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Found 2 results

  1. ABOUT Disclaimer: There are some minor issues with handling in the current version such as speed going over water and AI having trouble driving. These have been fixed in the dev branch with the new tank Physx, will update after the patch comes out. The Mephisto is a state of the art fighting vehicle developed by the United States in tandem with some members of the EU. It prioritizes speed, flexibility, and firepower over traditional protection. With a cruising speed of 60kph and a top speed of 110kph it can easily pass over terrain inaccessible to traditional armored vehicles. It is armed with a high velocity 75mm auto-loading cannon situated in an unmanned turret. It can fire both AP and deadly neutron shells effective against most targets. Instead of a traditional co-axial machine gun, Mephisto comes equipped with a lethal microwave emitter. Its armor protection is not nearly as good as a traditional MBT, more akin to an IFV. However it makes up for this with a powerful active protection system that can be manually activated to intercept ATGMs and AT rockets for a short time. It can be found under Nato / Tanks Camo can be changed in the virtual garage (Arid, Forest, Snow, Experimental) DOWNLOAD
  2. It seems that flyInHeight values below ~10 just send the chopper in a low hover without allowing fine control. Has anyone found a way around that? I'm considering to run a setvelocity loop to enforce the altitude but I'd prefer to use a cleaner solution than that. Background: I have a MH6 manned with Gendarmerie that I want to fly a search pattern at treetop level. The cops are sitting on the siderails with their guns/flashlights, looking for targets. I looks pretty nice at night but the effect is somewhat lost if they fly too high (or crash)
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