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Found 139 results

  1. After Installing the mod and launching the game it pop up this error: TPW_MODS.hpp not found".I look it up the TPW_MODS.hpp is in userconfig/TPW_MODS of the mod folder....any fixes? https://imgur.com/baXHtQJ https://imgur.com/Re7b3Va
  2. Hi, I am stuck with the following issue: https://i.gyazo.com/27e87296990a861fbbfc1a862dec553f.png I have tried to give folder permissions to all users, and also update the library from TerrainBuilder but nothing worked so far. If any one knows how to solve this problem would be perfect, Thanks!
  3. hello guys, i've run into a strange problem and really have no idea where start to look for a solution! i've my big function container (its a big read, i post it just for the records...): ...it contains all my functions for this mission, but...when i launch mission, it start say that FUNCTION_NAME is not defined (where "FUNCTION_NAME" is the name of one of my functions, that as you can see are defined. i pre-load the file containing the functions in my initServer.sqf : call compile preprocessFile "DDscripts\DWARfunctions.sqf"; null = [] spawn SPAWNERconvoyB; null = [] spawn SPAWNERconvoyR; null = [] spawn SPAWNERciv; null = [] spawn SPAWNERind; null = [] spawn SPAWNERmine; even more strange, i noticed adding >> uiSleep 10; between a function spawn and another, some start to work!! i even started to think its like the functions are not pre-loaded, and server dont recognize them ! but isnt supposed to do this the >> calling compile preProcessFile ... ?? i'm seriously confused....any light on this? thanks !
  4. G'day, I made a mission, it required a large mod that my friend didn't have (Project OPFOR, "po_factions_me"), in my confident ignorance I went and deleted all entries of said mod in the missions.sqm without debinarizing it, after doing so, I now get the error "line 0: '.raP:' ' encountered instead of' =" when trying to open the mission in the editor. I downloaded DeRap due to a suggestion, when I used the tool on the mission.sqm, it said something along the lines of: "deRap: unknown entry:" (I can check again if the exact wording of the error is actually important) Anyone have any ideas? it's a beloved mission me and my friend play very, very often. Here is the mission.sqm: https://pastebin.com/70ECMNgy Thank you so much.
  5. I am currently in the process of making a GUI that allows you to customize the pylons of a plane. Everything works up until this one part. (This is not the only thing in the GUI, just one function). params["_indexWeapon"]; _weaponToEquip = currentWeapons select (_indexWeapon + 2); _planeToEquip = currentObject; _pylonToEquipIndex = currentPylonNum + 1; systemChat str _pylonToEquipIndex; systemChat str _planeToEquip; systemChat _weaponToEquip; (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, _weaponToEquip, true, []]; For some reason, in the setPylonLoadOut, the _weaponToEquip does not work. So say it equals "PylonRack_1Rnd_AAA_missiles". I get the error in game, "No entry 'bin\config.bin/CfgMagazines."PylonRack_1Rnd_AAA_missiles"'. But if I change the code to, (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, "PylonRack_1Rnd_AAA_missiles", true, []]; It works if I use that code. I can't seem to figure out why this is and what a fix for it might be. If anyone has any ideas why this is and what a fix might be, I will be extremely grateful for your input. Thanks in advance!
  6. I've created a small script for lowering bollards and then raising them again but when I use the action on the bollard I receive the error that line 6 is missing a semicolon. _type = ["Land_Bollard_01_F"]; _playerCalling = vehicle player; for [{_i=0},{_i < (count _bollards)},{_i=_i+1}] do { __bollards = _this nearObjects [_type select _i, 15]; {setDamage 1;} forEach _bollards; }; hintSilent "Barrier Opened"; waitUntil {_playerCalling distance _type > 10}; for [{_i=0},{_i < (count _bollards)},{_i=_i+1}] do { __bollards = _this nearObjects [_type select _i, 15]; sleep 1; {setDamage 0;} forEach _bollards; }; hintSilent "Barrier Closed"; sleep 5; hint ""; I've tried to figure out what the problem is for an hour now but I can't work it out. Any help at all is appreciated.
  7. Hello guys, normally I'm the type of guy who tries to fix his problems by himself and most of the time it works out well, but this time I'm out of ideas. I'm running Arma 3 with a bunch of mods and I have a strange error since a couple of weeks. I'm creating a custom faction right now and as I was going to start testing the vests of the units I got the following error everytime I (or the AI) gets a hit on the vest : '...call BIS_fnc_getCfgData; if ((typeName |# |_bpvestclass) == "SCALAR") then { _bpar...' Error not defined varable in expression: _bpvestclass As always, I tried to fix it myself, first I took a look in my mods to see if one of those is causing the error by disabling them one by one but I just can't seem to find the solution. I googled, I got a lot of somewhat similar topics but none of them is adressing this special one. Could anyone of you give me a hand here? Would be really thankful -.- Thanks in advance. 5WYR
  8. ConfirmedHuman

    Random Crash in arma 3

    My game is crashing randomly i dont know why The exit code is 0xC0000005 - STATUS_ACCESS_VIOLATION Please help me (Sry for bad english)
  9. Hey. So i've been trying to contact support the last couple of days, but it just says "Recaptcha field is required" every time i try to send my message. I am desperate for help, so i'm just gonna write my message here instead. I hope you guys don't mind. Here it goes: Hello. Since a few weeks back i have been having troubles with the game launching from an incorrect file and with unwanted parameters. Normally, the game launch like normal and if you hover over the Arma 3 shortcut it says 'Arma 3'. In my case, it says "Arma 3 "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -window -skipIntro -mod= -beservice". I have put on nosplash and skipintro, but that's it. I have uninstalled every single mod on my pc, i have reinstalled the game, i have restarted my pc and i have tried to wipe the parameters, which i can't since it says i have none activated in the first place. I'll try my best to explain the problem. I launch my game, once the exe has opened it shows the 'Arma 3 Apex' loading screen. Normally the game starts and you can start playing after that screen is showed. For me, however, it goes into a black screen and the blue circle logo starts appearing. Basically, my game has crashed. It doesn't matter how long i wait, it still doesn't load. I am absolutely grateful for any help i can get regarding this issue. With regards, Isak. Edit: I'll provide some screenshots to show you what it looks like. https://gyazo.com/6b6cfbe1f4a448da05a0dbac8deac094 https://gyazo.com/250870d9c2cd3a88b94558cabc2d028e https://gyazo.com/d08aef488ff817a2dacb1043369327c1
  10. My computer Freezes or restarts after 1min-1hr of playtime in Arma 3 using no Mods. I play on HostileTakeover.co -King Of The Hill - US #2 - Infantry. I'm not sure if it does it only for this server or not, but I have hosted a server using port forwarding and was able to play for +2hrs without crashing with my friends. My system specs: https://pastebin.com/vHictppN RPT crash report: https://pastebin.com/qHYUi5ng One more RPT log: https://pastebin.com/Qq7brEci Paramaters:
  11. MatheusMingarelli

    Arma 2 OA erroe Window mode

    Hi, I have the gun 2, OA, for steam, I'm trying to access Dayz Mod, however, I found some problems, the game does not open, it takes a black screen and it does not respond and it is closed by windows . However when it starts, it (OA) in mondo windowed, opens however I can not access the video settings, because the game is locked again. - Firstly: I downloaded Arma2, Weapon 2OA, DayzMod - Secondly: I entered the Arma2 and its B.E., soon the Arma2OA and its B.E., Dayz Mod (Error) ---> I start the error in OA too .... ps: Arm 2 normally opening MY settings, Notebook E5-77G4, I5 7200U, 940MX(1920X1080)
  12. Hi, i'm really sorry about this but I'm getting a pretty serious error on my Ubuntu 16.04 Arma Server. Every time I shut down my server, with CTRL - C, i get the following error. This happens, all the time, everytime, with/without mods. It started the moment i first launched the server and still happens weeks later. It dumps huge core files (2GB), which isn't good, my storage is running out rapidly. I dont know whether It is safe to do so or not, or if there are any unexpected reprocussions after deleting them. How can I stop these damn errors? Please help, It's really frustrating. Let me know if you need any other information, i will happily get back to you as soon as possible. Fin
  13. I was packing my terrain when I received this strange error (never received them) EDITE: Problem solved, just deleted the objects
  14. Hello, when i clicked 'Crunch' buttons on pboProject i got a message like 'Packing failed' error message on dos: <Creating a land_class config> ..H..WARNING***:lod 8: trailing space(s) detected in property 'explosionshielding ' = '0.1' b_ficusc1s_f.p3d trailing spaces in named selection(s) and/or properties error message image under here https://i.imgur.com/SmHNcs3.png i was wondering if you could help me Thank you.
  15. Hello all i have been following a tutorial on getting started with terrain builder, however i have got to the point where you load buldozer and i get this error. my layers cfg is this. My MapFrame settings are these. however the files its looking for do exist any help would be apreciated.
  16. Good morning/evening! This is my first post on the forums after years of reading and searching, so please bear with me! I have been attempting to put a weapon into the game, and I have had great success so far, currently it is working in game, the model, textures, configs (mostly) and all properties like firing speed, and the ammo and magazines work. However. I cannot, after 50+ times of trial and error, get the weapon firing sound effect to work. The empty sound effect, and reloading sound effect work but not my custom firing sound. Blow is a copy of my script in its current state. This is a Star Wars weapon, and I am 100% sure i have all my file names correct. I am convinced maybe I have the path to the sound effect "wpn_rep_blaster_fire.wss" located in the "DC15SMOD\sound\" folder incorrectly formatted, as the weapon reload and empty sounds are just dependencies from another star wars mod. Most of this is practice based off of the Weapon Sample config in ARMA Samples. Any help would be greatly appreciated. I know there is also a parameter for suppressed/non-suppressed weapon sounds, but this weapon will not be suppressed at all, and I could not find any information on how to set the sound configs up correctly either. Any help would be greatly appreciated!
  17. I started playing the singleplayer version of minidayz today (1.4.1). I wanted to try playing the multiplayer version and found that there were no servers, so I decided to create my own server. When I tried to download the server files from minidayz.com/servers I was shown a 504 error for all possible downloads. I am on Windows running Chrome. I also tried to download it using another computer, and I received the same error. I even asked my friend to download it from their computer (on a different network) and they received the same error. After about an hour or so of waiting, the downloads still give the same error. Is there another way to download the server files?
  18. I'm getting an "Error Missing ;" in the code below. I'm at a lose as to way. Either I'm blind or I'm missing something basic scripting wise. If I remove the if-statement, there are no errors and it works. What am I missing here? addMissionEventHandler [ "TeamSwitch", { private ["_from","_to","_grpFrom","_grpTo"]; _from = _this select 0; _to = _this select 1; _grpFrom = group _from; _grpTo = group _to; _grpTo selectLeader _to; if (_grpFrom != _grpTo) { systemChat "DEBUG: Switched group."; }; } ]; The error I'm getting is as seen below: 19:19:25 Error in expression <ectLeader _to; if (_grpFrom != _grpTo) { systemChat "DEBUG: Switched group."; }> 19:19:25 Error position: <{ systemChat "DEBUG: Switched group."; }> 19:19:25 Error Missing ; 19:19:25 File C:\Users\Søren\Documents\Arma 3 - Other Profiles\Lassen\missions\My_Missions\Freedom.Altis\init.sqf, line 11 19:19:25 Error in expression <ectLeader _to; if (_grpFrom != _grpTo) { systemChat "DEBUG: Switched group."; }> 19:19:25 Error position: <{ systemChat "DEBUG: Switched group."; }> 19:19:25 Error Missing ; 19:19:25 File C:\Users\Søren\Documents\Arma 3 - Other Profiles\Lassen\missions\My_Missions\Freedom.Altis\init.sqf, line 11 19:19:25 Error in expression <.Altis\init.sqf" addMissionEventHandler [ "TeamSwitch", { private ["_from","_to"> 19:19:25 Error position: <[ "TeamSwitch", { private ["_from","_to"> 19:19:25 Error Generic error in expression 19:19:25 File C:\Users\Søren\Documents\Arma 3 - Other Profiles\Lassen\missions\My_Missions\Freedom.Altis\init.sqf, line 1
  19. Hello all! Now I have a tiny bit of a problem, after playing a primarily Zeus run mission with a friend, using about 16 mods, RHS, Project OPFOR, CUP, MCC and CBA_A3 to name some of them. After playing for a long while we decided to take a break, so I press escape, Save and Exit, and we quit the game, upon returning to the said game, I simply clicked on the mission, pressed Resume, loaded in the lobby, people pick their roles, and we load the game. After loading in I access Zeus to find out I can use ONLY the units that I've used in the previous session. For example, I could only use RHS Russian Cars, Soldiers, and APCs because that's all we used, but not tanks, helicopters, planes, they completely disappeared from the Zeus "Create" menu altogether! After a while I tested it out in a singleplayer scenario, if I resume a mission only the vanilla units and the units I used in the last mission are accessible to me, if I use AKs all units with AKs can be used if they are in the same tab under OPFOR for example, but that's it, everything else just disappears! Can somebody please help me this has to be the most annoying problem I've run into so far. There doesn't seem to be an obvious fix for it!
  20. FIb3rgLass

    Game Crash On Startup

    Everytime I open Arma 3 it crashes on startup. Can anyone help?
  21. Helo.This error is driving me nuts. Any ideas why this happens? : Steam Image <-- image _guardgroup = createGroup east; _base = [getMarkerPos current_task, 400, 3000, 40, 0, 0.5, 0, ["base_marker"], getMarkerPos current_task] call BIS_fnc_findSafePos; _guard = _guardgroup createUnit ["rhs_msv_emr_officer_armored", _base, [], 2, "NONE"];
  22. I need help with this error. The mission in my own pc loads perfectly but when I start it on the server I get the slot selection screen and it does not let me do anything and it returns to the screen to select mission. I leave a link where you can see the log of my console: https://pastebin.com/FDuEuFwC Operating system: debian 8, 64 bit
  23. So as the title says, I have a problem. Played on a really bad computer for like 20 hours, no problem, now I changed my specs to much more decent and can't even open the launcher. I am listing down my exception log: *BTW. It's in Polish, if some things are unclear, I'll try to translate them* Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-10-10 18:35:50 / 2017-10-10 20:35:50 +02 Current dir: D:\Program Files\Steam\steamapps\common\Arma 3 AppData dir: C:\Users\Komputer\AppData\Local Command line: "D:\Program Files\Steam\steamapps\common\Arma 3\arma3launcher.exe" -safemode Version: CLR version: 4.0.30319.42000 OS Version: 6.1.7601.65536 (Microsoft Windows NT 6.1.7601 Service Pack 1) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\Komputer\Documents Culture: pl-PL UI Culture: pl-PL Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.TypeInitializationException: Inicjator typów zgłosił wyjątek dla typu '<Module>'. ---> <CrtImplementationDetails>.ModuleLoadException: The C++ module failed to load during appdomain initialization. ---> System.DllNotFoundException: C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll ---> System.ComponentModel.Win32Exception: Nie można odnaleźć określonego modułu --- Koniec śladu stosu wyjątków wewnętrznych --- w MS.Internal.NativeWPFDLLLoader.LoadNativeWPFDLL(UInt16* relDllPath, UInt16* baseDllPath) w MS.Internal.NativeWPFDLLLoader.LoadCommonDLLsAndDwrite() w CModuleInitialize.{ctor}(CModuleInitialize* , IntPtr cleaningUpFunc) w ?A0x721f77f1.CreateCModuleInitialize() w ?A0x721f77f1.??__E?A0x721f77f1@cmiStartupRunner@@YMXXZ() w _initterm_m((fnptr)* pfbegin, (fnptr)* pfend) w <CrtImplementationDetails>.LanguageSupport.InitializePerAppDomain(LanguageSupport* ) w <CrtImplementationDetails>.LanguageSupport._Initialize(LanguageSupport* ) w <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* ) --- Koniec śladu stosu wyjątków wewnętrznych --- w <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* ) w .cctor() --- Koniec śladu stosu wyjątków wewnętrznych --- w Launcher.Program.StartGui(InitArgs param) w Launcher.Program.HandleCommandLine() w Launcher.Program.RunLauncher() w Launcher.Program.Main(String[] args) ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=, Culture=neutral, PublicKeyToken=null; D:\Program Files\Steam\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; D:\Program Files\Steam\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll - System.Configuration, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll - System.Core, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll - System.Xml, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll - mscorlib.resources, Version=, Culture=pl, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_pl_b77a5c561934e089\mscorlib.resources.dll - SharedResources, Version=, Culture=neutral, PublicKeyToken=null; D:\Program Files\Steam\steamapps\common\Arma 3\Launcher\SharedResources.dll - PresentationFramework, Version=, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll - WindowsBase, Version=, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll - PresentationCore, Version=, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll - System.Xaml, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll ---------------------------- Assembly resolution ----------------------------
  24. Hello, recently, I updated my windows 7, as it had been out of date for some time, and I noticed that after the update my Arma 3 launcher refuses to work. Note, I have noticed a few strange error messages on other programs, like, D3DComplier_47.dll is missing and so on, since I updated my windows so maybe that has something to do with this. This is the error message I get when I attempt to launch the launcher: https://imgur.com/a/JzSlP Note, I can launch Arma 3 through the .exe but not through steam or the launcher.exe. Here is what I have tried so far to resolve the issue: 1) I have searched other BI forum posts and FeedbackTracker tickets to see if anyone has resolved the issue. So far, none of them have worked, and it appears that the issue I am having seems to always have a unique fix. 2) I have downloaded the D3DComplier_47.dll file and I have placed it in the main Arma 3 folder and System32 folder. 3) I have downloaded a couple of registry error fix programs. 4) I have verified my game cache and reinstalled Arma 3. 5) I have deleted various files inside the \Launcher folder in the main Arma 3 directory and verified the cache to reinstall the files; no luck. 6) I have attempted to install various versions of Microsoft Net Framework, however, everytime I try to install them them, they fail or cannot be updated. 7) I have checked and updated my graphics drivers. 8) I have checked and updated my CPU drivers. 9) I have checked my computer for an update file known as KB307... something along those lines, and I don't have it on my computer. 10) I have tried using Windows Checker System via the CMD window as suggested by BIS_Wizard on another forum post, so far, no luck. Here is the official error .txt file that is placed on my desktop everytime the launcher crashes Any help, suggestions, or input, is greatly appreciated. I'd defininetly like to get back to playing Arma 3. Thanks!
  25. When I launch ARMA 3, my game becomes unresponsive, and i get the exit code: 0xCFFFFFFF - STATUS_APPLICATION_HANG pls help