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DCS in Arma 3
Simon Eff posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello Everyone! I am bothered the last weeks with an idea but missing the skills and capacities to form it into reality. I know you heard that a lot of times here and I am indeed searching for people who are willing to bring this project to reality because they would love it to be in the game! As you could read already in the title I would love to have DCS in Arma 3. What does that mean? Well, ArmA delivers a good balance between Sim and casual concerning flight mechanics and since the jet dlc there is quite some potential. Unfortunately most ArmA maps, although already large, lack the seize of an air to air combat map. My idea involves the following: 1. Build a map which is big enough with at least two airports at opposite ends. (This is possible also with way beyond reasonable fps looking at maps like "south east Asia"; the importance, I guess, is to keep the prop count low, textures minimal, amongst other stuff) 2. Build a simple MP ready mission where people can fight each other on this map in planes, nothing else than this map as a mod needed, but of course welcomed to build upon this with mods and stuff! 3. Integrate a mission system so there is always something to do and out of these missions dog fights and so evolve. 4. Bring scripts in as view distance, Driving planes backwards, and rearming pylons to your likings. I know that I might not be the first one having the idea and I also know that most people would just say "learn it and do it". Nevertheless I thought asking doesn't cost anything and perhaps there are some of you out there who already have the skills and like the idea and we could make it come to life together. I mean, we could build a solid alternative for DCS with lesser focus on the simulation but the action without getting to casual, because I think Arma delivers it! And it would be free for all those who already own Arma! No new flight game needed, we basically have it within the game, no one woke it really up, yet! Also it would close the gap to Arm4 coming out 2044 a bit, delivering a new way to enjoy and experience the game. I am open for any suggestions, help, information or critics. Perhaps something like this is already in development and I haven't found it (South East Asia doe lacks the two airports at the end of the map and I tried to build them in the editor afterwards, which was not really working...). At least I wanted his idea to be out there in this amazing community, even if no-one is at first answering or interested. Thank you all and have a nice day!
Switching from controller messes up sensitivity
Cohak posted a topic in ARMA 3 - QUESTIONS & ANSWERSHello all. On Arma 3 I fly using a microsoft xbox controller, this is just my preference, however whenever I want to switch back to keyboard and mouse from the controller, the sensitivity on the mouse messes up completely doing things such as: Being very stiff and slow on a certain axis and Moving a littles bit more to the left after turning. Does anyone know of any fix? Thanks
No "Aim Point" while flying Jet
m0torstorm posted a topic in ARMA 3 - TROUBLESHOOTINGHi guys, I have seen some videos of Arma 3 jet dog fights in which the gun was used to destroy the enemy plane. The pilot always had a kind of "green lead circle" in the Over Head Display to see where to aim to hit the enemy plane. When I fly, I don't see this point and I always have to estimate myself where to aim. Here is a screenshot of what I mean: https://imgur.com/a/e2EFsfo The enemy is only marked with a square, but there is no circle. What is the reason for this and what can I do to change it? Or is it normal and I am just stupid haha? Thanks
Multiple questions for experienced jet pilots :D
Sokkernr1 posted a topic in ARMA 3 - QUESTIONS & ANSWERSHello, before I start I would like to say a bit about me as a player/pilot. I know how to fly, take of, land, etc as well as how to use guided bombs and missiles. But there are still some thing about flying and fighting planes/jets which I just dont get. 1) How do you control jets as well as choppers with your mouse? In the options it says "MOUSE UP/DOWN" to move the nose up/down but it doesnt work. Do I need to activate these controles somehow? 2) Whenever I fly the movements of the aircraft as well as the free look camera (when you press "Alt") feels smoothed by the game even though i turned mouse smoothing completely off. 3) When flying jets without a radar (as an example the To-199 Neophron) I'm just sometimes able to lock on to other aircrafts even under seemable same conditions (less then 2km away, clearly aiming at the other aircraft, etc). What am I doing wrong? Or is there some kind of bug? 4) Can you recommend any workshop maps to train dog fights, etc.? I'm thankfull for every tipp and advice you guys can give me! :)
Dynamic Waypoint and Dogfighter
sguedes posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGWhat is the script that makes AI in the jet, locate the ally and players anywhere on the map? (Allies and players who are also flying in jets anywhere on the map) Is there any script to do this? I would like the help of both players!
need testers for ww2 plane DM
dr death jm posted a topic in ARMA 3 - MULTIPLAYERIve edited some old Celery (Mika Hannola) his old jet rage. they are now ww2 on eden and abel (good old ofp). i just need some testers and , well you know (you should add this or that) or (your mission sucks). what ever. So mission is !!! you fly around and shot everyone else for 30 min see who has high score. server info: THE WAR ZONE ip 220.127.116.11 port 2302 Mods Used On Server @cba_a3 @cup_terrains_core @cup_terrains_maps @cup_terrains_cwa @rhsafrf @rhsusaf @rhsgref @ifa3lite extra mods usabale but not needed @dynasound @arma enhanced movement server only mods (for all) no need to install @advancedurbanrappelling
Survivable Crashes (& Shoot-downs) Mod
rafael09ed posted a topic in ARMA 3 - ADDONS & MODS: COMPLETESurvivable Crashes (& Shoot-downs) When activated, this mod allows the crew of a vehicle to survive it's destruction and escape with some damage taken. While designed for helicopters, vehicle classes may be whitelisted. When the vehicle reaches fatal damage, players will be knocked unconscious, ejected when near the ground, applied randomized damage, and then woken up. The vehicle will explode after 40-80 seconds. These effects may be customized by using the Survivable Crashes Settings Module in your mission. ACE3 damage will be automatically applied if it is in the active mod pack. This mod is being revitalized by Saborknight. Videos: Crash @ 2:00 Crash @ 1:50 Additional Information Download WIP - GITHUB Old Download: Github Releases Notes:
Fixed Wing Flight Model (dev branch)
dezkit posted a topic in ARMA 3 - DEVELOPMENT BRANCHThe flight model right now is very unrealistic and unique of other games. It feels as if jets are gliding through the air. If you roll your plane to the right or left, it doesn't move. I suggest for there to be more improvements in the flight model to match that of other games such as GTA 5, Battlefield 3 or 4, War Thunder, or even flight simulation games such as Flight Simulator X or X-Plane. Some suggestions include: 1. Weight 2. Wind and pressure 3. Flaps improvement 4. Rolling improvements