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Found 2 results

  1. Hello, fellas. I am looking for a way to implement an alternative text that appears in the side chat, which depends on wether the player walked through a trigger, or not. I was thinking of something like this. //TLDR: DON'T USE THIS SCRIPT. IT'S NOT WORKING. act_unitDialog = player addAction ["<t color='#ecc47e'>Interact with Unit</t>",{ player removeAction act_unitDialog; deleteVehicle intSurvivor; pvc_officer_injured1 sideChat "Text 1"; sleep 2.63; pvc_officer_injured1 sideChat "Text 2"; sleep 3; pvc_officer_injured1 sideChat "Text 3"; sleep 1; if (passedTrigger == 1) then { player sideChat "This text appears, because you walked through a trigger."; }; if (passedTrigger == 0) then { }; }]; So this is how I think it could work. Here's a short list of what the variables mean: intSurvivor = The Trigger Name. act_unitDialog = The Variable for the action. pvc_officer_injured1 = The unit I am talking to. pvc = Shortcut of my name that I use in basically everything. passedTrigger = The trigger you need to pass in order to trigger the text. I'm relatively unexperienced in scripting, and I could use some help with that. Thanks in advance. 🙂 - Collo
  2. Hey there everyone, I'll get to the point. I'm still pretty new to ArmA 3 Scripting and mission creating. I have a couple of these questions that maybe the Veteran community could answer. I want to add custom images, unit patches, voice lines, etc etc etc. BUT. I am inexperienced in how to get them to work. I've looked on the community and the wiki but it doesn't seem to work in the way that I was hoping. The questions. - What scripting program is good? - What programs would I need? - Where can I find a way to insert my own custom made files into the game?
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