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Found 15 results

  1. Does anyone know how I can add a customized head in Arma 3? I already have it ready for import, but I'm not sure of the steps to follow. The neck was derived from the default Arma 3 head model, but it's configured. What I don't know is how to transfer it to Arma 3. https://imgur.com/a/4BWloWn
  2. Hello! I took up using a tool called GameRealistic map studio to make a terrain for me, all was going well, but when I try to import the the four satellite images, they simply overlap eachother instead of arranging on the screen, no matter what order I import them. I cant seem to find a way to arrange where exactly the images are imported, and I cant figure out how to move the pieces! Could anyone give me a hand?
  3. Hi ! I want to know if it is possible to import mods from another game (Call to Arms) to arma 3 ? Edit 3D models, configs, animations and templates and make it for Arma 3.
  4. Oi Folks, I'm having some troubles with the keyframe animations. This is what I do: 1. Setup my keyframe animation (works perfect). 2. Export the mission as .sqf 3. execVM said .sqf into a different (singleplayer) mission 4. use [myTimeline] call BIS_fnc_timeline_play to start it ... and now nothing happens. Really don't know what's causing this issue. As far as I can tell, all keyframe related objects are created correctly. Everything is synchronized. Yet starting the timeline results in nothing happening. Anyone got any ideas? /Edit: Repro-mission: https://drive.google.com/file/d/19noPCeybPgkjfHIZPNVCYScbfJKG_0v3/view?usp=sharing Play the repro_timeline mission, then run [BIS_Rautake_Timeline02] call BIS_fnc_timeline_play; to see that nothing is happening
  5. Hello, So I have decided to replace all the cup buildings on my terrain with Livonia buildings. I have imported them into terrain builder with the following path - enoch\addons\etc.. When I load bulldozer all is fine and all the buildings are there, but when I burn it into the .wrp and load it into arma it says that it cannot open object enoch\addons\structures_f_enoch\walls\woodenwall_05_m_d_4m_f.p3d and no livonia buildings appear on the map. I have searched the library for the file and it is in there under source dir at enoch\addons\structures_f_enoch\walls\wooden I have tried changing the enoch in the directory path to a3 but it says that it doesn't exist. Not sure what Ive done wrong but any help would be much appreciated. Thanks!
  6. Is there any way to import 3DS animations to an ArmA model.cfg? I have a plane model in 3DS Max that I got off of Turbosquid and it has several animations (landing gear, bay doors, cockpit opening, etc) that I'd like to import into O2. In 3DS, the animations are all one long strip at the bottom of the screen and they are imported by default as keyframes. I do not want them to be keyframes, but rather animations defined in the model.cfg with the appropriate axes, types, rotations/translations, etc. So far I have been unable to accomplish this. To comply with ArmA's structure, I've had to remake several animations from scratch and I'm asking here to see if there's any easier way to do this because some of them (bay doors) are extremely complex and could take days for me to do by hand.
  7. I have been having issues trying to export my xcam project to terrain builder. I place all my objects in the 3DEN editor, then play the preview mission, launch xcam, import all mission objects into a blank project, save the project, and then export the text file. The problem I am having is the classnames of the mission objects being empty in the exported object file. The coords are there, it is in the proper format and layout for TerrainBuilder to understand, but the quotes are empty. I don't have this issue when I place an object within xcam and then export it that way. It is just the mission placed objects that won't save classnames for. I have tried reinstalling xcam, loading all the object libraries (for vanilla A3, which is what my terrain is using), exported a script file (which does work btw) and then loaded that script into a new mission before adding the mission objects to the xcam project, I have made sure all of my placed objects aren't simple objects, have simulation enabled, etc, but none of these things have any different results Here is what my .txt file looks like: Any help would be much appreciated
  8. Toxicsc0tsman

    Sp persistent gameplay save

    Random one for you eden editor experts. I'm trying to setup a persistent zombie/survival game, on a single player scenario, with weeks of playtime. Basically a map with caches, bandits, zombies etc. I want to do one big build and setup on eden, but I want to be able to load the scenario back into eden after I've actually played it, I want it loaded in with all the changes that will have happened to my character and the map as I've played it. Basically, does arma have the ability to load a saved, being played scenario into eden? And then play on from that version.. .. Any help appreciated, two days looking foe answers on this.. Stu
  9. Komesar_Ristanovic

    Problem with tanks

    Hello i found long ago one great addon for arma 2 so i decide to import it to arma 3 and it work. But problem is when i drive a tank and when try to use break or just stop holding move key vehicle raises the rear and can overturn on other side. How to fix this problem ? By the way other staff like trucks and light mechanized armor dont have this problem. If somebody know how to fix this pleas help
  10. August One

    Community Kit

    I'm having difficulty with using the downloadable Community Kit. Where do I place the zip files / how do I import? And as a followup question to the above, is there a common place where people can upload/download player-made scenarios for the Eden Editor? Any assistance would be appreciated.
  11. I'm posting for Muttley from Steam workshop. Please help him/her to achieve this awesome port! Muttley [author] 5 hours ago Hello there, is there anyone who has an account on forums.bistudio.com? I need to create a topic on one of the forums but it doesn't allow new accounts to create threads, to get verified I'd need to make some amount of posts, but I don't like to spam useless messages. I need somebody to help me with importing unit "Farmwife" from ArmA 2. That model is required for Chernarus Apocalypse part three port, so without I can't release the last part. If you can help me with that (modding or forums access) add me or leave message here. Thanks in advance, Muttley
  12. Hi guys, how are you?? I have a old mission with the 2d editor, how import to 3d editor eden ?? What I did is to open the editor , then import the mission , but it does not work , the mission save empty, any fix ?? =(
  13. Hi folks. I'm working on my mod (fictional, somewhat sci-fi soldiers/faction) with will include a brand new uniform model created from the sample material as well containing some elements made from scratch. I want to make the new model fully compatible with vests and stuff from vanilla as well from other mods. Since something like 90% of the model is very much the same as the sample, I was able to use the "skin wrap" modifier in 3ds with lets you copy skin/rigging data from selected source mesh. This saved me LOADS of time, with I would need to spend on rigging the whole model. However, how can I import the already rigged model into o2? I got the model ready to export from 3ds Max 2014. Textures are done, I still need to do normal maps, but since I got all the source material it will be pretty quick. When I finish my mod I'm planning on releasing all the source material files so others can freely use my work. Please help. http://imgur.com/a/Nouh4
  14. Hey Guys, i have a question about Terrain Builder. So when i import my satellite image which looks like a normal satellite images it just get like a 50% transparent blue all over the map like this. Is that a known error or is there any way you guys can help me? I would really appreciate any help! Sorry for my bad english btw. - Wibias
  15. SOLVED: I didn't think to load the template libraries from the old project before attempting to import the objects via exported .txt file. I got sloppy and disorganized across a bunch of folders and decided to start a fresh, consolidated project in terrain builder for my island and I successfully imported the old terrain, satmap, mask and all that. Everything is there, including the roads. However, I cannot for the life of me figure out how to export and import all the objects. I've tried exporting them but they just go into a "file" file and do not show up as a choice when I go to import them. Anyone know the trick for this one? The terrain is identical, I just need the objects copied over in their correct locations. Thanks for any help on this one!
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