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Found 458 results

  1. DEVGRU 77 is a new and small casual milsim unit for Arma 3 that is based on the Naval Special Warfare Development Group. Our campaigns, deployments, and missions are very player driven and oriented with a strong story structure, focusing on the actions and reactions by and to the player base. Things like RPing with civis, deciding which objectives to hit, what intel you're able to gather from civis/HVTs/laptops/phones/recon etc are all taken into account during development to allow freedom of choice and approach. I say casual milsim because our unit isn't focused on being milsim 100% 24/7. We don't require any of the "yes sir, no sir" crap as that's just un-fun. We enjoy having freedom to choose what we wear and use (of course, within reason) so we aren't super restrictive. We more give a couple camo patterns and type of uniform (civis, jeans and G3, any G3 varient, etc) to make you feel like an individual in a group and not a cog in a machine. Our unit is very small, currently only numbering 12 in total. We focus on small unit tactics, unconventional war and enemies, and allowing players to do something they enjoy the most in milsim. We train for all roles within the unit so that each is fluid and able to be moved around as needed within your section. Taking up different tasks at different times throughout a deployment. We are very open to content creators and welcome YouTubers, streamers, and the like to the unit. If you're interested, we have a Discord you can hop into and a small application to fill out! https://discord.gg/GpPXmgB5sT
  2. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
  3. Hi, So after new update, our server which is rent from GTX ran into issue where player will experiencing mass fps drop and screen freeze every 1 second which make the game unplayable and cap at 30fps. We was thinking this would because it was our map issue and dive into "simple object" mode, but we were wrong. No matter how hard we try to optimal the object in eden, the same problem still happen. here is also bunch of thing we have try Restart the server ( restart map not physical restart ) = some time it work, most time it don't! Roll back the server map to the last smooth run file = doesn't work RE-Update all the mod = doesn't work Digging thought RPT and eliminate all the object that might cause a unwanted loop = doesn't work Write a ticket to GTX = doesn't work (yet!) Start an empty map = doesn't work too load Stratis map = also doesn't fix anything ------ the fps drop however stop once we get in vehicle ( which have 10000 viewdistance) at this point we really have 0 idea what going on and how to fix this issue! we running South east asia as we mostly dog fight and SEAD, Air to ground, air assault here is our RPT Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone gun doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone gun doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 MovesType CfgMovesMaleSdr load time 3589 ms 9:46:41 Global namespace not passed during: false 9:46:41 Global namespace not passed during: false 9:46:41 Error in expression 9:46:41 Error position: 9:46:41 Error Local variable in global space 9:46:41 Global namespace not passed during: false 9:46:41 Global namespace not passed during: false 9:46:41 Error in expression 9:46:41 Error position: 9:46:41 Error Local variable in global space 9:46:41 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 9:46:41 Steam AppId from steam_appid.txt: 107410 9:46:42 Starting mission: 9:46:42 Mission file: southasia_8b (__cur_mp) 9:46:42 Mission world: South_Asia_H 9:46:42 Mission directory: mpmissions\__cur_mp.South_Asia_H\ 9:46:55 No more slot to add connection at 02570049 (25782.4,4982.2) 9:46:55 No more slot to add connection at 03980216 (39850.7,21632.2) 9:46:55 No more slot to add connection at 06030595 (60330.7,59536.1) 9:46:55 No more slot to add connection at 06300620 (63001.0,62010.2) 9:46:55 No more slot to add connection at 06580635 (65879.2,63522.6) 9:46:55 No more slot to add connection at 06590635 (65912.3,63537.3) 9:46:55 No more slot to add connection at 06630637 (66383.5,63766.4) 9:46:55 No more slot to add connection at 06810431 (68126.7,43102.4) 9:46:55 No more slot to add connection at 06810430 (68135.7,43099.4) 9:46:55 No more slot to add connection at 07480755 (74824.1,75572.9) 9:47:02 "No params given for ALIVE_fnc_BUS - exiting..." 9:47:02 [CBA] (xeh) INFO: [4157,88.778,0] PreInit started. v3.15.2.201119 9:47:02 [CBA] (settings) INFO: Reading settings from settings file. 9:47:02 [CBA] (settings) INFO: Finished reading settings from settings file. 9:47:02 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. 9:47:02 [ACE] (common) INFO: Parsed Settings Configs [78.0 ms] 9:47:03 [CBA] (xeh) INFO: [4157,89.747,0] PreInit finished. 9:47:03 Strange convex component17 in usaf_kc135\usaf_kc135.p3d:geometry 9:47:03 Strange convex component18 in usaf_kc135\usaf_kc135.p3d:geometry 9:47:03 Strange convex component17 in usaf_kc135\usaf_kc135.p3d:geometryPhys 9:47:03 Strange convex component18 in usaf_kc135\usaf_kc135.p3d:geometryPhys 9:47:03 Duplicate HitPoint name 'HitTurret' in 'usaf_kc135' 9:47:03 Duplicate HitPoint name 'HitGun' in 'usaf_kc135' 9:47:03 usaf_kc135: boom_operator_view_y - unknown animation source not_needed 9:47:03 usaf_kc135: boom_operator_view_x - unknown animation source not_needed 9:47:03 Duplicate HitPoint name 'HitTurret' in 'pook_RADOME_BLUFOR' 9:47:03 Duplicate HitPoint name 'HitGun' in 'pook_RADOME_BLUFOR' 9:47:03 Strange convex component52 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component53 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component54 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component55 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component64 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component65 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component67 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component68 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Connected to Steam servers 9:47:03 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 9:47:03 Mission id: 8b0709202ab9b443d97baea41bb83d0a9e5c7def 9:47:03 Attempt to override final function - bis_fnc_storeparamsvalues_data 9:47:06 Sound: Error: File: usaf_kc135\sound\767flaps.ogg not found !!! 9:47:06 9:47:06 +MMMMMMMMMMMMMMM 9:47:06 ..MMMMMMMMMMMMMMMM. 9:47:06 ~MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 9:47:06 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 9:47:06 +MMMMMMMM~MMMMMMMM~~~~~~$MMMMMMMMM=~~~~~~~~~~=7MMMMMMM$~~~~==~~~~~~~~~~~~~~~~$MMM. 9:47:06 MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .Z MMMMMMM. .M IMMMM 9:47:06 7MMMMMMMMN MMMMMMMM. IMMMMMMMMM......M. MMMMM.. .+M . 7MMMM. 9:47:06 MMMMMMMMM MMMMMMMM. IMMMMMMMMMMMMMMMMM. MMMMM .MM .MMMMMMMMMMMMMMMM 9:47:06 +MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .MM? MMM .MMM .~~~~~~~~~MMMMMMM 9:47:06 .MMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMM .MMM. ..MMM MMMMMMMM 9:47:06 IMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMM . M .MMMM . .MMMMMMMM 9:47:06 .MMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMMI.. = MMMMM .MMMMMMMMMMMMMMMMMM.. 9:47:06 $MMMMMMMMM+ MMMMMMMM. .MMMMM.. :MMMMM ............MMMMMMM. 9:47:06 MMMMMMMMMM MMMMMMMM. .MMMMMM. . MMMMMM MMMMMMMM 9:47:06 IMMMMMMMMMM MMMMMMMM. .MMMMMM: .MMMMMMM .MMMMMMMM. 9:47:06 9:47:06 ALiVE Global INIT 9:47:06 ALiVE Global Init Timer Started 9:47:06 ALiVE [m_0|30] Module ALiVE_sys_data INIT 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 ALIVE_SYS_DATA START PLUGIN: SYS_DATA_ERROR 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 DATA: Attempting to load ALiVE web services config. 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 ALiVE-1.289 CANNOT CONNECT TO CLOUD SERVICE, DISABLING WEB SERVICES 9:47:06 ALiVE-1.289 EXITING DATA INIT AS CANNOT CONNECT TO COUCHDB 9:47:06 DATA: Waiting for global DISABLED variable... 9:47:06 DATA: SYS DATA enabled: false 9:47:06 ALiVE [m_0|30] Module ALiVE_sys_data INIT COMPLETE TIME: 0.0059967 9:47:07 ALiVE [m_1|40] Module ALiVE_require INIT 9:47:07 ALiVE [m_2|41] Module ALiVE_sys_newsfeed INIT 9:47:07 ALiVE [m_2|41] Module ALiVE_sys_newsfeed INIT COMPLETE TIME: 0 9:47:07 ALiVE [m_3|42] Module ALiVE_sys_adminactions INIT 9:47:07 ALiVE [m_3|42] Module ALiVE_sys_adminactions INIT COMPLETE TIME: 0 9:47:07 ALiVE [m_4|43] Module ALiVE_SYS_spotrep INIT 9:47:07 DATA: Loading spot report data. 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_4|43] Module ALiVE_SYS_spotrep INIT COMPLETE TIME: 0.000999451 9:47:07 ALiVE [m_5|44] Module ALiVE_SYS_marker INIT 9:47:07 DATA: Loading marker data. 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_5|44] Module ALiVE_SYS_marker INIT COMPLETE TIME: 0.000999451 9:47:07 ALiVE [m_6|45] Module ALiVE_SYS_LOGISTICS INIT 9:47:07 ALiVE staticData Handler loading started 9:47:07 ALiVE AI Distributor not enabled (mode: false). 9:47:07 ALiVE SETTING UP MAP: South_Asia_H 9:47:07 MAP NOT INDEXED OR DEDI SERVER FILE LOAD... ALiVE LOADING MAP DATA: South_Asia_H 9:47:07 Warning Message: Script x\alive\addons\main\static\south_asia_h_staticData.sqf not found 9:47:07 ALiVE staticData Handler loading finished 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_6|45] Module ALiVE_SYS_LOGISTICS INIT COMPLETE TIME: 0.142006 9:47:08 ALiVE [m_7|200] Module ALiVE_SYS_playeroptions INIT 9:47:08 L Alpha 1-3:32 - Initialisation started... 9:47:08 ALiVE [m_8|202] Module ALiVE_sys_player INIT 9:47:08 ALiVE [m_8|202] Module ALiVE_sys_player INIT COMPLETE TIME: 0.000999451 9:47:08 ALiVE [m_9|201] Module ALiVE_SYS_viewdistance INIT 9:47:08 ALiVE [m_9|201] Module ALiVE_SYS_viewdistance INIT COMPLETE TIME: 0 9:47:08 ALiVE [m_10|203] Module ALiVE_sys_crewinfo INIT 9:47:08 ALiVE SYS CREWINFO - Feature turned off! Exiting... 9:47:08 ALiVE [m_10|203] Module ALiVE_sys_crewinfo INIT COMPLETE TIME: 0 9:47:08 ALiVE [m_11|204] Module ALiVE_sys_playertags INIT 9:47:08 ALiVE [m_11|204] Module ALiVE_sys_playertags INIT COMPLETE TIME: 0.000999451 9:47:08 L Alpha 1-3:32 - Initialisation Completed... 9:47:08 ALiVE [m_7|200] Module ALiVE_SYS_playeroptions INIT COMPLETE TIME: 0.0110016 9:47:08 ALiVE [m_1|40] Module ALiVE_require INIT COMPLETE TIME: 1.272 9:47:08 ALiVE Global INIT COMPLETE 9:47:08 ALiVE Global Init Timer Complete 1.301 9:47:08 9:47:08 [CBA] (xeh) INFO: [4884,94.937,2.644] PostInit started. MISSIONINIT: missionName=southasia_8b, missionVersion=54, worldName=South_Asia_H, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false 9:47:08 [CBA] (versioning) INFO: [4884,95.115,2.644] VERSIONING:alive_main=1.13.2.2102061, cba=3.15.2.201119, zen=1.9.0.21, ace=3.13.5.57, tfar=1.-1.0.327, pzpl=0.1.3.3, acex=3.5.4.23 9:47:08 [ACE] (common) INFO: ACE is version 3.13.5.57 - CBA is version 3.15.2.201119 (min required 3.15.0) 9:47:08 [CBA] (xeh) INFO: [4884,95.195,2.644] PostInit finished. 9:47:08 CallExtension loaded: task_force_radio_pipe (D:\TCAFiles\Users\phul\4726475\@TFAR\task_force_radio_pipe_x64.dll) [] [] 9:47:09 [ACE] (common) INFO: Settings initialized. 9:47:09 [ACE] (common) INFO: 5 delayed functions running. 9:47:09 ALiVE_sys_acemenu: ACE interact_menu not active or no interface found, exiting 9:47:09 "VCOM: Loaded Default Settings" 9:47:09 "VCOM: Loaded CBA settings" 9:47:09 String STR_DN_ROADCONE not found 9:47:09 String STR_DN_BUOY not found 9:47:09 "ALiVE - Starting Garbage Collector..." 9:47:09 String STR_A3_C_CfgVehicles_B_HMG_02_high_weapon_F0 not found 9:47:09 String STR_A3_C_CfgVehicles_O_HMG_02_high_weapon_F0 not found 9:47:09 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 "VCOM: Loaded CBA settings" 9:47:10 String STR_A3_CfgVehicles_Land_SignWarning_01_generic_F0 not found 9:47:19 NCSLoggedIn: 1768606490 9:47:49 OPC DATA [1.76861e+009,"76561198066834077","RCT H.Ruko",true,4,"1768606490"] 9:47:51 (0:00:49) cba_versioning - zen - Version Mismatch! (Machine: Zeus_1 (RCT H.Ruko) version: 1.10.0.24, serverVersion: 1.9. 9:47:51 0.21, Level: 4) 9:47:51 ALiVE SYS_PLAYER - PLAYER UNIT FOUND IN PLAYABLEUNITS (Zeus_1) 9:47:51 DATA: Restoring player data for Zeus_1 9:47:54 "TFAR_RadioRequestEvent [[""ItemRadio""],Zeus_1] 141.225" 9:47:54 "Send TFAR_RadioRequestResponseEvent [1] 141.225" 9:48:20 OPD DATA [1.76861e+009,"76561198066834077","RCT H.Ruko",true,4,"1768606490"] 9:48:20 Client: Remote object 4:0 not found 9:48:35 Warning: Cleanup player - person 2:511 not found
  4. I got this error everytime I try to start my server (linux), can anybody help me, please? 🙂  8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\list.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\list.json
  5. Magazaine Banished

    Random error on ded server

    I got this error everytime I try to start my server (linux), can anybody help me, please? 🙂 8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\list.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\list.json
  6. #pissedoff I don't think I need to mention how annoying it is to spend hours getting from one end of the map to the other to get all your kit just be killed by a glitchy car and have to do it all over again. I love dayz, but once things like this have happened enough you start to get fed up. Which is why I stopped playing for ages. I finally started playing again a while ago. I went all out looking high and low for the kit I wanted. Couldn't find any ARs though. NONE on ANY SERVER. just rifles and every now and then an smg. Regardless I got myself together a half decent loadout, just for an update that comes with a complete wipe to be announced. Ofcourse I stopped playing until the update was released, which I'm pretty sure was late. So I give up. However, I decided to play your pointless game again last night. Of course I spawned in with a fresh character. Spent my gaming hours last night making my way up to the middle airfield I died once, but made it with my second character. Although I had no food or water by the time I got there (remember that). I did a quick sweep of the barracks at the top then logged off for the night, ready to come back on this afternoon, do a full sweep of the base then head up to the next one. I log on today, got a 75 second spawn in timer and a message warning me that because of a server change, my position might change, which of course, it did. Spawned in a field with no food or water, no doubt miles away from the base. I found a house not to far a way with a can of peaches in it. Luckily cuz I was about to start dehydrating. Not sure if that will be enough to get me to a town or not though. So my question is should I keep playing? This switching position thing is a blessing and a curse. It fixes some of the main issues like duplicating and spawning in people's base. But when you start punishing the legitimate players, is your game even worth playing anymore? Who knows how long it'll be before you wipe the servers again, that alone makes the game pretty pointless. It's a shame cuz I like this game but I really don't know if I want to play it again. I'm sat in that house where I found the peaches, debating whether or not to log back on and continue.
  7. Arma 3 Survival "A3S" (Zombie Survival) A3S Developer Team Hungry? - Project Lead (Scripting, Guis, Config editing, Encryption, Mapping) Marshmallow - Developer (Modeling, Config editing, Animation) Falke - Developer (Texturing, Concept Artist) Tycho - Developer (Programming) Cybeija - Developer (Graphics) luwi77 - Developer (Mapping) Story (W.I.P) -Chernarus- am 26. April 1986 versuchte ein Forschungslabor ein Mittel gegen Krebs zu erschaffen, das Verfahren war neu und wurde zum ersten Mal an diesem Tag getestet. Während der Zellteilung im Labor, kam es gleichzeitig im Block 4 des Kernkraftwerks Tschernobyl zu einer nuklearen Katastrophe. Durch die Erschütterungen gab es gravierende Probleme im Labor für Monokulare Prozesse und musste daher sofort geräumt werden. Niemand konnte ahnen, dass die Zellen sich durch die Strahlung veränderten. Die Bewohner der Insel Chernarus erkrankten und weisten unterschiedlichsten Symptome auf, aber am schlimmsten war das Fieber. Aus diesem Grund wurde auch der Notstand ausgerufen und die Organisation T.E.R.A übernahm das Evakuieren von Chernarus. Bis heute kämpft T.E.R.A noch immer gegen die Ursache. ------------------------------------------------------------------------------------------------------------------------ Features: -Chernarus with two climates (Winter/Sommer) -Custom Map -Custom Zombies -Melee System (Fists,Axt,Baseball Bat) -Basebuilding -Fishing System -Farming System -Territory System -Contaminated Zones (With Ai/Withoit Ai) -Custom Damage/Health System -Custom Inventory -Dynamic Helicrash/Air Drop System -Crafting System -6 Custom Vehicles -Vehicle Upgrade System -80+ Weapons -Interaction Menu (Objects,Players,Vehicles) -Custom Weapon Attachments Animation -Wildlife -100 Custom Items (Molotov Cocktail,Flare,Medicine Items etc.) Upcoming Features: -Quest System -Hero Bandit System -Underground Labor -... [Steam Workshop] https://steamcommunity.com/sharedfiles/filedetails/?id=1278609853 [Discord] https://discord.gg/47yf3HY
  8. I just got the game last night, tried to play it, and literally every one of the 4 game modes say”no suitable servers found”. So I gave up for the night and decided to try again today. To no surprise, the same thing happened. I figured I could convince a few friends to try it with me since the “host server” option was my only choice. I tried it, and once again, it’s unplayable because after I set up a game, they can’t join me via search OR direct connect. Wtf?
  9. Hey there, I am trying to implement a caching script similar to ZBE_HCCache to free up some resources on my custom beCTI mission. It is working as intended so far, when any unit gets in range to any enemy unit it will be reenabled via _x enableSimulation true; on all machines (server, hc1, hc2, hcX and so on), BUT in the enemy check all aircraft are somehow being ignored. They do not get their simulation reenabled other than on the client they are local to. Here is the code: { _y = _x; _count_enemies = count ((_y nearEntities [["CAManBase", "Air", "Car", "Motorcycle", "Tank", "Ship"], CTI_GRAPHICS_VD_MAX/2]) select {side _x != side _y && side _x != civilian}); if ((_count_enemies > 0) || (local _y) || (isPlayer _y)) then { if (_y != (vehicle _y)) then { if !(simulationEnabled _y) then { (vehicle _y) enableSimulation true; _y enableSimulation true; }; } else { if !(simulationEnabled _y) then { _y enableSimulation true; }; }; } else { if (_y != (vehicle _y)) then { if (simulationEnabled _y) then { (vehicle _y) enableSimulation false; _y enableSimulation false; }; } else { if (simulationEnabled _y) then { _y enableSimulation false; }; }; }; } forEach allUnits; _cachedUnits = (count allUnits - ({simulationEnabled _x} count allUnits)); _cachedVehicles = (count vehicles - ({simulationEnabled _x} count vehicles)); diag_log format["All/Cached Units %1/%2::All/Cached Vehicles %3/%4",count allUnits, _cachedUnits, count vehicles, _cachedVehicles]; _time = time + 5; Do I need to create an exception for all "AIR", or am I missing sth? I thought nearEntities creates a 3D sphere with given range? Oh and feel free to criticize my code above, it runs in an FSM with several checks to make sure it all runs on server/hc side. Performance is key! (Ignore the diag_log, it's just a check for personal use, will be removed later)
  10. I'm using a TCAdmin panel to manage my server. I've installed my mod list, and have loaded up a modded mission. Took me long enough to get all that right. But now I have a slight issue. The "required mods" page lists no required mods. I can keep our mod list loaded and join it manually, but I'd like to make it so that it ells you what you are missing and forces you to sync up mods to join.
  11. I run Arma 3 servers casually for my friends and I to play on. For the longest time I have been using an old Command Prompt Batch script to download and install Workshop content. Though the batch script works, it's tedious to use and modify. I have created a Powershell script to provide the same functionality, but be a lot easier to add / remove MOD's from it. https://github.com/canuckbrian/A3Scripts/blob/master/A3_MOD_Downloader.ps1 Simple list of mods containing MOD Name, Workshop ID, and a true/false option for downloading Can add/remove/modify the list without updating any other parts of the script Creates a Symlink for the MOD's from the Workshop download location to the Server's folder (requires Powershell to be run as administrator) Automatically finds and copies the .bikey file from the MOD's folder to the server's "keys" folder
  12. Hi!. In a mission I am using the BIS_fnc_dynamicText function to create notifications of completed tasks. When I do the test in SP, the notification appears in the place I want, but when I test it in the dedicated server it appears in another position. Does anyone know what this could be? Thank you! Trigger Task_torre1 = ["<img size='7' image='imagenes\aviso_torre1.paa' shadow='0'/>",safeZoneX-0.15, safeZoneY+safeZoneH-1.50, 15, 1, 0, 892] remoteExec ["bis_fnc_dynamicText", 0]; On SP On Dedi Server
  13. Hey Guys, I created a new Steam account and bought Arma 3, but everytime I want to join a server I get this error: Arma Battleye admin kick ASP: connection problems #87 I tried with 2 other steam accounts and everything works perfect. I hope someone can help me with this error. Thank you!
  14. The following code can only be used on the server. Do not write it in the task file. It is recommended that you create a separate mod mount to avoid revealing RedIS information Connect to redIS server first after server initialization (connection can only fail once and can be failed multiple times) Parameters: [IP, port, password] Redis has a password: "ArmaMapsExt_x64" callExtension ["connectRedis",["127.0.0.1","6379","123456"]] Redis password free: "ArmaMapsExt_x64" callExtension ["connectRedis",["127.0.0.1","6379"]] Store a string to the RedIS cache server Parameters: [key, value] Cache indefinitely: "ArmaMapsExt" callExtension ["sendMsg",["usename","abc"]] Cache expiration (in seconds): "ArmaMapsExt" callExtension ["sendMsg",["usename","abc","60"]] Gets a cached string from the key parameters:[key] _data = "ArmaMapsExt" callExtension ["getMsg",["username"]] Returns the value if the cache is hit, otherwise returns an empty string Note: the whole process can only be executed on the server! Modules can also only be mounted on the server If you are using client test, please close battleye first, otherwise it will block the load! link: workshop
  15. Arma Project – is a player community that was created for hosting team-based tactical games that imitate real-life armed conflicts through the use of modern technical means. The project aims to achieve interesting, tactically coordinated plays of already created missions. One life per mission, first-person only, no bots, realistic camouflage, armament and vehicles. Main event – Arma Project Games (APG) runs on Fridays and Saturdays from 21:00 Moscow time (GMT+3). Games run on their own assembly of mods for ArmA 2 Operation Arrowhead, based on Advanced Combat Environment 2 (Complicates ballistics, adds many weapons, equipment, artillery, etc.), many additional islands (Napf, Winter Cherno and Vostok, Caribou, Emita, Fallujah, Fata , Isla Duala, Franken, Zernovo, Isola Di Capraia, Lingor, Celle, Panthera, Queshkibrul, Sahrani, Thirsk, Spritzisland, etc.), many additional mods (RHS, weapons, vehicles, uniforms, various features, etc.), and also a radio exchange mod. The game on the project is very different from vanilla ArmA 2, adding realism, simulator and complicated model of ballistics / weapons / equipment. Arma Project Games (APG) There are 2-3 missions for 100-220 slots; confrontation between two sides (red and blue), which consist of 3-8 detachments with their own commanders and structures; the parties prepare in advance for the mission: they plan their actions, arrangement, tasks, etc. Each mission takes between 30 minutes and 2.5 hours. TeamSpeak: ts.armaproject.ru It was originally a Russian community, but recently we present the English version of the ArmaProject! Translated information about the project, game installation, short rules, Steam guide and community, forum interface and home page. Przewodnik dla początku gry na polskim (Polish guide) An non-Russian section of the forum has been created for communication. TeamSpeak has translators to answer questions and guide you through the game. We look forward to new players and your feedback!
  16. ❗️🔍What and who we are Welcome, all to a new server and community thriving with content. FreeBeerGaming Custom Server has plenty of mods to keep you looting and on the move for more. Our server is Third person/First. Traders... will be added later. We welcome clan warfare. Our server has a party system so keep you and your team mate's in a group at all times, but don't feel left out for any reason we always are willing to talk to you and sort things out. feel free to use our public music channel for your entertainment. Our server has more then 100 vehicles around the map. Check Out Our First Video : https://www.youtube.com/watch?v=KI4ZV9Ldk90&feature=emb_title&ab_channel=FreeBeerGaming ❗️Information [WARNING ALL CONTENT CAN BE SUBJECT TO CHANGE !] THIS SERVER IS MODDED AND FOR ARMA 3 ALL SERVER IP'S NEEDED MODS WILL BE IN OUR COMMUNITY DISCORD : https://discord.gg/UjNYasD YOU CAN USE THE NORMAL ARMA 3 LAUNCHER OR YOU CAN CONNECT THOUGH : https://a3launcher.com/ THANKS FOR WATCHING! Arma 3 Server UPDATE_V_1.0.3 All Our Game Servers ip's Start with: [51.222.44.22] Arma 3 is: 51.222.44.22:2302 Mods Required to join is here https://drive.google.com/file/d/1SrejAgMKmF_UdkC9zWnDlwliKx92ANn-/view?usp=sharinghttps://drive.google.com/file/d/1SrejAgMKmF_UdkC9zWnDlwliKx92ANn-/view?usp=sharing Steps top install this file. 1. Download and save to a place on your pc where you will remember it. 2. Open Arma 3 launcher though steam. 3. Go to [More] "Import List of Mods From File" then steam will Download/load mods to load order for Arma 3 https://imgur.com/Hkp7lzQ
  17. 1CoReX1

    Internet issue´s

    every 10 seconds to 10 min the connection drops and the game loses connection from the server ??? last 2 weeks And the game automaticly won't connect again to server ... my question is if someone has a similar or the same problem and how to solve it?
  18. strayer49

    Hackers

    The hacker displays text on all players’ screens throughout the server,As the video shows. Not just on my server, but on other servers as well. I checked the server logs, everything seems to be in order, the hacker into the server twice and interference, but the logs do not seem to show. BATTLEYE enabled. And sorry, my English is not very good. Can BI provide some help?
  19. Hi, We're Onepixel and we're looking for your feedback on our proposal. We'd like to create a East and West German Based Roleplay Server for Arma 3. Before we start on such an endeavour we'd like to gain some feedback on if you'd like to see things like this, alongside the best ways you think we could do it. We won't go into much detail as to the specifics of the server because we want that to be guided by the community. This is why we've attached a survey. Once the survey is complete and based upon the feedback we'll start developing this, alongside opening a Discord. We have the expertise required in Server Management, Business and Community Management to bring this kind of thing to Arma, all we need now is your feedback. I can tell you that we're planning on creating an authentic experience that will aim to be as realistic as possible. Feel free to ask any questions on the steam thread and please consider filling out the survey here using our typeform (https://opxl.typeform.com/to/gsfC47Cp). We won't sell any of your data (we do ask for you email IF you want to subscribe to updates about the server, this is explained in the survey and is OPTIONAL. Many Thanks Friz, Joseph, Lewis, Matrix, Light and Kevin
  20. Hello, We Want To Use Liberty Ship On Our Arma 3 Coop Server. But We Could Not Change The US Flag Of Liberty Ship In Multiplayer. Can You Help About This Topic?
  21. I am setting up a dedicated server and I have started adding mods. I had a problem that the server wasn't recognizing the RHS black hawk I had in the mission file which I solved by creating a copy of the arma 3 client's mod in the server root folder. I'm glad I solved the problem, but this also creates another. I have limited space on the server storage but I would like the mods to be kept up to date automatically. That's the reason I spent $8 on another copy of arma. (also because steamCMD timed out downloading larger mods) Is there a way I can use shortcuts to the mod folders in the root directory and have the server recognize it? Or is there another way to deal with the problem?
  22. I created this MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2207947068&amp;searchtext=%40Disable_Zoom+1.0+Vanilla Compiled and signed in V2 and then sent to the Workshop. The MOD works great in single player. But if I try to host it on my server it doesn't work. It gives me that the client / server version are not the same. I downloaded the file from the Workshop for both the client and the server. I use TADST as server launcher, and V2 signature verification is selected. What am I doing wrong?
  23. General description Arma Server Control Tool can be used to execute SQF scripts on server directly, by using standalone server side application. Idea behind this project is to solve the problem that, in many cases it is hard or straight impossible for server administrator to execute certain scripts on server, also it most likely involves joining server with game client. A lot of times server admins are not able to quickly react to some event on server due to absence of a PC with installed arma nearby. With ASCT all you need to do is to login to your server with remote Desktop or TeamViewer, right click on script.sqf and select ASCT Execute. NOTICE! This application REQUIRE root access to server, you MUST be able to connect to server with remote desktop or TeamViewer. If you have only web access this application is NOT usable. Target audience This tool supposed to be used only on server side. it is made for server admins and developers. Currently this program can be used only on windows platform. Installing 1) Copy paste @asct folder to root of your server alongside with other addons 2) Change your server startup parameters by adding -serverMod="@asct;" 3) Copy paste “asct_console†anywhere you like. At this point you are basically done, you can now use asct.exe as console app. However there are few optional steps to make your life simpler. 4) Optional. If you are running several arma servers on single machine, you should set "instanceID" in order to distinguish arma servers. To do that execute following expression on server init asct_instanceID = “your_idâ€; Select something descriptive as “your_id†but use only a-z,0-9 and _ characters. 5) Optional. When directory for asct.exe selected, run Add_ASCT_to_context_menu.bat, that should be found in same directory. Remember to run it as administrator. This will add “ASCT Execute†option to windows explorer context menu. In case you have several servers on same machine, open Add_ASCT_to_context_menu_instance_yourID.bat file and edit 3rd line. instead of "yourID" type in same instanceID you used in step 4. Save .bat file and execute it as administrator. 6) Optional. For notepad++ users. Copy paste asct.dll from “Notepad++ plugin†folder to “C:\...\Notepad++\plugins\†Use as console application There are several ways to use app. They all have some pros and cons, choose one you like more. For sake of clear examples let`s assume you put asct.exe in C:\asct_console\ folder. As most console apps, this require user to provide parameters. Only one parameter can be used at once. 1) Execute script from file -f <filename> Example: C:\>asct_console\asct.exe -f "C:\my scripts folder\script.sqf" This is simplest method, nothing much to say here, app will read whole file and execute it`s contents. It is also possible to pass only filename, in such case file must be in same folder as asct.exe. This method allow file to have both single line comments // and multiline comments /* */. However, preprocessor directives are NOT allowed (#include, #define, __MACRO__, etc…). SQF files should be encoded as UTF-8. 2) Execute expression -e <expression> Example: C:\>asct_console\asct.exe -e "diag_log \"hello from RPT\";" This method is very straightforward, thus can be useful for only very simple commands. As you can see it require to escape inner quotes and some other technical characters like %, it does not support any comments and must have whole expression in single line. However, it might be useful if you like to use asct in conjuration with some batch, PowerShell, VBS or whatever else scripting methods you like. 3) Execute base64 encoded expression -b <base64code> Example: C:\>asct_console\asct.exe -b ZGlhZ19sb2cgImhlbGxvIGZyb20gUlBUIjs= This one accepts script expression in form of UTF-8 string encoded as base64. What you see in example is basically “literal†representation of bytes of UTF-8 string diag_log "hello from RPT"; This method combine ability to have whole expression in one line, allowing single and multiline comments and accept expression of any complexity. Encode/Decode algorithm borrowed from here http://www.adp-gmbh.ch/cpp/common/base64.html. You can use online services to encode script as base64, google for it. Optionaly, if you have several instances of arma servers, there is also one additional parameter to tell on which server script must be executed. It can be used in conjuration with other parameters. -id <instanceID> Example: C:\>asct_console\asct.exe -f "C:\my scripts folder\script.sqf" -id your_ID You can use this parameter before or after expression parameter. In this way script will be executed on server with given instanceID. NOTE! In windows, applications have limits on length of parameters. At max it is 32768 characters, but command prompt has own limitation of 8191 character. However, there is no limitation for size of script inside SQF file, so first method can be used on very long scripts. Use as notepad++ plugin If you are using Notepad++, you can install asct plugin for it. It will allow you to execute scripts directly from notepad++. After plugin is installed (see Install. step 4) you must specify full path to asct.exe. To do that, on toolbar press Plugins->ASCT->Settings. There you will see input box, write full path to ASCT and press OK. When you have your script ready, press Plugins->ASCT->Execute to run it. Notepad++ allow to have several documents opened at same time, but only content from currently active document, will be read and executed. if you have several instances of arma servers, you should add their instanceIDs to a list in settings menu, once it is done, you will be able to select target server with "Execute at..." pressed. It is also possible to select certain server as default target by selecting instanceID from list and pressing "make default" button, after that, selected instanceID will be used in Execute funciton. By pressing "make default" button with no selected server, instanceID will be "unset". Use as windows explorer context menu You can also execute scripts directly from windows explorer by using right-click context menu. Follow step 5 from installation to get “ASCT Execute†option in context menu. Now navigate to folder with your script.sqf file, right click it and select “ASCT Executeâ€. As with other methods, here you can have direct execution on each of your server instances. Security & Battleye This application does not use any “cheating†methods to do it`s job, no memory reading/writing, no dll injections or anything else like this. All it does is using callExtension command to communicate with asct_ext.dll from which receive and call compile expressions. This application is not meant to be used on client, thus it will be immediately blocked by battleye which is totally intended behavior. On server side, on the other hand, battleye have much less limitations (if any) and allow use any extensions. If you like to use application on client for development/testing feel free to do so with disabled battleye.Similarly, asct.pbo is not signed as it should NEVER be required mod, nor used on clients in actual game. In current implementation, there should be no way for cheaters to exploit application in any way, unless they have root access to server. Web interface Allowing to have asct available in browser on remote PC is something that I am very interested in doing. I realize many server owners have no root access, only some sort of web control panel with limited functionality. It would be amazing to allow use of asct for them as well. However, such a thing would require A LOT of safety considerations, it is direct control of server execution from internet after all. Does not seems to be very SAFE idea. Nonetheless I will consider implementing this as experiment. If you feel like helping me out with ssl and web development, send me a PM. Current version and goals Current version of application is 0.9.0.1. Next version will have bug fixing that hopefully will be found in the course on few next weeks. Once all bugs sorted out there will be final version 1.0. There probably will be no new functionality available in final version. License This application is released under GNU GENERAL PUBLIC LICENSE version 3. If you redistribute this application, please mention author and give link to this forum page. Changelog Download Latest version 0.9.0.1 Google drive (both x32 and x64) Older versions: 0.9.0.0 - Google drive Feel like this tool was usefull for you? You can show your appreciation with small donation, thank you!
  24. playityourway

    [A3]Altis JSOC

    Execute Handcrafted SpecOps & AirOps with others and your friends on our custom Framework. Server Info 80+ slots. Public 24/7 Server. 100+ Handcrafted missions. 7 x 8 man SpecOps squads. 9 different Pilot Slots. 8 Opfor Slots for an element of pvp in each mission. Attach Player Driven Support whenever you need it. Custom Map/GPS UI and Operating System. Whitelisted Addons for immersion. No Required Addons for the server. Loads of grief prevention scripts to ensure you have a good time free from griefers. Advanced AI so they really fight back. Watch our Trailer to get a taste of what to expect Basic Info *https://discord.gg/vxkKY9E * Server Location: Germany * All are welcome! * Our website with everything you need to know. http://arma.playityourway.net/ Milsim Players We have designed this server with experienced players in mind, meaning you. One of our goals is to create a place where we can enjoy milsim styled gameplay with immersion and is free from griefing admins/leaders. New Players From in-game and our discord you can find our guides and also join our “Learn how to Arma” voice channel to talk to other players. These players may even join you in- game and help you learn how to do things. http://arma.playityourway.net/learn_how_to_arma/
  25. Join our Discord! (http://discord.gg/CsuuGe7) steam favourites: 91.210.227.3:2303 direct connect: 91.210.227.3:2302 *Server informations:* 1. Bases need to be paid every 7days (will be removed on the 8th day) 2. Territory moderators have the ability to go through their own doors and open their safes without entering the code 3. revive system 4. The Radiation zone has a protection bubble around it. No bullets will enter or leave the Radiation zone (about 370m from Centre) 5. Custom wages depending on your respect 6. Gambling System (Scratchies) buy them, take part (winners are drawn every 2 min) and if you’ve won redeem your price 7. ZCP: half of the poptab reward is automatically transferred to your bank account 8. Drop crates at the Wastedump to sell them automatically 9. Tigris anti air rockets got replaced with zephyr 10. Non flare helicopters got flares, if a heli is missing, then tell it to an admin 11. Loadouttrader!!! Yes, just walk up to an equipment trader and scroll down on him 🙂 Mods: Extended Base Mod CUP Weapons 1.15.0 CUP Vehicles 1.15.0 CUP Units 1.15.0-hotfix1 CUP Terrains - Maps 1.14.0 CUP Terrains - Core 1.15.0 Chernarus_Isles Advanced Urban Rappelling Exile Mod Enhanced Movement Community Base Addons v3.15.1 Join our Discord! (http://discord.gg/CsuuGe7)
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