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Arma 3 fails to launch: Arma3Launcher_Exception_20170903T223928
LawXd posted a topic in ARMA 3 - TROUBLESHOOTING
So I purchased Arma 3 today and I've already tried to find a fix for my issue and I can't find one I was wondering if any of you guys know what to do thanks! Arma3Launcher_Exception_20170903T223928 Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-09-03 22:39:28 / 2017-09-03 15:39:28 -07 Current dir: D:\SteamLibrary\steamapps\common\Arma 3 AppData dir: C:\Users\XDDD\AppData\Local Command line: "D:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe" Version: 1.5.142.122 CLR version: 4.0.30319.42000 OS Version: 10.0.14393.0 (Microsoft Windows NT 10.0.14393.0) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\XDDD\Documents Culture: en-US UI Culture: en-US Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.IO.FileNotFoundException: Could not load file or assembly 'System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. File name: 'System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize() at System.Diagnostics.TraceInternal.InitializeSettings() at System.Diagnostics.TraceInternal.get_UseGlobalLock() at System.Diagnostics.TraceInternal.WriteLine(Object value) at Launcher.Program.RunLauncher() at Launcher.Program.Main(String[] args) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.142.122, Culture=neutral, PublicKeyToken=null; D:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; D:\SteamLibrary\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll ---------------------------- Assembly resolution ---------------------------- Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved Resolving System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a requested by: unknown not resolved- 1 reply
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Flight Failures Mod by Jack Ost What is it ? This script allows to simulate the failures you can have in your plane or helicopter. It will stop a mechanic or electronic element like the avionic or your engine. For some reasons, only non critical failures have been implemented (so you can't loose your main rotor in helicopter). Features There is three module available in Eden Editor. Place the module that you want on your mission. This mod is server side, so you don't need to have it on client side. First module is to choose random system. The random system will give you one (only one) random failure during the mission, at any moment you can have it. It's depend on the probability that you have choosen on the parameter module (if you don't place it, it will be default parameters). So during a mission, you may not have any failure. Second module is to trigger a particular failure (or multiple) directly. You can synchronize it with a trigger to have the failure at a particular moment. For information, default parameters of the random version are :- you will have only one failure- 30% of probability for avionics- 10% of probability for one engine failure (not both if two engine)- 1% of probability to loose left rudder or right rudder OR left elevator or right elevator OR tail rotor- increase (in %) of probability as a function of the flight time (+25% in 2 hours of flight) NB : I can't test the random version perfectly, so i choose to add an option to having magic repair on your aircraft. NB2 : If your fps are lower than 10, the failure will be cancelled. Guide English Guide French Guide Download LINK here Crédits Bohémia Interactive Spyke (technical adviser) Jack Ost
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Tracked vehicles - Jumping, rocket accelerating.
Vasily.B posted a topic in ARMA 3 - TROUBLESHOOTING
Hi, i have this problem since ages, all tanks in random moment seems to have unexpected manner to jump like Hulk in the random direction. I know that most of ussers have the same issue with TRACKED vehicles, my question is - does anybody fix it somehow? Problem is totally ruining gameplay, it happen with all tracked vehicles with and without mods. Problem seems to be totally ignored by feedback tracker, and player need to face with the problem by himself. I see Bohemia is doing some changes, but most annnoying is, they marked solved the issue with tank reversing and it is not fixed. So we have now tanks jumping and crew which cannot reverse the vehicle. What is this, HOW IT COULD BE NAMED SIMULATOR?! Simulator of hulk vehicles? Lets paint all of them green and it will be better lookin.... All tracked amphibious vehicles cannot swim, but developers promissed that will be fixed with Tanoa I am not trolling, i'm just angry that devs are ignoring most gamebreaking issue since all Arma series (yes i know about FPS, but untill new expansion will come out, it will not be fixed), and keep pushing new stuff instead of fixing the basics. And now all RHS Escalation vehicles freeze as well and there is no way to move them. I'm not sure about vanilla tanks Arma version 1.52 Gigabyte Radeon R9 270 oc [2GB] i5 4690, 4 x 3,5 Ghz [3,9Ghz in turbo] 8GB RAM 1600 Mhz [ 2 x 4 GB HyperX in dual mode] 1 TB HDD, 7200rpm All drivers up-to-date (as allways, full version, no beta)