Jump to content

Search the Community

Showing results for tags 'fixed'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 10 results

  1. I was trying to get peer tool working and I think I cleared the source data directory. After that the arma reforger files in the resource browser show up as .pak files and nothing works. I tried using the clear all settings plugin in workbench, but that didn't help. I tried changing the source data, tried reforger and reforger tools folders. Didn't work What is wrong?
  2. Hello hello, today I come to you wise council with my problem: Unable to sucessfully upload a composition to the Workshop Now, I tried all of this already: Different compositions, restarting ArmA, Steam, PC , disabling and reenabling Steam Cloud-Sync(req. for Workshop uploads), different ArmA 3 Profiles, with and without mods, I still get this error: Which translates to: Process failed. Action completed sucessfully. If I check my Steam Workshop Content page, an empty item is found: .rpt content: Thank you in advance
  3. Iv followed every guide i can find but support units do not support anyone.Repair,ammo or fuel,nothing works. AI leave the vehicle and stand there. Looking at the waypoint in zeus,it doesnt even register as support.It just registers as "Waypoint". Please BIS its been 7 years and this has never worked.Waypoints(all of them) are essential to mission designers.I have not got the scripting talent to design m own support script,nor the time. I understand not polishing or implimenting things that should be in the game,like a sp revive.But please fix the support waypoint. On the other hand,if im incredibly stupid and it does work y some magic tinkering,plz someone explain how. On the feedbak tracker since 2017,not working correctly since 2013(or ever n that case) https://feedback.bistudio.com/T124094
  4. Arma 3 is closing a alot of my Apps, Nvidia Control Panel, ShadowPlay, even Razer Synapse, Asus Aura, Samsung Magician and iCue(for Corsair Keyboard), what's happening??? EDIT: Battleye issue EDIT 2: Solution at least for me: Disabling Ultra Low Latency Mode in Nvidia Control Panel - Reboot the Computer - Start the Game and should be fixed.
  5. Dear Devs! Please fix it finally a bug which was added after the release of Tanks DLC. The player wants to enjoy the gameplay, instead of annoyance, but when he come across this again and again, player want to break up monitor. This bug appeared after Tanks DLC and it is extremely annoying to the player! I checked the mods do not affect the problem. I have repeatedly reported this on feedback, but this is just infinitely ignored. Description: 1) Player shot from Launcher at enemy vehicle 2) Immediately after this shot, player want to save your virtual life from the enemy return fire (since after shooting from AT-launcher, the whole map sees you and wants to kill) and player press the prone-button, to lie on the ground. 3) After that, the player’s game character falls to the ground, but again automatically rises to its full height again and switching to launcher! After this - the last thing a player has time to see - it as dozen of bullets fly into his face! The problem occurs only with Titan-Launcher in the hands. In order to reproduce this bug Fire Mode from Titan Launcher must be ONLY TOP. I tried to reproduce this problem ten times in Direct mode but I never succeeded. As soon as I switch my launcher from Direct mode to Top mode, I reproduced it the first time! Direct mode is used by default, probably for this reason, many users cannot reproduce this problem at the run game. Note! Direct / Top modes were added to Tanks DLC As I said, the problem initially appeared in the release of Tanks DLC
  6. Pyrit.

    Changelog 0.6.30000

    Morning Outlanders, just a quick reminder that a new update went live tonight, fixing and changing many things to make your life easier in the 0.6 Update ;) Added: Teammate's custom marker in Duos Added: Healing sound for antibiotics Changed: Black Screen UI creation to possibly prevent the start of the Encounter issues Fixed: Antibiotics worked after player's death in UI Fixed: Teammate and his marker do not disappear after their death Fixed: UI could be stuck after while displaying multiple tooltips Fixed: Multiple potential crashes Fixed: Swapped open/close character animations when opening/closing doors Fixed: Character is not emitting breath particles after death any more Fixed: Sounds of animations on slopes were multiplicated Fixed: Knife hitting body sound Tweaked: Ladder interaction volume extended on top to make it easier to climb down Updated: Many animations produce their footstep sound at better times
  7. Hi. My problem is that my game freezes after a "random" time. I was playing on "HostileTakeover.co - King Of The Hill - EU#2 Infantry" server and game was running normally (around 40-50fps, around 110 people on that server) and then it just froze right when i died and that's not first time today. When it happened for the first time i've checked file integrity on steam and there were 3 corrupted files (1.2GB) but downloading them didn't help. After another crash i've went to game directory and repaired all programs that were located in _CommonRedist (using installers that were located there, i've rebooted my pc after that) and that didn't help either. Before writing this i've made another test run and same results* but this time i had HWMonitor running in the background and i've closed GeForce Experience (both services and process). *The only difference is that this time game detected crash that when i close it (with taskmgr) and created crash report. Here is the link to Dropbox folder with crash report, arma3 log.rpt, dxdiag and HWMonitor https://www.dropbox.com/sh/w3kmghlbst5ik5m/AACVWRv_Zc_IzRH2GVEPHleva?dl=0 Thank you in advance for help.
  8. RPT spams this constantly proxy object for given proxyName(\A3\data_f\proxies\weapon_slots\MUZZLE) couldn't found! anyone got a known fix? in our mod we declare base classes outside of cfgweapons like this: class MuzzleSlot: SlotInfo { linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; displayName = "$str_a3_cfgweapons_abr_base_f_weaponslotsinfo_muzzleslot0"; compatibleItems[] = {"uns_s_M14","uns_s_M16","uns_s_MAC10","uns_s_M3a1","uns_s_M45","uns_s_UZI","uns_s_Sten","uns_s_M1911","uns_s_PPK","uns_s_PBS1","uns_s_APS","uns_s_mat49"}; }; then in cfgweapons we have class PistolCore; class Pistol: PistolCore { class WeaponSlotsInfo { class CowsSlot; allowedSlots[] = {801,701,901}; holsterOffset = "holster"; holsterScale = 1; }; }; class Pistol_Base_F: Pistol { class WeaponSlotsInfo: WeaponSlotsInfo { class MuzzleSlot; class CowsSlot; allowedSlots[] = {801,701,901}; holsterOffset = "holster"; holsterScale = 1; }; }; class RifleCore: Default{}; class Rifle: RifleCore { class WeaponSlotsInfo { mass = 2; class MuzzleSlot; class CowsSlot; class PointerSlot; allowedSlots[] = {901}; }; }; class Rifle_Base_F: Rifle { class ItemInfo; class GunParticles; class GunClouds; class GunFire; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 2; class MuzzleSlot; class CowsSlot; class PointerSlot; allowedSlots[] = {901}; }; }; and then all our weapons inherit from these declared (unmodified) bases. so i noticed a LOT of people posting RPTs containing this line proxy object for given proxyName(\A3\data_f\proxies\weapon_slots\MUZZLE) couldn't found! suppressors clearly work. just wondering if the error is fixable or should we continue to ignore it?
  9. Ok, so. Whenever i try to join KOTH servers on arma 3 it comes up with this error message: https://gyazo.com/4193f9abde3f8c16b222ebba40b789dd can someone help?
  10. kenoxite

    Kodiak (fixed)

    Hi, I've tweaked the Kodiak island (normal version) to lower the City Halls enough so that they are enterable now (as in the winter version). I've also lowered the piers in the small E/SE islands, which were originally positioned too high. All the City Halls should be fixed, but it's probable that there's one missing. If you're familiar with that island and remember their location, please, check that all of them are correctly positioned now and report any unfixed ones. Thanks. <- All fixed now. The intro animation included is the same as the one in the original Kodiak. If you have the original island installed just overwrite the folder in Addons by the one provided here. You'll see that now you'll have the old ones plus "intro.kodiak_fixed". Summary of fixes: All City Halls correctly positioned Piers in E/SE small islands are usable East area of big military base north of Sako elevated, so it doesn't sink under the tides Port of Sako also raised for the same reason ILS fixed. AI planes can now land and take off properly Download v1.1: - http://www.mediafire.com/download.php?kqw8rfeq8g1p120 - http://www.multiupload.nl/IS8MZ0PXIV (Test mission without BAS dependencies: http://www.mediafire.com/download.php?7j8cj79ajbuhxlr ) All the credits go to Instructor, the creator of the island. Also, thanks to Nikiller for helping in finding bugs and giving suggestions.
×