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Found 169 results

  1. I'm not really sure where to ask this, but I noticed now that since EDEN has been release my old structuring for making custom campaigns doesn't seem to work anymore since it gives me an error like this: I think it has to deal with how the mission.sqm file is different then what it used to be with the 2d editor, and I am wondering if anyone else knows the new standard we are suppose to use in order to make custom campaigns utilizing the EDEN editor. I would really appreciate help, because otherwise I and maybe many others will not be able to create campaigns using missions that were made with the EDEN editor and I'm really not sure what to do.
  2. ArmaMan360

    EDEN Editor freezing

    Ok I am using EDEN and it starts well, I am able to rotate and manipulate the camera view with every possible angle. Also easily able to navigate the unit selection at the right panel. But the problem occurs when I place the first unit. The moment I left click on the desired location, nothing spawns but that little, red unit spawn marker thing remains there but the mouse cursor is freely movable. Unable to even alt tab or ctrl alt del my way out of it. Then I restarted my laptop, then ran ARMA without any mods, and still the same freeze. Only this time, the unit did spawn after a substantial lag of 15-20 seconds. And the consecutive units spawned with no issue. I believe it has only to do with the first unit I spawn. And btw I am running the latest stable. Thank you and congrats for EDEN :)
  3. Now that when we have the compositions in 3den that opens whole new level of editing I'm now wondering why we can't organise / layer our compositions into folders? Are you planning to do so or is it impossible to make because It will be on Steam Workshop where you will basically have to stick with the current predefined category system? Sorry for bloating forums with it, but feedback tracker is still down and I can't seem to find any other topic to post things like this.. Cheers.
  4. I'm trying to replace an object that I've played in the Eden Editor through a script, but I've changed the XYZ rotation of the object. I have managed to give the new object the XYZ position values of the old object, but I'm struggling to figure out how to change it's rotation. Is there an easy way of doing this? I've already tried setVectorUp, but it doesn't seem to accept the above XYZ rotation values from the Eden editor. Edit: Woops, looks like I posted this in the wrong subforum.
  5. Arma build: both public and dev build 1.57.134914 There is a major issue in Eden editor, where the Asset Browser does not list any objects with a side. This means all objects defined in a mod, (like TacBF has), are inaccessible to create a mission, which makes this rather urgent. At this stage, I think it's the side property which is causing the problem, but cannot be sure. It does list objects with a side of 4 (unknown side), but not 0 or 1. Unsure about 2 or 3. #define sideEast 0 #define sideWest 1 #define sideResistance 2 #define sideCivilian 3Note: the side assets do not appear in any of the other (4/)5 coloured Side tabs either (BLUFOR, OPFOR, Independent, Civilian, Props) This Eden screenshot shows a class which cannot be found in Asset Browser, but is listed in Entity Browser. Screen shot 1 This Eden screenshot shows 3 neutral (unknown side) classes which are found in Asset Browser, but there should also be 3 west and 3 east variations of each of these assets. Screen shot 2
  6. As the title says, if you set a unit as owner of a trigger and set the trigger to fire for example to any group member, it will only fire to the OWNER. Doesn't matter what option you choose (leader, all group members, any group members) it will only fire to the owner. This affects both single player and multiplayer. Although the .SQM appears to be correctly coded, in practice it does not work as intended. I'm trying to make a mission with a trigger that only fires to a single group and it's nearly impossible to make it work. The alternative is using "unit1 in thisList" but even this alternative isn't flawless because if the "unit1" doesn't exist, the function doesn't return either TRUE or FALSE resulting in the condition to be incomplete and not work at all. The workaround I found is using endless IFs (numberOfUnitsInGroup ^2) to check wether or not - first of all - wether or not that unit exists "!isNill "unit1" and if it exists it THEN adds the function of "unit1 in thisList". Because you have to check for every unit and every possible combination of wether or not the pawn was created in the mission, it makes a simple operation of setting trigger owner and setting to any group member, unbelievably complex to solve. Another alternative that I haven't tried is using a switch that perhaps could facilitate the madness of using tree IFs. The only way to make the Trigger Owner method to work correctly ONCE in eden is if you make this method in 2D editor and export to 3D editor. It will work ONCE when you run the mission but once you return back to editor it appears the .SQM is rewritten and stops working. This is an unbelievable bug that did not exist in the old 2D editor and should be fixed with high priority.
  7. Hi all, I was working on a mission using my standard mods I use and loving EDEN until I previewed the mission - everything in preview went fine and exited back to the editor. Now all EDEN does in 3D mode is freeze, I can access the units selection box on either side but the Graphical Interface of the Map just stays put. The little 3D tool in the bottom left hand corner (its the 3D line that looks like a 1/4 of box) moves and spins but the actual maps just stays frozen looking at what it was looking at when I launched the preview. I just tested it running the game naked with no mods and I didn't have this issue - any help would be great. Tommy
  8. Hi, I have a strange problem (since the Eden-update?). When I want to enter a helicopter as any role (even as pilot) I am not allowed and thrown out again with the message "You need to be a pilot in order to enter this vehicle". It is the first time I encounter this in a mission, did not have this problem pre-Eden. I created the mission on my own but I really don't know where I can set this role selection. I use MCC but couldn't find any settings for this (and again, I had no problems earlier). Any ideas? My mods are @CBA_A3;@Ares;@ASDG_JR;@CHVD;@cTab;@helo_hmds_kimi;@hlcmods;@L_ES;@Leights;@mcc_sandbox;@MELB;@PRKZ;@RDS;@RH_acc;@VTS_Weaponresting;@rhs_afrf;@rhs_usaf;@BC-Phoenix;@BC-Tracers;@st_nametags;@sthud;@task_force_radio;@U100;@Vcom_AI;@cz75_stanceindicator Edit: it has something to do with MCC. When I completely delete MCC modules in the editor, I can enter choppers. Which brings me to the next problem: when I change settings in MCC modules, they are not saved but always spring back to default. I am mostly interested in MCC's "Save gear" function but springs always back to "no". Any help is appreciated
  9. I was wondering if it was possible to add new subcategories? Thanks, Night515
  10. assassino

    Hit Group limit

    So I realized the other day that every individual soldier is counted as a group in the eden editor. This presents a problem for me especially when trying to create scenarios with manned bases. I did a test and placed down a ton of soldiers in the 2D editor and imported it to Eden only to have it denied because of the group limit. Has anyone else noticed this? Besides that i'm loving eden editor by the way
  11. Steps to reproduce : Create a playable unit. Turn on respawn under multiplayer options. Set custom loadout by using Arsenal feature on that unit. Start multiplayer game. Kill your character. After respawn your character defaults to default loadout. This is applicable to Eden editor. Arsenal feature is unusable if loadout doesn't persist after respawn.
  12. Hello, I've got a problem, opening and testing my mission (tested in V1.54, editor 2D, several hundred of subscribers with no problem), downloadable here: http://steamcommunity.com/sharedfiles/filedetails/?id=607086669 I remarked it's now impossible to have all supports. Artillery still works, supply drop and CAS (non virtual) lead to grayed assets when called. This occur in all modes: preview SP, MP from Eden. I must precise, these supports are synchronized when player(s) grab a backpack radio. Anyway, this worked well in 2D editor. I backup my mission.sqm in order to re-open it in 2D editor, everything works fine... ARMA3 V 1.56 seems OK but not Eden (problem with sqm for recognition of linked items or something like that). Please, don't remove 2D editor prior to consolidate Eden. This editor is really a great work with youth lacks. Thanks Pierre MGI
  13. I'm Having this issue with the Eden since RC, i just can't click on the black menus screens. the only way to use then is to use the arrow keys to select the one i want and press arrow key right. it's strange because even on hovering over the menu it does not highlight the selection, neither let me click it. the issue is with ALL of these menus on the eden new windows (not the video options ,audio or controls options ).
  14. Isaac-Neo

    Eden server issues.

    So as soon as the server tires to start the alive mission it fails to read the mission.sqm file and tries to reload the mission.
  15. I know about setName, and setIdentity, but I'm wondering how one might be able to change the name of a character when you hover over them. They would say "Rifleman", or "Team Leader." I know that when you place the units under Men (Story) their names show up as their names are, but I'm wondering how I can get a character to have a name show up as well, so that instead of "Grenadier" or something, it shows "Cpl. Dunn" or something like that.
  16. EDEN aka 3D editor: 1. I place down the unit and first one appears not wearing any body camo (transparent well, sky texture) 2. 2nd placed unit is all wrecked up model, see example shot: http://www.vojak.si/photos/fancy.jpg Usually ends with game crash (CTD). If I do the same in 2D editor it works just fine, units perform without any glitch or missing textures, they don't break model. What is funny is that after 2D editor I can ran EDEN/3D and it works there too? :) some kind of init failure or what? I've given all that info to Tom aka J. to inspect. I can supply the units causing that in order to pinpoint the problem -I've tried for 4 days and I give up.
  17. Where do I find the ID button in the Eden Editor? It was there in the 2D editor but now I can't find it anywhere. How will I aquire the IDs for buildings?
  18. I am currently trying the Editor after the release and have found most of the functionality ok. some issues when creating a mission is units set with a certain behaviour completely ignore what you have set and do whatever they wish. I have also tried setting waypoints and they start to follow then do whatever they wish. No opposing forces present to make them change behaviour. Can anyone offer any ideas I have watched some of the videos relating to object placement and suggesting items can be put onto tables and surfaces. Having tested with many different tables and surfaces this does not work.This has never worked and still does not work in Eden. Even using 3rd Party 3d editors such as ARES in zeus to save SQM the objects just fall to the ground and MCC is very hit and miss like the ARMA 2d Editor. Is this a known bug or can anything be done to aid with this issue.
  19. moricky

    Eden Editor

    Welcome to the Eden Editor! The new 3D editor has been released to Arma 3 and you can try it now! This thread category is the ideal place for editor-related discussion. Whether you have ideas for new features or would want to comment on something that's already there, you're at the right address. For reporting issues, we recommend to use the Feedback Tracker, because it will help us to keep track of all problems in an organized way. We'll be scanning this thread periodically and often replying, so don't be afraid that your points will fall on deaf ears. And when we're not writing anything, that means we're busy making Eden Editor even more splendid ;) Useful Links: Community Wiki OPREP - Eden Editor Beta Eden Editor Sneak Preview How to switch to dev-branch Feedback Tracker