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Found 8 results

  1. GalacticSway

    GAME MODE

    I WOULD LOVE TO SEE 1V1 MODE. I WANT TO BE ABLE TO CHALLENGE SOME OF THESE CAMPERS FROM CAMP OUT (SHOOT OUT)
  2. It was 2017, and the objects in the Zeus never returned. I'm with my friends loved to spend time in this game mode, placing a many of objects in real time, after starting the battle. Bohemia, maybe finally released the update and return the objects (props) in Zeus Mode?
  3. Ok i want to animate my vtol's engines to a certain position when VTOL mode is activated and or a certain speed is reached like the Apex vtol Any help is appreciated i don't know how difficult this is going to be to achieve. On a side note are the Apex assets and configs accessible as a sample at all ? Thanks -Irish
  4. MISSION COMPLETE!!! See you next time! (286 kB) kB) The 242nd Nightstalkers is an infantry focused realism unit that focuses on serious fun. We believe that the experience that ArmA 3 provides: a serious, challenging, teamwork based environment is in of itself the most enjoyable way to play a PC game. Our previous operation saw numbers over 40 players in stable, cooperative environment, and we are certain that this one will see even more. There is no discrimination between groups and players. Operation Details: Show up on Teamspeak 3: 242nightstalkers.teamspeak3.com at Start time Start Time 1930 EST 3/28/15 Estimated Finish Time: 2330 EST Mod preparation Time: 1800 EST (ALL MODS MUST BE PREPARED PRIOR TO 1900 EST) The Mission CO55 - Operation Circuit Breaker Background Forward In Arms (FIA) is a nascent insurrectionist faction intent on restoring CSAT rule to Altis through the destruction of the current AAF Government. This faction has been highly successful in eroding the both the military and government infrastructures, securing government supplies and equipment, and rallying civilians to their cause through extortion, racketeering, ransom, and bribery.Should the FIA succeed, it would represent yet another massive destabilization of NATO hegemony in the mediterranean region. Despite successful combat operations in and around Agios Dionysios, FIA continues to mount major combat operations in Altis. At 0200 hours last night, FIA sleeper cells on the Molos archipelago seized control of the Molos Airfield and all assets therein, executing all AAF members within the base. Further, a shipping container leaving Altis was secretly carrying a large force of FIA members. This impromptu amphibious assault has left all towns up to Sofia under FIA control. Prior to the overtaking of firebase Soban South of Sofia, American QRF was able to occupy the base and fortify the position against FIA forces. Situation - Enemy Company plus sized force occupies town of Sofia and the Molos Airfield. Hostile company loosely comprised mostly of foot mobile infantry supported by technicals and stolen AAF mechanized vehicles. FIA is currently in command of numerous helicopters and fixed-wing cas assets that have been sabotaged by AAF soldiers. Situation - Friendly Nato Motorized Platoon with attached mechanized, armored and helicopter assets totaling 35 infantry soldiers organized into three squads and one headquarters; three AMV-7 IFVs and One Merkava MK IV Urban Warfare tank. Vehicles x4 HEMMT - Covered transport truck for infantry squads x3 AMV-7 Armored Personnel Carrier x1 Slammer Urban MBT Infantry x4 Rifle Squad (Variable) x1 Weapons Team (Variable) x1 HQ Section (Variable) Mission 242nd Nightstalkers are tasked with the liberation of Molos Airfield from FIA forces. Mechanized Platoon + will advanced from headquarters to eliminate enemy forces in Sofia before liberating Molos Airfield from FIA forces. 242 will then return to base. IED threat is minimal, as FIA have no access to heavy construction equipment, and have had limited time to deploy traps and mines behind their rapid advances. Civilians are currently under curfew, and mortars are not being deployed into the town as a result. FIA forces have to secured several AAF AAA assets and have established a no-fly zone for our assets. Execution 242 Nightstalkers will move motorized beyond phase-line Phantom in convoy formation before dispersing to engage the forces within the town of Sofia. Once Sofia is secure, friendly forces will continue beyond Molos to Molos Airfield. It is requested that all non-operational aircraft within the airfield are kept secure. However, if FIA forces are able to utilize any equipment to any capacity, you are authorized to engage it. Mission will conclude when all forces have returned to base. Positions Open: Infantryman Vehicle Driver (Limited) Vehicle Gunner (Limited) Vehicle Commander (Very Limited, will require prior signup) What you will find: An organized, Large Scale cooperative mission that will strain both your trigger finger, and your ability to operate and communicate with others. A functioning chain of command run by leaders with years of experience in game. A Friendly,open and unrestricted community willing to assist and train new players, and expand into new game modes.. Required Mods - TaskForce Arrowhead Radio - http://www.armaholic.com/page.php?id=23615 TaskForce Arrowhead Radio IS required to participate! Suggested Mods - 242 Nightstalkers modpack - Optional, 138mb ArmA 3 Sync http://www.armaholic.com/page.php?id=22199 ArmA 3 Sync Repository http://72.5.195.222/242a3/public/.a3s/autoconfig ArmA 3 Sync Mods are NOT required to Participate but will enhance your gaming experience. Approved Mods: JSRS Dragonfyre Blastcore Phoenix Operation Details: Start Time 1930 EST 3/28/15 Estimated Finish Time: 2330 EST Mod preparation Time: 1800 EST (ALL MODS MUST BE PREPARED PRIOR TO 1900 EST) How to Sign up?? 1. Reply to this thread with your desired position. OR 2. Simply show up at operations day. Those who sign up *will* be given slot-in priority over those who do not unless the one who registers attempts to JIP after the operation has begun. Those who sign up will also receive any necessary assistance with mod installation. For more information, check us out at Website: www.242nightstalkers.com Teamspeak 3: 242nightstalkers.teamspeak3.com
  5. This thread will gather general feedback on the mode and it MP systems (currently: 'Dynamic Groups' and 'Shared Objectives'). We've also created an announcement thread where you can track updates to the mode and find out about any playtest events. SPLENDID DISCLAIMER Be warned: the development build is not final software; content and technology is subject to change and may still contain errors/ lack certain features. Be warned again: this is an alpha version of a game mode in a beta-build environment! Thanks in advance for your feedback, and see you on the battlefield! - zozo
  6. We want to experiment with releasing an early alpha version of our new multiplayer game mode - End Game - to elicit gameplay feedback, and unlock Dev-Branch's potential for iterative improvement via dialogue between devs and players. End Game Mode, Systems, and Content: End Game Kavala End Game Feres End Game Zaros Revive Dynamic Groups Shared Objectives Spectator This thread will track the updates we make, and also serve as a place for us to announce any public play sections. We've also created a discussion thread where you are encourage to feedback!
  7. Dear BI community, Fellow brothers-in-script! Your wisdom and intelligence is needed, to cast light on subject below. Consider following code: This code indicates (by writing to system chat), the real time took by sleep command to finish. If you would be so kind to try it out, you would notice HUGE differences between results, This spikes can be seen when FPS changes dramatically. from 50 to 20 for example. While FPS is stable, sleep working almost ideal. it sometimes may take slightly less time and sometimes 5x more time to finish. This is of course completely understandable, because of scheduled script execution mechanism arma have. Now comes the question. How one would get execution of script with PRECISE timing, from scheduled environment? Without any relation to current FPS. I tried monitoring diag_tickTime, and fire event regularly with this kind of code And it has slightly better results. But still way not perfect. Peace. mind out. P.S. I noticed some clues from KK blog regarding execFSM, does anyone know if it has any relation to topic?
  8. Hi all, Yesterday we've released a new MP Game Mode "Support" to the development branch of Arma 3. "Support" is a new, helicopter-oriented MP mode based on Sector Control gameplay with a non-combat focus. Players are tasked with transporting their team's forces in and around the Area of Operation, whist providing logistical support by delivering supplies, executing medevac missions and responding to Close Air Support requests. Based on a community-friendly, modular framework, 5 official TvT and co-op scenarios introduce a variety of locations and gameplay conditions, in which competing factions use different types of helicopter to fight for control of the battlefield. Documentation on how to create missions with Support functionality will be posted soon, meanwhile, we have released the following scenarios: [PvP] Support Katalaki [PvP] Support Sofia [PvP] Support Pyrgos [COOP] Support Rodopoli [COOP] Support Stratis Feel free to discuss it here. For more information about how to switch to Development Branch, see http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client Thank you and have fun flying!
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