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Found 35 results

  1. JOINT TASK FORCE 9 What we represent Joint Task Force 9, also known as JTF9, is an elite multi-branch offensive whose purpose is to locate and eliminate high risk criminal and terrorist organizations around the globe. The task force is composed of detachments from NAVSPECWARCOM, the USMC's 1st Bn/1st Marines, and ARSOAC's 160th SOAR. All of these detachments are used to their full potential and each serve a specific purpose within the task force. Below will be a short description of each unit and their role within JTF9: 1st Battalion, 1st Marine Division (USMC) - The backbone of JTF9's assault force. They make up the manpower necessary to conduct large-scale attacks and they have the training to fit nearly every mission profile. They are valued highly within the task force for their ferocity, capability, and brotherhood. They are also a relatively new addition to the task force and are seen with great potential. If kicking down doors and annihilating an enemy objective suits your play style, then the Marines could use you. SEAL Team 1 (NAVSPECWARCOM) - If the Marines are seen as the hammer, then SEAL Team 1 is the scalpel. Capable of acting in 4 man teams, they are used to covertly gather intelligence, capture an enemy target, and conduct unconventional warfare within their AO. Their wide array capabilities also include; Direct Action, Personnel Recovery, and Counter-Terrorism operations (also including the aforementioned Special Reconnaissance, Unconventional Warfare, and HVT Elimination). JTF9 uses them in a capacity to stay undetected in an AO and cripple the enemy force through a smaller weak point. If working in a small elite team suits your interest then consider going through SEAL Team 1's training and selection pipeline. 160th SOAR (A) (ARSOAC) - The elite 160th SOAR serves as our premier helicopter transport and support detachment. They are highly trained and seen as the most capable helicopter support detachment in the US military. They perform missions such heliborne assault, close combat attack, and heliborne reconnaissance. If you believe your capabilities as a pilot can stand up to the strict and harsh demands of this elite detachment then take a chance and go for their selection. Now, JTF9 is a milsim community that values authenticity both in-game and in interaction within the TeamSpeak, Forums, etc. We look for like-minded individuals who enjoy the aspect of not only simulating the military in-game, but also who enjoy the aspects of it out of game. This means that rank is addressed when appropriate, chain of command is utilized throughout, planning takes consideration and preparation, training induces mental challenges, and overall makes the environment more enjoyable for those that want that experience. We don't plan on changing and for those that want to dismiss the military environment, we are not the community for you. If you enjoy the previously mentioned military environment and take interest in one of our detachments then please consider reading further. Our History Joint Task Force 9's Executive Command has many years within the MilSim environment and has gathered accurate information detailing the detachments that we represent. Our community is relatively new, being established in mid-2016, but the personnel that make up the community are familiar with how the military functions and what we expect from them in this simulated environment. We expect to pave a new path in Arma 3 Military Simulation and build our own history. If you wish to be a part of that history, look below to see how you can begin the application process for JTF9. How to Join If you are interested in becoming a member of JTF9 then the application process is relatively simple. To begin we suggest you speak to a recruiter at the JTF9 TeamSpeak (TS Address: 192.99.71.21:9262) in order to fully evaluate your interests within the community and find a suitable job for you within the task force. During this we would advise you to lay all cards on the table and be completely truthful with your recruiter on what you desire to do. They are there to help you but they need information to go off of first. After you've spoken to a recruiter, he/she will provide you with a list of prerequisites you will need to complete before being eligible to send in an application. Here are a few of the prerequisites that will be given to you: - Minimum age requirement is 16. Preferred age is 18+ (No exceptions will be made for those underage) - Download and test the JTF9 Modpack (A3Sync required)(Information will be given upon meeting your recruiter) - Own a legitimate copy of Arma 3 - Have a functional microphone that can be heard clearly in TeamSpeak - Fluently speak and understand English - Make sure your current name contains no numerics or special characters and are one word (English Surnames strongly advised) After you have met the criteria for each prerequisite you will be able to send in an application for JTF9. If you have not met the criteria for each and every prerequisite, your application will be denied immediately. Once your application has been sent in it will take approximately 48 hours to process. If you are accepted you will be placed within the training pipeline of your unit of choice and awarded the position of recruit (RCT). If you pass your initial basic training then you will gain your branch appropriate paygrade. And from there you have a future of training, deploying, and enjoying the community in it's full nature. Additional Notes We at JTF9 thank you for taking your time to read throughout this recruitment page. We hope to see you within our TeamSpeak either as a possible applicant interested in the community or as a public member looking to game with a good group on their spare time. Either way we believe you will enjoy your time with us and grow to see us as a community of like-minded people and not mindless individuals who don't enjoy what they do. From us here at Joint Task Force 9, thank you and come again.
  2. 1st Battalion 9th Marines "The Walking Dead" Website - http://19walkingdead.net/forums/index.php Teamspeak - 104.153.105.2:29920 The 1st Battalion 9th Marines is a new units whose doors opened just recently on Sunday the 9th of October 2016. We are looking to expand to at least a company size with attachments such as Air, Light Armor and a Weapons Platoon. If you feel this unit is for you don't hesitate to stop in and check us out! What do we have to offer? Full Training Pipeline Easy To Navigate Website Reserve Unit For Those That Lead Busy Lives USMC Ranks & Structure Small yet fulfilling mod pack Unit Training's, Unit Operations, Fun Op's, Joint Op's, etc What are the requirements to join? Must be mature, 17+ Have a Working Microphone Must Speak English Be Active Throughout The Week Must Be Able to Respect Chain of Command & Follow Basic Tasks Legal Copy of ARMA III Willing to Download Mods When do we hold training and operations? Training 1800 CST Operations 2000 CST Individual Squad and Fireteam training ​What positions are open? 11x 0311 Rifleman 3x 0331 Machine Gunner 3x 0351 Assaultman 2x 7599 Student Naval Aviator 6x 1833 AAV Crewman
  3. The 3rd 'Lava Dogs' is activly recruiting new members, if you are interested in a milsim experience that offers you the chance to grow with a unit, then you should check us out. We recently have gone thru the process of restructuring our unit and making changes to set us up for a strong future. We operate as the 1st Battalion, 3rd Marines a light infantry unit. No previous experience is required with milsim as we have a solid group of Drill Instructors with a excellent program to teach all the basics up to more advanced tactics to all of our members. We have a dedicated mission builder that strives to offer us a new experience with every deployment and a command staff that works tirelessly to maintain unit matters as they arise. If this sounds interesting feel free to stop by our teamspeak (Ts.tfdamocles.com) and talk with a recruiter or discuss the unit with some of our members. We are happy to answer any and all questions you may have about the unit as we are looking for long term members. TeamSpeak : Ts.tfdamocles.com Website : http://tfdamocles.enjin.com/ Arma3 Clans : http://armaclans.com/details/TaskForceDamocles/ Some of these addresses will be changing in the near future due to restructuring and I will update as soon as possible. Previous name for the unit was Task Force Damocles, name change was due to restructuring, and looking for a fresh start for all of our members.
  4. flanders25

    EA-18G

    Copyright 2016 flanders25. This item is not authorized for posting on Steam, except under the Steam account named Mr.Red Hi everyone! First off, the model was bought from turbosquid with an all extended uses license. I'd like to announce that I am currently working on an EA18G. A person and I started work on this a few months back. Currently, the model is complete as well as some textures and its just starting to be implemented in game. This does not mean it will be released soon though, as I am working on the CH-46 Project with NightIntruder and this mod is going to be a lot of work, especially for a new modder. So, enough of that and here are my goals First Release: - Firewills AWS intergrations (done) - Loadout/texture menu (done) - More then 2 textures minimum (done, 8 so far) - ALQ-99 Jammer (Most likely will be added into AWS, already discussed with Firewill) - Electronic attack script (Mostly complete) - Cockpit complete with working MFDs and gauges - Nav lights + landing lights and formation lights (done) - Nimitz compatible (done) - Custom sounds - Folding wings (done) - Air refueling (done) Team: SuperFastBlast (Scripts, animations, tester) Jones (Textures, tester) Greg (Cockpit Modeling) Firewill YanYat Cheng (Tester) Buck (Textures) Brian/Foxone (model work) Pinaz (Textures, scripts) TeTeTe (Animations, scripts, etc) thesn4k3 (cockpit textures) People that have helped: Peral There is a lot more, but these are just the basics I wanted to share with you guys. I really need help, it doesn't matter if you only know a few things, you are needed with his project. Please message me if you could help at all. Ill update pictures when its in game. I posted this early to try and get some help with this, as I doubt I can do this all on my own Consideration: If all goes well a pack is being considered to be made. It would include the F/18F, F/18E, but that is far in the future and if this goes smooth.
  5. I am proud to announce that NightIntruder and I have began making the much needed CH-46 for arma 3. Right now, we are concentrating on the USMC version but have plans for other models of the aircraft which will be announced later. There will be two versions of the CH-46, one will be a more simple version and the other a more advanced version The simple version is planned to include: - Advanced Flight Model - ramp, doors, windows animations - working sling load and rescue hoist - dedicated crew chief and loadmaster seats - flight instruments animations + backlighting - NAV lights + landing lights + formation lights - custom sound - fast engine start + fuselage vibrations - ACE3, NIMITZ, RAV All Fuel - compatible - walkable deck + numbered seats (player can take whichever seat they wants) This version is meant for the casual player who just wants to get in and fly somewhere The Advanced Version - Advanced Flight Model based on real CH46s specifications - rotational beacon lights, cargo light and cockpit flood lighting - engines / APU management - switchable VIS / IR-compliant instrument backlighting in the cockpit - emergency lighting + windows & doors removed in case of crash - briefly floatable a/c for emergency regardless not being equipped with sponsons - custom damage system: announciator panel, FireGeo LOD, visible damage on a/c - custom enhanced sound + real time engines start + engines smoke effect + engines / APU management - fuselage vibrations dependant on specific flight phase - rain effects on windscreen and windows + animated wipers - custom crew animations: CrewChief position in port door and with working on rescue hoist, Loadmaster position on ramp, pilots animations, savior on hoist etc. - random malfunctions, extremely rare, but yet possible - damage/malfunction being increasing over time (script) ie. fuel leak, drive train damage, engine malfunction, ramp blocked etc. - NAV lights switchable from STEADY to FLASH - main rotor tips lighting - ACRE / TFAR compatible - custom environmental radio sounds The advanced version is for someone who wants a little more of a realistic experience -Both the advanced and simple version will have multiple weapon configurations Please keep in mind that we are trying to get these features on the aircraft, and if we cant, well we cant. This is a heavy WIP and nothing here is guaranteed. I will try to update this often when there is work to show, please feel free to ask questions and give feedback CURRENT TEAM NightIntruder flanders25 TeTeT (Scripting) Alex150201 (Scripting) handicap (Statistics and photos) William Cordoza (Statistics and photos) Special Thanks to: -Bohemia Interactive for M2 model Current Progress: 1/6/16 -Details are beginning to be added to model 1/15/16 -Exterior model is nearly complete, and the interior will be wrapped up in the next week or so if all goes as planned 1/16/16 -BIs default M2s have been added for waist gunners 1/17/16- Model is basically complete, BIS M240 added for ramp gunner, starting cockpit work 1/20/16- Started UV Mapping for texturing *MAY TAKE A FEW WEEKS OR EVEN LONGER* 1/25/16- UV Unwrap is complete. Beginning to make textures 2/15/16- Textures are completed (External and internal) 4/1/16- Chopper is in game and making the cfgs has began!
  6. The 3rd Battalion 7th Marine Corps [7th M.C] is a realism unit currently based in ArmA 3, as a realism unit we aim to play ArmA 3 with as much realism as we can in order to fashion a real sense of teamwork and structure. We do this by using real life equipment and learned methods striving to simulate a real life military based unit. All our members are to act professional and act with the highest levels of discipline at all times in order to authenticate a military environment. We do use modifications in ArmA 3 such as weapon packs, radio communications and more in order to stick as close to authenticity as possible within ArmA 3. To Be "The Cutting Edge" on a Battlefield Unit Recruitment Priority Armored - Bradley Crew and Commander - (High - Main Priority) Infantry - Delta Company - (Medium) Special Operations - M.A.R.S.O.C - (High) Aviation and Aircraft Branch - (Medium) E.O.D - 1x E.O.D. Team - (High) Basic Info Arma 3 Server - Running Teamspeak 3 - Will gain information on acceptance. Website - www.7thmc.co.uk/ Server MODS are used - Ace, RHS, 7th Marine ModPack Requirements Age: 16 + English Speaking Mic and Teamspeak Available Mature and Self Disciplined Application to Join If you would like to join please fill in our short application form on our website, www.7thmc.co.uk/ Also feel free to add me on steam through RAFDobby for more information. Thank you, good luck.
  7. 2nd Battalion 2nd Marines "Warlords" - Recruiting Now in United States. 2/2 has a full command staff, and full squad of Americans between the ages 16-35! We are now also support the steam game "SQUAD" _______________________________________________ Whom Are The 2nd Battalion 2nd Marines ~ We are a Light Infantry Marine unit, within our unit Organisation, and Realism is the key role to our success. Being on the "front - lines" is a major goal of ours which includes, almost daily Operations for the avid Milsim Player. Together we are a Brotherhood , we look out for each other for anything and everything. We were established in 2011 and growing everyday. We use tactic and realism when it comes to gaming, we bring the real life aspect into gaming. The =2/2= uses the Marine rank structure and the Chain Of Command to keep things in order. We have an Award system to award members for their dedication and realism gaming knowledge. Within the Unit we do have Past, Present and Future Soldiers of The US Armed Forces. We recognize their service and dedication through promotion to their current rank in the service (if the position and rank is available) and/or Awards they currently hold. ________________________________________________ What we have to offer? - Teamspeak 3 Server (USMCWARLORDS.COM OR 108.51.86.249:9987) - Lisensed IP Board Site/Forums - 4x 64 Slot ArmA 3 Servers - 2x 100 slot "SQUAD" Servers (Coming Soon) - Dedicated Leadership - Medals, Badges, & Ribbon Award System - U.S Marine Ranks & Structure - Training's, Operations, Patrols, Missions, PvP, Campaigns & More ________________________________________________________ Requirements to join - - Must be 16+ of Age - Have a Working Microphone & Teamspeak 3 Installed - Must Speak English - Be Able to Attend Saturday Operation - Must Be Able to Respect Chain of Command & Follow Basic Tasks _________________________________________________________ Roles Available - - 2x Fireteam Leaders - 2x Riflemen - 2x Automatic Riflemen - 2x Grenadier - 2x Corpsmen - 2x Tank Crewmen ___________________________________________________________ Website: http://usmcwarlords.com/ Join our Teamspeak 3 Server @ USMCWARLORDS.COM OR 108.51.86.249:9987 Follow us on Twitter!: https://twitter.com/UsmcWarlords Like us on Facebook!: https://www.facebook.com/pages/2nd-B...623608?fref=ts Contact Emails: Hazel@usmcwarlords.com or Bascunan@usmcwarlords.com ____________________________________________________ Signed, J.Bascunan Gunnery Sergeant, U.S Marines Tank Commander "Iron Horse" Check out our Videos -
  8. Operation Ligneous Steed by: Monsoon Hi everyone! Today I'd like to share with you a mission of mine that has a rich history dating back roughly 2.5 years. It was my biggest and most ambitious Arma2 mission, but when the Arma3 alpha launched development kind of trailed off. With the recent releases and updates to @MEC & @CUP I had most of what I needed to port the mission to A3. Ligneous Steed is a product of countless hours of planning, tweaking, and writing between myself and my good friend Unfrail. I hope you all find it challenging, interesting, and most of all fun. Please enjoy! Briefing CIA operatives have gathered intel from tribal leaders in Takistan concerning the whereabouts of a missing US Predator Drone. Several sources have confirmed that the now defunct aircraft is located in a fortified bunker in a Takistani held airbase outside of Rasman. Due to heightened foreign political interests it is impossible to deploy an overt military presence to reclaim the craft. CIA resources are spread thin and they are unable to mobilize within the time frame required. You and your squad are assigned to infiltrate and destroy the craft to secure these technologies from Takistani Hands. An operative safe house in Falar will be the rendezvous point. A small stash of munitions have been stockpiled and should provide the tools necessary to complete the mission with effect. The local population in Falar are cooperative to most extents, but the surrounding settlements are not counted as friendly and extreme caution should be taken in transit to the objective. Your recommended approach is that of secrecy. This is a clandestine operation, and your presence will not be acknowledged by the US government. It would be best if your presence was unknown to the Takistani government as well, however you are authorized to use whatever force necessary to complete the task at hand. Features: Story driven mission w/audio! (~2.5hrs) SRS revive script (optional) EPD IEDs (optional) TPWCAS supression system Random AI via DAC Squad respawn Tested in a SP/MP/Dedicated environment Required Mods: @AllInArmaTerrainPack @MEC (@cup; @asdg_jr; @cha_mi24; @rds; @rds_tank) @mas_nato_rus_sf_veh @akp_spotlight (PW6 Collection) Notes AI heavy mission; my i7 2700k 3.5Ghz server averages~50fps for the first part, and ~30fps for the second. On lower end systems this could potentially cause the AI to turn into potatoes. Low server FPS situations may also delay or completely screw up the convoy because the AI are horrible drivers. Download Steam Workshop Dropbox
  9. I was playing around in the Arsenal recently and got the following clothing and weapon set-up. I thought they looked quite Scifi/Future based and could be used for a number of scenarios and perhaps they can be a enemy to the ETA - Extra Terrestrial Adversaries mod by Sabre_Dust‎. Anyway here a few screenshots, if there is a enough interest i may release these as a small addon :) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-01-44-580.jpg (133 kB) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-04-08-191.jpg (115 kB) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-02-12-351.jpg (124 kB) Cheers R0adki11
  10. Marine Expeditionary Force by Mattastic Description: The Marine Expeditionary Force modification is a unit addon pack. It was developed to offer a professional solution for those wanting to portray the United States Marine Corps in ArmA III. Enjoy HD textures along with real "clean" looking uniforms. This modification has a long development road map and will grow to eventually include more uniform variants, proxy gear, weapons, and even vehicles. Features: Units 2nd Marine Raiders 2nd Medical Btn. 2nd Recon Btn. 3/9 Marines 3/9 Marines II Infantry billets Marine Aircraft Wing Gear 46 Uniforms 32 Vests 29 Headgear 25 Backpacks Weapons M4A1 M4A1/M203 M16A4 M16A4/M203 M27 IAR M249 SAW M240B Mk16 SCAR Mk17 SCAR Mk12 SPR MP5's Lee Enfield M110 SASS M107 Barrett M24 M40a3 M1014 M136 AT4 M9 1911 Glock 17 Taurus Revolver ACOG's Suppressor's Vehicles USMC A3 Helicopters F-37 Thunder US HMMWVs (EWK Compatible) OD Hunters MTVR's MaxxPro MRAP's Installation: Step 1. Download .pbo file(s) Step 2. Open your Arma III add on location Step 3. Create folder named "@MEF" Step 4. Open "@MEF" after creating Step 5. Create folder named "addons" Step 6. Open folder named "addons" Step 7. Place downloaded .pbo(s) inside of "addons" folder Step 8. Launch Modification with ArmA III and Enjoy! Included files: Usage: Place units in Editor or preview gear/uniforms in Virtual Arsenal. Full list of class names are included in the mod on a spreadsheet. Media: Steam Screenshots (Lots of images of the mod) Known Issues with v2.6.4 -Issue with optic and reloading SAW -No iron sights for M27 and M110 because of rotation issue when optic is mounted -Texture error on HMMWV Change log: Notes: Please message me directly on BI Forums or Armaholic with any bug reports or suggestions. Credits & Thanks: EricJ for contributing some weapons (- Ammo values for some weapons done by Spartan0536 - Additional sounds by armyinf - Various weapon sounds: Taumargin) Armapirx for contributing textures Massi for contributing models & textures Karneck for USMC Helicopters Siege-A for Bug Fixes Aplion for HMMWVs Port Olli for F-37Thunder Community Upgrade Project Team Richardsd for contributing MTVR's and MaxxPro MRAP's Bohemia Interactive and the entire ArmA Community Other Sites: - Facebook - Armaholic - Steam Workshop Requirements: (Community Base Addons A3) (Optional)(RH M4/M16 Pack) (Optional)(EWK HMMWV's) Version 2.6.4: DOWNLOAD HERE
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