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Found 4 results

  1. I have a lot of mods in my game, as I haven't played in a while I decided to refresh myself. I activated my mods, and the game restarted- then it popped an error about a cyclic redundancy check. Checking the crash logs I saw that ACE (not ACEX) is the one causing this problem. I cant remove the mod from in-game now since I cant launch ARMA beyond the check mark screen. How do I fix this? Can you guys help?
  2. I have had this issue all say please help My config: class CfgPatches { class RCG_Rangemaster { units = {"B_Competitor_F"}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"A3_Characters_F"}; }; }; class CfgVehicles { /*extern*/ class B_Competitor_F; class Paramedic_Acp_Uniform: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "Paramedic_ACP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"RGC_RangemasterSuit\Data\Paramedic_ACP_Uniform.paa"}; displayName = "Paramedic_ACP_Uniform"; author = "Arma 3: Life - Matthew"; }; }; class cfgWeapons { /*extern*/ class ItemCore; /*extern*/ class Uniform_Base; /*extern*/ class UniformItem; /*extern*/ class V_TacVest_khk; /*extern*/ class ItemInfo; class Paramedic_Acp_Uniform: Uniform_Base { scope = 2; displayName = "Paramedic_Acp_Uniform"; picture = "RGC_RangemasterSuit\Data\ui\RGC_Logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Paramedic_ACP_Uniform"; containerClass = "Supply50"; mass = 0; }; }; }; enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, ordinalenum = 2, destructbuilding = 1 } Please Help
  3. Hello c",) first of love this forum, it has really helped me a lot ! . . . well over to my first post in here. Or this is more of a question; how do i get a chopper to wait untill it has been fully loaded before take off?.. "i meen not like if player is in, or if a spesific group is in. I only want a line to make the chopper wait untill every seat is full, or no more space in cargo." Maybe somthing like: waitUntil {heli is full} AND {!isNull player}; or waitUntil {heli fullcargo} AND {!isNull player}; Please help me you see i have made a mission where you must contact, rescue and finally load rescued civilian units on to a waiting chopper. "i started with a dream to count the rescued units onboard the heli, and then give score fore each. But seeing as this was a bit over my skill level i choose to have it only take of when fully loaded and the give a static score. I am using simple shop by HoverGuy i was hoping to give money for each rescued civilian loaded." Hope you are the right person to help me, i have really searched everywhere . . . Best regards RotaMafia.
  4. If on mobile, there's an achievement option which shows a lot of achievements. Somewhere near the middle, I've noticed there's an achievement named Level Up, which also said find nuko-cola, not nota-cola. So before I asked everybody here on this forum thing, I tried to look for it but couldn't find any. I was on day 10 with like 7000 points and I still can't find any. I was also on veteran (if that info helps(probably doesn't though)). So if anyone can help me(I'm asking devs to help me) please help me find some help (or just help me).
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