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  1. Welcome, to Viper Unit.This clan is a tactical realism unit for the soul purpose of immersion. Loads of people want a true gaming experience with order and precision. Thats what we are here for! Our Admin team will ensure a top of the line gaming realisim experience. That doesnt mean we cant have fun or joke around though, we encourage it in fact. But when it's time to go to work we expect you to be 100% serious and professional. We play a variety of games such as Arma, Ark, and Squad. Our main game however is Arma 3, a military simulator at its best. I hope this gave you an idea of what we are and i will see you, on the battlefield!!Some of the military terms we will be using:FUBAR - F* Up Beyond All Repair: A description of many differing items and peopleMarine Corps socket set - An adjustable wrenchWingnut - A member of the US Air ForceSquid/squidee/swabbie/swab jockey - Affectionate terms used by members of other service branches to describe members of the US Navy.Bravo Sierra (BS) - Initials for the word "♥♥♥♥♥♥♥t"First Shirt - First Sergeant (Usually the senior NCO within a military unit)Ground Pounder - A term used to describe a military member in the armed forces whose primary job is being an infantry member.Rack - Navy/Marine Corps: A bed (particularly on a ship)Rack time - Sleeping (See also rack)Outstanding - A superlative used by members of USMC to describe most things.Unsat - Short for "Unsatisfactory": Used by members of the USMC to describe anything )people,facilities,etc) which are not up to par.ect...Rules:1: Read the rules.2: When in a combat situation follow all commanding officers commands.3: Act professional when the time comes.4: Have fun5: Do not disobey orders.6: Every sunday at 8pm EST there will be training, you MUST attend. (Speak with admin if you have IRL problems to handle)7: Help your squad and play your role.8: Dont be a ♥♥♥♥9: Play nice ladies10: Admins word is final, no exeptions.Ages 18+We have a discord, no TS. Message for invite if you wish to have a try-out.
  2. Salutations, basement dwellers. Tired of lackluster, lifeless Altis Life communities that are part and parcel clones of previously established mission files? Have you been experiencing any mild gastrointestinal discomfort related to IBS? Do 14 year old austitic-screeching home bodies have you contemplating suicide by cyanide capsule? If you answered "I'm not comfortable responding you obnoxious prick," then we have a 10% success rate solution for you. Hardly Gaming Altis Life RPG. Features include but are not limited to: Overhauled map; heavily tweaked mission file; custom npcs; 1 million dollar start with properly paced money making; active administrators; custom meshes/textures, and so much more that I might just spontaneously combust. If you're interested, check out our newly christened website at Hardlygaming.net - Or our Teamspeak 3 server at hardlygaming.voip.pub
  3. Hello! We have chosen to pick up the pace and bring our Altis Life Server Live. We have a really good team of staff to support this decision with both running server experience and Administrator experience. Me (Cookie) And Respawn has worked really hard on getting the server up to where it stands now. Here is a little list of what is added: Fully functionally and Capture gang hideouts (With Map markers of which gang controls what). A lot of map customization such as Athira/kavala: Police station, Hospital, Shooting range. Custom Prison, or i would like to call it Alcatraz as well as customized police headquarters. As well as a few Rebel hideouts spread across the islands. (With and without rebel air). Balanced prices on weapons, vehicles and houses. UK Police force with UK police skins. Open able Vehicle doors on such as the Ghost hawk. Boats got more weight so they can also be used for transport of illegal and legal materials for more variety of vehicles that can be used for such ( Drugs, Minerals, Lumber) You name it. There is also a lot more but we want our players to experience the servers fully for themselves! In development, Coming soon: Level and perk system - Allows the players to enhance their abilities when they do one thing certain amount of times. For instance if they pick x units of cocaine, they will be able to pick that 2x faster, Or pick locking vehicles 2x faster. Might add Dynamic Market in the future aswell but i will see how peoples react to it. What we can offer you as a player: The Absolute Gaming community will offer you a unique experience while playing on our servers with great peoples. Fair admins and a nice staff (You will only meet good and nice peoples in our staff ranks). Experienced staff with experience and successful servers from Arma 2 and Arma 3! Enjoyable game experience with a lot to do and great role-play. This is a strict role-play server and we want to keep it that way so all our players will be happy, We will enforce the rules as strongly as we can to get rid of any peoples trying to break this great experience for us. A Stable and Lag free server with great DDOS protection! Server Information: Server IP: Teamspeak IP: ts.agcn.co.uk Website: http://agcn.co.uk The Only thing we expect in return from our players is good behaviour and a lot of fun! Welcome to Absolute Roleplay, where Roleplay is born! Change Logs: Our Changes Some Images from our server.
  4. Thread is very WIP right now. I will be adding screenshots and maybe videos once I get enough people to play with -- feel free to add your own media of the mission as well. Download: https://www.dropbox.com/s/fax8f9ecqe2fvx8/Tactics.VR.pbo Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=817504876 Tactics | 6vs6 Turn-Based TDM Tactics is a turn-based team deathmatch gamemode. Think of it like a turn-based version of Counterstrike. There are two teams, SWAT and Terrorists. Each team takes turns moving and attacking. Each turn lasts for 7 seconds. The round ends once one of the teams is wiped out of the arena. The gamemode also features a shop where players can buy equipment. Players can earn money by killing enemies and by winning rounds. If a player is killed, they drop all of their money on the ground. At this point, any player can pick up the money. Players' gear persists between rounds, but resets upon death. The game requires at least one person on each team to start. In the future, I plan on adding random objectives such as bomb defusal and hostage rescue. I am still working on this mission and need testers and server hosts.
  5. Falcon Security Services Falcon Security Services is a semi milsim Arma 3 group but we are more focused on fun rather than realism. Our gametime will mostly consist of Zues coop and TvT events but we will always try new things. We do NOT do training as this is a video game and we expect that you know how to play. Our main strength is our progression bar (unlock tree) that will allow members to customize their kit. How this works? Participate in the OP. receive money after completion. Use money to buy new kit. We have ranks ingame (Squad lead, 2nd lead) but outside of game we are all the same. Ranks are non persistent and anyone can lead just ask. If you are interested please contact Nickolas the Clown on steam.
  6. jacobford

    Spearhead Gaming MIL-SIM

    Welcome To Real MIL-SIM Who We Are: Spearhead Gaming (www.spearheadgaming.net). Spearhead Gaming is the result of a continual evolution of some of the communities most hardcore MIL-SIM players. We started over 4 years ago as Survival Operations and have evolved into what we are today; Spearhead Gaming. When we say hardcore MIL-SIM, we’re not talking about emoting push-ups on a range. Our members are the most tactically and technically proficient Arma players you’ll find, with many former and current members of the military. We have players from all over the world and pride ourselves in our diversity. What We Do: At Spearhead, we have a stable of custom mission makers. We utilize the A.L.I.V.E architecture to create persistent and authentic campaigns. Our mission runs 24/7 with a smart, virtual AI system that takes ground, fights back and defends its territory. On average, it takes us 30-45 days to finish a mission that’s running 24 hours a day. Our missions, loadouts and units are as authentic as possible, with a focus on immersion and realism for our users. Why You Should Join: If you want an environment of “Yes Sirs and No Sirs!†this probably isn’t the place for you to play. If you want to be play the game using realistic tactics, playing realistic units against a realistic enemy, this is the place for you. If you think you’re in Seal Team Six and want to pick up a sniper rifle on your first day, it’s not. We focus on being a tight-knit and close community and breeding camaraderie among our teams. We have a hundred or so active members and are home to DevilDogGamer, Onnerby and others whose videos you may have watched. If you’ve ever wondered how you get to do some of the cool stuff they do in their videos, come by, enlist and hop on teamspeak. Website: www.spearheadgaming.net Teamspeak: ts.spearheadgaming.net Enlist Now: http://spearheadgaming.net/index.ptic as possible.
  7. Frag Platoon is a fairly small tight knit group (of about 12 people currently) which has been around for over a year, however switched to Arma 3 on new years from Arma 2 so we are some could say "new" to arma 3. We are hoping to reach a stable 20-25 players regularly. We feel a small group that plays well together is better than 30+ player counts where you don't really know everyone. That and easier to make missions. Our focus is on on fun and semi realistic play style. Meaning that our missions have a realistic role selection (squad lead, squad medic, fireteam 1, ect) without all the "proper" drills or requirements to be in certain slots its first come first serve for roles. You are not locked to any role for example you can be a rifleman one game and a pilot the next (we do ask you do know how to fly though and not take it and crash instantly). Missions we play vary wildly. Coops, TVT's, Zues missions and gimmick missions (take it easy missions like car races ect) usually played at the end of session. The mod's that we use are in our Arma 3 sync repo. Consisting of: ACE3, Acre, CBA3, Cup terrains, Standalone F-15, John's SU-35, both RHS packs and Shacktac's hud. With Unsung's update in the future Our sessions are at 8pm EST as due to our international members this works best for the majority so anyone is welcome to join. We do not have any "session requirements" meaning we are not forcing you to play with us join us whenever you can. We are even fine if you multi-clan. We do ask to please let any admins know if you cant make it for courtesy sake as sometimes we plan missions based on estimated player count. Requirements to join are fairly simple. Must be respectful, mature, have a good sense of humor and willing to play as a team. No lone wolfing. Must be at least 17 years to join. Sorry no exceptions on this one To join is there is 2 ways: one join our teamspeak and talk to Shazer (me) Ewarrior or Wally the Walrus. or two apply to our group on steam http://steamcommunity.com/groups/fragplatoon Hope this peaks some people's interest!
  8. Who are we?: We are a NATO, Arma 3, military semi-realism unit. We are a british clan but all nationalities are welcome (as long as you can speak good English and attend most events). What is different about our clan: We make our missions and trainings as realistic as possible whilst still having a bucket load of fun! Times & Events: We have a training session on Fridays from 7:30pm and a main mission on Saturdays from 7:30pm. All the rest of the week we play paintball on the server and patrol ops 3. Mods: We use multiple mods to make our events realistic (all can be found on the website) and we also do a paintball event every now and then if people are on and we are bored. TS3: How do I apply?: To apply, head over to our website: (http://typhoonwebsites.wix.com/stowmarinesa3) We hope to see you in the field soon!
  9. Who are we?- We are a milsim group in Arma 3 founded by a core group of friends that have been together for years now. We pride ourselves in our ability to create a serious and structured environment, while also still goofing around and having fun with Arma 3. We base ourselves mainly off of the real Rangers from the USA, with alterations to accept Arma as a platform. Our mods will be given to you once you have been accepted as a recruit. We use steam workshop, I have specially compiled all our mods into a convenient modpack for ease of use. What are our events?- We have a selection of events. Campaign Main Ops, Side Ops, Trainings, and Practice ops. Campaign Main Ops- Our only mandatory event is every Friday at 6pm EST. The campaigns are what our unit is designed for. This is where we are at our fullest, and most serious. The Campaigns are based on a map, and have its own story. Each op is persistent, so your choices and actions matter in the later ops. We will always be Rangers in these ops. Side Ops- Side ops are fully optional, and not scheduled. These are less serious, but still require people to adhere to our rules. We could be the french, british, germans, anything in our modpack we can be in side ops. Trainings- We split our trainings into phase one and phase two. All trainings are on every Sunday at 1pm EST. As a recruit, you can not come to any op until you have done at least a phase one. Once you completed phase one, you may come to side ops. Once you have completed phase two, you are a full member and may come to any op. Practice Ops- Practice ops are designed to be the same as a campaign op, but no campaign attached to it. These are for people who want to pratice their leading skills, machine gun capability, etc. Practice ops are mainly for us to train future Fire Team Leaders, and possible Squad Leaders. Do you want to join?- In order to join, you must go to this link and read what it says: Our Videos- We record some of our ops, courtesy of Shermanator:https://www.youtube.com/playlist?list=PLCtTx6yW6Du9-DZAIoNw6BfpeJGmFD9h5 http://3rdrba3.enjin.com/recruitment
  10. Tourists on Abramia II (TOA2) Abramia 1.0 is coming after a sucessful MP test! It's been almost 8 years(!) since we hosted something similiar on OFMan's Uhao and 4 years since the Lingor's Dictator Must Die MP event ;) many people enjoy this kind of fun gathering but we encourage serious approach and teamplay. Last week was no different - fun event with international community playing together against powerful AI controlling the island. So we continue with the operation! Above: photos gathered from the last week's TOA event: disaster in Sokovo. 1. When? This Thursday Mar 3 at: 8:00pm UK/Portugal/Ireland 9:00pm CET (Germany/Czech Rep/Poland/Slovenia/Croatia/Italy/Austria etc.) 10:00pm Israel/Greece/Turkey 11:00pm Moscow 3:00pm Eastern US 2. Requirements? Original Arma 3 patched to 1.56 or latest stable patch + TeamSpeak3 Client for voice communication + microphone & headsets. 1. You need CUP (http://cup-arma3.org/)Core, Terrains, Weapons, Units, Vehicles. 2. You need ACE3 (http://ace3mod.com/), ACE CUP Compatibility addon (link) and CBA (http://www.armaholic.com/page.php?id=18768). 3. Isla Abramia latest v1.0 with brand new FAP Units 1.0 (both addons planned to be released before Thursday) - download will be around ~280MB. 4. Allowed extra addon: @sthud_a3 (ShackTac HUD) for easier orientation - but optional! UPDATED!!!- mod startup line should be: -mod=@cup_terrains_core;@cup_terrains_maps;@abramia;@fap_units;@cup_weapons;@cup_units;@cup_vehicles;@sthud_a3;@cba_a3;@ace3;@cup_ace_compatibility 3. Story / Intel Last week's attack of Joint Ops team Forces on Sokovo Villa lead to a disaster. Footage we took revealed that Charlie Team managed to secure Col. Alfredo, brother of Dragan in his villa. Heavy firefight took place that day but villa has been secured with VIP target still alive. Unfortunately we were unable to retrieve laptop with important data on Dragan's Army due to a FREAKING MINI NUCLEAR EXPLOSION. Several survivors from Charlie Team gave statements but we are still determining what exactly led to that unfortunate event. What we were able to gather so far is that Alfredo managed to get free and one member of Charlie team double tapped him. With Alfredo's death a countdown of 2 minutes has been set and we were fortunately able to extract majority of forces from that area. But we still lost a lot of good men that day as several extraction helicopters crashed in a huge fireball. Nuke has been identified as 1-kiloton device with a blast radius of ~500 metres and 500 rem lethal radiation dose in area of 850-1000 metres. Initial intel we have confirms Alfredo managed to get nukes to Isla Abramia with cargo ships from Northern Sahrani along with several SLA military equipment. Including at least 24 tanks and several Su-25 planes were spotted on satellite images. It is not excluded biohazard weapons were not in one of the shipments, so we requested several NBC (nuclear, biological, chemical) suits for this upcoming operation. HQ is ordering immediate start of Operation TOA2 this Thursday with next objectives: - retrieve shipment of NBC suits delivered at approx March 3 @2030Z. - secure capitol of Yolandi with assistance of armored group - investigate locations of possible additional 1 kiloton mini-nukes and or nerve gas agents. - capture Dragan 4. Sides & Equipment We all start on the same side as Abramian Rebel Alliance (ARA). Official event language is English. There will be respawn enabled for reinforcements, and respawn points will move when certain objectives are met. Abramia is a small country and depends largely on Russian equipment, mostly light vehicles and armor. Couple of army bases provide transport and assault helicopters while airbases have couple of jets on the standby. Dragan increased air defenses as he is expecting foreign involvement, so do not count on any help from above any time soon. It is absolutely crucial to capture any assets we come across. 5. Server Event will be hosted on SBP's dedicated server in Europe and teamspeak3 will be available. We are available for any questions in this topic. 6. How to join? 1. Put a reply in this topic stating: "REQ JOIN - Nickname - Team/Clan Name." X/Os and fight organizers please send only one topic with the list of all members that will be able to come to the event. We will update the player slots in this topic accordingly. You will recieve teamspeak, server data & pass to join on your private message at least few hours before the start. 7. Player Slots (Guestlist) We reserved *43* slots for this mission. In case more of you apply, we might increase that. Taken: 18 out of 43 (23,26%). [TEAM ALPHA (SBP)] "CAS/Infantry" 1. IceBreakr 2. Sahbazz 3. SmukY 4. Spidi 5. Diablo 6. InFlames 7. Krivic 8. Amir 9. Tolovaj 10. [reserved] [TEAM BRAVO (Teams can apply!)] "Mechanized Infantry" 1. Mereck - TFI 2. Fab - TFI 3. Chewie - TFI 4. Rochois - TFI 5. [free] 6. [free] 7. [free] 8. [free] 9. [free] 10. [free] [TEAM CHARLIE (Individual Players)] "Assault Squad" 1. Granis - i-M3 2. Pricey - i-M3 3. cabo0se aka ePURGEUK 4. [free] 5. [free] 6. [free] 7. [free] 8. [free] 9. [free] 10. [free] [TEAM DELTA] Role for this team will be set shortly! 1. [free] 2. [free] 3. [free] 4. [free] 5. [free] 6. [free] 7. [free] 8. [free] 9. [free] 10. [free] [PRESS / Film crew] (for recording of the event, they must not carry any weapons and wear PRESS marking on the back at all times) 1. Jeza 2. FM 3. [free] Changelog of the topic: Feb 29 8:16pm - initial topic launch Mar 1 11:41pm - 10 signups added Mar 2 10:50pm - 18 players on guestlist, ACE3 added, mod line updated!
  11. Who are we? The 2nd Yorkshire Battalion (2YB) is a group for people who want to have the realism of the military simulation side of ArmA but want to have fun and not have the realism ruin the experience. We aim to provide a mature, fun and interactive environment to focus on operations and gameplay over having pristine realism. We focus on fun, teamwork, tactical and realism in that order. What do we offer over other groups? We offer an organised structure for both in-game and out of game to avoid any confusion and show peoples specialties. We have structured training and qualifications so everyone gets a fair chance at becoming the best soldier. Realistic operations that relate to present day. Our Divisions? We have multiple 'divisions' within our group. Our main infantry force is a platoon of infantry soldiers, this is three sections or six fireteams. We also have an RAF division which handles all our flying needs including transport and close air support. We have support sections that include indirect fire, logistics, explosive ordnance disposal, armour and heavy weapons Requirements to join us? Some requirements we have that are vital for the continuity of the this group so please check that you follow all of these. You must be over the age of thirteen (13) You must also be mature and dedicated to our groups You must not be member of any other ArmA 3 MilSim clan You must own ArmA 3 You must be available to download TeamSpeak 3 You must be able to download all mods used by our group How to join us? We currently have a website in development where we will have a sign up sheet however you can sign up with this link here Also follow our twitter for constant updates: https://twitter.com/2Yorks Our modpack: @3CommandBrigade (Equipment, Units, Vehicles, Weapons) @ALiVE @ACE @asdg_jr @CBA_A3 @task_force_radio CUP Terrains DISCLAIMER: This group is currently in development therefore if you decide to join be prepared to take administrative roles and operations will not be for a possible month until roles are assigned and stability has been created.
  12. This is one of my first scripts I ever made and I have spent no time to make it more condenced but it works and it's beautifal :D ! In this script it will spawn a US Destroyer (big boat), then attach an Apache to it along with a few other decorative props, and lastly a red, white, and blue smoke trail for your skywritting needs. This was originally in my admin menu I made so Its designed to be in a menu tree on my Action menu. I've removed what I could of that aspect so all you have to do is pick a way to execute this command however I will supply one way for you if you do not know how. This script has no real purpose other than something fun to show your friends. Originall inspiration was from the PapuWarfare test server, I saw Viba spawn in huge boat and fly it around, I was forever inspired to one day get that to work and I have surely built apawn it. <3 Viba and Papu, RIP Server. I also had an automatic cleanup feature in this scrip which you may not like since for testing reasons I had spam my hint box and you may just want to look at this work of art and it automatically removes it shortly afer you exit the vehicle. So here it is! STEPS: 1) Create a text document and save it as "flyingDestroyerT1.sqf" in the MP mission (or SP) folder that you will use in step 2 Example Directory: C:\Users\Joey\Documents\ArmA 2\MPMissions\ReWind%20ExampleMissionName.Chernarus 2) In your mission editor, add a playable unit. Under its initialization field paste this into it: family1 = _unit addAction ["<t color='#9A2EFE'>- </t><t color='#FF0000'>M</t><t color='#FFFFFF'>u</t><t color='#0000FF'>r</t><t color='#FF0000'>i</t><t color='#FFFFFF'>c</t><t color='#0000FF'>a</t> <t color='#FF0000'>A</t><t color='#FFFFFF'>i</t><t color='#0000FF'>r</t><t color='#FF0000'>l</t><t color='#FFFFFF'>i</t><t color='#0000FF'>n</t><t color='#FF0000'>e</t><t color='#FFFFFF'>s</t>", "flyingDestroyerT1.sqf"]; 3) In "flyingDestroyerT1.sqf" copy and paste The code below into the file and save it. ////////////////////////////////////// // // // The Real American Destroyer // // By: ReWind // // Steam: // http://steamcommunity.com/id/45645667867834534/ ////////////////////////////////////// //Identifing Player //Spawning the Apache on players position //Moving player in driver seat of Apache //Spawning Destroyer on players position //Attaching Destroyer to Apache //Getting player Direction before spawn //Telling player the direction they faced //Setting Apache and player direction where player looked _unit = _this select 0; _position = getPos _unit; // you can spawn this anywhere since your player is automatically moved to driver _vehicle = "BAF_Apache_AH1_D" createVehicle (_position); // You may change "BAF_Apache_AH1_D" to any vehicle classname you want and it will function the same _vehicle engineOn true; // False to spawn the vehicle off _unit moveInDriver _vehicle; // !!You NEED this otherwise there is no way to get into the driver seat!! _vehicle allowDamage true; // Set False to make the chopper indestructable (if you crash a heli while invincable it still often times explodes) _vehicle0 = "Land_Destroyer" createVehicle (_position); // There is also another boat I think it is called "Land_Fragetta" not sure but you can interchange them however the props will not allign properly _vehicle0 attachTo [_vehicle,[ 0, 0, 4.5]]; _vehicle0 setVectorDir[0,0,180]; _vehicle0 setDir 180; _direction = getDir _unit; hintSilent format["Based on the direction you were looking, the Object will spawn facing: %1 degrees",_direction]; _vehicle setDir (_direction); _unit setDir (_direction); //Adding other props to give detail _vehicleProp13 = "C130J_static_EP1" createVehicle (_position); _vehicleProp13 attachTo [_vehicle,[7,0,11.5]]; _vehicleProp14 = "C130J_static_EP1" createVehicle (_position); _vehicleProp14 attachTo [_vehicle,[-7,0,11.5]]; _vehicleProp13 setVectorDir[0,0,180]; _vehicleProp14 setVectorDir[0,0,180]; _vehicleProp13 setDir 180; _vehicleProp14 setDir 180; _vehicleProp1 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp1 attachTo [_vehicle,[ 7.65, -25.22, 16.5]]; _vehicleProp2 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp2 attachTo [_vehicle,[ -7.65, -25.22, 16.5]]; _vehicleProp3 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp3 attachTo [_vehicle,[ 7.6, -27.82, 16.5]]; _vehicleProp4 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp4 attachTo [_vehicle,[ -7.6, -27.82, 16.5]]; _vehicleProp5 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp5 attachTo [_vehicle,[ 7.5, -31.3, 16.5]]; _vehicleProp6 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp6 attachTo [_vehicle,[ -7.5, -31.3, 16.5]]; _vehicleProp7 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp7 attachTo [_vehicle,[ 7.5, -33.9, 16.5]]; _vehicleProp8 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp8 attachTo [_vehicle,[ -7.5, -33.9, 16.5]]; _vehicleProp9 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp9 attachTo [_vehicle,[ 7.39, -37.38, 16.5]]; _vehicleProp10 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp10 attachTo [_vehicle,[ -7.39, -37.38, 16.5]]; _vehicleProp11 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp11 attachTo [_vehicle,[ 7.34, -39.28, 16.5]]; _vehicleProp12 = "FlagCarrierUSA_EP1" createVehicle (_position); _vehicleProp12 attachTo [_vehicle,[ -7.34, -39.28, 16.5]]; //Maintaining smokes when player is alive //Spawning Blue Smokes //Attaching Blue smokes to Apache even with back of destroyer //Starting cleanup, when vehicle is not active, smokes stop, props are then removed. Also deletes props if the vehicle explodes while {alive _vehicle} do { if (vehicle player == _vehicle) then { hint "Vehicle Active: True"; _vehicle1b = "SmokeShellBlue" createVehicle (_position); _vehicle1b attachTo [_vehicle,[0,-70.6,4.5]]; _vehicle2b = "SmokeShellBlue" createVehicle (_position); _vehicle2b attachTo [_vehicle,[0,-70.6,4.7]]; _vehicle3b = "SmokeShellBlue" createVehicle (_position); _vehicle3b attachTo [_vehicle,[0,-70.6,4.9]]; _vehicle4b = "SmokeShellBlue" createVehicle (_position); _vehicle4b attachTo [_vehicle,[0,-70.6,5.1]]; _vehicle5b = "SmokeShellBlue" createVehicle (_position); _vehicle5b attachTo [_vehicle,[0,-70.6,5.3]]; _vehicle6b = "SmokeShellBlue" createVehicle (_position); _vehicle6b attachTo [_vehicle,[0,-70.6,5.5]]; _vehicle7b = "SmokeShellBlue" createVehicle (_position); _vehicle7b attachTo [_vehicle,[0,-70.6,5.7]]; _vehicle8b = "SmokeShellBlue" createVehicle (_position); _vehicle8b attachTo [_vehicle,[0,-70.6,5.9]]; _vehicle9b = "SmokeShellBlue" createVehicle (_position); _vehicle9b attachTo [_vehicle,[0,-70.6,6.1]]; //Spawning Red Smokes //Attaching Red smokes to Apache even with back of destroyer _vehicle1r = "SmokeShellRed" createVehicle (_position); _vehicle1r attachTo [_vehicle, [0,-70.6,6.3]]; _vehicle2r = "SmokeShellRed" createVehicle (_position); _vehicle2r attachTo [_vehicle, [0,-70.6,6.5]]; _vehicle3r = "SmokeShellRed" createVehicle (_position); _vehicle3r attachTo [_vehicle, [0,-70.6,6.7]]; _vehicle4r = "SmokeShellRed" createVehicle (_position); _vehicle4r attachTo [_vehicle, [0,-70.6,6.9]]; _vehicle5r = "SmokeShellRed" createVehicle (_position); _vehicle5r attachTo [_vehicle, [0,-70.6,7.1]]; _vehicle6r = "SmokeShellRed" createVehicle (_position); _vehicle6r attachTo [_vehicle, [0,-70.6,7.3]]; _vehicle7r = "SmokeShellRed" createVehicle (_position); _vehicle7r attachTo [_vehicle, [0,-70.6,7.5]]; _vehicle8r = "SmokeShellRed" createVehicle (_position); _vehicle8r attachTo [_vehicle, [0,-70.6,7.7]]; _vehicle9r = "SmokeShellRed" createVehicle (_position); _vehicle9r attachTo [_vehicle, [0,-70.6,7.9]]; //Spawning White Smokes //Attaching White smokes to Apache even with back of destroyer _vehicle1w = "SmokeShell" createVehicle (_position); _vehicle1w attachTo [_vehicle, [0,-70.6,4.3]]; _vehicle2w = "SmokeShell" createVehicle (_position); _vehicle2w attachTo [_vehicle, [0,-70.6,4.1]]; _vehicle3w = "SmokeShell" createVehicle (_position); _vehicle3w attachTo [_vehicle, [0,-70.6,3.9]]; _vehicle4w = "SmokeShell" createVehicle (_position); _vehicle4w attachTo [_vehicle, [0,-70.6,3.7]]; _vehicle5w = "SmokeShell" createVehicle (_position); _vehicle5w attachTo [_vehicle, [0,-70.6,3.5]]; _vehicle6w = "SmokeShell" createVehicle (_position); _vehicle6w attachTo [_vehicle, [0,-70.6,3.3]]; _vehicle7w = "SmokeShell" createVehicle (_position); _vehicle7w attachTo [_vehicle, [0,-70.6,3.1]]; _vehicle8w = "SmokeShell" createVehicle (_position); _vehicle8w attachTo [_vehicle, [0,-70.6,2.9]]; _vehicle9w = "SmokeShell" createVehicle (_position); _vehicle9w attachTo [_vehicle, [0,-70.6,2.7]]; sleep 15; } else { hint "Vehicle Active: False"; sleep 1; hint "Removing inactive spawns and ending script"; deleteVehicle _vehicle; deleteVehicle _vehicle0; deleteVehicle _vehicle1b; deleteVehicle _vehicle2b; deleteVehicle _vehicle3b; deleteVehicle _vehicle4b; deleteVehicle _vehicle5b; deleteVehicle _vehicle6b; deleteVehicle _vehicle7b; deleteVehicle _vehicle8b; deleteVehicle _vehicle9b; deleteVehicle _vehicle1r; deleteVehicle _vehicle2r; deleteVehicle _vehicle3r; deleteVehicle _vehicle4r; deleteVehicle _vehicle5r; deleteVehicle _vehicle6r; deleteVehicle _vehicle7r; deleteVehicle _vehicle8r; deleteVehicle _vehicle9r; deleteVehicle _vehicle1w; deleteVehicle _vehicle2w; deleteVehicle _vehicle3w; deleteVehicle _vehicle4w; deleteVehicle _vehicle5w; deleteVehicle _vehicle6w; deleteVehicle _vehicle7w; deleteVehicle _vehicle8w; deleteVehicle _vehicle9w; deleteVehicle _vehicleProp1; deleteVehicle _vehicleProp2; deleteVehicle _vehicleProp3; deleteVehicle _vehicleProp4; deleteVehicle _vehicleProp5; deleteVehicle _vehicleProp6; deleteVehicle _vehicleProp7; deleteVehicle _vehicleProp8; deleteVehicle _vehicleProp9; deleteVehicle _vehicleProp10; deleteVehicle _vehicleProp11; deleteVehicle _vehicleProp12; deleteVehicle _vehicleProp13; deleteVehicle _vehicleProp14; }; sleep 3; hint "script cycled"; sleep 1} THE REST IS OPTIONAL from this point on 4) IF you want to remove the auto-clean-up feature, simply replace lines 150 all the way to the end of the script seen below else { hint "Vehicle Active: False"; sleep 1; hint "Removing inactive spawns and ending script"; deleteVehicle _vehicle; deleteVehicle _vehicle0; All the way to the last line with this: else { hint "Vehicle Active: False"; sleep 1; hint "Autocleanup: Dissabled"; }; sleep 3; hint "script cycled"; sleep 1} Thats all, if you like this hit me up on steam, I have loads of nutty admin tools I have created, I'd be glad to share some.
  13. New website up! http://www.jtf16.org Who are we? JTF16 is a group of mature ArmA veterans, we consist primarily of Swedish players at this moment but that is something we don’t mind changing. We play co-op games (apart from a few special events) and we have our own dedicated game server where we also host our mod repositories and TS3. We host our own OPs two days a week and we try do joint-ops with a bigger groups as often as we can. The group has its own very talented mission and campaign makers and usually do campaigns that stretches over several weeks. So, what do we do?We play ArmA, that pretty much it, but we do it with a twist that we like to call “Milsim Lightâ€. We like to mix milsim with casual play, creating a fun and inviting environment for everyone involved. In practice that means that we do have a set structure and in-game we have a chain of command but without the use of ranks and such. What we strive for is to get some really good immersion going, but at the same time understand that we do this because it's fun. We are looking for mature players and we have set the age limit to join JTF16 to 25 years old. If you want more information on how to apply to JTF16 head over to the recruitment page and read there. Join JTF16 We are always interested in expanding our list of members, and we would love to hear from you. Adding more capable riflemen, medics, team leaders, medics and support personnel lets us create even bigger missions and lets us utilize more roles. Our wishes As stated on our Who We Are page, we are all ArmA veterans and we are looking for a bit older players than most other teams do. We are looking for mature players who can differentiate between when its appropriate to play around and when it's time to get you game face on. Our wishes are: You are able to speak and write English. You need to be 25 years or older. You need to be mature, respectful and know how to handle situations like an adult. You need to have a working microphone and a basic knowledge how to use TeamSpeak. You need to have a basic understanding of ArmA 3. If you want to know more or are interested in joining us, head over to our website or drop me a PM here on the BI forums.
  14. Dead End is a tactical Mission up to seven Players. Operate behind enemy lines and seek and eliminate the target.Our informs have reported that the CSAT officer Ismail Jawadi was sighted near Frini. So far we had no success to grab him. This seems to be our best chance to eliminate him.You start from U.S Camp Yankee. Take care of the equipment and fly to the destination area. Increased enemy activity was noted. Infiltrate the enemy territory and kill the officer. Features: * No addons needed. Just subscribe and Play! * Approximate Playtime: 30-60 minutes * Gearup with Arsenal * Intro & custom music * Languages: English, German Bugs/Feedback: Any Questions? Found a bug? Just add me on Steam: http://steamcommunity.com/id/justm4na Notes: 1. You are able to play this Mission solo but its very hard! 2. I made this just for fun. I really appreciate if you rate and comment my Mission. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1137808580
  15. Forgive me if this is in the wrong section, The map is based on Call of Duty's Black Ops map: Nuke Town but with my twist to keep the Arma feel 20 players but 4 will be reserved so an admin can get on the server, so will be 16 players, 8 per team. You have random spawns at the back of the gardens. You are not locked to teams after 3 minutes so ignore that. 3 Classes (soon to be 6) Medic Silenced ACP-C2 .45 (4x 9rd Mags) Katiba Camo with ACO Scope (4x 30rd Mags) Medikit Smoke Grenades Green (3) to cover up the person he is to treat Engineer ACP-C2 .45 (4x 9rd Mags) MXC 6.5 with ACO Scope (4x 30rd Mags) MineDetector Hand Grenade Sniper ACP-C2 .45 (4x 9rd Mags) GM6 Lynx 12.7 mm (Camo) with SoS Scope (4x 5rd Mags) Smoke Grenade Yellow APERS Range Mine Ghillie Suite I will be adding red and blue class differences then once the server take off ill add more classes. 30 second bleed out with suicide Name: NaughtyBullGaming.com Presents: A3 Nuke Town: Team Death Match IP: Mods Needed: None Mission File Size 3.5MB I have setup a Teamspeak 3 Server for each team as well on: Please put any feedback here and I hope you like it, its took a lot of work to make by myself with some help from a few key people :)