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Found 165 results

  1. tacticalchubz

    Workshop problem

    Hello and merry christmas to you all, i moved my arma 3 directory to another larger drive so i could update my mods, but the !workshop file is empty apart from the standard file that is included. all mods work so must be stored on the drive somewhere, i just cant locate them. is there a fix for this?
  2. I am new to working with Cfg's and I have been working on adding some more camo textures to a jet however, the option of them appear in-game but when I click on it, the texture stays the same, can someone perhaps point me into the right direct? Also, how can I make a vehicle show up on a certain side, so like if I was to try and get a jet to appear in the editor what would I put in the .Cfg to make it show up. Thanks in advance!
  3. I have a very big issue with mods at the moment. Overnight I installed 21 gb worth of mods on slow internet. When I woke up it finished, but in the Arma launcher it shows all the mods are waiting to be downloaded. Then it tried to download all 21 gb again through steam. I looked in the steam/steamapps/workshop/downloads/107410 and all the mods are there and all downloaded. Why is it not recognizing these are installed already? 3 mods are actually functional and recognized as being installed.
  4. INTRO After some time using and getting annoyed with the repetitiveness of SteamCMD, I looked around for a tool to automate at least some of process of installing an Arma 3 server and managing workshop mods. Having looked through a few options, none of which matched what i was looking for I decided it would be easier to build it myself. F.A.S.T. is the result of that, this is the first iteration and I will continue to expand and update it as and when needed. Thanks go out to Optix for his Remote Arma Server tool that gave me some ideas for my tool. Also, a massive thank you to Kju and Friznit for testing and bug reporting for me. PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. DOWNLOADS AND INSTALL Download the zip file from below, unzip the contents to a folder or your choice and run the tool. Github Releases SCREENSHOTS FEATURES Automated install and update of SteamCMD. Manage and launch Arma server (TADST like features). Works with existing SteamCMD and Arma 3 server installs. Steam Guard support. Steam Mobile Auth support. Encrypts and remembers steam password. Automated install and update of Arma 3 Server Main Branch. Automated install and update of Arma 3 Server Dev Branch (see below for warning). Adding, downloading and updating steam workshop mods. Adding, downloading and updating of Private/ Friends only steam workshop mods. Manually update all or individual mods. Mass import of mods using Arma 3 launcher pre-set file. Copying of mod keys to server folder on each update (and in bulk) Symlink of steam workshop mod folders to Arma 3 server folder with readable names. Correct handling of removing mods: Removes mod local files and symlinks. Cleans up steam workshop ACF file correctly. Displays last update date for mods and server. Displays SteamCMD output for troubleshooting. FEATURES PLANNED Support multiple server installs. Create .bat files to launch server. Detect previously installed/ existing Workshop mods. New modern UI/ UX. Automatic updating of the tool. KNOWN ISSUES See GitHub releases. ISSUES AND FEEDBACK I'll monitor this thread as best as i can but I will use this GitHub Repo for bugs, issues and feature suggestions. Any feedback is also welcome in this thread. GitHub Issues DEV BRANCH WARNING Due to the available server builds on steam, to install a dev branch server you must install the main Arma 3 application dev branch then launch using the included server binaries. Due to the way SteamCMD works this means that any mods that the account used to install the server is subscribed to will also be downloaded and updated when using Dev Branch. Currently these mods are mot detected/ added to F.A.S.T. but this will be added in future. DOCUMENTATION Is currently minimal but will be updated, in the meantime here are is some basic info that can also be found in the "Help" section on the tool.
  5. Hello! Is there any US roads signs mod? i'm working on mission and i can't find any. Thanks for your answers.
  6. This is an open world zombie survival modification, which was specifically created to work with 'The Artifact' scenario. The scenario is available under the 'scenarios' tab in the main menu. PAY ATTENTION TO THE REQUIRED MODS LISTED BELOW. MY MODIFICATION WILL NOT WORK PROPERLY WITHOUT THOSE. Required mods: CBA_A3; CUP Terrains - Core; CUP Terrains - Maps; CUP Units; CUP Vehicles; CUP Weapons; DS Houses Feautures: Hardcore survival in the zombie-infested Chernarus; Zombies with realistic human-like sight; Stealth; Basic needs (hunger, thirst, temperature, vitamins) and injures (bleeding, pain, wounded legs, open wounds); Diseases (flu, food poisoning, blood infection); Dynamic weather; Dark ambient music; Different ambient sounds; Various hand-made animations; Survival HUD --The Artifact-- The scenario combines survival with completing various tasks. Story Year 2014, Chernarus. The zombie apocalypse began about a year ago. Chernarus Defence Forces were rescuing inhabitants for about a month before they were displaced by the infected. Many eyewitnesses alleged that something strange was going on before the apocalypse: people were going missing, animals and crops were dying. Some insisted that Chernarus was cursed. You are an explorer named Dean Hendricks. You work for the clandestine company which provides different legal and illegal services. Recently, you were sent to Chernarus to find an unidentified object, which was named 'The Artifact', examine it and bring it back with you. You were flying over Chernarus with your partner Michael and a pilot when suddenly, something went wrong... You wake up near your crashed helicopter and see the dead pilot, but no sign of Michael... --Other-- Credits Mod, scenario: SerBiX (a.k.a SerbiX8); Music, sounds: Nicolas Gasparini (Myuu) - The Dark Piano; Freesound License This work is licensed under Creative Commons Attribution 4.0 International (CC-BY 4.0) license. Donate PayPal Patreon --STEAM WORKSHOP PAGE--
  7. Leo TuPaS

    TuPaS Team

    New TuPaS MOD Visit our site download our OFP mod and joing on line game https://goo.gl/ui2usQ The readme files of the add-ins are included in the mod folder. We do not stay with the credit of others' work as some think. The TuPaS mod includes a variety of add-ons from various mods with the only purpose of enjoying the game for online games.
  8. Squad name: 7th Cavalry Regiment Timezone/location : All US/EU Gamemode preference (eg coop or pvp): Coop/PVP/PVE, Mil-Sim Contact email: My 7th Cavalry Profile Website address: 7th Cavalry Website Short description: The 7th Cavalry Regiment is a military simulation clan primarily focused on Arma 3. The Regiment was founded October 15th, 2002 and remains committed to military simulation today. This means that when you enlist, you will earn your place as a trooper in one of the oldest gaming regiments online. For the majority of people in the CAV, this unit isn't just somewhere to play, it truly is a brotherhood in which all are respected and supported by their brethren. We have over 220+ Active Arma 3 members spread across 1st Batallion. We have three Company's: Alpha, Bravo and Charlie. Alpha contains Fixed & Rotary Wing for Transport and Attack. Bravo consists of Mechanized Infantry, Armor, Cavalry Scouts (Ground Recon) and our Medics. Charlie Company, the tip of the spear, is the main Infantry element, with Airborne Infantry & Heavy Weapons. The 7th Cavalry is best known for their in-depth training schools & courses (over 34 different classes!!!) and our high-attendance, detailed, immersive Operations. Want to learn more? Start your 7th Cav Career today! Click the link and choose your Career path ---> 7th Cavalry's Arma 3 Career Pathway For more info, visit Detailed 7th Cavalry Recruitment Post Language: English Signed, =7Cav=Lucius.M
  9. Ry4nD

    Sandstorm

    Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1478897076 # Sandstorm.takistan Git https://github.com/rcantec/Sandstorm.takistan Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  10. Just collecting classnames and putting it into format for use: ALL CUP Weapons (with attachments): CUP Weapons (without/with very limited Attachments)
  11. C7NLD/C8NLD Weapons for Arma 3 Created by Leon M. & Daniël A. (Sovjet) Description: Finally, after months of work, we are proud to release the mod to the public. We tried to make our mod as realistic as possible, on most aspects we achieved that! But on some minor points we took the liberty to change a few things :) This is our first release ever for Arma 3, so expect some minor bugs. Please report these bug(s) to us so we can investigate it and make a fix for it. We are with only 2 people, so it could take a few days before you’ll get a response or a fix. We started out with a lot of dependencies (attachments), at this point we are completely free of dependencies (other mods). The only optional mod is CBA_A3, this mod enables the magnifier. Without CBA_A3 you can still use the mod but, you can’t use the magnifier. The attachments are made specific for these weapons, so they may work on other weapons, but it is not supported. Features: We have several versions and features. C7 NLD C7 NLD UGL C8 NLD C8 NLD UGL Boxes for the editor (Ammo, attachments) and a towable box (custom boxes are W.I.P) Custom 5.56mm ammo (magazine) Flashlight design Laser design Scope with magnifier Animations like: Trigger, Bipod, Fire mode switch and moving bolt. Installation: Subscribe to the mod in the Steam Workshop and make sure the mod is enabled in the Arma 3 Launcher. http://steamcommunity.com/sharedfiles/filedetails/?id=961038654 Also check if you have setup the correct bindings for the MRT functions (CBA_A3). Otherwise the magnifier won’t be usable! One of our members has created a video in case you have problems with the key bindings. Included files: C7NLD.pbo C7NLD.pbo.LDmods.bisign LDmods.bikey Known issues: All knows issues at this moment are very little things and won’t have any impact on the usage of the weapon. Missing icons for the attachments Overlay icons for inventory missing or incorrect Laser/Flashlight source is a few millimetres off Names for several attachments are out of the ordinary, will be fixed asap A few shadows are not working as intended, will be fixed asap Credits & Thanks: I would like to say thanks to some people: First, I would like to thank my testing rabbits, for their support and testing in the last few months! Thanks to the 11th AMB Dutch Arma 3 community[11thamb.com] for their beta testing. And finally, thanks to Bohemia Interactive[www.bohemia.net] for their wonderful game. Changelog: Version 1.0: Steam release Disclaimer: We are not responsible if something happens to your game/system when installing/using this addon! This mod is meant for ARMA 3 by Bohemia Interactive. Any commercial or military use is strictly forbidden explicit permission by the author is forbidden. Editing or redistributing the mod without explicit permission by the author is forbidden. Thus, making any commercial gain is NOT allowed by renting/leasing, selling of the mod.
  12. I am trying to find the Bi-key for "cup compositions" but there is no file in the mod folder this is the last key I need is there any way around it?
  13. I have got the "Heroes Survive" scripts to semi work on my template scenario, but when you start "freezing" no damage is shown, and you basically drop dead when your body temperature hits 89F. No warning, just dropping dead. I am no coder, so someone may find the issue right away lol. Thanks for the help!
  14. Note: I'm not having an issue with the base game (all add-ons disabled) after the last update at the time of this post: Hotfix 1.82 ArmA3 vers, 1.82.144710, I'm getting a few script errors. Seems every major update for A3 breaks the mods. I don't blame BIS for that. But some people are saying to go to CUP's website and download the add-ons because the workshop can't handle huge files. Some are saying that BIS never anticipated such large downloads. What ever the cause, I thought the whole point of using the workshop was the have your mods kept up to date automatically. Has anyone else experienced this when adding CUP assets into the editor and then playing the game? No Entry 'bin\config.bin/CUP_D_RadarProtocal_RU/SentConvering.'. There's also another error I'm getting that's freezing the game temporary until the error leaves the screen. Something about a Transit function. Again, everything was fine till this last main update to A3. These CUP mods are HUGE, I don't what to have to download them all again, but I guess I don't have a choice. The only mods I'm running are CUP, CBA, Eden settings and RedHammer. These are are workshop subscriptions. I've tried the Repair feature on each and every mod. Everything show OK for the status. I don't know what to do with this, and ArmA3 is getting to be more work then it's fun. I'm always trying to fix things after each major update. Maybe I just need to turn updates off once everything is working and not update again until everything settles. EDIT Well I just downloaded all the CUP add-ons, added them manually to the launcher options, and I'm still getting bin, function.. ect..ect errors. Like I said, every time there is an update to ArmA3, something gets broke. I don't remember dealing with this as often back in the A2 days. I'm getting sick of spending all my time trouble shooting this game. BIS, stop releasing DLC's and focus on compatibility. 22 years I've been playing this since OFP, and I'm about to hang it up with this title.
  15. I was wondering if there is any way to require data from .json files inside q .sqf file. Or anything that covers that functionallity. The thing is: when a player buy a new custom loadout on the website, a post request is made with his ID to a file. Then, the if statemant checks the json file to watch for the player ID instead to watch for it on the array. the execVM function can do this? there is other way? Thank you all. //Default way for doing this if ((getPlayerUID player) in ["456789123"]) then { //Donators: Nobody DefaultMagazines = [{custom_items}]; DefaultWeapons = [{custom_items}]; DefaultBackpack = "{custom_item}"; DefaultBackpackWeapon = "{custom_item}"; }; //Exepected way loadout.sqf if ((getPlayerUID player) in {file.json} ) then { //Donators: Nobody DefaultMagazines = [{custom_items}]; DefaultWeapons = [{custom_items}]; DefaultBackpack = "{custom_item}"; DefaultBackpackWeapon = "{custom_item}"; }; //JSON with the buyers ID's file.json {[ '123456789','987654321', '159753468',..... ]}
  16. Hey everyone! I'm interested in finding out basic statistics about the ArmA 3 community. I recently posted a topic asking the question "Why do life servers receive so much hate?" and I had many very good and in depth responses to the topic. This time around, I'm interested in finding a more general statistic, and am hoping to find out what the most popular game-modes in ArmA 3 at the moment are. The reason I am interested in finding these statistics is that I'm writing a thesis on ArmA 3 Communities - though it is heavily focused on the flaws and solutions that could be applied to life servers. I don't want this to come across as a boring survey so I encourage everyone to share their opinions and thoughts on their favorite ArmA game-modes as well as some other game-modes that are available to the game; and why you favor certain game-modes over others. Furthermore, I believe that this topic could also help newcomers to the ArmA 3 Community get a better idea of which game-modes they should try out based on their interests through reading your thoughts and opinions. Answering the poll will also help me narrow down the data, and make it easier for me to compile. Thank you for your time, Brandon. :)
  17. Daan van Dijk

    arma 3 mods not wroking

    Hello forums So im trying to download SWOP Mods to play with my friends but i cant seem to download them properly at first it used to be a internet explorer icon and it would open in a wierd thing then i trierd switching it to notepad but it still doesnt work its in a comprimized-file but when i try adding it in arma 3 launcher it doesnt show up (my earlier mods for other games are in a normal file but since a months nothing works also not on other games)
  18. G'day, I made a mission, it required a large mod that my friend didn't have (Project OPFOR, "po_factions_me"), in my confident ignorance I went and deleted all entries of said mod in the missions.sqm without debinarizing it, after doing so, I now get the error "line 0: '.raP:' ' encountered instead of' =" when trying to open the mission in the editor. I downloaded DeRap due to a suggestion, when I used the tool on the mission.sqm, it said something along the lines of: "deRap: unknown entry:" (I can check again if the exact wording of the error is actually important) Anyone have any ideas? it's a beloved mission me and my friend play very, very often. Here is the mission.sqm: https://pastebin.com/70ECMNgy Thank you so much.
  19. Hello! Looking for someone to help me with texturing, scripting, creating and posting an patch/insignia to steam workshop. I have to original file at hand needed to be made into a mod. Contact me for future discussions about work and compensation. Best regards -DWhale
  20. Hi, I'm not sure how much control BIS has over this but it thought it would be nice if we could download workshop mods without owning arma3. I'm currently trying to automate a dedicated server on a shared box, so no one wants to put their own steam credentials in the scripts. A new steam account lets me download the server, but I can't get the mods because this new account doesn't own the game. Can this issue be solved on Bohemia's end somehow? Do I have other alternatives to keep my mods up to date with steam workshop? Thanks! BobChaos on behalf of the A3-Antistasi Official Community
  21. withSix ending its service by the end of the week https://medium.com/withsix/farewell-2f0257e7aab7 so if you want to save anything from its network. now is the time.
  22. ARM Group (Arma Relaxed Milsim Group) - Recruiting Now using: TS3 / A.C.R.E.2 TS3: 62.210.248.6:9992 COME AND SPEAK WITH US - ON NOW ________________________________________________ Mission is called: Sandstorm • Co-op with tasks already in place (zeus only for topup if needed) • Time spent on ambience details to give you one of the most immersed experiences. Mission synopsis: Takistan is currently occupied by the remaining Taliban forces, where they have consolidated resources in a bid to rebuild their strength. Recent reports state the Taliban are forcing locals to join their cause and if they refuse often receive punishments such as torture, death, theft or destruction of villages, livestock and oil wells. After several requests to the British Government for assistance from political leader Sher Ali Khan of Takistan the British Army have finally been deployed. Mission objectives: 1. Prevent the destruction of oil wells in the area. 2. Protect civilians Inc. civilian homes and livelihoods (farms, markets etc.). 3. Provide assistance to local rebels. 4. Neutralise detected IED's. 5. Destroy all Taliban forces. for further details go to our website ________________________________________________ ARM Group is open to anyone and was created for those who seek an instant action Arma3 milsim but don’t have the time to dedicate 2 or even 1 night a week. • Fast track ranking system - plus additional perks for each rank. (e.g. One member has ranked up just by demonstrating skills during training) • Training on the fly - extra available for those who want it. • Ops every 2 weeks. • Ops format decided via member vote - what map you want to play on, faction, loadout, MODs etc. • Friendly, relaxed environment. • We don't mind if you have other milsim commitments and only want to mission with us every couple of weeks. We want everyone to enjoy the experience so we are looking for people with the right attitude (knowing when to be serious and when to have fun). If you are interested then come and have a chat with us on teamspeak or go to: www.arm-group.info 1. Simply register on the site (registration is also needed to record promotions). 2. Go to 'Forum/Events' and read the details of the Op: Sand Storm (our 1st Op). 3. Reply to the Sand Storm forum post that you wish to attend.
  23. Ok, I got this stealth mission I'm starting out and it's gonna have the @akp_spotlight mod, so I what to know is what a simple small line to slap into the "init" to turn on the spotlight. & what do I need to do to make the static slowly traverse left and right in search pattern in the dark like they're suppose too?
  24. Hello there, I've been making some player+AI vs AI tank-on-tank scenarios for quite some time and lately I'm getting somewhat tilted by the fact that in a head-on engagement NATO vs CSAT tank-on-tank scenarios, the results are often heavily skewed in favour of the CSAT t-100. I was sure the problem wasn't due to the tank per se. I've seen some partial unbinarized MLOG p3d of both the Slammer and t-100 and found that the slammer does have overall more armor thickness in the fire geometry. So I did some testing and I found out that when going up against the Slammer, an AI, especially a 100% skill one will converge its aim around the turret ring of the slammer, which is its weakest spot from the front, while when an AI goes up against the T-100, its aim converges around the upper plate, the strongest part of its frontal armor. My question is, how does the AI determine the point of aim against tank targets? Is this set in a cfg file somewhere? Is there any way to tweak AI's point of aim at all? Cheers.
  25. So, I have the following problem: The server always overwrites the configuration of the night vision and i cant disable it. https://imgur.com/a/GQide https://imgur.com/a/rm9oc These are screenshots of the options. Has anyone else had this Problem and how do i fix it?
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