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Showing results for tags 'diver'.
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braker posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello, I can't get the AI divers swims at the surface level... Anyone can help? The following command in the diver's init field dosen't work for me: this swimInDepth 0; Thanks and regards.
Von Quest posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTINGStill disappointed with how little love BIS gives to the entire water and underwater environment. C'mon BIS! Does anyone know, or have a config solution to make Diving Goggles VISIBLE when on LAND? And the inverse, stop facewear (cfgGlasses) from disappearing when in WATER? I don't know what they are thinking, having your gear pop in-and-out based on land or water. I thought it was just an odd alpha-phase overlook thing. But now after years it still persists. MAKES NO SENSE! Also, along the same lines... Any config so Headgear shows when wearing a Wetsuit? Why can't you wear any damn headgear? Other issues that I'm scratching my head with is you can't access your Inventory if underwater. Why? And even when they finally added Sidearms to Vest/Uniforms, the Wetsuit was neglected. BIS is sitting on a HUGE untapped area of Water-Ops and potential here. Hundreds of miles of water! And they choose to work on Jets DLC, and Tanks. We already have those. I don't get it. I've been home sick (so I'm cranky) all weekend and started looking into adding Diving Gear into my FROGS Combat Diver Project. Any Configs, Ideas, or Workarounds? 1. Diving Goggles (shown on land) 2. Facewear (shown underwater) 3. Headgear (shown underwater) 4. Access Inventory (if underwater) 5. Drop/Place Throwables (I'll script this) 6. Sidearm on Wetsuit (engine-based?)