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Found 6 results

  1. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin😞 Arma Public License Share Alike (APL-SA)
  2. ToH Characters Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3. The mod of the ToH characters, including the faces that appear in Take on Helicopters, Arma2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 Private Military Company, Arma 2 Army Of Czech Republic... adapted for Arma 3, have their limitations as they are poor quality Arma 2 textures. But they have been adapted and the necessary textures have been created to make them look as good as possible. It currently includes: 👨180 & 👩45 TkoH/A2/A2OA/A2BAF/A2PMC/A2ACR faces 💆‍♂️18 & 💆‍♀️7 heads ready to be played ‍🦲+5500 Combinations for AI https://community.bistudio.com/wiki/Arma_2:_CfgIdentities New story characters! I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios. In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be. How to do a face conversion from A2 to A3? Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3. Well, behind this mod there is a lot of technical and artistic work. Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces. It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2. You can download from now in Workshop, enjoy: @ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 (Available via WorkShop). Todo.txt @ToH Characters Known Bugs: -Some textures could be improved. -Women's bodies. Any advice on the old faces of A2 or ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Arma 2 & Take On Helicopters is made by Bohemia Interactive. based on Public Data Pack
  3. Arma 3 Characters 4K This is a simple mod that upscales the textures of Arma 3 faces and bodies to a new level of detail x16. Recommended for people who are very obsessed with graphics quality and photographers. @A3 Characters 4K https://steamcommunity.com/sharedfiles/filedetails/?id=2965541384 (Available via WorkShop). Currently Adds 109 textures with a size of 4096x4096 pixels. 1024 vs 4096 To Do list Here I'll show you what I'm working on so you can get an idea of what's to come. ✅ In principle the _CO textures, which are the Colour part, are scaled and finished with very good quality. ❌ Now I started to work on the _NOHQ which is the Normal Map part. I'm still in the process of research, so this is still alpha. ❌ I've also modified the _SMDI which is the glow and reflections part, these are being improved to make the eyes more believable and correct some old bugs in the methodology of the first ArmA 3 characters. Now, these characters are going to be quite heavy in some Gigabytes, I understand that can be a problem, but that's the thing about modern game graphics. Here are some pictures of progress, thank you & feet. Arma Public License Share Alike (APL-SA)
  4. Hey all, Booted up Arma today to test some things. I noticed that some of the heads in ASCZ_Heads and all of the heads in my Arma 3 Females mod are having issues with the arms and legs textures being completely white or having screwed up lighting. Does anyone have an idea of how I could fix this? I am using custom arm/leg textures for these modifications. https://steamcommunity.com/sharedfiles/filedetails/?id=2021778690 Would appreciate any help y'all can give. Thanks much! Sam
  5. Version 2.0 Description: This pack adds 37 new faces to your game and also unlocks faces from campaign. Download: The mod can be found on these official release mirrors: ARMAHOLIC WITHSIX STEAM WORKSHOP GOOGLE DRIVE Gallery: Full Gallery Link Classnames Link
  6. So as of right now, I'm trying to do a faces mod similarly to what ASCZ Heads did with their custom mods, only, that the faces I'm trying to make wouldn't be able to be selected by the AI, exclusively player-decided. What I'm struggling with right now is the config.bin file and whether or not the base .paa file for the textures is suitable for use in the mod. All assistance is appreciated, but the last thing I want to hear is to just copy the config from another face mod and fill out the spaces as that does not help me in learning how to make a config.bin file from base.
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