Jump to content

Search the Community

Showing results for tags 'missions'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
    • ARGO
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Saint Kapaulio
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • SOS GAMING's TS³ Viewer
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL


Jabber (xmpp)








Steam url id







PlayStation PSN














Found 62 results

  1. Hey would love to see new players join this up and coming community Server status: Online Map: Chernarus Website: http://armareality.org/ Server ip: name: Arma Reality Exile Chernarus |Deploy Bike|+loot|Virtual.G|25k|missions|Custom Staff: 4 Admins (need more) Come and play :)
  2. I am certain this been asked before but - how do I find out what addons I used in a custom mission Arma 3? Thanks
  3. Hello Iron Front Fans! Here is an RTS (Real Time Strategy) Mod/Mission Rydygier and myself built back in 2013 for the Iron Front in Arma2CO (IFA2) conversion. So what is Ragnarok'44? DESCRIPTION Ragnarok'44 is RTS mission based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb, modified with his permission. Your task here is to capture strategic points, build your forces to take and destroy the enemy base. Features: Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI Command with a camera as a general pointing and clicking what and where you want your forces to go and do Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle Capture strategic points on the battlefield which will earn you points allowing you to build more forces and upgrade them Create your own Ragnarok'44 missions on the fly, and on any map Fight enemy AI commander that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force Requirements IFA2 http://ironfront.forumchitchat.com/post/iron-front-as-a-mod-in-arma2co-setup-installation-6998339 Ragnarok'44 Mod (see below under downloads) CBA http://www.armaholic.com/page.php?id=6231 Download Ragnarok'44 Mod (v1.15) - This is the base mod that all Ragnarok'44 missions require, its designed for and only works with the Ragnarok'44 missions. Ragnarok'44.pdf Manual - This is the manual that provides all information on how to play the Ragnarok'44 missions, information on what each building does, how the functions work, as well as how to use the controls in a mission. Download the Missions Ragnarok'44 (v1.15) - original demo mission (Also includes the mod which is required for all ragnarok'44 missions) Battle for Staszow - (v1.1) - Mission info/Video - Screenshots The Szydlow Stalemate (v1.2) - Mission info/Video - Screenshots Ivachev Clash (v1.1) - Mission info/Video - Screenshots Panovo Front (v1.0) - Mission info/Video City under Duress (v1.0) - Mission info/Video Colleville Engaged (v1.0) - Mission info/Video Baranow Crossroads (v1.0) - Mission info/video Build your own missions How to build your own Ragnarok'44 missions video tutorial-------> LINK Looking for the IFA3 version? See the official release thread here: https://forums.bohemia.net/forums/topic/196146-sp-ragnarok44/ Changelog How it started Rydygier and myself have been working on this since start of August 2013. Initially I asked Rydygier if he would be interested in converting Modkalb's WOO for Iron front and make it a sp mission where you can fight against the AI, he loved the idea and i set out and pm'd Mondkalb on BIS forums asking permission if we could convert/port the mission to Iron front, I had to explain about the conversion and so forth. The name of the mission didn't come about til we completed the mission. Almost everyday we shared ideas and tested what Rydygier and I worked on, I give Rydygier most of the credit as I tested, reworded things based on proper English usage, and given some ideas on alot of the features of the mission, but he mostly rebuilt the whole mission from ground up, adding sounds, icons, new functionality ect,. pretty amazing stuff!! Credits Rydygier - addons, scripts, building the Ragnarok'44 mission Gunter Severloh - acquired permissions from Mondkalb, testing, ideas & feedback, editing, translation, new missions Mondkalb - WOO - World of Opportunity ==========================
  4. AIR CAV VIETNAM HAS MOVED TO TANOA STEAM GROUP IS HERE join to get alerts on Public Operations Mod list all on Steam workshop ACV MOD COLLECTION Server Name: =7Cav=Official Air Cav Vietnam Server IP: Port: 2330 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry PUBLIC SERVER IS RUNNING SEEK AND DESTROY MISSION 24/7 WHITELIST 7CAV PLAYERS CREATE MISSIONS DAILY USING ZUES Join the Steam group to get alerts when missions start.
  5. Hey everybody, so i have subscribed to a lot of scenarios on the steam workshop (the one thing the workshop is really useful for). Probably more than i can ever play through :P. But, i am a bit annoyed for some time now that there aint any useful grouping/sorting function. Yes, i can switch them around according to time subscribed, rating and name. What i really needed though, would be a funtion to assign missions to designated groups. For instance, all air scenarios with the A-164/A10 are scattered all over the place. Missions authors don't name scenarios with a A-164/A-10 in front so its all mixed up. Same with sniper missions. Not all missions have the word 'sniper' at the beginning. Wouldn't it be really usefull to assign scenraios to certain groups by hand? So you could then make a group 'Underwater' or 'Diving' that really only contains missions of that sort, whatever the name of that scenario might be. No more scrolling through the list and checking for names that might convey a certain scenario type. The only workaround i see at the moment would be a keeping a seperate list (on paper or textfile) or rather easier, adding those steam workshop scenarios to its own group in steam, where i could look them up easy and then search for it in Arma's scenario list. Better than nothing i recon. How do you guys handle that issue? Are the any plans from BI to add some kind of sorting function for scenarios in game?
  6. Request: It would be very useful now to have a command, like serverMissions, which will send the current list of missions on the server to the requesting client (or server). Implementation: eg: 1. If obtaining the data and performing the transfer is efficient, then a normal command result can be used: _missionList = serverMissions; 2. Or, if obtaining the file list might not be instant, so you could specify a variable name to save the results in, which may not be instant. eg: it may take 1 seconds to obtain and send the data, similar to a public variable. eg: serverMissions "var_name"; waitUntil {!isNil "var_name"};3. Ideally, it would be good to be able to access other properties in every mission.pbo description.ext file, such as: author, class Header, gameType, class Params, etc. Data syntax: The suggested array format would be a 2 string record per mission, the mission name and pbo path: [ ["[M-30] Operation Dangerous v3", "sub-folder\mission_name.pbo"], ["this is the mission briefing name", "this is the pbo file name and folder"], ... ] Purpose: It would be used to: display a list of missions to players, for voting purposes, map preview purposes. automatic mission launch execution via new server admin commands When would it be beneficial to use?Immediately. Some mods already have Mission Voting dialogs which currently have to manually maintain the list of missions which are "likely to be" on the server. Screen shot 2 Foreseeable Problems: 1) The data array sent, might be quite large, but it would be up to the mod dev to manage any such potential issue, eg: such as only using it at the end of the game.
  7. Alex150201

    Spartan Studios

    Hello everyone, I'd like to create this new topic so we, Spartan Studios, can post our missions here for the community to see and play. By Goro: Undead Stratis: 14 January, 2035 You were on routine patrol. During the duty, you've been ambushed by CSAT, and you were shot in chest. NATO transported you onto Mike-26 base and done surgery on you here. You were unconcious 1 week. By the time, NATO decided to raid laboratory. When laboratory was seized, one of the workers dropped bottle with a virus, which was experimental. The virus revives dead people, and kills alive. NATO and civilians abandoned the island, NATO forgot about Mike-26 base. You, along with Adams, Thanos, Frost, Ghost, Larkin must fight in order to escape Stratis. Many, many scripts used, crashsites, custom military sets, many ways escape. Features: -Many crashsites -Unforgetable gameplay -Play the way you want; Escape or explore -Attacking horde of zombies every 5 minutes (Left 4 Dead style) -Custom AI loadout -Many, many more, play the mission and discover them all! Requirements: Zombies & Demons ==Downloads== (Workshop only) SP: http://steamcommunity.com/sharedfiles/filedetails/?id=505438081 COOP: http://steamcommunity.com/sharedfiles/filedetails/?id=506005090&searchtext= Unleashed Hell Intro: You wake up. Your house is ruined. The atmosphere is unpleasant... Looks like nuclear meltdown. You decide to investigate the town. What you find there is shocking... Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=595127429 Mediafire: http://www.mediafire.com/download/i1wfb3jjgt234uh/Unleashed_Hell_-_INTRO.Altis.pbo Episode 1: After you've been saved by unknown people, you move with them to abandoned house in the middle of nowhere... Features: You gotta find them out by yourself! Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=596741701&searchtext= Mediafire: http://www.mediafire.com/download/zoidat7gi00y62r/Unleashed_Hell_-_Episode_1_-_Kill_or_be_eaten.Altis.pbo Episode 2: We've barricaded the outpost. I'm sure they will never force these defences. During the meeting outside, we just got some weird radio call... Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=600971920 Mediafire: http://www.mediafire.com/download/1w6yk68bf2lt35t/S01E02.Altis.pbo Episode 3: Our new friends gave us very valuable information... Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=602590523 Mediafire: http://www.mediafire.com/download/48ggmmc0x5ur3fx/s01e03.altis.pbo *NEW* Episode 4: We decided to scavenge the airplanes' factory for parts and supplies. Requirements: Zombies & Demons ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=609023786&searchtext=Unleashed+Hell Mediafire: http://www.mediafire.com/download/q6qawnv3otxxedd/S01E04.Altis.pbo By Alex150201: Battleground Series: Altis Battleground: Altis Battleground is a mission about regaining ground for Altis. A special operations group has been tasked with that job, that group is you. Anything needed you have it. Arsenal for gear, ground vehicles, air vehicles and much more. Heavily scripted missions with a lot of scripts written by me and people in the credits. This is in Alpha stage. If you like it I will update it as often as I can. Features: Voice Acting (Most of it done) Virtual Arsenal Realistic Crew (i.e. you can't be the ultimate soldier like a sniper with AT that flies a helicopter and is a diver :D) Shop System Reputation System Side Missions Time Multiplier (for day and night combat) Easter Eggs And more! Planned: Implementing perks in the game More Side Missions Finishing all lines of the voice acting part Requirements: RHS Escalation (USF and AFRF) ==Downloads== (Workshop Only for now) http://steamcommunity.com/sharedfiles/filedetails/?id=525011431 By Zagor64: Nowhere to Hide: Chapter 1 - Incognito: The brutality of ISIS is, sadly,invading our homes everyday.Videos of public beheading, news of childs been forced to enlist and little girls been raped and sold as sex slaves or baby brides are common these days. In name of the jihad holy war against the infidels, many foreign fighters are enlisting under the black flag of the ISIS army, allowing quick advancing and conquering of vast Syrian and Iraqi territory. This is an explosive situation in a already plagued middle easter region. US/NATO has to send a clear message to the high rank officers, financers and puppeteers of the terrorist organization: YOU CAN RUN, BUT YOU CAN'T HIDE!!! You will be working along with the most elites counter-terrorism units of the world; CIA/SOG, SAS, DEVGRU, Spetsnaz GRU ,1st SFOD-DeltaForce for a manhunt across the globe. Enjoy the first chapter of a 5 story-driven dynamic mission. Play with the style that most fit you: use incognito and low profile tactics, or go full Rambo..it's up to you.Mission objectives are randomly placed for replayability. This is my first mission, so please report bugs/problem. Features: -incognito:put your weapons in the backpack and blend in with civis for a stealth gameplay -Custom loadout -EOS spawning sistem -Virtual arsenal paradrop -no base respawn -extraction with smoke/strobe signal -reinforcement troops on stand-by at disposal Requirements: CBA RHS: ESCALATION Leight OPFOR Pack TRYK uniform + CPC TRYK patch CUP terrains pack ==Downloads== Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=602923129 Mediafire: http://www.mediafire.com/download/04p3jpwmymhkbjd/CHAPTER_1_INCOGNITO.Takistan.pbo
  8. Hello, Me and a small group of friends are looking to expand our mission list on one very much lacking type of missions. We have a lot of missions where we are the aggressors or escapees'. And we have tried and discarded a scary amount of 'leet special forces silencers in the dark'-missions. We have yet to find a single decent mission that revolves around defending or enduring an assault. We found some with potential (stress fortress, hill46 and embassy defence) but they appear to either get broken by our current mod-set or be so outdated they have ceased to function. Now I have done what most people do and just started working on my own mission tailored to my vision of a good, defend X, scenario. But I am not adept at mission making, so it will take time. As time is constantly in motion I figured I'd ask for suggestions for this type of missions to try out. With all the different release platform and differences in naming/description/labeling standards it can be very hard to find 'all the missions'. We are usually 4 players on a bad day and 10 on a good, so something that work with those numbers are good. I also like our missions to be hard, as I find that my co-players relishes in the tension it creates. Also while we prefer dependent free missions if a mission is good enough we will not shy away from adding mods to our collection. Thanks a bunch, Sodien
  9. Hi guys, I recently built my own arma 3 dedicated server on a remote server. I successfully install the Arma 3 server client without any problems. The purpose of building this server because both of my friends and I are not able to establish a server by our won due to the router. However we really would like to play missions which is based on RHS ARAF&USAF and AllInArma Terrain pack. So we downloads series of Chernarus missions and use TADST serer tools to help us configure the server correctly. After all things were set (At least I think so), I launched the server and the mission was running is "Battlezone Chernarus", then we try to join the server and test if it is working or not, while we are loading the mission, it said that: "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. rhs_c_a2port_car" I know what does this sentence mean because I have been playing Arma 3 for a really long while but what is really wired is that I searched both the arma 3 server client folder in my remote server and my local arma 3 game folder for the file called "rhs_c_a2port_car", eventually it shows they are both there, which means I do have the missing file both in my server client and my game client. I am continuously getting these kind of problems once I load missions that based on Chernarus, it is really annoying and hopefully you guys could help me. Thanks in Advance. William
  10. After a lot of work we proudly present the ArmA Mission Center. With the known Assault Mission Studio, this is my second project for the ArmA Community. Here we create, support, archive good-playable missions & campaigns from the ArmA community. You've got scenarios and want them in a large library to accommodate great missions, rate and leave comments. Then your work is abolished the right place at AMC. We do not want to mark your missions, but leave it to the members based their feedback and review whether your mission in AMC Archives lands or not. We are pleased about every mission or campaign which decorated AMC, because without your great missions, the page is only half as valuable and interesting. At the moment AMC is in german language, but maybe in future we've make a english section. We'll see... :) AMC is and will remain a non-profit project and is freely supported by the ArmA community. Best regards Imutep (Oberyn) http://www.arma-missioncenter.de/
  11. I must be missing something really obvious but I simply cannot figure out how to embark onto one of the optional scouting missions you receive by eavesdropping on the conversations. I tried looking for an action on every single thing in the base with no success, I even tried running away but no matter what I do it just eventually forces me into the main ambush mission. What am I missing? :confused:.
  12. okey so when ever i got some off my new work in to oxygen and i take a look on it in the viewers thing i can see true the walls if i wach the right side i can only see true the right side wall