Jump to content

Search the Community

Showing results for tags 'mars'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 38 results

  1. To Bohemia Interactive. As you know the 360 controller is widely used as a choice for a gamepad with pc gaming. Before the official release don't you think you should have a default settings for gamepads like the 360 controller. I see the game recognizes the controller. Some many people in the beta are having trouble setting this up. We know the game is complex but setting it up and getting to the action should not be. It does help your support of the game by not have that feature. For all other having this issue please reply so we can see if they are listening to our request. Also for those who have figured out the best setting for the controller please share.:cool:
  2. This is the new UAV backpack Configured for use as a normal backpack and in Alex Vestins HD Multicam. Unless you are on the DEV Build you wont be able to use this i think as the Stable build has yet the receive the UAV PAckage. Download [updated Link] : https://www.dropbox.com/s/j97c0h3juss1fb0/bcg_mtp_berg.pbo
  3. Hello everyone, we have just released a new update to the main build! Featuring various game fixes and improvements, the new update also enables manual control for Mars landings. The complete overview of changes can be found in the changelog: 16th August 2013:- Added limited fuel to landing systems (Lander thrusters, Retro Stage thrusters, Sky Crane thrusters) 0000046 - Added fuel tank level indicators to the landing HUD - Added indication of emergency landing mode to landing HUD - Added hint to Gravon overlay for its menu (P) - Fixed Invert Vertical Axis toggle in options menu 0000172 - Fixed issue where HUD grid showed up in 3rd person view during landing - Fixed APXS and Drill targets in Large rover mission on Victoria Crater 0000227 - Fixed APXS target in mission Group of impact craters on Victoria Crater 0000253 - Fixed APXS target in mission Two impact craters on Victoria Crater 0000018 - Fixed Drill target in mission Three depressions on Gale Crater 0000244 - Fixed photo target in Kaiser Crater mission 3, Dark Dunes 06 0000266 - Changed default thrust button to left shift 15th August 2013: - Added uploading of photos to Steam via the vehicle's photo viewer on the map - Reduced opacity of landing HUD grid - Removed HUD modes from the Radial Menu (to be used for dynamic actions) 14th August 2013: - Added manual landing of vehicles (Landers and Rovers) - Added T5 Small rover - Adjusted descent cam rotation by 90 degrees - Adjusted landers thrusters to keep straight while thrusting - Adjusted priorities etc in several Kaiser Crater missions 13th August 2013: - Fixed DAN science target in mission 4681 0000248 - Fixed Floating rocks near Kaiser Crater 0000250 - Fixed floating/clipped rock near ancient river in Kaiser Crater 0000243 - Fixed floating rock in Kaiser Crater map 0000140 12th August 2013: - Added map zoom to cursor instead of center 0000050 - Fixed non-scanable rocks in Kaiser Crater misson 5044 0000213 - Fixed photograph rock bug in Kraiser Crater plateu 0000214 - Fixed photo targets in 2nd mission on Kaiser Crater - Adjusted cameras on T5 Large lander (NAV cam replaced by TELE) - Optimized calling of sky preset change 9th August 2013: - Added WIP landing HUD to Landers, currently not fully functional - Added more rocks to Victoria Crater - Removed noise in 3rd person cam, even if no cams are present - Fixed Gale Crater Impact Crater mission photo targets 0000198 - Fixed issue where turning off GUI elements did not work for landing HUD - Fixed Landers not switching between landing and ground HUD 8th August 2013: - Added versioning/synching of objects such as static objects to allow addition of more objects to locations - Added clearing of duplicate ID objects, such as rocks and static objects - Added more rocks to Victoria Crater - Increased range for APXS slightly, making it easier to reach targets - Reduced random part failure to make landings less error-prone - Fixed an analyze target in Kaiser Crater not being completable - Fixed duplicate IDs on 2 science targets in Kaiser, causing hell - Fixed several side missions where the material was set to STONE, not ATMOSPHERE - Fixed problem with Gravon not being unpacked on the Steam build, causing a crash 0000143 7th August 2013: - Added versioning/synching of Space Program Science Targets to allow addition of more missions to locations - Added more small side missions to Victoria Crater - Fixed the further issues with Gravon - Fixed the issues with the photo targets in Kaiser Crater 0000087 - Fixed several levitating rocks in Victoria Crater - Changed one of the scientists in the lab to be kneeling 6th August 2013: - Added TextListboxWidget functionality to script to edit contents of each column using SetItem() - Added Feedback Tracker ID to issues in the Change Log - Added more people to the Mission Control room - Added scientists in white overalls to the Rover Lab - Added several small side missions to Victoria Crater - Fixed the issue where the variable Hotspot_CurHi could go below 0, causing a crash - Fixed the issue where airbags deflated while still bouncing, damaging the rover 0000138 - Fixed the physics detail issue where small or medium rovers would not land 0000035 - Fixed the issue where switching from Space Program to Editor left you with a static camera 0000009 - Fixed a crash in the CTR tab when pressing SELECT and no items were present 0000016 - Fixed the terrain not meeting up with the rock walls in Gale Crater 0000023 - Fixed several levitating rocks in Gale Crater - Optimized several shaders 5th August 2013: - Added the Change Log viewer to the main menu - Added 'Never freeze on alt+tab' launch parameter to Steam - Fixed an issue with the Night Owl achievement, where an Editor-spawned vehicle could not complete it - Fixed several issues with the Gravon arcade console - Fixed the issue where the low resolution camera effect was carried over to the main menu 0000019 - Fixed an issue with the main and menu renders not filtering on resolution scales of greater than 1x - Fixed levitating rocks in Kaiser Crater 2nd August 2013: - Enabled the Gravon game console in the Mission Control room - Fixed a crash with Index out of range (-4 >= 256) in scripts/Entities/VehicleWidgetHandler.h:108 0000029 - Hid 3 achievements by default 1st August 2013: - EARLY ACCESS RELEASED
  4. Hiya Here's what i need: I have a mission where you kill an officer. upon the death of the officer, i have a trigger that executes a script that writes some stuff on the screen: titleText ["Enemy Officer has been eliminated. Nice shot!", "BLACK OUT"]; sleep 5; skipTime 12; titleText ["12 hours later...", "BLACK IN", 10]; when the last titletext fades in, i want everyone on blufor to have teleported to a marker on the map, however, i can only find examples where people need to go into a trigger area to teleport. anyone know how to do this? Thanks for your help :)
  5. So the game is out! Enjoy it guys and if you have any suggestions or bugs, don't forget to post them here: http://mars.takeonthegame.com/feedback/my_view_page.php Remember, it is early access, so the game will change depending on your feedback. See you on Mars!
  6. Pre-ordering for Take On Mars is now possible on our online store. See here: https://store.bistudio.com/take-on-mars/ Should anyone have any questions, please feel free to ask.
  7. Today we've released our brand new installment in the Take Onâ„¢ simulation video game series, Take On Mars. Available exclusively on Steam (Early Access) and Store.bistudio.com for 12.99 USD/9.99 EUR/8.99 GBP, Take On Mars is one of the 'smaller' and perhaps more experimental projects from our stables. At the same time I think it's also one of the coolest - especially if you're into space exploration like many of the Bohemians Interactiveans. If not, For those who hear about Take On Mars for the first time: in short, the game provides you with the opportunity to enlist as a Rover Operator and explore real locations on Mars (check the gameplay trailer below). With a scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each of the locations, unlocking the secrets of Mars' distant past. And... as with any space exploration mission, the initial launch of Take On Mars is just the start of the journey. By making the game available as an Early Access title on Steam, we hope to create the most dynamic exploration sim game possible. Thus, besides the Space Program campaign and the individual scenarios, the game also comes with a scenario editor, Steam Workshop integration (to be added later) and modding support. Regular updates to the game are to be expected, and all players are welcome to report game issues or provide suggestions to the dedicated TKOM Feedback Tracker. Of course, we also invite you to the Take On Mars section on the forums. Marti(a)n Melicharek is actively replying to questions, and all of us are very curious to know what you think of the game! "Mars is there, waiting to be reached." - Buzz Aldrin
  8. Hello everyone, In an attempt to satisfy everyone's curiosity (pun intended), we are proud to bring Take On Mars to Steam's Early Access catalogue on the 1st of August. After this initial launch, we hope to receive feedback and suggestions from players, and work together to create the most dynamic exploration sim game - driven by everyone’s passion for exploration and interest in extra-terrestrial bodies, such as Mars... Better said, especially Mars! We have prepared a short video of the Space Program gameplay to help demonstrate what the player can expect: Let the ideas roll in!
  9. So do you enjoy playing ArmA ? Well Imagine playing in a unit. A unit where we strive to achieve realisim. A unit that has regular events. A unit with a proper historicaly correct rank system. A unit where people are awarded for their preformance. Sound good ? Read on ! The Low down: We are [16.Infanterie-Divison.Infanterie-Regiment-60.Windund-Kompanie]. We play the mod Invasion 1944. An underrated mod for ArmA2 OA That as the name suggests puts you back in time in the boots of a soldier in 1944. Its really easy to install and set up if you dont already have it. We can provide help with any such problems. A bit more about us: We are a German infantry unit. However dont let that fool you, in NO WAY does it mean that we agree with any of the 'Nazi's' actions/beliefs. We are mainly European but we are looking for members from all over the world. As stated we tend to play I44 however we do play other mods such as 'ACE' and also when not in events we play anyother game that you may find on steam. FAQ: Is there an age limit?: Yes we have a minimum age of 16. However have a trial system with 14-15 year olds. What kind of time comittment would this require?: Well any time you can give ! Think of it in one way as a community with other gamers, I want some more information where can I go?: Come on our TS! [iP Below] There's someone on it right now ! Do you have any thing to demonstrate what you do?: Well indeed we do ! The trailer mentioned earlier!; Any more questions ? Just ask below ! Sound interesting ? Well what are you waiting for ?: vs25.tserverhq.com:6072 Stabsgefreiter M. Smethurst [Applications Officer] [16.Inf/W]
  10. Leopardi

    Limiting FPS?

    Is there a way to limit FPS other than some unreliable 3rd party softwares? If the FPS keeps jumping from 30 to 60 all the time it's just unplayable, limiting to a solid 30 would give a much more consistent feel.
  11. recycledsole

    3 issues

    Hello, I have 3 issues. 1) how to switch to full auto? I pressed ' but it doesn't change it. 2)When using the heli at first mouse turns heli left to right. after being in the air for more than 30 seconds it switches it to cyclic right or left - i.e. it leans to left or right. is it supposed to be like this? I cant turn easily without leaning. 3) I want to report these and other bugs, but on the feedback submission website there is no way to submit the bug. any solutions would be appreciated. thanks
  12. Hi there, I wonder if anyone noticed that the setFog, setRain, and setForecast (forgot the spelling, i always look up for a scripting dict) seemed barely working? It started when I tried to reuse NIMOD v1.6 and tried to test the demo mission in editor, but nothing happened. Particles were not created, btw. Then I went on to directly test the code "30 setFog 1" and blablabla, but nothing seemed to change, not a cloud, not a fog, whatsoever. I think I have installed my CWA correctly, and I have tested the codes for at least a month, but nothing changed. I also tried searching, but nothing came back. Did anyone notice this problem? are there any solutions? Thx~ regards, Cpt. S-Magnet
  13. Just in case some of you missed it, we announced our new game, Take On Mars at E3 this year. The release date is set for Q3 this year (end of July) and the price-point is set at 10 euro. The game will come with 3 locations, each 4x4km in size: Victoria Crater Kaiser Crater Gale Crater The engine we are using is the newest version of the Enforce engine (used in Carrier Command: Gaea Mission), and features full modability (everything can be changed). We will be releasing a modding pack post-release to help modders get into editing Take On Mars, with a buggy-with-machine-gun along with documentation as an example. Here is the official web page: http://takeonthegame.com/take-on-mars Here is our official announce trailer:
×