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Showing results for tags 'last man standing'.
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Battle Royale Mod - The Original Battle Royale
rexehuk posted a topic in ARMA 3 - ADDONS & MODS: COMPLETEBattle Royale Mod - https://battleroyalemod.com View the trailer What is it? Back in 2014, something incredible started, Battle Royale in Arma 3; a fast paced heart pounding game mode that took off in ways we could never have imagined. By March 2017 the world exploded with Battle Royale following the launch of PUBG and the world was taken over by the Battle Royale genre. We however maintain, that the Arma 3 BR experience is one yet to be rivalled - a blend of milsim and survival that is uncompromisingly hard and a real challenge to those who play it. Where we are now Despite seeing a decline in numbers with the launch of PUBG, we’ve kept going as have a number of players in the community. Our core team is still here developing the mod, as well as adding new features to the game mod to keep it current. BR Mod is still alive and kicking - We’ve recently launched a new leaderboards at https://battleroyalemod.com A few features with the new leaderboards Explore past seasons, and relive your position and statistics all the way back to 2016 Participate in event games, organised on our Leaderboard and put on by community members weekly View match replays in amazing detail Gain badges for participation in events and pulling off the impossible We will also be supporting the S.O.G creator DLC, with new Battle Royale modes for the maps and content! So stay tuned. How do I play? Installation & Setup Follow our simple guide at - https://battleroyalemod.com/getting-started/installation Organised Games Community members currently run games every Saturday and Sunday, wait times are significantly reduced during these days and are great fun. Discord Join us at - https://discord.gg/battleroyale Thanks A big shout out to the BR community, it’s been a rollercoaster ride with the mod and some players have stuck with us throughout! We hope that we can continue to provide the BR experience the way it was meant to be, no building, no gimmicks; just raw survival and the occasional desk slamming when you fall through some stairs (it’s a feature not a bug)
[MP] Light Cycles
SilentSpike posted a topic in ARMA 3 - USER MISSIONSDownloads Steam Workshop Google Drive Description Trapped in a virtual arena, you must drive fast to stay alive. A variety of mission parameters are available to mix up the formula. Supports up to 32 players (and has additional spectator slots). This is a last man standing game inspired by Tron, the original concept was created by PabstMirror (a fellow ACE dev) who provided me with the old code which I've entirely rewritten and built upon (i.e. added silly mission parameters to make things interesting). Thought I'd share since this has proven to be a reliably fun, goofy game mode within the group I play with. If you have any suggestions for more mutators please share them! Requires ACE3 (uses the spectator system). Compatible with ACRE (will add a radio to players for all your trashtalking needs). The random vehicle options are compatible with all vehicle addons (they are generated from config). Mission Parameters Arena Size: How big the arena you're trapped in will be. Vehicle Selection Method: How the mission will pick each player's vehicle, by default it uses preselected vanilla vehicles to ensure the mission will play as expected. However, I definitely recommend trying the random options as literally anything could come up! Vehicle Selection Pool: The pool of vehicles from which the selection method will pick from. The current pools are based on the vehicles' max speed for balancing purposes. Block Size: The size of the blocks that make up each player's trail. Block Gaps: The size of the gaps (if any) between blocks in the player's trail. Note that the gap size is relative to the player's vehicle width. Speed Threshold: How fast of a speed the player has to maintain to stay alive. Note that it's relative to the max speed of each player's vehicle. Mutator: Random, ridiculous options to change up the game. These are intentionally pretty ambiguously named, but you should be able to figure out what they all do. Videos Playlist graciously provided by drofseh
ArmA Hunger Games
YeY posted a topic in ARMA 3 - MULTIPLAYERArmA Hunger Games Status: currently in Beta. Currently supported Maps: HungerIslands(custom), Stratis. At Hunger Games there is one goal for the player, to be the last man standing. All Players spawn in a circle with vehicles around and crates inside it. Players can decide if they wanna stock up and go rambo style or take their chances into the wilderness. Everything is possible. Alliances are possible, but short lived. There can only be one winner. If after the gametime is up no winner was found all will die. Features: Custom Map HungerIslands. Custom Hunger, Thirst, hunting system. Custom HUD with Health, HitPoint, Hunger, Thirst, Game Status Display. Custom random Loot/Crate System. Custom (Circle)SpawnSystem. No Fatique no Stamina. Custom Bleeding System. Custom Safe/Hunting-Zone System. Custom Weather System. Jump Script. Mod is created for a fast paced survival PVP Gameplay (1 Round takes max 50 minutes). Supports 32 to 96 Players. Win-Lose Statistics(WIP) and much more! You will need to download the mod from Steamworkshop in order to join a server. For more info about Systems etc open Map->Briefing ingame. Link to Mod http://steamcommunity.com/sharedfiles/filedetails/?id=564434094 Inspired by the novel/movie 'The Hunger Games'. List of Mods included: ASDG Jointrails. Community Upgrade Project weapons pack. FHQ M4-A4 pack. FHQ Accessories. UIcorrections by Beazley. Recoil Weapon reduction by Lao Fei Mao. RH Pistols. Kiory SR25. C1987 MP7. Good luck have fun. Hope to see you ingame soon!