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Invasion 1944 Terrains in Arma 3
.kju posted a topic in ARMA 3 - ADDONS & MODS: COMPLETELogo by Lennard Pretext This is an official port authorized by I44 team members (canukausiuka and GuyThomas). Promo videos by Jeg0r by Santiago Vazquez Galleries http://imgur.com/a/6ul9s by Basher https://imgur.com/a/V1yFC by Basher http://imgur.com/a/RrpHR by El Tyranos http://imgur.com/a/OyzkA by stabcon http://imgur.com/a/y6ZBA by Dmorok SAT view http://imgur.com/a/oMOh1 Topography http://imgur.com/a/ExRR9
Help make WW2 in A3 strong again
.kju posted a topic in ARMA 3 - FIND OR OFFER EDITINGWith our recent permission to port Invasion 1944 assets, as well as some announced and unannounced projects, we have a big pile of work and tasks ahead of us. Want to help out? Specifically we are are looking for: Config coder Lots of data to sort out and reorganize Updating asset configs to A3 standards Definitions to be merged into the existing files Damage/armor, PhysX and other parameters will need tweaking Creating new factions, groups or improve ZEUS/Arsenal configuration Model artists Blender/3ds Max is fine - ObjectBuilder/BI tool use is NOT necessary Polishing existing models (sort out smaller issues of various kinds) Complete WIP models Optimization of models (Resolution LODs, special LODs, number of textures/sections) Make new vehicle/weapon variants based on available assets Texture artists Improve existing textures (with SP/PS/etc) Creating Winter/desert reskins Making skins for new faction (non major armies) Redo asset textures if quality is too outdated/low Sound designers Sort out existing definitions (tweaking volume and distance mainly) Port definitions to the new A3 sound tech Make use of A3 sounds where feasible/suitable Make better use of existing sound assets Contribute/Integrate new sound assets from public libraries/your personal possession (license/ownership must be valid) Scripting devs Analyze, refactor and optimize existing systems Assist with custom damage and destruction system design and realization Help with ACE3 compatibility Develop new unique features for the WW2 setting Mission designers Help improve the campaigns and COOP missions from AWAR Develop test and demo missions Create content demonstration scenarios Participate in porting IF and I44 missions to A3 Port popular game modes and mission from A3 to WW2 Backend programmer Advanced configuration of Phabricator Integration of Phabricator and git repositories Discord bot setup and adjustment Automated backup Automated Arma testing So if you want to contribute and join our very experienced, both relaxed and organized team please send me a PM or contact me in our discord.
arma 2 101st Recruiting
2ndLt. I. Wakouski posted a topic in ARMA 2 & OA - SQUADS AND FANPAGESHello guys I am here to say that the 101st Airborne is recruiting and we would love to have you come and play with us. Requirments: TS3, Mic, I44 (If you dont have it we can help you get it installed) TS3: 184.108.40.206:10303
[UNSUNG - VIETNAM] 101st Airborne, 506th IR, Delta Company Recruiting
mchellsten posted a topic in ARMA 2 & OA - SQUADS AND FANPAGESWho we are... We are the 101st Airborne, 506th IR, 2nd Battalion, Delta Company! An authentic realism unit that plays to learn, teach, win and have fun. We used to be the 101st Airborne, Dog Company from Invasion 1944. We moved on to ArmA 3 in October 2014, but just recently got bored of all modern stuff and we want to get back to the good old days. What we do... We are based in UNSUNG for ArmA 2, but that doesn't limit us from playing other mods within both ArmA 2 and 3. We host both closed operations for members only, and public missions every month that is based on a real life armed conflict in any era where people can sign up and take part. How to sign up and what happens after signing up... After signing up, your application will be reviewed by an Applications Officer. Once accepted, you will receive your Recruit tag and may start your Training. Basic Combat Training, which will be focused on integrating you into the unit - Teamwork and how to work the game and mods. After BCT, you will be a full member of the unit and you will receive your screaming eagle patch. Advanced Individual Training, which will help you improve as a soldier. We might all think that we're the best, even myself, but the AIT will improve us all. Remember that all wars and battles are different. We do require you to be at least 17 years old (16 if proven mature), or that you are well known by unit staff since before. Hop on Teamspeak for a chat: 220.127.116.11:10427 http://101stdog.enjin.com/