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Found 2 results

  1. Hello guys, I share my new project, currently WIP. 1st Chapter (10 missions): Release + 5 cooperative missions 2nd Chapter (10 missions): Release TRAILER - Chapter 1: TRAILER - Chapter 2: ***Description*** The American special forces called the Navy Seals are undoubtedly part of the best soldiers in the world. They have never abandoned or renounced in their training as well as in operations. They are predators lethal to their enemies but today they are the target of a new enemy... ***Important Note*** - Make sure to activate ONLY mods required (CBA A3 + CUP Collection). Many mods can disturb your gaming experience ***Features*** - Written and directed by Helios - Single Player Campaign - 3 Chapters, 30 missions - Rich story around the world (Altis, Stratis, Takistan, Chernarus, Zargabad...) - Fully translate (English/French) - Play 6 characters, switch between themselves - Improvement enemy AI (teamwork, reinforcement, CQB...) - Replay value - Unsconscious system and teamplay - Drag body system - Great Atmosphere - Background musics - Several missions adapted for cooperation (Coming soon) ***Credits*** - Abia Dasein, Grimtidings, Pak Benou: english translation - CUP Team and contributors: CUP Addon - giallustio: =BTC= Revive Quick script (improved by me) - POLPOX: Ambiant animations script - BangaBob: Dragbody script - Celery: CLY Jukebox script ***Special big thanks*** - Abia Dasein - ApexDali - Julien Certoux - Antonin de vestel - Jeff Larcher - Frederic Nihus - Ranagash - Nikki Näslund - Nathan Croft - BoltSauce - Alexandre Bouffard Support the project on www.patreon.com/HeliosArmA to help with the full creation of the campaign and its numerous features. Receive on early-access (chapters and missions on beta-test) for my donators. Steam Workshop (Chapter 1 and 2 + Cooperative missions): http://steamcommunity.com/workshop/filedetails/?id=608963174 ArmaHolic (Chapter 1): Navy Seals - Blood Brothers - Campaign (@) Navy Seals - Blood Brothers - Coop Pack (@)
  2. So, I have Arma 3 up and running in my simpit and have been just LOVING all of the rotary wing flying I've been able to do! I use Gadroc's amazing Helios touch screen software as part of my pit, and it really does make flying some of the more complicated aircraft a lot easier, allowing me to put switch commands as buttons on the touch screen rather than remembering which key combinations do what, especially when trying to hover, sling load cargo, etc. I use it successfully in DCS, IL-2 series, FSX, etc with no issues. My issue is (okay... this particular issue... I have lots! ) is that when using Helios, every time I use the touch screen, it shifts my view and issues the 'fire/hold fire' command in addition to generating the programmed keystroke. I use IR tracker, so having my view all of a sudden get shifted around is annoying. I've double checked calibration of the touch screen to ensure it is only registering on that screen, and that Helios is only sending the single intended keystroke, so something else is going on... I just can't figure out what. Example: I have two simple push buttons set up on the screen for sling loading... ctrl-b for the sling load assistant, and b for attaching/detaching the rope. When I touch the sling load assistant button, Helios does send ctrl-b to the game as the sling load assistant opens in game, but also my view spins around to a random location AND my pilot says 'Fire' or 'Cease Fire' depending on what command was given last. So for some reason, it is sensing the ctrl-b command, plus a left mouse click and a mouse movement?? I could understand if the touch screen was my primary monitor, but for some reason ARMA is sensing the touch on the secondary touch screen even though it doesn't 'own' that secondary monitor. Being that Helios is working fine in all of my other sims, I'm thinking it is something to do with ARMA. If anyone else is using Helios successfully please clue me in to the setup secret so I can stop this ever-so-frustrating issue. Thanks! Dud
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