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Found 204 results

  1. I haven't found any related topic, only a few comments about the subject with no answer. So, my question is - is there any option there can be more than one editor online in 3den/Eden, let's say, I host a server and my friend joins me to edit some scenarios together in 3den/Eden? Is there any special mod for that purposes? If not, how likely it will appear in the nearest future, integrated in Arma, i.e. without any mods?
  2. When i start creating an scenario and export to multiplayer. I can't change the attributes -> multiplayer so in other words. Can't place down a respawn point (interface also), can't toggle on the revive. the checkboxes are greyed out. I can see everything but can't click on them Things that i do: - I verified allready. - Reinstall the game. - I send my mission file to a friend and he can change the attributes. - Changed min - max players.
  3. Dylan Ahmad

    Eden editor attributes

    When i start creating an scenario and export to multiplayer. I can't change the attributes -> multiplayer so in other words. Can't place down a respawn point (interface also), can't toggle on the revive. the checkboxes are greyed out. Things that i do: - I verified allready. - Reinstall the game. - I send my mission file to a friend and he can change the attributes.
  4. When i start creating an scenario and export to multiplayer. I can't change the attributes -> multiplayer so in other words. Can't place down a respawn point (interface also), can't toggle on the revive. the checkboxes are greyed out. Things that i do: - I verified allready. - Reinstall the game. - I send my mission file to a friend and he can change the attributes.
  5. Hi All. Im creating a multiplayer mission where I want it to start with the players in a helicopter, and they get dropped off, and then the first spawn starts from there and then later on they have choices of new spawn points. the problem I'm having is that when I select in the editor "select respawn position" I start in the bottom left corner (south west) of the map. Only when I take the the tick box off does the player start off where I have him in the editor. Is there a way to have the player start in position you have him in the editor, (in the helicopter beling delivered) and still have selectable respawn points? Its driving me mad a little as I only just looked at this and my mission is nearly finished. I have tried on player init to put "this incargo heli1" but it still ends up in the middle of the sea. As a background I have done everything in eden editor and no scripting, I don't know how to do that..... Thanks for your help James
  6. ***I'm unsure if this is in the correct section if not please move it I haven't seen anything like this but to me it seems like a really useful function. I've recently been in the situation where me and a buddy were both working on a mission file. We would use drop box and obviously couldn't work on it at the same time but that got me thinking - why not add a way to "host" an Eden session much like a server but that would allow others to work collaboratively on a mission file at the same time using the Eden interface. Surely this wouldn't be that difficult to implement? What are y'all's thoughts?
  7. tinboye

    bulk adding objects

    Is there a way I can import objects into eden which were once in a sqf file, I basically if i want to take this: I opened the debug console and ran this to see if it would import them, but it does not. what would I need to add or to change the script to make it work?
  8. Hi there I have tried for two days to ascertain how does one play a "low ranked" human controlled Rifleman in a Squad of AI controlled units on a search and destroy mission. And then half way through said Eden mission. The AI Squad leader grants you control of his 6 man Squad, with you now being able to control the units. I am part of the squad grouped. I cant find the working syntax for is Leader of or set leader. I also doubt a way point on me of Join will work as I am already part of the unit from the start. Unless said unit is disbanded only to join and lead later. I know there is a Mission in the original Cold war crises in Red hammer. You play half way through and are given squad level command. Also unit swapping via playable also is not what I want.
  9. Hi, I am just wondering on how to remove map objects in the Eden editor when not loaded in as a player, but in the editor screen when you can place objects. I have seen screen shots where when they are placing objects there is clear spaces where they have done something to remove them map placed objects. I'm just wondering how this is possible? Cheers!
  10. How in Eden realized drag and drop tree and how to apply the realization to own one? Very appreciate any help.
  11. Hello, I have a working ArmA3 server with the following mods enabled: CBA_3, Advanced Towing, Advanced Sling Loading, task_force_radio, CUP Weapons, CUP Units, CUP Vehicles. Everything works great with just those mods enabled. However, when I add the following mods I start to have problems: @ASDG_JR, MRT Accessory Functions, Specialist Military Arms, NIArms MP5 SMGs, NIArms G3 Rifles, NIArms M14 Rifles, NIArms AUG Rifles, KnownDeadly Mod Pack, KA Weapons Pack NEW, FHQ_Accessories, FHQ Firearms and Weapons Pack, [GG] M1 Garand For ARMA3 I know this is quite a few mods, and asking a lot but I can run all those mods in Eden with both "single player" and "multiplayer" modes. When I enable all those mods on my dedicated servers, users can't get past the "Wait for host" screen, it just sits there for a while, goes to a blank screen and bumps everyone back to the squad selection screen. I've googled around and messed with mod order (I know this isn't supposed to matter) and enable the mods in groups. The closet I got was my original mod set + all the NIArms packs. I'm baffled why the mods work locally but not on the server, what is the local game client doing differently? I've even tried installing ArmA3 on my dedicated server, specifying a custom mod dir that the server is pointed to, and downloading all the mods through steam. ArmA3 version is current stable: 1.64 running on Windows 2012 Standard. Server start string (from TADST): -port=2302 "-config=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default\TADST_config.cfg" "-cfg=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default\TADST_basic.cfg" "-profiles=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default" -name=default -filePatching "-mod=C:\ArmA3Mods\!Workshop\@CBA_A3;C:\ArmA3Mods\!Workshop\@Advanced Towing;C:\ArmA3Mods\!Workshop\@Advanced Sling Loading;C:\ArmA3Mods\!Workshop\@task_force_radio;C:\ArmA3Mods\!Workshop\@@ASDG_JR;C:\ArmA3Mods\!Workshop\@MRT Accessory Functions;C:\ArmA3Mods\!Workshop\@Specialist Military Arms (SMA);C:\ArmA3Mods\!Workshop\@NIArms MP5 SMGs;C:\ArmA3Mods\!Workshop\@NIArms G3 Rifles;C:\ArmA3Mods\!Workshop\@NIArms M14 Rifles;C:\ArmA3Mods\!Workshop\@NIArms Core;C:\ArmA3Mods\!Workshop\@NIArms AWM Rifles;C:\ArmA3Mods\!Workshop\@NIArms AUG Rifles;C:\ArmA3Mods\!Workshop\@KnownDeadly Mod Pack;C:\ArmA3Mods\!Workshop\@KA Weapons Pack NEW;C:\ArmA3Mods\!Workshop\@FHQ_Accessories;C:\ArmA3Mods\!Workshop\@FHQ Firearms and Weapons Pack;C:\ArmA3Mods\!Workshop\@CUP Weapons;C:\ArmA3Mods\!Workshop\@CUP Vehicles;C:\ArmA3Mods\!Workshop\@CUP Units;C:\ArmA3Mods\!Workshop\@[GG] M1 Garand For ARMA3" Server config file: // Config file generated 10/3/2016 4:17 PM with TADST. hostName = "KC SUPERFUN"; password = "<snip>"; passwordAdmin = "<snip>"; serverCommandPassword = ""; logFile = "A3Master.log"; motd[] = { "####################################", "Welcome to KC SUPERFUN!! (ST)", "####################################" }; motdInterval = 3; maxPlayers = 10; kickduplicate = 1; verifySignatures = 0; allowedFilePatching = 0; requiredSecureId = 0; voteMissionPlayers = 3; voteThreshold = 0.33; disableVoN = 1; vonCodecQuality = 10; persistent = 0; timeStampFormat = "full"; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onHackedData = ""; onDifferentData = ""; onUnsignedData = ""; regularCheck = ""; class Missions { class Mission_1 { template = "KC_V7.Tanoa"; difficulty = "regular"; }; }; Thoughts? Ideas? Thanks in advance! :) --Forced
  12. Hi, I don't know much about scripting and have no idea about developing kind of stuff but i can say i am a good EDEN user. Both "PRESENT" and "NOT PRESENT" settings -i guess whole trigger thing- are not working on Dedicated Server at 1.62 Is it a known bug or something i miss? Because it is working at local. Any help would really be appreciated, thanks in advance. (FYI, Steam ARMA3 1.62.x also DEV user at 1.65.138056 )
  13. Hey guys, I'm having problems with respawning my players with the gear I choose. I'm using the 'edit gear' option in the Eden editor, but when people die, they spawn with the original loadout for the chosen solider (rifleman, marksman, lmg etc). I've been trying all day, and a ton of different scripts, but I can't get anything to work out for me. Im pretty green to the whole mission creating, so any help who be appreciated.
  14. Hey guys, Does someone know if there is a way to use CustomAttributes that you can edit in the eden editor with just the description.ext or so? I want to use the attributes for some different maps and can not edit all the maps for that, and i can not always use eden editor for it. So i search for a scripting way to get them active. To be precise i want to use the revive feature in all its power without the eden editor based map. Something like this in the description.ext does not work. Not all attributes are listed as desctiption.ext values in the BIKI ReviveRequiredTrait = 0; This is the code from the eden mission.sqm class Attribute1 { property="ReviveRequiredTrait"; expression="false"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; Some attributes are withing the description.ext, but not all the required ones, you would need to control the revive feature. If anyone has an idea about this, that would be great. Regards Arkensor
  15. The challenge: I decided to try and find a purpose for the Virtual Reality terrain! :lol: This is the first TvT scenario I've ever created and was looking to see what others thought. Steam Workshop download: http://steamcommunity.com/sharedfiles/filedetails/?id=719318132 and a direct .pbo download http://www.filedropper.com/sectorcontrolv4vr
  16. Hello, Well it is not the end of the world, but I imported a mission in eden. Yesterday, after the update I was going to make an adjustment and it wanted to import it again. So, since it went fine originally I did not think about it. But, unfortunately the markers and all object are wiped out. Has anyone seen this? Is this just a rebuild? In the end if I had to rebuild I could probably make it better performance wise (not mad or sad... kind of feeling like oh well), but I would still not like to start scratch since I was working on Tanoa thing. Thanks! dub
  17. The weapon is visible when you bring it over from Weapon list to the 3D editor environment, but when you start to add attachments like a scope and more ammo to it- it disappears but the tag and box remains in view. In-game the weapon isn't there either. I thought maybe it sunk down into the ground out of sight and tried to use the altitude adjustment to get it back but that didn't work. Why is this happening and is there a way to prevent it? apart from using a script to force the weapon to remain on an object and alter the weapons properties etc. I noticed this also if you try to copy an object and paste with the hotkeys sometimes the copied object is not visible. I think its neat you can change load out and attributes for weapons on the fly but this isn't working at all- aside from ammo crates or vehicles adding stuff into their inventory this way works ok.
  18. Hi I was trying to convert this mission file to the Eden Editor and it says scenario saved but it doesn't save. Here is the mission file. http://www.armaholic.com/page.php?id=27188
  19. Hello, Well, before 3Eden I was working in a long mission for a lot of time, then It came Eden update and I don't know why I saw you could backup your 2d mission. I was stupid not doing any "manual" backup... When I first load the mission in 3Eden all seemed moved from where it was, and the pilots and troopers with "movein [vehicle]" in their init are out of the vehicle, so I think it's normal and all should fix when starting the game. Well, when I preview in Eden editor I got a bunch of errors: And the game starts as no player was selected, from a very high view... and all the init are not executed, even simple scripts doesn't works. Please, help me :c
  20. ZECCUP A collection of many small to medium compositions for use in Eden/Zeus using CUP Objects. CUP Terrains is REQUIRED. This addon is planned to be used along beside ZEC, which provides a much larger selection of compositions using vanilla objects. BUGS: Compositions don't all show in Zeus The compostions are 100% functional in the Eden Editor, so this addon may still be useful for some. SAMPLE IMAGES: http://imgur.com/a/yqgH8 DOWNLOAD (v1.0.2): Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=750186990 SOURCE: Want to make your own addon or help expand ZECCUP? Source below: https://github.com/LISTINGS09/ZECCUP/
  21. Hello. I was searching for answer to this question, but couldn't find anything that can really help me. I am not so good with scripting that's why some tutorials I found were really complicated for me. So my question is, how to add custom unit in the game editor ? I created 7 characters all with custom uniforms and weapons but I would like to have them as a unit in editor so I don't have to copy/paste them every single time I start with new mission. I have them saved in notepad files. I hope you understand what I want. I am sure this was asked before so don't go hard on me for asking it again, please. You can post links to some tutorials, any help will be appreciated. :)
  22. Hi, I'm trying to make a mission using the 3D editor based around defending a few camps. I'm trying to make it so a new task pops up after an enemy unit (zombies in this case) enter a 500M trigger, as well as playing an alarm. The trigger works fine and is reusable (cools down, replays etc). However, for the tasks, I'm not sure how to get it to 'disappear' and come back when more enemy units enter the trigger again. For example: I have the task to say what direction the enemy is coming from (It's a large camp, using NWAF on Cherno), so it'll pop up 'Defend South East Barricade'. That comes up fine when the trigger is activated by a hostile. Only thing I'm stuck on is making the task itself repeatable so it pops up again as if it never activated in the first place. I'm not bothered about the task showing up as 'successful', I just want it to pop up on the screen so the player knows where to go. Thanks in advance
  23. Hello, Please, in Eden, add a check box on each objects compatible with createSimpleObject command. That way, editors could place decorative objects with the benefit of Eden 3D. Thanks
  24. Opening them in normal notepad gives you a lot of characters, while opening them with Notepad++ there are lots of "NUL", "SOH", etc. Is there any way to decode it or any way to safely edit the new SQM? It's just to delete some addon requirements (which aren't even used in the mission).
  25. I'm not really sure where to ask this, but I noticed now that since EDEN has been release my old structuring for making custom campaigns doesn't seem to work anymore since it gives me an error like this: I think it has to deal with how the mission.sqm file is different then what it used to be with the 2d editor, and I am wondering if anyone else knows the new standard we are suppose to use in order to make custom campaigns utilizing the EDEN editor. I would really appreciate help, because otherwise I and maybe many others will not be able to create campaigns using missions that were made with the EDEN editor and I'm really not sure what to do.
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