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Found 30 results

  1. Hello, I've been working to get some guns in game for a friend; however, I've hit a roadblock with crashing errors. To be more specific, the game will crash whenever you preview or play a mission and you have one of these guns in your inventory. The crashes have a message saying "no entry .model", or I simply get a memory error crash. Due to it being a memory crash, I'd assume the crashing would be caused by a bad model.cfg, which shouldn't really be the case, since I am using the BI sample weapon model.cfg file, adjusted to my needs, of course. Here are some pictures of the weapons in game: https://steamuserimages-a.akamaihd.net/ugc/158032821958466197/0B998D220EF3D9E347AFEDA3DBEF3D5914805BC5/ https://steamuserimages-a.akamaihd.net/ugc/158032821958466084/5F271A78FC8C5BBCBD8F0641A68C4EC56E4A3D0C/ https://steamuserimages-a.akamaihd.net/ugc/158032821958465874/8029B0318F96F85565B24A92CC35C7F5DB350DC8/ Here is the model.cfg for one of the guns. The model.cfg for each weapon is the same, except for the p3d name change, of course. https://pastebin.com/Nksb7xyz Ammo.hpp https://pastebin.com/GqW4jABC Magazines.hpp https://pastebin.com/U0ahBL83 Weapons.hpp https://pastebin.com/KRDdmK8N Config.cpp https://pastebin.com/hdYuyS7P Apologies if any of it is long, this config is going to be a base for many more weapons later on.
  2. Hey, I was wondering if there's a scripts or mod that makes the items in the backpack unusable unless you move them to vest or uniform? e.g. you can't magically reload your weapon if all your mags are in the backpack. P.S. sorry for possible misleading title.. as english is not my native language I was/am not sure what kind of title it should be :D Thanks!
  3. Simply because Arma lacks inventory items that are pickable/dropable/useable. Feel free to send me your item suggestions that you would like to see in game. ----------------------------------------------------------------------------- you will find the items in the magazines, via edit unit loadout or i have included a .txt file with all the classnames in it and info on how to use. W.I.P, Survive mode, gives you hunger/thirst status and the ability to add interaction menus/buttons to items (like old school dayz), find the attached instructions on how to use. subscribe to the mod on steam workshop here: steam workshop - click here)...enjoy.
  4. Hello everyone, I have a question here. I started working on something that I considered really simple which turned out fast a bit more complicated. I've been continiously banging my head on my desk for the past hour so I decided to come over here where I would surely get help from some of the more talented folks out there. Basically how do I check if and what the player has selected in his inventory? For example: In this screenshot the player has selected the First Aid Kit. How do I check if he actually has done that?
  5. Ok. I have old problem with Inventory management in briefing. I can use weapons and magazines in "description.ext", but can not items. I know about Post #135 in DEV Changelog at 26/09/2013 * Inventory management in scenario briefings is enabled, but still undergoing quite a lot of work But 2016 is NOW! How was the problem solved? When it will be resolved? Will it solved? (Sorry, I used google translate)
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