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Found 2 results

  1. Project OPFOR brings you new factions and armies, which were/are involved in recent military events in past few yearrs. For now to use this mod you only need three mods made by Red Hammer Studio - Armed Forces of Russian Federation, United States Armed Forces and GREF . Never heard about our mod? Mind reading this summary. It adds over 30 new factions to the Arma 3 from all around the world. A vast range of forces such as Middle Eastern Militia, Novorussian Armed Forces, Ukrainian Armed Forces, Islamic State, Irish Republican Army and many more will totally revamp your Arma 3 experience. You dont need to bother about quality of weapons used by our units - in this case we are totally dependent on RHS. In summ our mod adds nearly 500 new uniforms, headgears and vests to keep our factions as realistic as possible. DOWNLOAD: Mega - https://mega.nz/#!GwImlYRQ!I4zAYgarZjtPtB_mHOegURVHQxlGymp6ydX28zkNx80 Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 http://imgur.com/a/9nVey Changelog: (for complete check SW or README.txt) 0.3.0 - Added Hellenic Armed Forces - Added North Korea Army - Added Syrian Arab Army - Added Turkish Armed Forces - Added M93 uniform for several factions (about 50 variants) - Added some PMC uniforms textures (including DADPAT mod) - Added PASGT helmet in various camouflages - Added SSh-68 helmet in various camouflages - Added M1 Helmet in various colors - Added new content to randomization scripts - Added Offroad (SPG-9) for several factions - Added 2S1 for Iraqi Armed Forces, Iranian Armed Forces, Novorussian Armed Forces and Ukrainian Armed Forces - Added GREF weapons to several factions - Added IzH18 for Middle Eastern Militia - Added Kar98 for Middle Eastern Militia - Added L1A1 for Iranian Armed Forces - Added MG 42 for African Militia, Boko Haram, Iraqi Armed Forces, Iranian Armed Forces, Islamic State, Novorussian Armed Forces - Added Mosin Nagant for Afghan Militia, African Militia, Islamic State - Added Sa vz.58 for Afghan National Police, African Militia, Islamic State, UVF, IRA, Peshmerga, Iraqi Armed Forces - Added Sa vz.61 for Middle Eastern Militia, African Militia - Added Project OPFOR icon to uniforms in Virtual Arsenal - Changed renamed Ukrainian 6B27M to Kaska M-2 - Changed Lee Enfield hidden from arsenal and units - Improved totally revamped Private Military Company faction - Improved Datsun Physx (thanks to reyhard) - Improved many older textures - Fixed Land Rover dust effect - Fixed backpacks classes to better fit some units - Fixed many things we cant recall at this moment - Removed A3 BDU in favour of M93 uniforms - Removed 6B27M in various camouflages - Removed ISTS and Boko Haram tags from uniforms Known Bugs: - Generating ST on the fly is very slow .rpt error - Missing some takistani clothes (help needed) - Missing some dedicated textures for vehicles - Black spots on Chedaki 03 uniform back - Some 3den preview images are missing (IRA and UVF) Credits: - Red Hammer Studio for their awesome mods - Reyhard for a lot of help, T-72 CDF textures and permission to include his T-34 and T-55 - zGuba for introducing me to the arma configs and answering many of my questions - Stagler for his chechen units textures from Arma 2 - LFT? for textures for turkish faction - trenchgun for his "DADPAT" Private Military Company retextures - Nadezhda_grapes for his "Plaid" and "Floral Plaid" patterns - rawpixel.com for his "Floral" and "Palm" patterns - >D4S< Shepherd of Fire for extending some editor groups - Ma77h3hac83r for new logo and banner - Mikero for his awesome tools - Basher for helping with stringables - brainslush for helping me fixing a lot of stuff - (SWE) Jonathan for making ChDKZ and SLA screenshots - Aplion for letting me use his physX configuration for landrover (not in use btw) - Krukov and his IEU for bughunting and feedback in the past - Grim Panda and his Force Protection Combat Team for testing in the past - Sharpmaster1379 for being our military advisor in the past - Whole community for help, feedback and ideas - Bohemia for best game in the universe
  2. I'm running a rented server. No mod issues, server will load and can play other missions. Trying to load a Kunduz mission made with Leights Opfor, ace, alive, rhs, etc. I go into entity item 254 in the unbinarized mission.sqm, changed to LOP_ISTS_Infantry_GL, and made no difference. Looking the splendid config viewer: configfile >> CfgVehicles >> LOP_ISTS_Infantry_Rifleman, GL etc... are all present. This mission plays just fine when run through TADST off my PC, so I have no idea why it won't run on server. Before I just go back and replace all the opfor in the mission, I figured I ask to see if anyone else has run into this or has an idea, thanks! ERROR MESSAGE: http://images.akamai.steamusercontent.com/ugc/254839631182518540/864D7632986FA7890D928A202C7ABFA2CA991F68/ Entity Class Item 254 in Mission.sqm: class Item254 { dataType="Group"; side="Independent"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={3596.5591,6.2111154,4402.3296}; }; side="Independent"; flags=7; class Attributes { skill=0.23453385; init="doStop this;"; }; id=5699; type="LOP_ISTS_Infantry_Rifleman"; atlOffset=0.0022091866; class CustomAttributes { class Attribute0 { property="ace_isSurrendered"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleSurrender}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isHandcuffed"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleHandcuffed}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=2; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={3587.7759,6.451272,4400.1719}; }; side="Independent"; flags=5; class Attributes { skill=0.23718211; init="doStop this;"; }; id=5927; type="LOP_ISTS_Infantry_Rifleman"; atlOffset=-0.0029301643; class CustomAttributes { class Attribute0 { property="ace_isSurrendered"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleSurrender}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isHandcuffed"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleHandcuffed}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=2; }; }; }; class Attributes { }; class CrewLinks { class LinkIDProvider { nextID=1; }; class Links { items=1; class Item0 { linkID=0; item0=5699; item1=5674; class CustomData { role=2; turretPath[]={0}; }; }; }; }; id=5698; atlOffset=0.0022420883; };
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