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Found 7 results

  1. Hi everyone ! I'm trying to apply a texture on the cash register desk (Land_CashDesk_F). I tried with the console (setObjectTexture command) which didn't work and then with the config.cpp but the texture of the desk stille the orginal one. Moreover, there's no "hiddenSelectionsTextures" in the orignal config of the furnitures. Do you have any idea how to solve my problem ? ps: sorry for my bad English, it isn't my mother tongue
  2. Hey! I think I solved and easter egg in arma 3 contact dlc. This image shows a leaflet with an UFO and the headline "mysterious disappearance of all furniture" I was playing Arma 3 Contact for several times now. Yesterday i decided to play those missions again and just search the map (livonia) for some interesting spots. In the 5th mission (CAPRE NOCTEM), where you should search for the alien root, i was walking near "CAMP KRESNIK". On my way to CAMP KRESNIK (pretty close to those 2 HEMTT trucks) i saw something flying in the air. It was furniture. Yep, furniture floating in the air. I was walking in the direction where the furniture floated and i found something even better. A big fu***** pile of furniture. First of all i thought that this was a bug or something like that but i took some research and found out that this is acutally an easter egg which hasn't been solved since 2015. At least i couldn't find anything about this furniture easter egg. Well Arma 3 Contact is famous for aliens (at least UFO's) in it and on the leaflet was an UFO and missing furniture. So i guess i found the missing furniture? 😄 For all of those who want to find this themselves. The following link is a map of the furniture pile. LOCATION
  3. I have with the help of others created a script that spawns and despawns furniture in houses. Download: https://github.com/Tinter/Tinter-Furniture/releases At the moment it currently is more of a tool-suite as I'm not an impressive interior decorator. I would very much like to gather up a library of compositions with the help of the community, although I'm not entirely sure on how to organize this yet. Github: https://github.com/Tinter/Tinter-Furniture Steam workshop (Does only have a test mission): https://steamcommunity.com/sharedfiles/filedetails/?id=1895377640 Showcase of the script: Quick showcase of how to add make and add compositions: It spawns furniture locally as simple objects in nearby houses, despawning it when you're far away. The furniture is defined by compositions that you make in eden and using the scripts provided, organize them into files. The compositions are defined on classnames, but a lot of work has gone into trying to make similar buildings compatible, for example the buildings on Altis and Malden are different, but the script will recognize them as the same. Info on how exactly to do this is in the readme file. Furniture is also spawned on the server so that AI will also (hopefully) consider it. I have no indepth test of performance with this script active, but I have played missions with it active and it didn't slow the mission to a crawl at least. At the moment it currently is more of a tool-suite as I'm not an impressive interior decorator. I would very much like to gather up a library of compositions with the help of the community, although I'm not entirely sure on how to organize this yet. Thanks to Diwako, G4rrus, Tennessee, jonoPorter, Meanwhile
  4. I have played the game for some hours and i have to say: a very big potential. But i think the most frustrating situations are caused by the too small interaction zones. No matter if its looting a car or a closet. Or if you try to go down a ladder or go up to get out of the water. I think in much situations it would fasten up the game if the zone of interaction with anything would be two or threetimes bigger.
  5. ZEI Spawn furniture and populate areas via in-game modules. This is a stand-alone add-on, when used in Eden it creates no dependencies - Players will NOT require this add-on when playing your missions. DOWNLOAD: Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1251859358 Armaholic: http://www.armaholic.com/page.php?id=33620 Direct: <TBA> SOURCE: https://github.com/LISTINGS09/ZEI NOTES: This is not a global script that populates all buildings, the modules only populate single or small areas. The menu (found under Modules in Eden/Zeus): ZEI Interiors Modules Garrison Building Fills a building with your choice of faction and number (should support any units Addon). Attempts to find the best direction for the units to face. Avoids spawning pilots/crew etc. Interior Fill Fills a building with either a military or civilian template. Choose either an area or single building and if the interior should be editable in Zeus. Supports CUP buildings. Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill the nearest building with a military template. Object Fill Fills a table or shelf with objects. Choose how many objects to spawn on the table and if they should be editable in Zeus. Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill an object a random selection of items. Object Switch Converts objects of one region to another region (e.g. Green Sandbags to Brown Sandbags) Supports CUP objects but positioning may be affected due to model sizes. When any building is populated with a module, the buildings damage should be disabled automatically to prevent floating objects (not working in Eden!). A variable is set on buildings to prevent them from being re-decorated. WANT TO HELP? ZEI supports vanilla and CUP buildings. More templates are always appreciated! Templates should always be created in the VR map and the building should not be rotated. ZEI Development Modules The following modules are designed to make it easier for you to help with the development of this addon, they are not available in Zeus. List Buildings Use it to quickly find which buildings have few or no ZEI templates. Creates rows of buildings having the chosen number of templates or less. Coloured arrows in front of the buildings will indicate the templates count (Red = Mil, Pink = Civ). Mark Positions Highlights all building positions in a building. Don't block these when creating a template! Save Building Scheme Saves a building in the ZEI template format, no need to run any code through the debug menu now. Pressing 'LookAround' (Default: ALT) will 'force save' the highlighted object so you can save objects that aren't buildings (some CUP buildings have no building positions so this will allow them to be saved!). It doesn't do much, but you can enable debug mode in the addon by running the following code: ZEI_DEBUG = TRUE
  6. DESCRIPTION: This is a script which dynamically spawns furniture in houses around players. Easy to setup! VIDEO: SCREENSHOTS: FEATURES: No mods required! No DLCs required! Compatible with all maps which use buildings from Altis, Malden, Stratis, and Tanoa Compatible with single-player, client-hosted, and dedicated servers Nearly no performance impact Spawns furniture in random houses within town, when player enters it Furniture layouts are built with AI pathing / buildingPositons in mind Despawns the furniture when there are no players within that town Includes an easy to configure script file TO DO LIST: (Upcoming Change-Log) Finish support for Tanoa buildings Include furniture layouts for abandoned buildings Create up to 5 possible furniture layouts for each individual unique building KNOWN BUGS: Bug free! CREDITS: Phronk: Script Creator Bohemia Interactive: Furniture models, textures, and configs CONTRIBUTORS: Metalman10 optimized the initialization of functions TESTERS: Chaser (ATCAG) PRYMSUSPEC Sjakal INSTALLATION: Copy & paste the "PF" folder into your mission's root folder EXAMPLE: C:\Users\<MyUsername>\Documents\Arma 3 - Other Profiles\missions\<myMissionName.mapName> Copy & paste this line of code into your mission's init.sqf: if(isServer)then{PFrun=false;[]spawn compileFinal(preprocessFile"PF\init.sqf")}; Done! (OPTIONAL) - The "CFG.sqf" file in the "PF" folder is the settings file. PF_On = TRUE; //TRUE enables furniture, FALSE disables it (Default = TRUE) PF_Range = 60; //Activation range on buildings to spawn furniture (Default = 60) PF_BlacklistObj = [""]; //List of building CLASSNAMES to avoid spawning furniture in (Example: ["land_slum_01_f"]) v0.7 (20.JUN.2021) DOWNLOAD LINK - (Google Drive) DOWNLOAD LINK - (Steam Workshop) DOWNLOAD LINK - (Armaholic) CHANGE-LOGS:
  7. Imade a few furniture objects for a community a few months ago and they were never used, so I figure it's time to turn them to the public so someone else could potentially use them :) I made the models myself and imported them into ARMA, Most if not all the objects have an inventory space so they can hold items like magazines and I believe I made them fairly representative of what the real life counter-part could hold. I've only loaded them into the editor and passed them over to be put onto servers, so I'm not much help for how to use them on a live server, nor do they have the scripting to be placed/moved. All is done through the editor by default. Included in this pack: Hospital Equipment: Cat-Scan Machine Cat-Scan Computer Clinic Bed Hospital Bed IV Hanger Surgery Table Ultra Sound Machine X-Ray Machine Misc. Furniture: Bathroom Sink Bed (multiple colors available) Coffee Table Computer Desk Couch (multiple colors available) Dining Table Distillery (2 versions, wood & propane) Dresser (multiple colors available) Entertainment center ( yellow and pink) Fireplace Grill Gun-safe Knife set Microwave Refrigerator (multiple colors available) Toaster Toilet (2 versions, seat up and seat down) Wooden chair Wood-Stove Race Equipment: 1-15 Marked Checkpoints Start Line Finish Line Finishing Podium Safety Fences Change Log: V-1.1 - Fixed Wooden Chair texture, Added Propane Distillery, removed distillery.pbo (it was redundant) V-1.0 - First Release Download Link: https://www.dropbox.com/s/1dznhs1eijspu8r/%40A3-Furniture_Pack.rar?dl=0 USAGE: Anyone can use my work for what they need and you are free to edit it to fit your needs, although I do ask you message me your community name so I can see how it gets implemented. Please don't redistribute claiming as your own, but this is the internet so people will do as they please and in the end it all belongs to B.I. Anyway.
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