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Found 59 results

  1. I have recently encountered some odd behavior in one of my scripts. I thought I had a pretty good grasp of this command but it has stopped behaving in the usual way. consider the following: {_x setUnitPos "UP"}forEach units group squad1; In the past and indeed up until a few minutes ago in my script, this yielded the expected behaviour of each member of squad 1 standing up. Then I got a typerror . Type group, expected object. So then I removed the word group from the command: {_x setUnitPos"UP"}forEach units squad1; And NOW it works again. Does anyone know what is going on with this? Thanks for the help.
  2. Hi all sorry im again :D I would Give a unit a init over this trigger below when he join my group. The Condition of the trigger are : ({alive _x} count units mygroup) < 2 And in on Activation i would give the group member this in the init : dummy = [this, units (group this)] execVM "automedic.sqf"; This is for a script that force ACE 3 Ais to revive me . I know i can normally set :dummy = this ............. in the init field of my group member BUT the group member existing not before , i recuit them with the Ravage recuit script and want to give them the init when he joining me. Its that possible to make that over this Way ? I only found ways to spawn units with a init but nothing over joing player goup . Tanks again for Reading and hopfully try to help me ! :)
  3. Squad name: 7th Cavalry Regiment Timezone/location : All US/EU Gamemode preference (eg coop or pvp): Coop/PVP/PVE, Mil-Sim Contact email: My 7th Cavalry Profile Website address: 7th Cavalry Website Short description: The 7th Cavalry Regiment is a military simulation clan primarily focused on Arma 3. The Regiment was founded October 15th, 2002 and remains committed to military simulation today. This means that when you enlist, you will earn your place as a trooper in one of the oldest gaming regiments online. For the majority of people in the CAV, this unit isn't just somewhere to play, it truly is a brotherhood in which all are respected and supported by their brethren. We have over 220+ Active Arma 3 members spread across 1st Batallion. We have three Company's: Alpha, Bravo and Charlie. Alpha contains Fixed & Rotary Wing for Transport and Attack. Bravo consists of Mechanized Infantry, Armor, Cavalry Scouts (Ground Recon) and our Medics. Charlie Company, the tip of the spear, is the main Infantry element, with Airborne Infantry & Heavy Weapons. The 7th Cavalry is best known for their in-depth training schools & courses (over 34 different classes!!!) and our high-attendance, detailed, immersive Operations. Want to learn more? Start your 7th Cav Career today! Click the link and choose your Career path ---> 7th Cavalry's Arma 3 Career Pathway For more info, visit Detailed 7th Cavalry Recruitment Post Language: English Signed, =7Cav=Lucius.M
  4. The Legion The 41st is founded in the principle of milsim and brotherhood. Our missions, tactics and ingame attitude reflect that. Our main game is ArmA and we also play other milsim-applicable games. We are a shadow organization. We have our own goals and aspirations, and our allegiance is only to us and our brothers. We play PvP, PvE, and a mix of both. Story The world is on the brink of doom with all the wars waged by both NATO and CSAT, and proxy wars are fought in every corner of the planet as corporations vie for control of the military market. After a massive catastrophy in Chernarus, the 41st decided to act against all uncaring enough to see the destruction they wrought. Included themes and inspiration We are not a common milsim group when it comes to our missions and story, we take inspiration from other universes and create ours in a REALISTIC and IMMERSIVE style. -Futuristic setting: As with arma's setting, the world is evolving beyond the classic RL modern era weapons. That is going to include new challenges and ways to play, as we progress in the story. -Inexplicable phenomena: Inexplicable events and technologies are being developed and we have to keep track of them. The East Wind device was one of them. As technology and events run rampant, the world is shaped and scarred by multiple phenomena, like flooded cities, mountaincliffs fallen upon towns due to earthquakes, anomalies or other curiocities. -Grimdark: As per grimdark rules, we just "cant have nice things". NATO and CSAT and most world powers have lost their ways and become more dangerous by the month. We have to persevere in a grimdark world. But no matter what is the theme/setting/game/universe, the mindset is eternal: Milsim, realism and immersion. ==================================================================== The Mindset The group has simple, understandable concepts that will be put into practice: -The most important weapon is your mind, that is the focus of the group. -We do not strive to create "a" group, we wish for a brotherhood. -We do not want to do milsim for the sake of being called a milsim. -Whether new or old, the important part is be willing to embrace the milsim mindset and become someone people will happily trust their virtual backs to you. -Skill can be taught, a friendly attitude sadly can't. Leave your ego at the door. ==================================================================== Requirements Now, if you are interested in the mindset we have some requirements you need to fill, no exceptions: -18+, and be mature. -Willingness to do milsim and grow as a player. -Teamspeak, Discord and a working mic. -Own Apex DLC, preferred but not mandatory. ==================================================================== Operations We are an EU based group and operate in GMT. Our Ops are on Saturdays and Wednesdays, and FunOps usually every day. ==================================================================== Communication If this sounds interesting, join the discord and say hi, or add me on steam to discuss. Discord: https://discord.gg/RZnSQSP Steam: https://steamcommunity.com/profiles/76561198009267915/
  5. Milan Titko

    Party / Group play - how?

    Hello, sorry for my bad english. how its possible make group (or party) in game? nowhere i dont see in main menu. i see few times in game 2-3 players which play together and cooperate agains me. how its possible? i dont believe its fortuity. this players looking same, have same clothes and caps (probably to get to know each other) If it possible, how i can play with my friend? thanks
  6. Hi, I'm creating a covered mission. I'm trying to create a script in which if some member of my group shoots, alert the enemy against and if it shoots my team too: obj1 addEventHandler ["Killed", { _unit = (_this select 0); _unitName = name _unit; _groupmember = nameofgroup _unit _unitSide = side _unit; _Killer = (_this select 1); _KillerName = name _Killer; _KillerSide = side _Killer; if (_unitSide == _KillerSide) then { hint "Este era un miembro del equipo"; } else { _killer setCaptive 0; }; }]; _restofunits = (units _group - [_leader]); player addEventHandler ["Fired", { select 0 _unit = (_this select 0); _groupmember = nameofgroup _unit _weaponName = (_this select 1); if (_weaponName) then { _unit setCaptive 0; }; }]; but I do not know exactly how to do it with a group. Can somebody help me?
  7. Task Force Red MIL-SIM Community Who We Are: Task Force Red (www.task-force.red). Task Force Red is the result of a continual evolution of a group of MIL-SIM players from some great communities in the past. We do not tolerate racist remarks and people being generally rude just for the heck of it. We focus on being a tight-knit group with good working relationships within the Task Force structure. When we say hardcore MIL-SIM, we do not require anyone to do push-ups in game or any other stupid stuff. We have members who are current and retired military from countries all over the world and we take great pride in making sure that our members do things the right way. With that said you will get joked with by the team and it's all in good fun; BUT If you are a special snowflake with toilet paper feelings and emotions running up and down the sleeve of your shirt then this is not the place for you. What We Do: Within Task Force Red we utilize mission makers and players to help create and customize missions to be immersive and completely interactive. The "good guys" don't always win in our scenarios and it takes coordinated efforts among our players to ensure that the mission is done satisfactorily. Our missions run the gamut from one off mil-sim to fully persistent A.L.i.V.E based deployments that run 24/7. Our missions, load outs and units are as authentic as possible, with a focus on immersion and realism for our users. Please read below to see what positions we are looking for in Task Force Red. Aviation (Raven) - Both rotary wing and fixed wing drivers and crew members. Logistics - If you want to be a tank crewman or an APC crewman; we need you. Infantry (Hammer) - We are looking for people that are willing to step up and lead or just take a rifle and be a grunt. Medical Personnel: We are looking for guys who are familiar with the ACE Advanced Medical system and if they are not familiar then you need to be willing to learn. Training: We have a training server up with a limited version of our modpack. When you join you will be given access to the training server and prior to doing a mission or deployment you are expected to know your basic kit without us having to do pack checks and make sure you are light enough and able to do the tasks. We like to make sure that our members are capable of doing the tasks that are needed before you waste community resources in a mission setting. On the training server anything is fair game as long as the units are not doing specific training at that time. Age Requirements: We ask that our members be at least 16 years of age. Website for Task Force Red ArmA 3 Units Page Task Force Red Steam Group Teamspeak: taskforcered.ts.nfoservers.com Discord Server for our Forums and OPORDS
  8. Hello In the beginning of July, we are going to start playing Antistasi Altis in a tactical manner. There will be squads, leadership of squads, reckon operations, etc etc. All in a very friendly and cooperative environment, no virtual push ups or yes sir and the like. The only requirement is to be a cool person to be around, not whine , be there for a kick-ass , organized experience, and listen to orders and follow the plan, so there`s no chaos and the experience is meaningful. No previous skill is required. If you follow our instructions concerning the base game and are a good sport, providing positive value to the group you belong with us. Think of the server 77th jsoc server, or the spirit cultivated in ShacTac. All applicants must be 18+, have a mic, and be able to speak English clearly. We will play on around noon GMT, which means both Europeans and Americans can join, depending on their schedule. Let that not scare you though, cause we are quite flexible on time. We plan on using only the necessary mods, like TFR, Enhanced Movement etc. We wont be using RHS, since the experience and a decent FPS for everyone are priority for us. There might be the possibility of recording the footage and uploading it to YouTube if there are interesting moments, just for the sake of it. If you are interested, respond to this post writing down your timezone. Can`t wait to play with you all. `
  9. Hello all! Welcome to Aegis PMC, an Arma3 semi-milsim experience. We try to act in a tactical and serious manner while trying to stay fun and somewhat casual. We have a wide range of roles within the unit, from a grunt in a squad or a pilot up in the air! We have hosted some very fun operations in the past, ranging from modern combat in the middle eastern front, to WW2 campaigns in the European theatre! If you would like to join our clan, please friend me or one of the other recruitment officers on steam. We can discuss the role you would like to fulfill within Aegis. I am Jimulance You can also contact Dr. Reaper or M. Jiare Also you can join the teamspeak server: ts3.akl.wombatserve.rs:9991, and if one of the recruitment officers is there, we can get you set up within our group. Have a fun firefight, Aegis Pmc 1st Lieutenant Jimulance
  10. crypticsilence

    Red Ember Clan [=REC=]

    RED EMBER CLAN [=REC=] ABOUT US: We mix serious and play as much as possible and look for people who can communicate and think. Our core group has been around since 2010, mostly focusing on military and team tactical games. Large group tactics is our familiarity as we operate groups in various military tactical genres. We have jobs or go to school and don't want to see gaming as another chore to get done, so don't expect rules that will kick you out based on attendance. WHAT DO WE DO?: Some of our main games are Arma, DayZ, and Squad, but we are not limited to just military games. Join up and play with us on other games if you want! We play PubG, CounterStrike, Elite Dangerous, MOBAs (LoL, DOTA, ), RPGs, E-Sports, etc. REQUIREMENTS: Maturity, Headset/Microphone, and Teamspeak. DO NOT BEG FOR MONEY!! we are generous to our members, but beggars will be removed. We expect members to respect other REC members and to have the ability to communicate wants/needs/problems/issues. COMMS: TeamSpeak - redembergaming.teamspeak3.com (PRIMARY) Discord - https://discord.gg/M5533Hp (Secondary/Back Up) HOW TO JOIN: Join our teamspeak and talk with one of our recruiters, moderators, or admins.
  11. Hi all, I am in the process of making my own group management but have come across an issue. I can't seem to get the group from lbData command. When I hint the data type it comes back as STRING instead of GROUP but when I do it with getVariable it shows fine. Here's a quick vidoe that I hope shows my problem: // Create test (DUMMY) group testGroup = createGroup blufor; testGroup setGroupIdGlobal ["Test Group"]; // Add the heroic and awesome "Bov" to the group Bov = testGroup createUnit ["B_RangeMaster_F", [0, 0, 0], [], 0, "FORM"]; // Add the above group data to the groups array groups = [["Test Group", testGroup]]; // Not full code, just a snippet... { _groupName = _x select 0; _group = _x select 1; _index = _groupList lbAdd format ["%1", _groupName]; _groupList lbSetData [_index, (format ["%1", _group])]; } forEach groups; // Another file, snippet code... private _groupSelected = _groupList lbData 0; // hintSilent format ["Group Selected > %1 || %2", _groupSelected, typeName (call compile _groupSelected)]; // The above is wrong, had that in the video example, my bad hintSilent format ["Group Selected > %1 || %2", _groupSelected, typeName _groupSelected]; [player] joinSilent (call compile _groupSelected); When I do this: ((player getVariable "groupData") select 1) Works, joins me to the group. typeName ((player getVariable "groupData") select 1) Data type returns GROUP as well.
  12. Hello folks! I've encountered an issue which is making problems for my mission - and I think it explains former problems I’ve had also in previous missions I’ve made (multiplayer missions, hosted on dedicated servers - or local). When making missions, I at times use triggers to recognize that a specific group is either in a vehicle, or has departed a vehicle. To do this, I use the following codes. This one I use to link an entire Unit to a said "group", for script/coding purposes when it comes to triggers etc. <GROUP> = group this; This one I use to detect if said above named "group" has entered the vehicle. This particular one, checks group for "dead" people, so it will only count members still alive in the group. This is normally put into the triggers condition, to then activate the trigger. {_x in <VEHICLE>} count units <GROUP> == {alive _x} count units <GROUP>; This one is as the one above, just for detecting when said "group" has left a given vehicle. {_x in <VEHICLE>} count (units <GROUP>) == 0; In my latest mission, i've also added the "onPlayerkilled.sqf" and "onPlayerRespawn.sqf" files, to both save gear on death, and give it back once they respawn. onPlayerKilled.sqf player setVariable["Saved_Loadout",getUnitLoadout player]; onPlayerRespawn.sqf removeAllWeapons player; removeGoggles player; removeHeadgear player; removeVest player; removeUniform player; removeAllAssignedItems player; clearAllItemsFromBackpack player; removeBackpack player; player setUnitLoadout(player getVariable["Saved_Loadout",[]]); My problem is that when someone dies, they apparently lose their link to their "group" - which means that above triggers with "enter/leave" vehicle using the group codes - won’t work. Example: Helo Evac from a said location. The helicopter is set to land on location, and wait for the group to enter it. A trigger prevents the helicopter from moving on until the entire group is in the chopper. The problem is if we've had deaths in the group, who have then respawned. As the trigger used to check if the group is in the chopper, counts out dead group members - they are counted as "not being in the game anymore" by all concerns for the trigger once they have died and respawned. The respawn script does not "re-implement" them into the given group - and we get the case where the helicopter will take off once the "original group members" who never died during the mission is in the chopper, while leaving respawned members behind. Only way I’ve found to counter this so far, is to make sure that the "original members who never died", enter the vehicle last - but this is an issue, as this particular mission is going on the steam workshop soon, and it'll be tricky to get this through without giving away some hints on what’s going to happen, before it happens. I’m no script/code guru - but I’m quite a proficient "googler" and "forum reader" when it comes to finding codes/scripts I need to do what I want. I am however hoping that some of the script/coder guys in this community could help me out with this one - either by providing me changes to the respawn scripts, so that the players still will be counted as "part of the group" when respawning, or perhaps making changes to the trigger condition code so the group is still counted properly, despite deaths (while also counting deaths - as some might die during the mission - which has a set amount of respawns). Think you guys can see my predicament here
  13. A recurring problem that i seem to run into is I don't know how to use group names as group names when writing scripts. Let me explain: In the eden editor, I have set the name of a group; by opening the interface for the group (double click on the icon above group leader) and entering something in the 'callsign' field. However, if I now go to write a script that requires the name of that group, i can't seem to format it in such a way that the command will accept the name I have inputted. For example, here is a snippet from the mission: _group = "R Rustam 1 - Alpha"; _leader = leader _group; _passangers = _group - _leader; _leader assignAsDriver qrf_w1; {_x assignAsCargo qrf_w1} forEach _passangers; _group orderGetIn true; What i can't get to work is the leader command, because no matter how I format the group name it doesn't seem to want to accept it. I believe the following has been tried without success: _group = "R Rustam 1 - Alpha"; _group = "Rustam 1 - Alpha"; _group = R Rustam 1 - Alpha; _group = Rustam 1 - Alpha;
  14. Hi, I wanna delete a group and an heli when a trigger activates, this is my code: for [{_i=1},{_i < 5},{_i = _i + 1}] do {_unit = units helig select _i; deleteVehicle _unit;} ; deleteVehicle heli1; It says: error zero divisor.
  15. I am making a scenario where I need to have all the groups on the EAST side to change their behaviour. I tried to use foreach on multiple different ways but nothing seems to work. This is what I tried: { if (side _x == EAST) then { _x allowFleeing 0; _x setCombatMode "RED"; }; } forEach allgroups; { if (side _x == EAST) then { group _x allowFleeing 0; group _x setCombatMode "RED"; }; } forEach allUnits; Can someone help me? Thanks
  16. I have made Mission with a y-32 VTOL taking off from an airfield far away from combat. This plane has 2 groups set to safe in it: One with the pilot and the co-pilot and the other one only filled para troopers sitting in the cargo room. But now when I start the mission the para trooper leader orders 8 of them to leave the plane and then orders 3 of them to get back in again (the plane has taken off already) leaving 5 outside. Something similair occurd in my mission with filled up trucks driving in a convoy. Is this a known issue or is it because the vehicle is fully loaded and therefor trying to get rid of some passengers :). I appreciate any help. Nico
  17. BennySouthSt

    23rd Realism Regiment

    23rd Realism Regiment Tactical, Organised Game-play in Operation Flashpoint/ArmA: Cold War Assault Who are we? We're the 23rd Realism Regiment. A relatively recently created group, the 23rd Realism Regiment attempts to build and maintain the tactical, organised style of game-play that Operation Flashpoint/ArmA: Cold War Assault in known for. With over 50 member, about 20 of which play with us regularly, we're able to hold relatively large scale co-op missions and, if we keep growing, eventually hope to host large scale, tactical PvP missions. We have a whole range of members, from traditional Operation Flashpoint veterans such as Alex to newer players such as myself. The same goes for ages and nationalities - our players are from countries across the world including but not limited to America, England, Poland, Czechoslovakia, Spain and Singapore just to name a few. As long as you're mature and can understand basic English, you're welcome within our ranks. We usually have weekly Sunday sessions at approximately 12:00 EST, with smaller, lighter sessions sprinkled in at other times in the week. Our WW4 EXTENDED server is up 24/7, as is the TS server we use to communicate and organize ourselves. Slightly interested? Give us a shot, and check out our steam page! All screenshots are taken In-Game and are of the 23rd Realism Regiment Minimum Joining Requirements - MUST have a Steam account that is in regular use. - MUST be running ArmA:Cold War Assault V1.99 (Steam version is already updated to this). - MUST be mature and possess the attitude described in this post. - MUST have a working microphone and Teamspeak 3 installed. - MUST understand basic English - it doesn't have to be perfect, but you gotta understand what's going on. Recommended - OFPMoniter is a great asset - it allows you to browse and join any public servers after the GameSpy closure and can launch the appropriate mods for any servers you join (assuming they're installed already). - CrossTalk for Teamspeak 3 - Only really necessary as a leader for distinguishing whispers from squad chat, but pretty cool/useful none the less. - The Mod - we'd appreciate it if you could get the mod installed before you join, but it's understandable that people would be hesitant to download something before they're part of the group. Need help installing it? Feel free to ask us! Steam Group: https://steamcommunity.com/groups/23rdrr Want to join? Add Dan_The_Man or BennySouthSt on Steam, expressing your interest. We'll run you through the basics and invite you to the group. Server IP: 51.254.37.84 TS3 Server: 51.254.37.4 TeamSpeak 3 is our primary method of communication on our games. I'd recommend installing the CrossTalk Teamspeak plugin - It allows you to set radio effects in Teamspeak. Although it's not necessary, I find it very useful when receiving whispers; if they have radio static, it's easy to tell you're being whispered to and aren't listening to chatter in your channel. Plus, it sounds freaking cool! YouTube Channel: https://www.youtube.com/channel/UCJgSRjRHTZUJoNDA7tI2Thw Not sure if the group is right for you? Take a look at our YouTube channel, organised by Saroonva! It currently features some snippets of some of our operations (and, i'll admit, a lot of me talking over the radio by accident!) Mod: http://www.mediafire.com/download/efh9k10nvh1v13d/23rd_WW4.7z We're currently running WW4 EXTENDED with a few extra maps thrown in - All credit goes to Kenoxite and Sanctury for WW4 and it's expansion, WW4 Extended! A 23rd tailored version of WW4 EXT is currently under development by yours truly, but won't be around for a while - even then, it's mainly back-end stuff i'm doing. For the average play, you won't notice the difference; enjoy the joy that is WW4 Extended! Admin Steam Profiles: BennySouthSt - Group 1IC - General Administration and Mods Dan_The_Man - Group 2IC - Recruitment and Operation Organisation Saroonva - Group 3IC - Youtube and Media ​Eazy - Server Maintenance Kotakulu - Missions and Scripting Got any questions about the above categories? Feel free to contact any of the above people! If it's not on the list, get in touch with me - using steam is preferable, but i'll respond to you on the forums too! Organisation and Gameplay The way we operate depends on a few things: The number of players in the session, whoever's acting as IC (Dan, Saroonva and I have very different command styles!) and the mission at hand. For example, if Dan was leading one of our weekly operations and we had a large player count, you could expect an open net between team leaders and command. I, on the other hand, would (probably) operate with a closed net, with fire-team leaders only communicating with the other fire-team leader and squad lead, who then communicates with command - trust me, it makes sense in game! Similarly, our more casual "Assassinate the President" mission would be significantly more relaxed than an organised "Zeus" mission (and yes, that is ArmA 3 Zeus in OFP - Check out this link for Kotakulu's amazing mission!). Generally speaking, your first few sessions will have you operating as a team member - you won't have to worry about the command structure or setting up whispers for a while. It's important you balance a decent level of initiative and discipline; whilst running off towards the T-72 might work, it's not the reason we play the way we do and will be frowned upon (and probably shot by some guy sat in a bush). Similarly, nobody is gonna object to you running 50m to that low wall to get a great flanking position on the hostile squad - it's better than clinging to you Team Leader and all getting wiped out by that lucky AI grenade, right? The ranks structure exists as a way to demonstrate leadership and experience - Simply having a load of hours in the game will not guarantee a rank,nor will topping the score board every game - you need to show an understanding of the best tactics and strategies for the mission as a whole as well as demonstrate your leadership abilities. Don't worry about a load of bollock-y "Sir, yes Sir" stuff - having a rank system simply makes it easier when determining who's taking what roles and what positions. You'll be granted "Cadet" once you join the group and will be promoted to "Private" once you complete your first large operation (or a series of smaller, weekly sessions if no op is running at the time).
  18. Col. Biggin

    1st Cavalry WWIII

    The 1st Cavalry Wants you! The 1st Cavalry is looking to bring in new members. We are split into two groups that's 1st Cavalry and the 1st SFOD-D (Delta Force). You Begin in The 1st Cavalry and can work your way into the special forces group. This is a WW3 game mode with the United states Military fighting the Russians in Germany. We do one official operation on the weekend (we try to work with the unit as much as possible). We currently have 12 members but would love to double that! Question please add me on Steam BmanCoolio. or hop on our discord https://discord.gg/4cDChjr
  19. Col. Biggin

    Vietnam Group LRRP

    We currently are the number 1 dedicated server for unsung. we have a small community and would love for you to grow with us. There is plenty of room for promotion and its a very laid back group of people. we ask that you are atleast 16 years of age and speak English. its set in the year 1966 we are LRRP long-range reconnaissance patrol, Airborne quilfied, Green Berets which eventually boiled down to Rangers. There is no standardized training just war.The LRRP was trained to think like the enemy, survive a extended period of time behind enemy lines with no way to contact command they would go in with an objective and a time and place to be evaced from. Fun, hard and heart pounding. Please join the discord for more info. https://discord.gg/4cDChjr . If there are no admins online please place a message in the General chat with your steam name so we can contact you when we are also online.
  20. Who are we? We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively. Unlike most of the clans out there we do not play as the same army/faction all of the time. Our mission designers are given creative freedom which means in one campaign you may be playing as the Russian Army and then in the next you might be playing as the German Army. The creative freedom also extends to different era's and we have played a number of World War 2 and Vietnam campaigns. What do we offer? * Tactical CO-OP Game Play (No "yes sir") * Rank Structure * A variety of roles available -> * Forward Air Controller [Radio Operator] * Rifleman [Anti-vehicle Weaponry] * Grenadier [Support Role] * Assistant Gunner [Medic] * Automatic Rifleman [Heavy Gunner] * Pilot [Transport, CAS] * Training Sessions/Missions every Tuesday @ 1800 UTC and main operations/campaigns every Saturday @ 1800 UTC * Awards & Qualifications * Fun, Experience and Friendship What are our requirements? * Own a Microphone * Speak English * Age: 16+ * Must own ArmA 3 with APEX DLC What mods do we use? * ACE3 * TFR * RHS * All CUP content * In house mods Application Process Submit an application here -> http://www.gol-clan.co.uk/application We will review your application and then contact you via Steam. Questions? Add me on Steam http://steamcommunity.com/id/R4IDER-86 or you can join our teamspeak server using teamspeak.gol-clan.co.uk Our History Guerillas of Liberation was founded by a small group of people in 2003 in the game Operation Flashpoint Cold War Crisis. It originally did not have a set purpose or goal other than to enjoy the sessions we just so happened to play. However after about a year the attitude of GOL began to change to a more casual co-op focused style clan and then eventually to a serious tactical co-op clan. Since then GOL has been constantly improving itself over the years and when Armed Assault came around in 2006 the clan was far different from its original OFP days. GOL fell in love with the superb mod for Armed Assault, Advanced Combat Environment. This increased the realism of the game tenfold while making the game much more challenging. In the summer of 2009 BIS launched their third instalment of the game called ArmA II. The game has brought new challenges to the clan with a huge surge of new recruits and members. Therefore we have had to change the way to operate the clan in and out of game. ArmA2's time period allowed us to keep working on new ideas and new systems to allow the clan to operate more and more effectively. Complete with our ups and downs this clan has grown into something which was never expected back when the clan was first founded and has really impressed the masses with its very long and established history. The clan over many years has prided itself with its willingness to help others within and outside the clan regardless of who they are because the clan has a strong belief in good relations with everyone which in result makes just a better community for the thousands of players in it. Now with the arrival ArmA3 we continue to adapt to the changes and build upon the success of the clan the clan is now of well-oiled machine with excellent administration and great leadership in game. http://www.gol-clan.co.uk/ https://www.youtube.com/watch?v=YAJ4By-sLBY
  21. Next Event: Arma 3 Co-Op Event #59 (17June 2017, 0300 UTC) Not working out with your current group? Tired of being hassled for wearing the wrong backpack? Sick of walking slowly in perfect formation for 1km? Become a Refugee! Come for the tough ops... stay for the hatchback racing! Link to the Steam group is here! Come play some casual fuck-fuck games with the refugees! Join a chill and very friendly community that... has some pretty dope custom scenarios doesn't try to be realistic only plays to have fun cooperates all the way to the end No mods are needed, so it's easy to just show up and play! We do ops for people of all timezones! Check the Event page in the Steam group for exact dates and times of upcoming events. We've got more than 60 missions to choose from across a variety of mission types in each play session and a few new ones get added every week. See how well you can handle the VCOM AI! How we play Arma 3: No role white-listing No donations No ranks No job applications No attendance policies No mandatory training Mission types: Combined arms Hostage Rescue Racing (ATV/Hatchback/Airplane) Skirmish Assault Demolition VR Terrorist Hunt Escape & Evade Search & Rescue Zeus Spies vs Mercs (TvT) Mods: we have only a few recommended mods (you can find a link to the workshop collection on the steam group page), but nothing is mandatory. As we play more Arma, we find that vanilla content gives more frames and is perfectly adequate. We will from time to time, though, have a WW2-themed week or a Vietnam-themed week!
  22. Salutations, basement dwellers. Tired of lackluster, lifeless Altis Life communities that are part and parcel clones of previously established mission files? Have you been experiencing any mild gastrointestinal discomfort related to IBS? Do 14 year old austitic-screeching home bodies have you contemplating suicide by cyanide capsule? If you answered "I'm not comfortable responding you obnoxious prick," then we have a 10% success rate solution for you. Hardly Gaming Altis Life RPG. Features include but are not limited to: Overhauled map; heavily tweaked mission file; custom npcs; 1 million dollar start with properly paced money making; active administrators; custom meshes/textures, and so much more that I might just spontaneously combust. If you're interested, check out our newly christened website at Hardlygaming.net - Or our Teamspeak 3 server at hardlygaming.voip.pub
  23. I'm trying to place a custom group of units. I placed 5 units on the ground in the 3d editor (Missile Specialist (AT), Combat Life Saver, Autorifleman, Marksman, and an Officer). I linked them all together, but the group leader was the missile specialist instead of the officer. So I made sure all the units were at the rank of Private, and then set the rank of the officer to Seargent. But the missile specialist was still the group leader. No matter what I did I could not get any other unit to be the group leader.
  24. Welcome to the forum post for the arma 3 unit, 1st Marine Division. We are a milsim unit looking for members, we do training weekly and operations weekly and unlike many other milsim units we accept all ages, but you can get kicked for being immature or disrespectful. What do we offer - Weekly training and operations - Respectful members - Real marine ranking system - occasional PVP events - Real marine platoon, company, battalion Ranks! We use real Marine Ranks Marine Corps Enlisted Junior Ranks E - 1 PVT E - 2 PFC E - 3 LCPL Marine Corps Non-Commissioned Officer (NCO) Ranks E - 4 CPL E - 5 SGT Marine Corps Staff Non-Commissioned Officer (SNCO) Rank E - 6 SSGT E - 7 GySGT E - 8 1stSgt / MSgt E - 9 MGySgt / SgtMaj E - 9s Sergeant Major of the Marine Corps What Role Can You Take On! We use real Marine Roles Ground Combat Element Rifleman Machine Gunner Mortar Man Assault Marine LAV Marine LAV Driver LAV Gunner LAV Commander Scout Sniper Spotter Sniper Specialties in Artillery Fire Support Marine Artillery Meteorological Marine High Mobility Artillery Rocket System Operator AAV Marines AAV Rear Marines AAV Driver AAV Commander Armor Marine Tank Driver Tank Gunner Tank Commander Specialties in Engineering Combat Engineer Engineer Equipment Operator Engineer Assistant Field Artillery Officer Infantry Officer Tank Officer Enlisted Aircrew Aerial Observer/Gunner Helicopter Crew Chief Presidential helicopter Crew Chief Aviation Logistics Aviation Supply Specialists Aviation Logistics Information Management and Support Specialist Aviation Supply Officer Fixed-Wing Pilot Naval Flight Officer Rotary/Tilt Rotor Pilot Specialties in Communications Field Radio Operator Specialties in Logistics Embarkation Specialist Airborne and Air Delivery Specialist Landing Support Specialist Specialties in Transportation Motor Vehicle Operator Specialties in Ground Ordnance/Ammunition and EOD EOD technician Combat Engineer Officer Communications Officer Ground Supply Officer Logistics Officer Military Police Officer Signals Intelligence Officer Requirements - Working microphone - Respect to higher ups and everyone else - Willing to participate in training at least every two weeks and events every two weeks - Dedication Link to Website https://units.arma3.com/unit/my-unit1marinedivision
  25. I am very familiar with programming and I have been experimenting how ARMA passes variables to functions. I think I understand how params and param work, but I am having difficulty calling a function to return a desired result. This below code is simply trying to call on a function that requires the input of a group, in this instance, I am sending it "group player" with the call function. From what I understand, the function returns the last line, so the count should return the number of men in the group. However, it sends an error stating that it is expecting a number, but is getting type string. This is confusing because I am sending it Group Player, an array of men to be counted. Just writing a count out with "_num = count units group player" works without a hitch. So why is it I am unable to pass it the _grp parameter? getGrpCount = { param ["_grp"]; count units _grp; }; _num = [group player] call getGrpCount; hint format ["%1",_num]; no workie _num = count units group player; hint format ["%1",_num]; works Existing user? Sign In
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