Search the Community
Showing results for tags 'eject'.
Found 5 results
-
I am trying to update a older aircraft and one problem I am having is the ejection system, it is not working - when I eject from the aircraft, the ejection seat appears but hovers above the aircraft and nothing else happens. I have tried adding in this; I am not sure how to get it properly working, any help would be appreciated.
-
Automatic eject via vehicle's init line
evokerzz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I created a vehicle init script a few months ago with the purpose of automatically making the plane auto-eject pilots when the damage to the plane exceeds a certain threshold while limiting the damage to .9 for a few seconds preventing it from blowing up instantly. After a recent arma update however the script stopped working so I'm hoping that maybe someone more experienced in arma scripting can help me out with it. My current revisions (seperated with a line) of the vehicle init with comments: https://pastebin.com/XSyXyES1 I'm trying to avoid using seperate script files to make this a simple copy-paste solution for everyone who isn't that familiar with mission editing. -
Heal or Eject cargo players from ALiVE helicopter for ACE3 healing [solved]
cc_kronus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi we play in a group using ACE3 and ALiVE, Sometimes someone is badly hit, he is in stable conditions but still do not recover the conscience and the medic has run out of Personal Aid Kits or Saline bags to fully recover the player. We want to call a medevac (generated by ALiVE, so the chopper does not have a "name" we could use), evacuate the casualty to base, and as soon as the medevac chopper helicopter lands in the medic helipad, cure the injured running a function. in the code that is ran on the Alive Helicopter is : this setVariable ["ACE_isMedicalVehicle", 1, true]; so the injured stops bleeding. the trigger at the helipad has the following condition _x isKindOf "air" && isTouchingGround _x && player in thislist and on activation : {[_caller, _target] remoteExecCall ["ACE_medical_fnc_treatmentAdvanced_fullHealLocal", _x, false];} forEach thisList; Well, we have been unable to make it work and heal people inside the chopper. For example, changing condition to "this" allows anyone who gets out of the chopper and step on the helipad (where the trigger is) to get instantly healed. The problem is that most of the guys in the helo are usually unconscious, therefore, are unable to make any action to get out. or use an "addaction" which would solve the problem. We thought: wait a minute, if we kick them out of the chopper and fall on the helipad they will be instantly cured! so we have tried adding another trigger on top of the healing one to eject players out fo the chopper, but it does not work. We have tried with Getout: unit action ["getOut", targetVehicle] we have tried with eject: unit action ["eject", vehicle] none worked, we assume that the problem was that the players in the back of the chooper count as cargo, Please, Note that we are playing with an helicopter generated by ALiVE, so it has no name to refer to, and ACE3, so solutions such as "set damage 0" will not work. Any idea how to solve this? Either healing them when the chopper lands on the helipad or alternatively, with another trigger to kick players out of the chopper after landing so they fall on the helipad. The trigger must work in multiplayer, either on dedicated servers or on hosted server. Our programming skills are very limited, so if you post a solution that we can just copy and paste it would be greatly appreciated. Thanks in advance for your help. -
Kicking opfor from blufor vehicles and vica-versa
KdubyaDOG556 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I was wondering if someone could help me develop a script that would allow blufor units to only be able to enter Blufor vehicles as well as Opfor only being able to enter Opfor vehicles. I would need an array to be specific to what vehicles I would allow units to enter. I do not want the unit to be killed, just kicked out of the vehicle. Thanks, Kdubyadog556 -
Make AI get in and out of a vehicle when trigger is activated.
WurschtBanane posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi. I want to make a squad get out of a vehicle when a script is activated, and make them get back in when another one is activated. Is it possible to do without scripting, just with triggers init? The unload, load get out and get in waypoints dont seem to work... Btw the squad consists of players and AI. If that is not possible, can i make the passengers and cargo dudes eject? I googled a bit and found something that makes cargo eject but its a btr 80 which means that most people sit on top.