Jump to content

Search the Community

Showing results for tags 'gmg'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hiya, I swapped the 20mm GMG used by the Mk32 for a 25mm GMG and now the Mk32 will shake and move, while the raised variant will tip over. Ammo: class G_25mm_HE: G_40mm_HE { hit = 60; indirectHit = 7; indirectHitRange = 5; whistleDist = 18; caliber = 1; class CamShakeExplode { power = "(25*0.2)"; duration = "((round (25^0.5))*0.2 max 0.2)"; frequency = 20; distance = "((4 + 25^0.5)*8)"; }; class CamShakeHit { power = 20; duration = "((round (20^0.25))*0.2 max 0.2)"; frequency = 20; distance = 1; }; soundHit1[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_mini_grenade_01",3.1622777,1,1300}; soundHit2[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_mini_grenade_02",3.1622777,1,1300}; soundHit3[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_mini_grenade_03",3.1622777,1,1300}; soundHit4[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_mini_grenade_04",3.1622777,1,1300}; multiSoundHit[] = {soundHit1,0.25,soundHit2,0.25,soundHit3,0.25,soundHit4,0.25}; }; Weapon: class GMG_25mm: GMG_F { author = $STR_A3_Night515; scope = public; displayName = $STR_A3_GMG_25mm0; magazines[] = { 200Rnd_25mm_G_belt, 36Rnd_25mm_G_belt }; reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons_static\Static_GMG\reload_static_GMG",0.8912509,1,20}; class GunClouds{}; class GunParticles { class effect1 { positionName = "usti hlavne3"; directionName = "konec hlavne3"; effectName = GrenadeLauncherCloud; }; }; modes[] = { manual, close, short, medium, far }; class manual: GMG_F { displayName = $STR_A3_GMG_20mm0; aiRateOfFire = 1; sounds[] = {StandardSound}; class StandardSound { begin1[] = {"A3\Sounds_F\arsenal\weapons_static\Static_GMG\GMG_01",1.1220185,1.0,1200}; begin2[] = {"A3\Sounds_F\arsenal\weapons_static\Static_GMG\GMG_02",1.1220185,1.0,1200}; begin3[] = {"A3\Sounds_F\arsenal\weapons_static\Static_GMG\GMG_03",1.1220185,1.0,1200}; soundBegin[] = {begin1,0.33,begin2,0.33,begin3,0.34}; }; reloadTime = 0.24; soundContinuous = false; soundBurst = 0; }; class close: manual { burst = 6; aiRateOfFire = 1; aiRateOfFireDistance = 50; minRange = 8; minRangeProbab = 0.05; midRange = 20; midRangeProbab = 0.7; maxRange = 50; maxRangeProbab = 0.1; showToPlayer = 0; }; class short: close { burst = 5; aiRateOfFire = 2; aiRateOfFireDistance = 300; minRange = 50; minRangeProbab = 0.05; midRange = 150; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.1; }; class medium: close { burst = 4; aiRateOfFire = 4; aiRateOfFireDistance = 600; minRange = 200; minRangeProbab = 0.05; midRange = 400; midRangeProbab = 0.7; maxRange = 600; maxRangeProbab = 0.1; }; class far: close { burst = 3; aiRateOfFire = 5; aiRateOfFireDistance = 1000; minRange = 400; minRangeProbab = 0.05; midRange = 750; midRangeProbab = 0.4; maxRange = 1000; maxRangeProbab = 0.01; }; };
×