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Showing results for tags 'hdr'.
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Hey guys, below are two sets of Tanoa-based HDRI environment maps I made for use in Substance Painter and Blender. They should be compatible with a number of other 3D modeling softwares and texturing programs. The idea is to allow users to have a 3D environment from Arma 3 to create their materials within so as to give better reference to the environment and the lighting around the object. Included below is a 4k set and an 8k set of 3D images at sunrise, midday, and twilight each for use with the Arma 3 Apex Shader's (I recommend using "Filmic Tone Mapping" as well) respective preview modes. Please feel free to comment with other maps or concerns/ideas to enhance the final products. Download 4k or Download 8k
Hi, in the setup-menu i can only use the "low" setting for HDR and dunno what its need for the "standard" setting. Is "standard" hardware relatet? i use a nvidia 1070 with a acer xb270hu monitor (8bit). In the Arma.cfg file i have the follow setting: HDRPrecision=16; maybe there is somehting wrong in my system. i notice some dithering in the clouds sometimes (in specific time settings e.g. in eve times) can someone help me out? thnx in advance