Jump to content

Search the Community

Showing results for tags 'jets'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 60 results

  1. Hi guys, I have seen some videos of Arma 3 jet dog fights in which the gun was used to destroy the enemy plane. The pilot always had a kind of "green lead circle" in the Over Head Display to see where to aim to hit the enemy plane. When I fly, I don't see this point and I always have to estimate myself where to aim. Here is a screenshot of what I mean: https://imgur.com/a/e2EFsfo The enemy is only marked with a square, but there is no circle. What is the reason for this and what can I do to change it? Or is it normal and I am just stupid haha? Thanks
  2. A little bit about us... We are 160 Special Operations Aviation Regiment (SOAR) and 75th Fighter Squadron "Tiger Sharks". We are a tight, close-knit unit who are currently looking for rotary, fixed wing pilots, pararescue (PJ), and people to operate logistics.We are a new unit and currently have 11 members, but we are looking for anyone who's interested in joining. We work with The Princess of Wales Royal Regiment (PWRR) closely as we are their air assets group. We perform CASEVACs, MEDEVACs, CAS, CAP, and transportation. We are a separate unit. However, we do share the same TeamSpeak server and Arma server. We work closely with them during OPs. 160 SOAR and 75th FS is a milsim unit. We have regular company and battalion training. Our OPs has a Zeus and on top of that, are a one-life event every mission... meaning that if you die in the one mission, you're done until the next mission. However, that doesn't mean you're eliminated from the campaign. We have campaigns that last a few months and we are heading into our 3rd campaign with PWRR! What do we do? As I said above, we train and operate with anything that's aviation related. 160 SOAR and 75th FS operates helicopters and fixed wing aircrafts. We have Apaches, Blackhawks, Chinooks, Little Birds, A-10s, and F-15s. We transport PWRR to their deployment zone, perform MEDEVAC, CASEVAC, CAS, CAP and transportation for them to get in and out of the area of operations. Are you interested? Here are some references if you would like to know more about us... Discord: https://discord.gg/cJMdvh TeamSpeak 3: 76.10.222.231 Feel free to add me on Steam and message me. https://steamcommunity.com/profiles/76561198119774197/ You can also add the CO of 160th SOAR: Col. C Prater https://steamcommunity.com/profiles/76561198305133357/ We'll see you on the battlefield, over and out.
  3. Here we go..again. I've been playing around with the editor, and this is what I've put together, just for fun. This is dedicated to all the "PILOTS" out there...and besides, not many scenarios based on AIR assets. It's an SP AIR CAMPAIGN, where you play as a NAVY or MARINE pilot, flying combat missions over enemy AO. Here more details: Summer of 2027... Winds of war are sweeping across the Middle East... ...Iran surprisingly announces his newly developed nuclear arsenal. Scared by the powerful neighbor, Syria, Jordan, and Iraq quickly form an alliance with Iran. Their armies, a.k.a. the CSAT, cuts through Egypt and Libya, ending his course on the Greek island of Altis. A foothold at the doorstep of Europe. U.N. resolution authorizes NATO intervention. The Sixth Fleet is mobilized and a carrier group is scrambled offshore Altis. U.S. Navy pilots and aviators from the 3rd Marine Aircraft Wing are tasked to conduct Air Superiority and Ground Attack mission to disrupt enemy operations, in preparation for a major invasion. Your task is to fly combat missions over enemy AO. FEATURING: -AUTO-CREWING OF VEHICLES (AI crew will join/dismiss as needed). -GUNNER to PILOT CUSTOM COMMANDS: (Control Altitude, Directions, Loiter Area, Land here and RTB while in the gunner seats. -"TAXING" THE DECK CUSTOM SCRIPT. (Move to catapult ready for takeoff action). -DECK-CREW WEAPONS OFFICER (Change pylons loads on the deck with GUI) -VIEW DISTANCE GUI (Set view distance based on foot/ground vehicles/air/drone use) -LANDING PATH HELPER (Action will set you up for landing, moving you to correct descend path.) -ENHANCED UAV LASER-INTEL (Provide additional INTEL on lased objects) . MISSION: The mission is based on Drongo's Area of Operation, which will give you random tasks and objectives To win the campaign, players must 300+ victory points (from killing enemies and completing missions). Killing an enemy troop gives .5 points, completing a mission gives 10 points. There is also a ''Political Will'' rating which is reduced by civilian casualties and failed missions. If it reaches zero, the campaign will be failed. Campaign progress is automatically saved at the end of a mission. MISSION TYPES: -Demo: Locate and destroy the objective. -SEAD: Locate and destroy the SAM/AAA vehicle. -Assault: Destroy the enemy forces occupying the town. -Downed Helo: Locate the downed helo and recover any sensitive items from the wreck (move next to the wreck for a few seconds). -Search and Rescue: Locate the downed pilot. Move close to him and he will join your squad. Bring him back to base. -Destroy Convoy: Destroy the enemy convoy before it reaches its destination. -Destroy Squad: Kill all members of the designated squad. -Destroy Vehicle: Destroy the designated vehicle. -Assassinate: Kill the enemy HVT -RTB: Approach the aoBase object. REQUIRED ADD-ON: DRONGO AREA OF OPERATION's COMMUNITY FACTIONS PROJECT. Note: Each add-on has his on dependencies. CREDITS AND SPECIAL THANKS: - @Grumpy Old Man for his invaluable PYLON LOADOUT SCRIPT. - @tonic-_- for his TAW script. -Drongo for his AREA OF OPERATIONS mod. - @beno_83au for his great Enhanced UAV intel script. - @Larrow, @wogz187, and EVERYONE ELSE THAT HELPED ME directly or indirectly, which due to my aging brain, I 'm forgetting. STEAM WORKSHOP LINK Please , subscribe, rate, but most of all REPORT bugs/problems/like/dislike. A little peek ..hahahahaha
  4. May I have some help to compile this script, if (Plight == 0) then { playSound ["click", true]; cockpit = playerJET; CPlight = "#lightpoint" createVehicle [0,0,0]; CPlight setLightBrightness 0.1; CPLight setLightAmbient [0.0, 1.0, 0.0]; CPlight setLightColor [0.0, 1.0, 0.0]; CPlight attachTo [cockpit, [0,5,-0.5], "vez"]; addMissionEventHandler ["Draw3D", { CPlight setVectorDirAndUp [ (cockpit selectionPosition "pohon") vectorFromTo (cockpit selectionPosition "otochlaven"), [0,0,1]; Plight=1; ]; }]; } else { deletevehicle CPlight; Plight=0; }; It reports "Missing ]" but I don't know where it is. Before the "else", likely. Thanks!
  5. Hi community! My name is Paul and I am an illustrator, designer and author. I am also an amateur mod maker with ~20 years of experience beginning with Operation Flash-point all those years ago. Over this period of time the mods, maps, utilities, textures, concepts etc., that I have made were downloaded hundreds of thousands of times. This is not me trying to brag but to demonstrate that when I commit to a project I see it through to success. It's been a while since I wanted to commit to such a project and now the time has come. The Eden editor is a fun tool, and so I've come to join all of you. There are two projects I currently have in progress. These projects are very different but serve as a learning environment to develop future goals. Both of these projects use a GUI "toy" which is a major element that I want to incorporate in the final project. Ultimately I'd like to release these projects as "modular plug-ins" (a combination of in-engine assets and the scripts to run them), which fit easily into any existing or future scenarios. Here, my first goal is to post sample missions of the two current projects for others to try out and to show my participation with the community. A long time ago on a NEXUS far-far away I released a mod titled "187gurlz" for Fallout 3. The primary character, named Sasha Ashe, was an ass-kicking wasteland warrior devoted to assisting the player restore hope to the capital waste. The first modular plug-in will be a companion mod very much like the ones we're familiar with for Bethesda games. The first part will be the GUI toy connected to a generic character (which you can assign female assets to if you have them). The second part will be the same with custom assets for the female model. That's where you come in. I need the model assets to make this module stand-alone. Necessary is the Female model/outfits. Potentially custom weapons, too. Download link: SWO Mission Control The balance of flight mechanics in ARMA III, somewhere in the middle between Battlefield and DCS, are very appealing to me. With the same GUI toy philosophy in mind I am creating a mission control interface which can be slotted into any existing and future "flight oriented" scenario. Although I've had success getting all the elements to work, surely my scripting is poorly executed and, if nothing else, not optimized. That's where you come in. If you're interested in examining and potentially editing these scripts I'd be excited to see your feedback. Download link: JET TOYS My intention is to submit these projects to the community as a demonstration of participation and aptitude. And to potentially find like-minded modders of all different skill sets to work on a more ambitious future project. I'm honored to be here among service members, grumpy old men, and some alarmingly proficient computer science majors. Thanks for having me in your community, Paul
  6. You can download the result of this topic here. OP ============================================================================================================================================================================ I'm trying to create a simple low altitude warning system. So far my alarm sounds at the desired altitude (over land and sea) and stops when above that. I'd like to restrict the script to when the gear is UP therefore avoiding the alert while take-off and landing. So far, no joy. I've tried making an event handler and a input action to define gear up but it doesn't seem to work. Any help? I tried this in the INIT, [] spawn { waitUntil {inputAction "landgearUP" > 0}; ALTwarn = [] execVM "LowALT.sqf"; }; [] spawn { waitUntil {inputAction "landgear" < 1}; terminate ALTwarn; }; with no luck. And this is the Jet init this addEventHandler ["gear", {(_this select 0); execVM "LowALT.sqf"; {(_this select 0) RemoveEventHandler ["gear",0]}}]; still with no effect.
  7. There have been sometime now since the Jets DLC, and still no addition or altering to the flightmodels. Jets in this game are just kinda "existing" in the air and not so much being pushed foreward by the force of the engine(s). this obviusly is due to the lack of overall physics to the game, And it is true that most of those physics dont matter if you are in the infantry on the ground. But the jets in this game, is something else. My question is as follows, will there be, or is there plans to alter the flightmodel or intruduce a "advanced flightmodel" for fixed wing aswell, in the near future?
  8. I am new to working with Cfg's and I have been working on adding some more camo textures to a jet however, the option of them appear in-game but when I click on it, the texture stays the same, can someone perhaps point me into the right direct? Also, how can I make a vehicle show up on a certain side, so like if I was to try and get a jet to appear in the editor what would I put in the .Cfg to make it show up. Thanks in advance!
  9. Is there a way I can spawn enemy jets when flying over a trigger and also have them marked automatically with waypoint that keeps track of them and have them chase the player instead of fleeing. Thanks in advance.
  10. I have a some issues I wan't to address that regards jets and helicopters. - Scalpels and DAGR locking range differs between jets and helicopters. Jets, like the Gryphon, locks on target at 3km while the Blackfoot locks at 5,3km. ATGMs 3km locking for a jet is so close, can't this be tweaked? Given size of maps and top speed of jets wouldn't at least 6-10km be more preferable? - DAGRs and Scalpels from a Hellcat or a Pawnee is a complete mystery to me, sometimes I get a lock at 1-1,3km most often no lock at all. Seems completely random. - Bombs like the GBU-12 from the jets has no locking reticule, used to be a square that goes "diamond" on lock, now it's nothing. - Gryphon black/white camo skin variant has been blurry since release. - Gryphon and Buzzard targeting pod doesn't rotate 360 degrees, so you brake lock before impact with bombs and you are not able to see target hit, also since release. - What happened to the missile camera HUD display and the zoomed out map HUD in aircrafts? And lastly, why is the loadout for the Gryphon so limited? There's 3x and 4x Scalpels ingame for the the Buzzard for example, x2 bombs, DAGR etc, any chance of fixing this? Thank's in advance for any replies Kind Regards
  11. On the A3 Vehicle Textures (without DLCs) of diffrent Armys (NATO, AAF ,CSAT) arent Country/Army Insignias/Flags/Cockades, why ? There some Pics of Jets (A3 and DLC): https://steamcommunity.com/sharedfiles/filedetails/?id=1361596358 https://steamcommunity.com/sharedfiles/filedetails/?id=1361596302 https://steamcommunity.com/sharedfiles/filedetails/?id=1361596464 https://steamcommunity.com/sharedfiles/filedetails/?id=1361596414
  12. How do I use the thrust reversers with the jets on the jets dlc? Every time I set the plane to auto land I see the thrust reversers come out but I am not sure how to do it manually. If you have any information on how to work the thrust reversers that would be nice. Thankyou!
  13. Hello, before I start I would like to say a bit about me as a player/pilot. I know how to fly, take of, land, etc as well as how to use guided bombs and missiles. But there are still some thing about flying and fighting planes/jets which I just dont get. 1) How do you control jets as well as choppers with your mouse? In the options it says "MOUSE UP/DOWN" to move the nose up/down but it doesnt work. Do I need to activate these controles somehow? 2) Whenever I fly the movements of the aircraft as well as the free look camera (when you press "Alt") feels smoothed by the game even though i turned mouse smoothing completely off. 3) When flying jets without a radar (as an example the To-199 Neophron) I'm just sometimes able to lock on to other aircrafts even under seemable same conditions (less then 2km away, clearly aiming at the other aircraft, etc). What am I doing wrong? Or is there some kind of bug? 4) Can you recommend any workshop maps to train dog fights, etc.? I'm thankfull for every tipp and advice you guys can give me! :)
  14. Miraculous Delivery Brought to you by John Kalo and zigTtzag(zTt) A team desperate for supplies. A Supply Plane loaded up. You escorting it! 1.] Hypothesis: A few days ago Special Ops Team Challenge Busters was tasked to stealthy infiltrate and sabotage a power plant North of Aggelochori. Sabotaging the power plant would disable key Altis defenses and would therefore allow Fire Ring, a trapped squad of friendly soldiers, to escape the island. It was a dangerous mission but it was the only way to save Fire Ring. So Challenge Busters did manage to bust the mission’s challenge but was detected while doing so. As a result hostile troops started pursuing them and they had to retreat to Kastro of Kavala. There they were surrounded and trapped. Up until today they have managed to survive but they are running low on ammo and supplies. Will we not resupply them soon, they are sure to be eliminated! So a supply plane has been tasked to evade hostile AA controlled areas and to resupply our troops. The supply plane will be escorted by Jet Squadron Zeus which is tasked to eliminate all hostile troops hunting the supply plane. You guys are the pilots of Jet Squadron Zeus and are from now on responsible to safely escort the supply plane to its destination. The lives of the supply planes pilots along with the Challenge Busters soldiers lives are in your hands! 2.] Important details: a)You should ALWAYS follow HQ's orders. You should not take off or even move your jet if not DIRECTLY told so for your own good. b)This mission has low replayability. Once and if you manage to complete the mission you might never play it again. c)Landing on the carrier will result in you being repaired, rearmed and refueled. e)Playing in SP will be really hard so you can use the SP Friendly action located on a laptop at the start of the mission. f)In SP there will be no rescue teams available to retrieve pilots who have ejected from their jets. g)Respawn: Base whereas the Jets will respawn up to 4 times 3.]Requirements: 3.1]Players' skills: Advanced jet piloting and organizing abilities. 3.2]Technical: a)Arma 3 Apex b)Jets DLC c)Greek Navy - http://www.armaholic.com/page.php?id=32207 d)CBA - http://www.armaholic.com/page.php?id=18767 e)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/miraculous_delivery.altis.pbo?dl=1 8.]Changelog Version 1.1 Changed an image since the ships have been changed. Updated mission so as to be playable with the latest version of the HAFM addon. Version 1.2 Optimized mission and increased overall FPS. Added distance and daytime parameters. Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
  15. NoSirIamNotaLobster

    Problem with taking off

    So i got this problem taking off where the plane would 'bump' (like hitting an invisible rock or something) on the runway when reaching certain speed making it impossible to takeoff. It occurs on RHS's Tu-95, TeTeTe3's Su-35 and PAK FA (forgot the author's name) , some Sabs' aircraft, HAFM but vanilla aircrafts doesn't seem to be affected including Jets DLC planes. I dont think its because of the runway terrain because i tried it on altis, stratis,and virtual garage all with the same result. Does anybody have the same issue or.. is it just me? Original https://forums.bistudio.com/forums/topic/212258-problem-taking-off/ Decided to move it here from troubleshooting thanks to suggestions and how it affects only modded planes and i'm a noob in forums Thanks guys, appreciate every help.
  16. 421st Fighter Squadron F-16C By: J. 'Dogs' Summerville BACKGROUND The 421st Fighter Squadron is part of the 388th Fighter Wing at Hill Air Force Base, Utah. It operates the Block 40 General Dynamics F-16 Fighting Falcon aircraft conducting air superiority missions. The squadron is one of the most decorated fighter squadrons in the United States Air Force, being awarded three Presidential Unit Citations and seven Air Force Outstanding Unit Awards for Valor in Combat. The unit was originally formed as the 421st Night Fighter Squadron in 1943. After training, it was deployed to Fifth Air Force and ordered to New Guinea to provide air defense interceptor protection against Japanese night air raids on USAAF airfields. It later served in the Philippines Campaign where in addition to night interceptor missions it also flew day and night interdiction missions against enemy troop movements, bridges and other targets of opportunity. It later served on Okinawa and in Occupied Japan where it was inactivated in 1947. It was reactivated by Tactical Air Command in 1962 as the 421st Tactical Fighter Squadron. Equipped with F-105 Thunderchiefs, it deployed to Southeast Asia and engaged in combat operations over North Vietnam. It returned to the United States and was re-equipped with the F-4D Phantom II and returned to Southeast Asia for a second and later third tour of duty in the Vietnam War. It was one of the first USAF Squadrons equipped with the F-16A Fighting Falcon in 1980 and went on to serve in the 1991 Gulf War. In recent years, the squadron has deployed to the United States Air Forces Central Command, engaging in combat during Operation Enduring Freedom and Operation Iraqi Freedom. INFORMATION This mod was created for Firewill's F-16C, based off of the 421st Fighter Squadron. I am currently working on making custom skins for all active Fighter Squadrons in the United States Air Force. This mod includes 6 different textures for the 421st Fighter Squadron with custom tail numbers for each aircraft, labeled via classname. Because this mod uses firewill's F-16, naturally his mod is required, it can be found on the steam workshop. DOWNLOAD Steam Workshop ArmaHolic
  17. Blood_BR

    RADAR/PANEL BUG

    I do not know what is happening but now the scroll no longer appears the option to use the panel and I can only do these things by key bind the most bizarre is that with mods I can not change the range of my radar and still yes the option of the panel does not appear, can anyone help me?
  18. Wondering if there's any way at all that I can use the old 'cruise control' like system that was in place before the jets update. I'm having a hard time maintaining speed with the new analog throttle system implemented with the update. For example I'll be flying straight and level and then when I go and do a tight turn or sharp maneuver I end up stalling because the throttle doesn't automatically adjust for drag and pitch anymore. The analog throttle makes sense on a joystick or yoke, but flying by keyboard needs as much assistance as possible in my opinion. So is there any way to switch back, or am I screwed unless BI add an option to switch in the future?
  19. eisenmaik

    Eden Editor

    I cant find a Jet armed with Cluster Bombs in the Eden Editor... Or is there a special way to change the weaponry?
  20. MInky7

    Jets DLC Tournament

    I've been practicing my flight skills with the Jets DLC recently and realized that there's not much practical use for the Jets assets outside of milsim and the occasional scenario (that i can think of), so i thought it might be kind of fun to go head on with another pilot, however I don't have any active friends who own the Jets DLC. So here's my proposal, I host a server and hold some sort of tournament. I haven't ironed out how it would work yet which is partially why I made this post, as well as to see if anyone would be interested. Some things that need to be worked out are whether it would be 1v1 matches or Team Matches, how many rounds would be held per each competitor, how the jets would be chosen, etc. So i've set up a little poll to determine how the tournament would be structured and it can be found here. If you have anything to add, or want to help set it up please comment, if you want to compete simply join this steam group. If the poll ends up selecting teams the teams will be assembled at random, though they can have certain members upon special request if you want to go into it with your friends or something. There won't be any reward for winning as i'm broke af, however I do plan on recording the whole thing and uploading it onto my tiny YT channel so that could be considered a small amount of publicity for the winner. I'll update this post with dates, and poll results however a majority of the planning will take place in the steam group. Edit : There may be a reward depending on how many victors there are (there can be multiple victors if teams are chosen) and if there're enough games to go around.
  21. MInky7

    Jets DLC Tournament

    I've been practicing my flight skills with the Jets DLC recently and realized that there's not much practical use for the Jets assets outside of milsim and the occasional scenario (that i can think of), so i thought it might be kind of fun to go head on with another pilot, however I don't have any active friends who own the Jets DLC. So here's my proposal, I host a server and hold some sort of tournament. I haven't ironed out how it would work yet which is partially why I made this post, as well as to see if anyone would be interested. Some things that need to be worked out are whether it would be 1v1 matches or Team Matches, how many rounds would be held per each competitor, how the jets would be chosen, etc. So i've set up a little poll to determine how the tournament would be structured and it can be found here. If you have anything to add, or want to help set it up please comment, if you want to compete simply join this steam group. If the poll ends up selecting teams the teams will be assembled at random, though they can have certain members upon special request if you want to go into it with your friends or something. There won't be any reward for winning as i'm broke af, however I do plan on recording the whole thing and uploading it onto my tiny YT channel so that could be considered a small amount of publicity for the winner. I'll update this post with dates, and poll results however a majority of the planning will take place in the steam group. Edit : There may be a reward depending on how many victors there are (there can be multiple victors if teams are chosen) and if there're enough games to go around.
  22. pantherapardus

    Koth Official server down-

    Majority servers focus only on infantry. I enjoyed the [Official] Bohemia King of the hill. All out Arma vehicles, All out chaos. What happened to those servers? Give us at least 1 server thats not infantry only, All vehicles, HC and maybe no AA missiles on jets. If I wanted to play Call of Duty I would have bought Call of duty.
  23. EasternGamer

    Jet's DLC Balancing REQUIRED

    As of recent I haven't really spoken up about this but there is a major problem with the current missile system for helicopters and their survivability. The main issue's relate to the MH-9 HummingBird and main blufor choppers. The main balance issue that came with the Jets DLC was the power of just the infantry AA launchers. They currently will only need 1 shot from the launcher to destroy a HummingBird. This is a major issue because you will have absolutely no warning and you might just explode. This could kill up to 7 people instantly. This makes a pilot like me who uses the thing every often and has learned how to land after being crippled before the update. The point here is that if it is a 1 shot there should at least be a warning or no warning but then at least will take more than 1 shot. You might say its unrealistic but then when you think about it, it is. This is not real life. This is a game where you try balance fun over realism and this is where I'd say the fun aspect needs to be increased for the chopper pilot who has spent hours and hours flying and is then just taken out by an absolute noob who has around 5 hours in the game who knows how to press T and click.
  24. VOGEL_FUBAR

    JETS DLC

    i purchased jets dlc a week ago, and whenever i play KOTH it keeps showing ads on my screen, the DLC is installed on steam, and its enabled, its a pain in the ass, and whenever i try to ride one of the dlc helicopters it says that i must buy the JETS DLC, but i already bought it, whats the probelm? any help?
  25. psk_whiplash

    Arma 3 Jet DLC Giveaway

    Hey ! So , I'm currently doing a giveaway of Arma 3 Jet DLC on my Twitter after I won the Armaholic giveaway (thank you Jeza) , in case you are interested on winning the key , all you have to do is : Follow , Retweet AND comment why you deserve to win the DLC (Answer on the tweet). Bonus points for pilot jokes The Winner will be announced on the 16th of June . Good luck ! Tweet:
×