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US General Equipment and Accessories (WW2)
simcardo posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
General Equipment and Accessories (GEAR) includes several items such as uniforms and equipments aimed at accurately depicting the US military in WW2, such as field jackets, web gear, and a wide array of helmets. everything comes in several variations enough to make each person in a squad looks different to one another, while keeping things historical accurate at the same time. Units uses IFA3 weapons, early USMC ones uses M1903s from FoW FIles: This pack has been configured to be rather modular so that you can remove certain files if you wish to not play with certain things. Core Files (do not remove): - simc_uaf_44.pbo: most of the assets are here - simc_uaf_44_preview.pbo: bunch of icons and editor preview Other files: - simc_uaf_44_divisie.pbo: file for all the numbered units and helmets - simc_uaf_44_cfg.pbo: US Army equipments - simc_mc_44.pbo: USMC/USN equipments - simc_mc_44_cfg.pbo: USMC units (requires FoW) - simc_uaf_44_floaties.pbo: US Aircraft Retextures - simc_uaf_44_panzers.pbo: US Panzers Retextures - simc_uaf_44_ifa3_replats.pbo: Replaces IFA3 US Army Assets - simc_headfuck.pbo: Heads Current full list of included items: Classnames (thanks to mc_woland for the list) Credits: - IFA3 team for everything; weapons for units, rank and unit patches; - FoW team for M1903A1 - Bohemia Interactive for the arma sample models (and the game itself), made my jeep cap out of one of those beanies - Ethridge for m1 helmet shell, liner strap, and CC2 HBT textures - Lennard: Gloves model - motta: teaching me how to measure in blender, giving me accurate sizes for E-Tools, made 87th ID patch and stencil, providing 3D scanned boots and m1 helmet models. - Justin N. for basically teaching me how to sculpt nice normal maps, all the newly sculpted uniforms wont happen if it wasnt for his instructies. he also bought tannenbaum's models which is the base for several of the gear models. - Шоиветс for references and death threats - Schwienyy: UV-mapping the haversack, photorealistic scrim, advices and ideas, testings, and additional screenshots - Bigstone for advices and ideas, helmet band model, patch textures, and testing; Actually bigstone deserves more credits for dropping me all those ideas, w/o him this mod probably wont be this big, which actually, its not even that big now but it still could be much smaller - Frenchy56: structured collar 1937 khaki and wool uniforms, advices and threats, testings, additional screenshots - Jaki for advices and ideas, testing, some textures, and additional screenshots. - Courtland: Garrison cap model - Asmoro: Wool Trousers sculpt - Unitatoe: 39IR helmet stencil - Jujurat: Polaroids and M1 eyeshields - Olmo Potums: M1974 Goggles (part of the CVC helmet model ) - did i miss someone? Download (Requires FoW and IFA3): Steam Workshop Or Armaholic Alternate Version (Requires only IFA3): Steam Workshop Or Armaholic Full Changelog: By the way, If anyone wants to somewhat help me out even more, (which will help me in a rather significant way) one can donate to me via paypal; send it to my paypal email adress arkan_ebi@hotmail.com Or alternatively, you can support me on Patreon -------------------------------more pics:- 147 replies
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GF Visors Script - Mod by GEORGE FLOROS [GR] Description: GF Visors , will simulate wearing helmets and goggles. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Visors Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initPlayerLocal.sqf and description.ext , to copy paste in your mission. https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: GF Visors , will simulate wearing helmets and goggles, by displaying an image and there are available options for collorcorrections and fade sound. There is an option to force 1st person view when wearing this gear. There are 4 different displays and it is possible to add more. 2 helmet displays and 2 goggles. The list of the selected gear ( classnames ) is custom and can be modified , so it will work with every addon. There is also included a mod version , posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40329 Armaholic GF Visors Script - Mod
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First of all I've been searching the forums and anywhere else about this, there are indeed similar issues (like in this thread: https://forums.bohemia.net/forums/topic/195356-cant-see-textures-through-glass/) but I cant find any fix about this one. Basically my helmet models appear all white behind any glasses, I've tried doing something like sorting alphas but that didn't seem to work. https://imgur.com/a/cTG0W Can anyone help? Could it be an rvmat issue or something? (this issue appears in few rhs helmets too apparently)