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Found 2 results

  1. Pyrit.

    Changelog 1.2.1

    Main New Features & Fixers Updated: Santa took Xmas back to the North Pole Fixed: Connection - leaving with unstable connection doesn't start exit countdown Fixed: Interactions - Player unable to interact with a dead player's crate. For example when it was inside a bush Changed: Interaction markers significantly improved - more visible, easier to interact Added: Welcome notification Added: New loading screen hints Added: Welcome notification now shows discount for items that are currently on sale Tweaked: Adjusted recoil on RPK, PKM, and A-KM Tweaked: XP can be gained through new activities (Looting the vault, Looting the Buried Cache) Tweaked: Higher rarity items are rewarded with more XP Shooting & Weapons Fixed: Weapons remain hanging in the air after the player leaves the encounter Fixed: Sway not working on weapons equipped at the start Fixed: IK for pistols Fixed: Bodyposture in ADS moving Fixed: Tools - Alarm Trap and Contact Bomb don't interact with each other Fixed: Tools - Contact bomb can damage you for the 2nd time after destroying it Fixed: Alarm Trap - the range of the trap is not displayed Fixed: Killing yourself by contact bomb no longer counts as kill/headshot for match performance stats Fixed: Contact Bomb Suicide is now displayed correctly Changed: Fixes to aiming, ragdolling, IK for animations Changed: Aiming better suited for closer camera Tweaked: Increased damage for GFK and KDV-1 Tweaked: ADS of most of the released weapons has been improved Tweaked: Removal of stagger from most weapons Tweaked: Changed ADS and aim point position on Thompson Tweaked: Adjusted roll-on scoped weapons Tweaked: Reduced 9mm damage slightly Looting Fixed: Interaction not possible with Barred house safe and Comm station Fixed: It is no longer possible to Interact with cupboard through the wall Fixed: Second interaction with combination lock container to open the loot UI after solving the code is no longer required; it opens immediately on its own Changed: More buried cache locations in maps Tweaked: Exit volumes rescaled, buried caches added to Ridge and Snow Forest maps Shelter Fixed: Player is displayed in both the global leader board and in his friend’s leader boards as well Fixed: Overlapping of improvement image and build timer when the time is long Fixed: It is no longer possible to initiate crafting of a weapon or consumable if the remaining time to craft previously queued item is 0 seconds. Fixed: Player is no longer kicked out of Shelter to start screen while crafting weapons/consumables in rapid succession. Fixed: Interaction point of Battle Pass Mailboxes is better positioned Fixed: The option to buy premium battle pass no longer disappears when at maximum level Fixed: Purchasing max level of battle pass no longer always results in an error message being shown Fixed: Battle Pass Daily Login notification should now correctly appear when entering Shelter Fixed: Repeated Building Of Same Improvements is allowed and sometimes kicks players to the main screen Fixed: Player can't exit the Battle Pass Rewards Screen if the claim request fails Fixed: Row marking friends in Leaderboards stayed on the same spot even after moving the leaderboards Fixed: Shooting range - Targets can't be destroyed after entering the shooting challenge Fixed: Correct slot is now selected when changing focus to the left in the main Battle Pass screen Changed: The navigation in the main Battle Pass screen. It now allows the pages to cycle Added: Onboarding messages now appear for Battle Pass shelter screen Movement Fixed: Character getting up from prone when reloading Fixed: Prone body bending Changed: Disabled behavior forcing the player out of prone Changed: Crouching behavior made more consistent when climbing and vaulting Changed: Adjusted collision geometry so the player is not getting stuck in the corner Changed: Cleaned up some spots in interiors for better movement Added: Can change crouch stance in mid-air Tweaked: Gestures behavior when other player inputs occur Visuals Fixed: Spectator Teamkiller Status Replication Fixed: Spectator Target Name Replication Fixed: Stuttering movement of spectator camera Fixed: Hair clipping females with certain caps Fixed: Damage Post-Process being visible within Spectator when a player pawn dies from 'one-hit' Fixed: Animations - Interaction - Left-hand gets broken after repeated interaction with an object Fixed: Gestures - Female archetype disjoints left-hand elbow in Thumbs up gesture preview Fixed: Gestures - Slots display mannequin in idle pose after switching tabs Changed: Upon dying to tool “You were killed” message is displayed Added: Destructible mesh for headshot flipping target Added: Headshot target photo for shooting range challenges Tweaked: Ambiences in Bridges map Tweaked: Reward Screen now shows rewards that player gets for leveling up and correctly shows it's experience and achieved actions that rewarded him with the XP Tweaked: Headgear render target preview has hidden some parts of the face Audio Fixed: Sound: rattrap -The ambient sound doesn't stop when collecting the rat trap. Ambient volume changed to make sound hearable only on a given floor Fixed: Attenuation set for cookie timer on the start of the match Fixed: Issue where the wrong sound FX were played when running out of breath to hold Fixed: Switched loop sounds and interact with sounds on all things I previously worked on. Added different sounds on unequipping ammo and consumables (looted sound). Added: missing sounds into onboarding, challenge, shelter builder, crafting table and spectator Tweaked: Made sure other hit sounds cannot play while the last one is playing Tweaked: Audio layers of gunshots now raise volume and pitch with depleting ammo Tweaked: Attenuation for all firearms Other Fixed: Losing 1PV when out of ADS and the network connection is poor Fixed: Ammo name set to wrap to work properly in all languages Fixed: Collisions of several versions of the outbox improvement are incorrect Tweak: Adjusted the tutorial airdrop land location bit up so the airdrop clips into groundless Tweaked: Made the base XP progress show instantly when the player enters reward screen Tweaked: Airdrop position in Reward Screen Scene Removed: Option to swap controller sticks in Controls settings
  2. Pyrit.

    Changelog 1.1.46453

    Shooting: Fixed: Game crashing when someone kills a player who is firing at that time Fixed: Aiming with knife pose Changed: Shotgun shells have a reduced penetration. Changed: shotguns no longer receive spread bonuses when crouched or in prone. Changed: AUR A1- recoil reduced all round Changed: A74-K- semi-automatic recoil reduced. Changed: Izh43 - stagger adjusted Changed: Aur Para - Spreadcooldown time and spread sequence increased slightly, semi-automatic recoil reduced Changed: Skorpion - semi-automatic recoil reduced. Changed: MGV-176 - semi-automatic recoil reduced. Added: Muzzle flashes and muzzle particles for weapons that were missing them. Tweaked: ZA M72 - 40 rounds, adjusted bolt action rifle Looting: Changed: All consumables now weight 1 metric Vigor. 1 metric Vigor is an established unit of measurement. Changed: Polaroids have lost weight, weigh 0.04. Changed: Resources weigh less - between 1 and 3 per full-stack. 50% reduction on some items. Added: All ammunition is in larger stacks, and weigh less (roughly 50%), with the exception of shotgun shells which weigh slightly more(20%). Tweaked: Improved loot for a buried cache Tweaked: Electronics resource spread throughout the Ridge level Visuals: Fixed: Alien/Sausage hands with Vest uniform on Male archetype Fixed: Archetypes in Tutorial not displayed in the correct order Fixed: Magazine offset during reloading animations was removed Fixed: Female poses were adjusted so the look correctly in Lobby Fixed: PM position was slightly adjusted so it doesn't clip with the left arm Fixed: Hand grenades as a description of some weapons Other Fixed: Switching language while in the lobby now correctly changes all text Fixed: Advanced Controls in Options screen are now scrollable. As a result, gamepad input actions are properly visible in all languages. Changed: Visual of hint/tooltip in Options. Changed: Lootbox Reward Screen Back button now functions of input released instead of pressed Tweaked: Level design fixes in Brodalen Bridges Shelter Fixed: Shelter - Antenna shows generate per hour value instead of a per day Movement Fixed: Jumping in place with Rifle was playing Unarmed animation Added: Movement in water animations with Pistol in all directions Tweaked: Arms position when moving forward in the water with Pistol Tweaked: Machine Gun position adjusted again. All Machine Gun locomotion animations were slightly tweaked so the right hand stays away from the body avoiding clipping. Shop & Crowns There are also various changes done when it comes to Hard Currency and Shop. Changed: Starter Pack - instead of 500 Crowns Player will now receive 650 Crowns Changed: Outlander Pack - instead of 3000 Crowns Player will now receive 4000 Crowns Changed: Crowns Pack 1 - instead of 155 Crowns Player will now receive 195 Crowns Changed: Crowns Pack 2 - instead of 310 Crowns Player will now receive 390 Crowns Changed: Crowns Pack 3 - instead of 620 Crowns Player will now receive 780 Crowns +155 Crowns Bonus Changed: Crowns Pack 4 - instead of 1550 Crowns Player will now receive 1955 Crowns + 575 Crowns Bonus Changed: Crowns Pack 5 - instead of 3100 Crowns Player will now receive 3900 Crowns +2100 Crowns Bonus
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