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Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=2878171355 Languages supported: English and Portuguese. This mission AI was dynamically built by CSWR: Cheers, thy_
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Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3228718317 Languages supported: English and Portuguese. This mission AI was dynamically built by CSWR: Cheers, thy_
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dlc contents [SOLVED] Is this type of dependency a mistake or does it make sense?
thy_ posted a topic in ARMA 3 - DLC
Hey, folks. I am noticing that my missions sometimes are getting weird dependencies and it's coming not exactly because I am setting assets from DLCs intentionally but because things like these below happen. Am I missing some Arma 3 Cfg understanding or are those examples of true "errors"? Unit: B_soldier_M_F With bipod from Marksmen DLC: With no bipod: With bipod from Apex Expansion: PS: No mods loaded. Only vanilla content here. Another example is this dependency from Argo (Malden): There is even no asset icon to identify the dependency.- 2 replies
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Hello all! Does anyone know if its possible to import old maps from arma3, specifically Malden 2035 to Reforger? Id love to see a new official malden map added but in the meantime do you think it's possible somehow? If so, how? OR has someone done it already?
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Gates of ARMAgeddon Part 1: Shadow Fall Version 2.0 Released 2022/08/05 on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=802767761 A remake of the 2017 campaign. Ver 2.0 is a refinement of the story and contains new features and improvements. If you played the original, this version offers a 95% different experience. Some called him a loner. Some called him a friend. Others called him a hero. And some would call him .... a madman. Features of Shadow Fall include: Radiation simulation from separate mod that I also wrote https://forums.bohemia.net/forums/topic/235823-azcoder-radiation-zones/ Friendly and rabid dogs with new dog module (rewrite of JBOY dogs, not separately released at this time) Police that will respond to murders in first mission Custom-scripted ambient vehicles and civilians Fully voice acted Detailed cut scenes Stalker-inspired missions in Chernobyl Zone missions in all 3 seasons of Chernarus, Porto, Chernobyl Zone, and Miroslavl' some animations ported from Arma 2 Major Changes with v2: most of the campaign was remade Natalia of the GRU was added more STALKER themed Chernobyl missions than before completely different ending tons of new features like outdoor freezing simulation, poltergeists, apparitions, new characters, and much more! AZC Function Library https://github.com/AZCoder/AZC-LIB Required DLCs Global Mobilizaiton https://store.steampowered.com/agecheck/app/1042220/ OR Compat Pack (should work, maps not used in campaign) https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269 Required Addons CBA 3 Steam http://steamcommunity.com/workshop/filedetails/?id=450814997 CUP Terrains Core Steam http://steamcommunity.com/workshop/filedetails/?id=583496184 and CUP Terrain Maps Steam http://steamcommunity.com/workshop/filedetails/?id=583544987 and CUP CWA Steam https://steamcommunity.com/sharedfiles/filedetails/?id=853743366 OR download from the official site CUP Terrains (Core, Maps, CWA) http://cup-arma3.org/download RHS: AFRF http://steamcommunity.com/workshop/filedetails/?id=843425103 RHS: USAF http://steamcommunity.com/workshop/filedetails/?id=843577117 RHS: GREF http://steamcommunity.com/workshop/filedetails/?id=843593391 PLP All In One https://steamcommunity.com/sharedfiles/filedetails/?id=1960024802 Zephik Females v2 https://steamcommunity.com/sharedfiles/filedetails/?id=2359977960 ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 JSHK Contamination Gear https://steamcommunity.com/sharedfiles/filedetails/?id=1738216191 Chernobyl Zone https://steamcommunity.com/sharedfiles/filedetails/?id=692082939 VSM All-In-One https://steamcommunity.com/sharedfiles/filedetails/?id=823636749 GM Extra Chedaki https://steamcommunity.com/sharedfiles/filedetails/?id=2443033998 SpR Special Units of Russia https://steamcommunity.com/sharedfiles/filedetails/?id=2106062054 Russian Dialog: I did my best with the Russian translations, but despite studying Cyrillic and Russian for a number of years, my knowledge of Russian is limited. If you speak Russian and want to fix translations, please let me know. Also, I recorded some of the dialog in Russian. My apologizes ahead of time for any accent or pronunciation mistakes. Known Issues (please READ before posting bugs): I highly recommend using only the addons listed above. Other addons WILL BREAK the campaign. Minor addons like sound and effects should be fine, and yet I found problems there too. - Bloodlust - in some places the FPS will drop to 2 or 3 - JSRS broke RPK magazines. There was a patch but it seems to be gone now, so maybe these things are fixed. - Telephone Poles on the ground. They fall down when AI cars drive near them on the road. No collision necessary. Weird map glitch. - Not really a bug, but hospital doors do not open automatically. I could not figure out how to tie into the new hospital building and make the doors open via script, so they are manual and a bit difficult to open. Images
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[GM] Cold War - Nogovan Armed Forces Some members of the community may have seen I have been posting images of a new mod I've been working on my twitter account and over on the Arma Cold Warriors Discord. Anyway I thought I would formally announce it on these forums. After a break of a few years, due to other commitments I am now back making some content for Arma3. I am in the process of using GM assets and uniforms to make some Cold War Era Nogovan Armed Forces. This carries on my Nogovan Armed Forces made for OFP, Arma2 and Arma3. Also I've always preferred this era of warfare as Operation Flashpoint is where my BI gaming journey began. Anyway on to the plans, I will be using GM assets to have the following infantry units: Nogovan Light Infantry with G3s Nogovan Paratroopers with G3s Nogovan Highland Rangers with G3s and Soviet Gear Armoured Vehicles - likely to stick with Soviet gear Light Vehicles - a mix of soviet and german/dutch gear Air - a mix of soviet and german Work In Progress Uniforms - i had to much fun with Photoshop one afternoon. I am probably going to keep all the different uniform variants. I would like to add a desert and winter version. Alpha Release can be found on steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2423760500
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Bonjour, Je viens d'acquérir ARMA III et il m'est promis un accès au DLC MALDEN (indiqué d'ailleurs comme étant dans ma bibliothèque - mais que je n'y vois pas). Un clic sur "Jouer maintenant" m'envoie sur un descriptif du jeu où aucun lien ne me permet de lancer ce jeu. Dans ma liste de campagne ARMA III il ne s'y trouve pas . Comment faire pour accéder à ce jeu, si j'y ai droit ? Avec mes remerciements
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A terrible curse has fallen on the small island. Those that survived have been evacuated. You've been sent to find the source, and if possible, end the horror. The last plane off the island just left, you're the last hope anyone has. Steam Page A short single-player/COOP mission designed to be an atmospheric survival horror experience. Combat isn't an option this time, although your gun is the only thing protecting you from sudden death. Explore the island, solve its mysteries, and banish the demons before it's too late. No mod or DLC requirements. Thank you so much for playing. As I'm new to mission making, I ask that you leave any bugs, feedback, or suggestions that come across your mind. Many of the content in this mission comes from feedback on Steam or from playtesting friends. I hope this mission will provide a unique and different experience than is expected from an Arma 3 scenario. Thanks again for your time. Trailer: Official Trailer https://youtu.be/VEq4yn7jprA Corporal Gray's full playthrough: Full Playthrough https://youtu.be/MxRvWkoQQT4
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CUSTOM WARLORD on MALDEN (vanilla faction) no mods required.
damsous posted a topic in ARMA 3 - USER MISSIONS
Its a heavely customized version for veteran gameplay type (no extented map content...), the parameter are locked and i will explain why later. Parameter of the mission : -Each side start with 1 sector (base) and 0 CP. -Each base got an helipad unlocked. -Teleport to contested sector is disabled, only teleport to owned sector is avaible. -Time acceleration x6, date set on June for shorter night. -Random weather. -Starting time early morning (4h30). Warlord sector : -A total of 36 sector. -The little location give a poor income, they are mainly used to be able to counter attack. -Sector like harbor or industrial area give a good income. -Sector town give normal income. -The big town and Airport give a huge income. -Each side must capture 6 sector (shorter way) to reach the airport. -Each base is separated by 7 sector. -Each harbor sector are connected, so it can be used to cross some part of the island. -Each sector are guarded by AAF, with a reaction force. Custom Asset - Infantry : -Recon unit added, x2 cost for exemple a rifleman cost 100, a recon scout 200... -Support unit added, unit that can carry static weapon. -Cheap unit, crewman and helicrew are avaible for 50 cp. Custom Asset - Vehicle : -Slammer UP added, more expensive. -Rhino MGS UP added, more expensive. -T140K Angara added, more expensive. -Armored Artillery added, very expensive, a side need to conquer a maximum of sector to be able to buy that, i added this if the game stuck in the mud. Custom Asset - Defense : -Static mortar, expensive. Class and speciality : -The OFFICER : He is the high commander, he can assign waypoint to his AI subordinate via zeus interface, Zeus camera and unit edition is locked. He got also the power to call air support (30 min cooldown), and mortar to defend base (15 min cooldown) the mortar used by the officer is out of range the enemy base. !!Its like the officer take in charge the AI calculation, so that reduce server load but reduce performance for the officer if there no player in his side, im not sure of this!! -The SQUADLEADER : They are able to call Airtaxi, 10 min cooldown and its global for the faction, if a player call an heli insertion the other player must wait 10 min to call an other one. -ENGINEER : They are able to repair and build sandbag wall everywhere, they must have a toolkit. -MEDIC : They can heal. Special Weapon and electronic warfare : -There is few truck (CSAT truck device) that carry special weapon, they spawn semi-randomly at mission start, the possible location are marked on the map. They can carry 2 sort of special weapon usable 1 time for each truck : -EMP weapon, this weapon will neutralize every vehicle, launcher, GPS, NVG in a 1km radius, most effective at night. -Atomic Ray, that will destroy everything in a +500 meter radius. Note the weapon can't be activated at long range, so for the ray if somebody want to use it he will die too. For more info check the Alias script, https://steamcommunity.com/sharedfiles/filedetails/?id=1462497370 https://steamcommunity.com/sharedfiles/filedetails/?id=884555116 Other feature and community script for gameplay enhancement : -R3F logistic : Player can carry and load in the vehicle the ammobox, fortification and static weapon to create a frontline, thats why I desactivated the ability to teleport to contested sector. -R3F log (creation factory) : Each side can build fortification and structure to protect a sector, note huge structure like tower or building cant be loaded in a vehicle, its mainly to defend the base. An other note about the creation factory there a hard limit to avoid performance issue. -AIS Revive : Player can see an injured friend on the map, the injured player can be revived by an AI squadmate (press/spam H key). -Advanced sling loading, tranport object by air. -Advanced towing, transport object with ground vehicle. -NRE Earplug, earplug. -TAW Dynamic View Distance, ability to set up viewdistance and terrain quality. Steamworkshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1586185062 Direct download link : https://drive.google.com/open?id=1m_34BBS-IhgcAxtA7AhU1zcJFfmURP0_ -
[COOP] Soldiers of fortune Malden Created by Terrafox Greetings to all! I present to you a scenario for a joint game in the vastness of Malden. In your task, as a unit of the "Soldiers of Fortune" corporation, find out the location of the boss of the hostile group "Terracorp", Sturmbannfuehrer Terrafox, and eliminate him. He moves around the map in any direction in his personal transport. The type of transport is chosen randomly. When Terrafox passes a large settlement, the headquarters informs the players about it by radio. This makes it easier to find, but it is naive to believe that the car will only go on the roads. Oh yes, I almost forgot ... The island is occupied by troops loyal to the Terracorp. Patrols, roadblocks, vehicles - everything that we love so much in Escape - mode. Complete the task, soldier! There will be no reward for failure. =================== This scenario is at the alpha testing stage. Request all questions, comments, suggestions to reflect in this topic, or send to e-mail: fylantrop08@gmail.com. No modifications required. The map is launched on the server [RU] Dimancho Sodliers of fortune. IP: 77.244.78.171 port: 2335 discord: https://discord.gg/6yGYdG
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INVASION SCENARIO: AI are meant to be left ENABLED!!! This scenario was born out of my desire for a fun sandbox-like game mode that me and a/few friends could setup quickly and replay. Essentially an entertaining "classic" for me and my buddies to fall-back on. What i ended up with was a procedurally - generated, PVE, Sector Control mission. With that being said, let’s go over some of what I think are the more interesting features (all of them DUH!😆). Combined arms style combat Whole map, or hemispherical sector placement of Enemy Sectors and objectives Heavily modified variants of EOS and COS to create a more believable and varied world while minimizing CPU demand Randomized civilian and enemy ground and air traffic Custom revive system accompanied by a custom “auto-medic” system Command Points scoring system & stores Randomized and changing weather and randomized or selectable time of day 1-8 player co-op multiplayer up to two squads of 4 people Fully works with vanilla save system ONLY MOD REQUIRED - CBA_A3 The scenario essentially plays out like this: You can have one to so many Enemy Sectors (amount of sectors based on the map) spread out over the whole map randomly, or in a more collected randomly chosen hemisphere (to keep travel times and logistics to a minimum (When you ain't got time for that ****!)). You start at HQ or base (DUH!) and plop down a Forward Operating Position. The FOP will function as a re-spawn point for you and KIA squad mates (AI or otherwise), as well as a Command Point (CP) store and arsenal. The objective is to occupy all Enemy Sectors and hold them all simultaneously. The enemy will continuously send reinforcements to replenish the ranks (as you do) unless you locate and destroy the enemy Forward Command Center. Doing so will halt all future reinforcements (although this isn't necessary for victory). All of this will be handled by the vanilla tasks system. New side task possibilities will be added as discovered on the battlefield. There may even be some prerequisite tasks to complete before you can take on the Enemy Sectors for victory. All tasks will of course reward the completing squad with CP to be spent at the Command Point Store. How to earn Command Points: You earn CP by killing enemies and completing tasks, as well as holding sectors. Killing civilians however, loses you 5 CP. “What the f*** do command points buy?” The Command Store and Support Stores can be accessed by the squad leader and will allow you to deploy vehicles for your squad as well as commendable units (using High Command mode (Left Ctrl + Space)) and supports (i.e. artillery strikes, various air support, and supply drops ). Steam Workshop 3rd party credits: COS: EOS: Original EOS & COS of course belong to bangabob! Dynamic Weather 2 by tortuosit http://www.armaholic.com/page.php?id=28563 REQUIRED MOD: https://steamcommunity.com/workshop/filedetails/?id=450814997 Sorry this is primarily a Steam Workshop release. It's easier for me to manage updates and the like that way. Also if the description seems a little passé, please forgive me ...it's...well it's a different crowd over there. 🙄 Questions & Comments are good! Try to keep the negative constructive, if you would please. Thanks for any love or support!
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One month after the disappearance of 'The East Wind Device', a NATO SF Diving Team secretly infiltrates Malden to obtain the device from a CSAT research base. Use cunning, teamwork, stealth and audacity to obtain the mysterious device in this SP scenario. Introduction Hi everyone, being unsatisfied with the amount of frogman scenarios, I'm currently working on my first serious mission and would like to introduce you to 'Operation Magnitude'. I've published the first part of the operation on steam and would like to hear your feedback before I start getting into the technical part and voice acting. The rest of the operation is still in the early stages, so all suggestions about what comes after this demo are welcome too. I hope you enjoy the scenario. I've made the scenario private for now. It will be opened again in about a week https://steamcommunity.com/sharedfiles/filedetails/?id=1820324287 Stecklenburg
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Multimedia Compilation and discussion about Real life in Malden ( Lefkas, Greece - Λευκάδα "Lefkada") )
GEORGE FLOROS GR posted a topic in ARMA 3 - GENERAL
Hello there to everyone ! https://www.google.com/maps/d/viewer?mid=16DwrTM4keJCZuPEvjNp6vlxGlJs&msa=0&ll=38.74788998238816%2C20.675569499999938&z=10 To link also other similar threads : - the Altis "Limnos" topic : - the Real life Chernarus gallery topic : ________________________________________________________________________________________________________________________ I'm starting this topic , with some ( 20 pics ) of my personal photos : ________________________________________________________________________________________________________________________ Around the island in one day. ________________________________________________________________________________________________________________________ GREECE - ΕΛΛΑΔΑ http://www.visitgreece.gr/en ________________________________________________________________________________________________________________________ Feel free to add your Multimedia and discussion ! Thanks !- 13 replies
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Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1748204814 U.S. special operation to kill drug lord Pablo Vasquez. MISSION Infiltrate the compound, kill Pablo, and destroy his weapons stash and drug smuggling vehicles. FEATURES Random civilian life and traffic, revive & mobile respawn, virtual arsenal, Intense CQB and furniture in buildings. Custom intro music by me 😉 CREDITS Thanks to Enigma for his civilian scripts. Thanks to Porte, Yumsum, Bruno & Crow X07 for testing. REQUIREMENTS RHS USAF, RHS AFRF.
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https://steamcommunity.com/sharedfiles/filedetails/?id=1737925026 -A scenario built on Drongo’s Area of Operations- 2035 –Tensions are rising between NATO and CSAT. CSAT’s allies, the AAF, occupy the strategic island nation of Malden. A local CIA funded and trained group known as the FIA has been tasked with conducting an insurgency in Malden to weaken the AAF military capability, erode CSAT’s confidence in the AAF and strengthen the case for NATO peacekeeping intervention in Malden. This mission has been built around Drongo’s Area of Operations, a mod which provides a highly customisable dynamic campaign system. Area of Operations generates missions which need to be achieved in order to accumulate victory points to win the campaign. Area of Operations is easy to use and allows anyone with little experience with the Eden Editor to create engaging and fun campaigns. My intention with this scenario is to demonstrate some of the possibilities of Drongo’s mod and give a true sandbox experience where the player has lots of freedom in how they want to play. Drongo is actively working on Area of Operations and I will update this scenario with new releases of AO. Check out Drongos other mods too at https://steamcommunity.com/id/DrongoMods/myworkshopfiles/ and https://www.patreon.com/DrongoMods. Features: Dynamic campaign generated by Drongo’s Area of Operations. 100 points are required to win this campaign. Successfully completing a mission earns you 10 points. Killing an enemy unit earns you 0.5 points. You also have 100 political will points. Failing a mission costs 10 political will points and killing a civilian costs 3 points. Upon reaching 0 political will points the campaign will be a failure. Asymmetric warfare against a superior enemy force. Each task will need to be planned thoroughly with the means of achieving it limited by your imagination. Unit switch – upon death switch to a surviving group member and continue the fight from there. Regular saving is recommended though. Undercover – blend in as a civilian or infiltrate by posing as an enemy soldier. Vehicle-Borne Improvised Explosive Device (VBIED) – A truck bomb is available at the FIA base with the detonator triggered via radio. When destroyed the truck will respawn at base after 10 minutes. Combine this truck with undercover to complete objects and eliminate enemy patrols but be careful of collateral damage. Unit recruitment. Vehicle spawner BI Arsenal – All equipment available so how you play is up to you. Lead a ragtag squad of ill-equipped rebels, a well-armed militia using the latest in CTRG equipment, disguise yourself as a civilian and discreetly plant bombs or use the bomb truck to cause maximum carnage. Optional objectives to capture enemy assets including a helicopter, a jet and tanks (extremely difficult). Future plans: A separate COOP version of this scenario. In extensive SP playtesting I found that the scenario was initially way too difficult due to the incompetence of the friendly AI so I have tweaked it to help offset this disadvantage which includes all items being available through the virtual arsenal and several “captured” AAF vehicles to start with. The COOP version will require players to scavenge for and capture AAF assets (if they want more than the standard FIA assets) and will be generally harder in order to meet the capabilities of a group of human players. An optional objective to assault and capture the USS Freedom thereby enabling cruise missile fire support. Required Addons: Community Base Addons (Armaholic / Steam Workshop) Spyder Addons (Armaholic / Steam Workshop) Drongo’s Area of Operations (Steam Workshop) Recommended Addons: VCOM AI (Armaholic / Steam Workshop) Drongo’s Command Enhancement (Armaholic / Steam Workshop) Drongo’s Air Operations (Armaholic / Steam Workshop) Credits Drongo for the Area of Operations mod upon which this scenario is built. https://www.patreon.com/DrongoMods https://steamcommunity.com/sharedfiles/filedetails/?id=1712007238 SpyderBlack723 for Spyder Addons https://steamcommunity.com/workshop/filedetails/?id=579263829 Incontinentia for Incon Undercover https://forums.bohemia.net/forums/topic/202256-release-incon-undercover-a-comprehensive-undercover-incognito-simulation/ Licence Arma Public License No Derivatives (APL-ND) https://www.bohemia.net/community/licenses/arma-public-license-nd FEEDBACK IS STRONGLY ENCOURAGED. I want to know what you love and what you hate about this mission as I intend on working on it and improving it.
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Nogovan Armed Forces - NAF: This is my first addon release for Arma3, this addon is based around re-textured AAF units. As much as i would like to have custom infantry models, that is not my strength, config and scripting is my main area of expertise. These units are a continuation of my addon releases on the Nogovan theme which started with OFP/Arma/Arma2. Any feedback would be appreciated. BACKGROUND: Following the wars that ravaged the islands in the 1980’s, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla’s and returned expatriate officers. The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militariesNogovan draftees have outperformed the foreign regular counterparts on multiple occasions. All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long ininital training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation. The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets. Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers. The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army. After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of which eventually enter non commissioned and subaltern officer training courses at the ViktorTroska Military Institute. DOWNLOAD: NAF Release 1.1 - http://naf.8bit-online.co.uk/download/2190/ REQUIREMENTS: NAF requires the latest version of Community Base Addons: http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 NAF requires the latest version of NiaArms Weapons Core and NAF requires the latest version of NiaArms G3 Pack: https://forums.bohemia.net/forums/topic/190455-niarms-release-thread/
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Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1618325439 MISSION Russians have invaded the small peaceful island of Malden, and are holding it's citizens captive! Execute missions to weaken the russian presence on the island and set it's citizens free! A randomly generated campaign, execute missions and lead the United States Armed Forces to capture the island of Malden and win the war against the Russian Federation. FEATURES Random AO - One of Malden's cities, the main airport, or the military island base will be selected to attack. Finish one and another is generated. Random Selectable Side Missions - If you want a bit more excitement, you can choose a side mission from the mapboard at base. It will open the map and show you all available missions. Side missions range from diffusing a bomb on your officer, to stealing an enemy supply truck, to finding and rescuing a downed pilot, plus much more. Every time you open the side mission map, there will be different missions at different locations, so if you don't like what's available, just close it and reopen it. Civilian Population and Traffic - There is a heavy civilian presence on Malden, its citizens populate most of the island and are driving cars (shocking!), and walking around everywhere. They aren't hostile to our forces. In fact the reason we are on malden is for them, as the russians have invaded and are making their life a living hell. Recruitable AI - You can recruit AI units from the officer at base. Please allow them a few seconds to get deployed and join your group. If you wish to dismiss a unit, simply walk up to him and select 'Dismiss.' Mobile Respawn - There are 3 mobile respawn vehicles, a 4 door Humvee, an unarmed M113, and an unarmed MRAP. They should have green letters above them saying M.H.Q. 1, 2, or 3. When you die, simply choose which M.H.Q. you wish to respawn on, or just choose to spawn at base. If a M.H.Q. is destroyed, it will respawn at base. Revive - You can be revived by your teammates if you are incapacitated. There is a 5 minute window to be revived before you die. Players can only revive other players, A.I. units do not revive or become incapacitated, they simply die. HALO Jumping - You can HALO Jump by choosing H.A.L.O. Jump from the mapboard at base. You can also choose H.A.L.O. Group to jump with your squad members. CAUTION: if you have joined another players group, it will force ALL GROUP MEMBERS to jump as well! Dynamic Group System - Press the Teamswitch key (Default "U") to open the group menu. Here you can create/disband your own group, invite other players, join or leave another players group. Virtual Arsenal - There is an ammobox at base with virtual arsenal, and all MHQ vehicles are virtual arsenal enabled. You may also call in a supply drop which has virtual arsenal. AVAILABLE SUPPORT (Called with 0-8 on Radio) Supply Drop - An ammobox will drop near you and be marked with green smoke. This box will have virtual arsenal. UAV Recon - Click a location on the map and after the data from the UAV comes in, all hostile and friendly units will be marked for 3 minutes. These markers will not be updated, so be aware units may move around. Artillery, Mortars, Carpet Bomb - Choose one of the 3 from the support menu and click on the map to rain down some good ol' american pop rocks on the enemies. Caution when using in cities, as it may result in lots of civilian casualties, our mission is to protect the civilians, not kill them. Laser Designated Missile - If you have a laser designator, you can call in laser designated missile strikes. You must keep your laser designator on the target until the missile strikes. (There might currently be a bug that removes the missile if you turn the designator off). Fast Travel Transport Helis - A UH-60 and MH-9 are available to transport you around Malden. When you select the heli you want, it will mark an LZ near your location and head that way. Green smoke will automatically be popped at the LZ when the Heli is near. Once you get in, choose "Give a LZ to the Pilot" and it will head to that location. After a few seconds, the screen will go black and you will fast travel to the location. If at any moment the heli becomes bugged out, choose "Detonate Heli Transport' from your action menu to destroy the heli and make the support available again. Paratroop Reinforcements - Click on the map and a squad will paradrop on your location. After the squad has landed, they will fall under your command (Or your group leader's, if you are in another player's squad). Requires both RHS USAF and AFRF. Credits: DUWS by Kibot. Modified Version by BigShot. EOS script & Occupation mission by BangaBob Civilian scripts by Enigma ATM Airdrop HALO script by PokerTour. Defuse Bomb script by Cobra4v320. Thanks to Kempco for the mapsize script. Thanks to FrankHH for correcting the typos. Thanks to Yumsum, Porte and Phil for all their patience in testing.
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Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1655023117 BACKGROUND: The AAF has invaded the island of Malden! It's citizens are asking for help from the U.S., so our forces are mobilizing. In order to gain a foothold on the island, we will have to attack via boat, as the AAF has an air defence system in place. OPERATION GREEN ARROW: U.S. forces are going to capture Goisse harbor, then move inland to destroy AAF air defences. While this main attack is going on, your team is to inflitrate Malden via the passage north of Vigny. Once you have made landfall, your objective is to sabotage the heli depot to prevent the AAF from attacking our other troops to the north. Once the heli depot is sabotaged, your team will move to La Passagne to capture it and defend it against any counter-attacks. FEATURES: Revive No Stamina/Fatigue Civilian Population No mod requirements WARNING - TO PLAY IN SINGLEPLAYER YOU MUST PRESS SPACEBAR AT THE RESPAWN SCREEN, THEN CHOOSE 'SKIP' FROM THE MENU!! CREDITS: Civilian scripts by Enigma A few scripts from Occupation by BangaBob Thanks to Yumsum, Porte and Phil for all their patience in testing.
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Welcome to the server: [Co-op - TDM] Capture Malden Dynamic Insurgency IP: 212.129.62.69:2322 This server opposes three factions. -The rebels OPFOR FIA -The rebels INDEPENDENT SYNDIKAT Which divide Malden from North to South, as well as : - BLUFOR NATO forces Who seek to capture the least military base on the island. These three armed forces are run by the AI, which fights day and night. It's up to you to take part in the fight, in the faction you want, each with a different Gameplay. Indeed, The BLUFOR NATO, whose main base is in the NORTH EAST of Malden, are numerous, well equipped, have varied means of transport but will only venture into civilian areas for the purpose of achieving military objectives. They have logistics to strengthen their troops of 100 groups when they are in difficulty. The OPFOR FIA own NORD Malden. Their equipment is lightweight and allows them to move quickly. They are geographically close to BLUFOR NATO and are therefore quickly subject to clashes. Nevertheless their very mountainous sector allows them to hide and evolve undercover to capture civilian areas. They will then establish recruitment camps to expand their ranks, caches weapons and other premises with terrorist vocations. The North of Malden offers a zone less wide than the SOUTH, consequently a territory more simple to control. Once the necessary forces are recruited, they will try to attack military objectives strategically. The INDEPENDENT SYNDICAT are south of Malden, it is a vast territory hard to control. Rather flat, offering villages, towns, countryside and forests. Their equipment is slightly heavier so they can make firing shots covering a good distance. Their objectives are broader, they seek to capture the most civilian and military areas and will also establish their recruiting facilities and others. Their movements are often uncovered and require more thought. They are close to one of the main objectives of BLUFOR NATO. So you can take part in an asymmetrical Gameplay where the AI will surprise you by using improvised explosive devices in vehicles, suicide man, etc. Or to reinforce NATO military troops and capture the whole island. It's your choice, team or lone wolf. Three armories offering equipment specific to each territory are visible on the map. You can manage the supply of other players by controlling these points. Using the Tablet available in those armories, you will be able to recruit soldiers, send them patrol or fight to capture areas that interest you. -------- MODS: The server requires the following two mods downloadable quickly from Arma launcher. @CBA @ALiVE To do this, search for the server via the following IP in the ARMA 3 Launcher on Steam. 212.129.62.69 2322 or by typing " Capture Malden " Then when you log in, the launcher will offer to download these two mods. Remember to chose the same slot every time you connect to the server after saving with PLAYER EXIT button. ------- I wish you a good game, and do not hesitate to make your impressions, criticisms, proposals. Cheers.
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Hi all, As announced in DAGUET scenarii, (see mgi missions red tag), this is the Vanilla version of the ALAMO style scenario. This mission remains a coop for 9 max at MALDEN, but can be accomplished in SP. However, the difficulty can appear at higher level, due to the choice of the position of the camp. Your mission is to hold the abandoned labs, north of Malden. Already known feature: SP or MP with HEAL & REVIVE feature for AIs and player(s)! In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can save them as well. You can enable/disable Arsenal crates for players. So, no required mods but strongly recommended ones: - JSRS sound mod (a must for vanilla missions, imho); - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff). Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=1546429976
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I hope in "Old Man" will also Malden be a Part of the Campaign
maxl30 posted a topic in ARMA 3 - OFFICIAL MISSIONS
I hope BIS connect the "Old Man" campaign with Malden specialy with the large military complex eastern of the Malden Airport/-base. Here another Thread of mine to Malden: From https://arma3.com/news/argo-and-arma-3-malden-dlc-now-available#.W5yD-PaYSUl -
Is Malden the Home of the Seismic Weapon (Eastwind Device) of CSAT ?
maxl30 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Is the military complex eastern of the Malden Airport/-base the home of CSATs Seismic Weapon (Eastwind Device) ? From https://armedassault.wikia.com/wiki/Eastwind_device From https://arma3.com/news/argo-and-arma-3-malden-dlc-now-available#.W5x4o_aYSUk Or exist the complex since the crisis in 1985 ? -
NIGHTWING Part 1 Made by - Kwire Your objective is to find a Pilot of a A-10 that crashed about 30 minutes after you passed out. You've been passed out for about 1 hour after a group of FIA and CSAT ambushed the NATO convoy you were in. You're the only that survived in the ambush. Once you woke up you find yourself in the small town of Goisse. You find your self a weapon in front of you. FIA and CSAT invaded almost the whole island of Malden. Try to find Intel on Nightwing once you do, Go and find if he is dead or alive. Mission takes about 15-25 minutes to complete. Note: This is my first mission I've made. So bare with me Adds - Custom Sounds, Custom Music Special thanks to ALIAS for his scripts! Make sure to increase music volume so you can get the full effect of the atmospheric music! Youtube Trailer link Steam link MP Version link Download size ~56mb
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Hey, I'm the owner of a small malden life community and was wondering if an experienced/reputable dev would be willing to do some work on the mission file. Here is what needs doing: - Green zone weapons drop automatically when shot, needs to be not dropped when shot as it is used for duping - View distance only 800m even when settings are increased - make cops spawn with rtu uniform - cops on revive loose their uniform texture, needs fixing so they dont - after players died, they respawn with same ammo, needs fixing so all ammo is lost - lsd and uranium cant gather even with perk and needs fixing. Only 2 runs which require perk - add AMS and ARCO to rebel shop and donator shop - Make insurance on all vehicles free - make vehicles non-exploding - tempest device not auto-gathering, needs to be fixed - Decrease number of cops needed to rob gas station to 3 - Fix the auto restart maverick script to work - Remove speed cameras maverick script - make car tuning maverick script not avalable for cops to use - In-game market menu is not working in phone as civ: https://gyazo.com/360afb9e403b8c01f137459114d3ecdd - Cars spawn with a toolkit inside - add nightvision to rebel and donator shop - car menu dispaying fuel and speed broken: https://gyazo.com/a64526d8fef703b24e0be6eeeadbb328 - Unflip timer of a couple seconds rather than instant - make cso and pcso only access rangemaster belt as vests. - PC has access to all below + tactical vest - Chief Detective has access to all below + carrier lite - Superintendent has access to all below + V_PlateCarrierSpec_rgr (special carrier rig) - COM has access to H_PilotHelmetFighter_B (helmet) - Add compass to cop shop - need names of the .png/jpg used for medic hummingbird and orca Some things are easy and will take no time, some are difficult If you could, please post how much you could do the work for, what you can do (if you cant do all of it) and any reputation/experience you have Thanks