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Found 228 results

  1. So, as the title states My unit is hosting its own server through GTX Gaming, and honestly I love it. Upon seeing almost every non-unit player getting turned away I investigated and found that if you use "Setup Mods and Join" it is activating mods from the "additional and Suggested" tab. Our unit has an HTML modlist file so no one inside was having an issue. I've double-checked, and triple-checked and never found these files even installed on the server. I cannot figure out how to remove them. Any help would be greatly appreciated. To sum it up, my question is, is there a way to edit the mods that appear in the Recommended/additional mods tab? PS. I've talked to GTX Gaming and they confirmed I do have my start.bat configured correctly.
  2. You can add MODID/ urls from the workshop, HTML exported from the launcher, IDS copied from the clip, local modules and so on to identify and download (using Steamcmd). Automatically configure the BE anti-cheat basic rules, configure the basic BE rules about create, kill, teleport, etc. Automatically configure the RCON password and port Provides BattlEye RCon V2 protocol based integrated management, T people B people and other full series of functions. You can manage multiple servers at the same time. You do not need to copy the server directory to another server directory to start the service. Support server query, automatically query all servers and update the list Have a plugin marketplace where you can subscribe to a variety of utility plug-ins for your server, such as Unlimited Endurance (in development). Chart statistics, provide record server data, server performance, memory monitoring, CPU monitoring, as well as the number of monitoring report statistics (under development). Automatic restart (hard restart Quartz CRON)+ Script restart + fixed-point restart. Cover ARAM3 server basic Settings, security Settings, network Settings, task Settings, module Settings, difficulty Settings, performance Settings, log Settings. UI layout ADAPTS automatically, which is suitable for managing the small screen when the mobile phone connects to the server. Powerful prompt to inform you of the function of each parameter option Install the tutorial Ensure that.NET CORE,.NET Framework 4.8, and DirectX have been installed Run Arma3ServerTools. Exe RCON Download address: Download notice: This version is a development beta, there may be a lot of bugs, if you find bugs, please submit here: https://gitee.com/elstp_1_elstpserver/DestinyArma3Tools/issues
  3. My brother and I are attempting to use GTXgaming as a server host and although we got it to run once with mods, it crashed. He ran it last night and is saying - "The assets used set off exploding all at once then I guess Helios took off somehow with no pilots so stuff it normally shouldn’t" Seeing that there are some lines of warning that some things don't exist. Is this something to do with whether we have it on the server side or client side? Any help is appreciated, Thank you for your time
  4. Kacper Nowak

    Burning helicopter

    Hello every one, I'm courius if there is a way to move a injured soldier from burning helicopter or vehicle as a Medic. Are there some ways? (maybe some mods) Thanks for answering
  5. Hi after multiple contact with the server host provider and many many support topics I still cannot seem to get my server online It is still says keys are not accepted, and on the A3 launcher tell me that the server requires no mods RPT: https://zerobin.net/?6091d845bef973b3#p8mMccs9O/IM6/36k1qJYjWsxVhGDIAzdD9dJclMkF8= COMMANDLINE: https://zerobin.net/?6a7cb273b1c212ba#XPKZVbSC85wc4CMAM1uwwldnG3dlf86yv/0wQE5NqrA=
  6. I have been trying to get an insignia to work as a mod but when i get ingame to put the insignia on it pops up with something like "insignia not identified" and when i put the insignia on there is no image of it i can just select the name.
  7. Hello there! So I have a dedicated server running a mission of mine. I want to possibly show JIP players which mods they could use if they want to. I know I can hardcode some info somewhere to the players but I'm looking for a way to do it dynamically, so when the "*.bikey" (s) on my server keys folder changes, connecting players would have access to the updated possible modset. Ps: I can wrap my mind around on how the server passes this information to JIP clients, but I can't seem to find a way to detect said keys in the first place. Ps²: I tried something along the lines of the fileExists command, but it seems to work only with mission-relative paths. Can it be done? Kinda would want to avoid having to create an extension for that (should that be the only way).
  8. Dude_1

    How to get into modding

    Hello, I wanna make some mods for arma but I have no clue where I should start and which programs I need to download in order to make mods. In the internet I'm only finding outdated tutorials from like 5-6 years ago. And if I want to make scripts, which programming language does it need to be?
  9. UncreativeName11

    Gulf War

    I'm leading a development team and I need devs, especially modelers, to help complete the project, a mod set in 1991 Iraq and Kuwait.
  10. Hi guys, last day I was trying to launch A3, but I got this error that say "include files a3\ui_f\ hpp\ defineDIKCodes.inc not found", and it's only happening because CBA_A3 is missing this kind of file (I guess, idk), how can I fix this?
  11. Hello. For a few days I've had an issue where the Prairie Fire DLC (only optional DLC i have) would always load even when disabled. Then I realised this issue also occurs with my mods. Even when I disabled all mods, they still load into the game. I'm basically stuck playing with the Prairie Fire DLC and 20 mods. I fixed the issue with the DLC by disabling it in steam, but still having issues with the mods. I've discovered that the mods that load are from a preset I've made for the Prairie Fire DLC, but even after deleting the preset they still load. I've tried verifying the game files, didn't fix it. Any help would be greatly appreciated 🙂 Hoping I won't have to resort to reinstalling the game because with Australian internet that will take a while.
  12. Hey folks! This is my first Post here. Please let me know if I'm doing anything wrong. I'm currently in the process of setting up a basic server for me and my friends. We just want to play some standard Arma missions while using TFAR (Task Force Arrowhead Radio) which, like a lot of other mods out there, requires CBA_A3. So far so easy. First let me tell you what I've done to set up my server: Installed the server via steamcmd (standard procedure) Downloaded tfar (v0.9.12) and CBA_A3 (v3.15.6.211004) (tried my local workshop files as well as github release downloads from the devs themselves) Copied the two mod folders to the root of my arma server Copied the keys from inside the mod folders to the keys folder in the server root Started the server with the following options: -world="empty" -mod=@CBA_A3;@task_force_radio; -autoinit Now let me tell you what happens after I launch the server. Everything seems to work as expected. The server starts up without throwing any error in the console. After a minute or two I can reach the server via direct connect. But that's where it starts to get weird. When you click on a server in Armas serverlist, you see a list of mods which are running on the server in the bottom right corner. And well... It doesn't show either CBA nor TFAR. It just lists the standard Arma 3 DLC's. When we connect to the server while being connected to TeamSpeak (and obviously having installed the plugin in TS) we hear the init sound that TFAR makes once you spawn on the map. We can open the Radio via Ctrl+P and we can use PTT via Caps. But we can't hear each other. Neither by standing next to each other nor by using the radio (we checked the frequency, it was the same). Now I'm really really confused. I can't find any additional steps that you have to do in order to use mods on an Arma server ... ANY help is highly appreciated! I'm close to thinking about giving up and going back to LAN games via Hamachi with max 5 people because I'm trying to figure this out for three days already. Thanks in advance everyone and have a great day
  13. Good morning, I would like to know if it is possible to put a video in a workshop mod and then show it on a server to all players. Currently I know how to create a mod in the workshop to put custom music but I would like to know if it is possible and how to put a video in the mod to subsequently put a command on a server to be played to all players. I have tried to search but I have not found a way, if anyone knows how to do it I would be very grateful.
  14. IceCubeJr1998

    Arma 3 Antistasi

    Anybody working on porting antistasi to fapovo island, I think this map would be perfect for it.
  15. Hey, I'm new to this so please bear with me. I am looking for front view images of 2035 UN Peacekeepers (Canadian Army, woodland camouflage pattern with blue UN helmet covers and blue vests). I currently do not have any access whatsoever to Arma 3, and I'm trying to get a good visual reference for my writing project that features the lore of Arma 3. here's what I found originally, however they are only the back view and side view: https://steamuserimages-a.akamaihd.net/ugc/832512818119062953/5E7FE33B2D02C81A883B7BA1ACE39FDB7E63C94C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false and https://steamuserimages-a.akamaihd.net/ugc/832512818119062328/61B9BA541F45BE1FAB2808AE829F04D96AB72CD3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Preferrably with a MX rifle (RCO hybrid optic mounted) thanks for working with me, I hope you all are doing well!
  16. so i have just started making a SCP Mod pack but when i tried to launch it it failed and popped up an error like team leader class undefined and vehicle error and that stuff need help because i really wanna make this
  17. Hi, as the title i offering you help/assist to setup a3 Exile server or any other server mod. I can start up my own servers so you can join and check if you like it. Or you want your own customize? PM if u are interested! ☺️
  18. Hey there, so, I was trying to install a few serverside mods on my server. For that, I have to enter the mod key in the startup parameters, in this format: @mod1; @mod2; ... But, I don´t know, what keys to enter. Some keys are the Mod names, some the folder names, some are on the website of the mod. But how do I get the keys for mods where the key is displayed nowhere? I would need the keys for: Everything in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710 https://steamcommunity.com/sharedfiles/filedetails/?id=1625724231 https://steamcommunity.com/sharedfiles/filedetails/?id=366425329 https://steamcommunity.com/sharedfiles/filedetails/?id=643530417 https://steamcommunity.com/sharedfiles/filedetails/?id=2001817183 If you could give me the keys or whatever, that would be very helpfull. Thanks 🙂
  19. So recently I downloaded this mod, https://steamcommunity.com/workshop/filedetails/?id=1535201261, and ever since I've been encountering this error when saving the game:[]:'bin\config.bin/CfgPatches/Unlocked_Uniform\'not an array So I said to myself I'll just get rid of this mod, but when I do it says that the addon Unlocked Uniform is missing, which is weird as I never used the Bulgarian army mod on my main, but it still says I require a weird addon. I reinstall the mod and everything works fine for a day then I play the game this morning to realize that upon playing an editor mission the aforementioned error pops up, reloads the game and changes some small things like it removes a couple of placed civilians and randomizes faces for characters. I don't really have a lot of experience with Arma 3, especially not the coding part, so could anybody tell me what is causing this please? It's made the game unplayable for me.
  20. Grifo-ZxPE

    How to delete mods?

    Hello, I am a beginner on Arma 3. When I am on the launcher, the game automatically downloads mods, and there is a lot of them. Because I want to learn this mil-sim, I would like to start playing without any mods that I don't know. If there are mods that I really need, I will load them. The question is in the title. How to delete all the mods in order to start from scratch?
  21. Anyone have a cargo ship good mod? I found several but in some you cannot walk on them, others do not have interiors and many more problems.
  22. Lauta678

    ARMA 3 Addon Request Thread

    hi guys, anyone have this mod? I have wanted to install it for a long time but armaholic closed
  23. Hello everyone! This is my first post haha! I would like to know if it is possible to remove .pbo that I don't use in mods. For exemple, I'm not using the vehicles in RHS. I just want to keep the weapons for the mod Tier One weapons that's using them. Unfortunately, the mod didn't work anymore. Maybe I remove too much XD? Idk if I am very clear, tell me if you need more details. Sorry for my English too xD Thank you for your time!
  24. So, in essence, when I run a Zeus op with my friends, I have the option of aborting, or saving the game and loading it at a later date. Any time that I load a previously saved game, everything is where we last left off, which is normal, but as soon as I enter Zeus, a lot of my System functions disappear, we lose a vast majority of our MCC and Ace items, and Zeus becomes effectively useless. The only way I can get around this is to remember what we did and recreate it in the 3D Editor before we return for the next game, which is tedious and annoying. I'm not really sure how to get around this and I don't want to make all of my players update their modlists, so if someone can help me work around this without removing or adding mods, I'd be grateful
  25. So recently I downloaded this mod, https://steamcommunity.com/workshop/filedetails/?id=1535201261, and ever since I've been encountering this error when saving the game:[]:'bin\config.bin/CfgPatches/Unlocked_Uniform\'not an array So I said to myself I'll just get rid of this mod, but when I do it says that the addon Unlocked Uniform is missing, which is weird as I never used the Bulgarian army mod on my main, but it still says I require a weird addon. I reinstall the mod and everything works fine for a day then I play the game this morning to realize that upon playing an editor mission the aforementioned error pops up, reloads the game and changes some small things like it removes a couple of placed civilians and randomizes faces for characters. I don't really have a lot of experience with Arma 3, especially not the coding part, so could anybody tell me what is causing this please? It's made the game unplayable for me.
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