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Showing results for tags 'feedback'.
Found 114 results
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Three words that I thought I would never/post/say as I like charlie. They're great guys. But why do they mock me so? I've tried pointing with my sights, using the map. I tried moving and adjusting, and keeping the map up/sights up until the thingies hit. Is it me? Has anyone else managed to kick charlie into action and get them to sort themselves out? If so how? Is it not meant to work? Is it your first time on a thingy, so because you dont know what the feck you are doing, it "simulates" it? So many questions. Please. For the love of charlie...help me. :cool: ps. thinking this is vague enough to not need spoilers...and besides the above, top work. :D
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Why is setovercast still not working? This is really some kind of joke. Instead of tweaking uniform patches and colors, this seems to be more important...
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How can i disable the formation from start of the mission, in the editor i have set up how i want the formation to be at the start, but when i start the mission, the friendly AI's is in a Wedge formation
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Hello everyone, Just to let you guys know, we are in the process of going through the feedback and the forums, both here and on Steam, so I really apologize if it takes longer then expected for us to reply to your queries, we are sorting through emails and the tracker as well, so there is a lot to go through. That, and of course working on Take On Mars :) Some fine fixes and improvements coming up, and we have put a change log viewer into the main menu as well, which will be available in friday's major update, or today's developer build update (you can switch to it via properties->betas->developer - no password required). Enjoy the game! Kind regards, Martin Melicharek
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Getting two errors when trying to start server, quick fixes.
cyberwarriorsonline posted a topic in ARMA 2 & OA - Servers & Administration
I've troubleshooted so much today it's amazing. So here we go - Quick and easy. Issue #1: jordan@jordanserver:~/arma2arrowhead$ sudo ./arma2oaserver check ArmA 2 directory: OK Server executable: /server ERROR! Port number: 2302 Config file: OK PID file: /2302.pid RUN file: /2302.run Issue #2: jordan@jordanserver:~/arma2arrowhead$ ./server Data file too short '/home/jordan/arma2arrowhead/pmc\addons\ca_pmc.pbo'. Expected 1234612782 B, got 115987 B Segmentation fault (core dumped) -
In last ACE builds you fixed artillery random, its very good) but i found a couple mistakes in last builds: 1)81mm mortar absolutely have no damage 2)damage of 60mm mortar equal damage of underbarrel grenade launcher. i dont know about 60mm damage in real life, but i think it greater than underbarrel grenade....
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[Dedicated] Arma 2 server running out of memory!
m0dg0d posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hello! as seen on the title our arma 2 server is running out of memory everytime. It not a hardware problem - 16Gb ram - 6 cores 8+Ghz - 2 tb sata - 10 Gbs connection When running 2 arma 2 servers the processor usage is 11% and ram like 20-30 % Why its running out of memory it can use another 15 gb of ram..?!- 2 replies
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i want to set damage of the vehicle that i'm driving to zero how can i do that? for example "player" is the name of the player now what is the name of his vehicle? ---------- Post added at 18:33 ---------- Previous post was at 17:17 ---------- i got my answer:D use this command and it will give you the object of vehicle you drive vehicle player
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As part of the latest public beta patch (http://forums.bistudio.com/showthread.php?t=109339), we have included a beta version of a new multiplayer game mode: Multiplayer Armory :) The Multiplayer Armory consists of two main components. You'll start at ARMEX: a military exhibition displaying a large random selection of equipment. You can look at information signs for descriptions and statistics, but you're also free to use anything and do with it what you like. Secondly there is Operation: a series of procedural challenges created based on the items you select at ARMEX. Please use this thread for all of your feedback, bug reports and suggestions. More info on this mode and its features will be released over the coming weeks. Enjoy!
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I'm trying to set up a med evac in Editor, but is there a specific code? I have the medevac helicopter at the position, and i have the support module, but i can't call it in. Do i need to do something specific and is it complicated, or am i just missing something? Thanks,
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70054-70184 stability and performance feedback, compared to 1.05
suma posted a topic in ARMA 2 & OA - BETA PATCH TESTING
How would you describe 70054 stability and performance compared to 1.05 version? -
How the patch 69645 works for you compared to previous versions (meaning 63826 or older)?
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Dear community, As you are probably the most involved players of ArmA 2, I would like to ask you for any feedback you might have on the Armory mode. Your thoughts may prove valuable while improving this mode for future products and is very much welcome. Feel free to criticize it, but please try to make your points by providing reasoning as well. Thanks a lot for your time! (For modders: I've finally posted documentation on configuring content for the Armory - http://community.bistudio.com/wiki/Armory_configuration)
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hello. i have been wondering if it is possible to some how convert these wanzers for OFP over to ARMA? here is the link to the addons i am talking about. i do have plans on getting permission if this is even possible. LINK--> http://ofp.gamepark.cz/index.php?showthis=10262