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1st Special Tactics Squadron (USAF Realism) Motto: "No Mission Too Difficult" Nickname: "Shadow Slayers" Who We Are: Established in June of 2013 and revived by the original Squadron Commander, the 1st Special Tactics Squadron is an Arma 3 MilSim unit that focuses on recreating the training, tactics, and joint-unit/service operations that real Battlefield Airmen experience all around the world in combat. Squadron Organization: We follow the real structure of a Special Tactics Squadron, which has a small Headquarters element (example, a Squadron Commander and Squadron First Sergeant) and 2 or more Flights. The Flight consists of two or more Airmen as a minimum and is more typically 2 or more Elements ("Squads" in Army and Marine Corps terms). AFSCs Enlisted AFSCs are as follows: 1C2X1- Combat Control (CCT) 1C3X1- Command Post 1C4X1- Tactical Air Control Party (TACP) 1N0X1- Operations Intelligence 1T0X1- Survival, Evasion, Resistance, and Escape (SERE) 1T2X1- Pararescue (PJ) 3N0X2- Broadcast Journalist 3N0X5- Photojournalist 3P0X1- Security Forces Officer AFSCs are as follows: 10C0 - Operations Commander 11SX- Special Operations Pilot 13CX- Special Tactics Officer 13DX- Combat Rescue Officer 13LX- Air Liaison Officer 14NX- Intelligence 31PX- Security Forces 35PX- Public Affairs Training: For new Trainees, they will go through Basic Military Training to prove that they are capable of operating maturely and responsibly as a member of a team within the Squadron. Once accepted, our new virtual Airmen go through a realistic recreation of their AFSC-specific Technical Schools. Officer Trainees will go through the Officer Training School and their AFSC-specific follow-on Schools/Courses. We also have advanced training that includes the Army's Airborne Course, Air Assault Course, Pathfinder Course, and Ranger School- just to name a few. Apply at: http://1ststs.enjin.com/home Mission: Conduct global special operations missions ranging from precision application of firepower to infiltration, aviation, foreign internal defense, ex-filtration, and resupply and refueling of SOF operational elements. Applicant Requirements: Must be 18+ years old (exceptions can be made) Must have ArmA 3 Must have TeamSpeak3 Must have Task Force Radio If you have questions, are interested in joining, or would simply like to request the assistance of the 1 STS- please feel free to message me here, or click the link at the top of the page and register on our forums to ask me there.
Hello, you might be interested in how to use APL-SA-licensed 3rd-party content in your contest entries: Winning a prize in the competition could be considered commercial use. You can NOT include any 3rd-party content in your submission that is licenced for non commercial use only (e.g. under Arma Public Licenses or Creative Commons Non Commercial Licenses) without consent and specific license from the 3rd party. Bohemia Interactive grants license all participants in MANW to use its licensed data from http://www.bistudio.com/english/community/licenses/licenced-data-packages in the contest, as well as to use Arma 3 and Arma 3 Tools to create competition entries. To sum it up, you are free to use Bohemia's data for the contest, but you ALWAYS need to obtain 3rd-party's permission from anyone else. In case of APL-SA, the license's requirements apply even for the Make Arma Not War contest entries (Attribution, Non-Commercial, Arma Only, Share Alike).
Hello modders! Bohemia Interactive a.s. has released sample files and data from their games for the community, to learn from examples, base their own creations on the existing content, and expand the Armaverse. These packs include configuration files, material files, 3D models, textures, animations as well as complete game data in the form of PBOs. The public data packages are released under Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the use of both Bohemia Interactive's and user-made content. Note that previous releases of sample model packages are replaced by the new ones, with new licenses applied to the content. You can learn more including the download links at http://community.bistudio.com/wiki/Public_Data. We recommend to download the data using our torrents. Due to high demand the direct download links may be overloaded. Overview of the packages: Arma 1 Sample Models - Re-release of the Arma 1 complete sample models pack under new licenses, in ZIP archives divided according to the licenses applied. Arma 2 Sample Models - The pack of sample models and animations from Arma 2 and its expansions; contains unbinarized models, configs, model configs, RVMATs and scripts from Arma 2 including all DLCs in ZIP archives divided according to the licenses applied. Arma Licensed Data Pack - Binarized data from the Arma series (from CWC to A2:CO) in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements. Sahrani Community Package - This archive contains source data for the Sahrani island from Arma 1 (Armed Assault), licensed under (APL-SA). Take On Helicopters Data Pack - Binarized data from the Take On Helicopters series in PBO files. Happy editing, folks! :)