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Found 94 results

  1. Previously, the server worked fine with mods. Now I'm running it without mods and it doesn't exist in the game itself. Not through a direct connection, not through the server browser. By the link "api.steampowered.com/ISteamApps/GetServersAtAddress/" - server found and steam see my server. But no player sees him. I can't see error. I think problem is not with the computer, but specifically with the server RPT FILE ===================================================================== == C:\Games\ArmA3\A3Master\arma3server.exe == arma3server.exe -port=2302 "-config=C:\Games\ArmA3\A3Master\Servers\_3c2c4eed43bf469783a899af52ae2dbb\server_config.cfg" "-cfg=C:\Games\ArmA3\A3Master\Servers\_3c2c4eed43bf469783a899af52ae2dbb\server_basic.cfg" "-profiles=C:\Games\ArmA3\A3Master\Servers\_3c2c4eed43bf469783a899af52ae2dbb" -name=_3c2c4eed43bf469783a899af52ae2dbb -enableHT -netlog Original output filename: Arma3Retail_Server Exe timestamp: 2023/09/04 09:37:17 Current time: 2024/04/06 15:24:21 Type: Public Build: Stable Version: 2.14.150957 Allocator: C:\Games\ArmA3\A3Master\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 8.0 GiB, VirtMem : 4.0 GiB, AvailPhys : 4.8 GiB, AvailVirt : 3.9 GiB, AvailPage : 6.1 GiB, PageSize : 4.0 KiB/2.0 MiB/HasLockMemory, CPUCount : 4 ===================================================================== 15:24:21 SteamAPI initialization failed. Steam features won't be accessible! 15:24:22 Initializing stats manager. 15:24:22 Stats config disabled. 15:24:22 sessionID: a8ec12f3a5292f053ccd81bce57a6bcd682a3d41 15:24:28 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 15:24:28 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 15:24:28 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 15:24:28 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 15:24:28 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 15:24:28 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 15:24:28 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 15:24:28 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 15:24:28 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 15:24:28 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 15:24:28 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 15:24:28 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 15:24:28 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 15:24:28 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 15:24:28 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 15:24:28 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 15:24:28 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 15:24:28 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 15:24:28 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 15:24:28 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 15:24:28 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 15:24:28 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 15:24:28 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 15:24:28 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 15:24:28 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 15:24:28 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 15:24:28 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 15:24:28 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 15:24:28 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 15:24:28 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:24:28 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:24:28 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 15:24:28 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 15:24:28 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 15:24:28 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 15:24:28 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 15:24:29 Updating base class Mod_Base->, by a3\data_f_destroyer\config.bin/CfgMods/Jets/ (original a3\data_f_jets\config.bin) 15:24:29 Cannot open C:\Games\ArmA3\A3Master\Servers\_3c2c4eed43bf469783a899af52ae2dbb\OfficialServersCache\list.json 15:24:29 Canceling the list loading process, the load of the file failed: C:\Games\ArmA3\A3Master\Servers\_3c2c4eed43bf469783a899af52ae2dbb\OfficialServersCache\list.json 15:24:29 Initializing Steam Manager 15:24:29 Steam Manager initialized. 15:24:29 15:24:29 ==== Loaded addons ==== 15:24:29 15:24:29 dta\bin.pbo - 150957 15:24:29 dta\core.pbo - 129618 15:24:29 dta\languagecore_f.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\anims_f_aow.pbo - 149768 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\characters_f_aow.pbo - 150659 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\data_f_aow.pbo - 149928 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\dubbing_f_aow.pbo - 149901 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\editorpreviews_f_aow.pbo - 149909 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\functions_f_aow.pbo - 149593 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\languagemissions_f_aow.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\language_f_aow.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\missions_f_aow.pbo - 150217 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\missions_f_aow_data.pbo - 150217 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\missions_f_aow_video.pbo - 149837 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\props_f_aow.pbo - 150286 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\sounds_f_aow.pbo - 149668 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\structures_f_aow.pbo - 149883 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\supplies_f_aow.pbo - 150149 15:24:29 C:\Games\ArmA3\A3Master\aow\addons\ui_f_aow.pbo - 149917 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\air_f_enoch.pbo - 145904 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\anims_f_enoch.pbo - 150341 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\armor_f_enoch.pbo - 145904 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\cargoposes_f_enoch.pbo - 142478 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\characters_f_enoch.pbo - 149965 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\data_f_enoch.pbo - 150070 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\dubbing_radio_f_enoch.pbo - 150070 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\dubbing_radio_f_enoch_data.pbo - 150020 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\editorpreviews_f_enoch.pbo - 145440 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\functions_f_enoch.pbo - 148356 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\languagemissions_f_enoch.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\language_f_enoch.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\map_enoch.pbo - 150292 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\map_enoch_data.pbo - 145274 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\map_enoch_data_layers.pbo - 146184 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\map_enoch_scenes_f.pbo - 143336 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\missions_f_enoch.pbo - 149487 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\music_f_enoch.pbo - 147472 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\music_f_enoch_music.pbo - 147127 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\props_f_enoch.pbo - 150309 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\rocks_f_enoch.pbo - 148432 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\soft_f_enoch.pbo - 150659 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\sounds_f_enoch.pbo - 150286 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\static_f_enoch.pbo - 145904 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch.pbo - 148551 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_civilian.pbo - 150270 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_commercial.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_cultural.pbo - 150415 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_data.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_furniture.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_industrial.pbo - 148804 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_infrastructure.pbo - 148551 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\structures_f_enoch_military.pbo - 150174 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\supplies_f_enoch.pbo - 150249 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\ui_f_enoch.pbo - 147095 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\vegetation_f_enoch.pbo - 150192 15:24:29 C:\Games\ArmA3\A3Master\enoch\addons\weapons_f_enoch.pbo - 150671 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\armor_f_tank.pbo - 150292 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\cargoposes_f_tank.pbo - 128283 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\characters_f_tank.pbo - 148392 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\data_f_tank.pbo - 128203 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\dubbing_f_tank.pbo - 127958 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\editorpreviews_f_tank.pbo - 137875 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\functions_f_tank.pbo - 125996 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\languagemissions_f_tank.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\language_f_tank.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\missions_f_tank.pbo - 150028 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\missions_f_tank_data.pbo - 128937 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\modules_f_tank.pbo - 147857 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\music_f_tank.pbo - 127912 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\props_f_tank.pbo - 131702 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\sounds_f_tank.pbo - 150376 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\structures_f_tank.pbo - 150249 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\ui_f_tank.pbo - 148551 15:24:29 C:\Games\ArmA3\A3Master\tank\addons\weapons_f_tank.pbo - 150213 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\characters_f_tacops.pbo - 129739 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\data_f_tacops.pbo - 150102 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\dubbing_f_tacops.pbo - 129340 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\functions_f_tacops.pbo - 150415 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\languagemissions_f_tacops.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\language_f_tacops.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\missions_f_tacops.pbo - 144976 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\modules_f_tacops.pbo - 150149 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\music_f_tacops.pbo - 124064 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\sounds_f_tacops.pbo - 123795 15:24:29 C:\Games\ArmA3\A3Master\tacops\addons\ui_f_tacops.pbo - 148551 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\air_f_orange.pbo - 150020 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\cargoposes_f_orange.pbo - 126225 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\characters_f_orange.pbo - 148442 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\data_f_orange.pbo - 144284 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\dubbing_f_orange.pbo - 121689 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\editorpreviews_f_orange.pbo - 123173 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\functions_f_orange.pbo - 149339 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\languagemissions_f_orange.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\language_f_orange.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\missions_f_orange.pbo - 150364 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\modules_f_orange.pbo - 143632 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\music_f_orange.pbo - 120725 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\props_f_orange.pbo - 148864 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\soft_f_orange.pbo - 150071 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\sounds_f_orange.pbo - 145695 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\structures_f_orange.pbo - 147636 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\supplies_f_orange.pbo - 129371 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\ui_f_orange.pbo - 149706 15:24:29 C:\Games\ArmA3\A3Master\orange\addons\weapons_f_orange.pbo - 150671 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\armor_f_argo.pbo - 129739 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\characters_f_patrol.pbo - 149127 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\data_f_argo.pbo - 128209 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\data_f_patrol.pbo - 141307 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\editorpreviews_f_argo.pbo - 142758 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\functions_f_patrol.pbo - 141510 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\languagemissions_f_patrol.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\language_f_argo.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\language_f_patrol.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\map_malden.pbo - 150292 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\map_malden_data.pbo - 135888 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\map_malden_data_layers.pbo - 135888 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\map_malden_scenes_f.pbo - 120026 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\missions_f_patrol.pbo - 126663 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\modules_f_patrol.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\music_f_argo.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\props_f_argo.pbo - 129371 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\rocks_f_argo.pbo - 148432 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\sounds_f_patrol.pbo - 119477 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\structures_f_argo.pbo - 150265 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\ui_f_patrol.pbo - 141307 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\vegetation_f_argo.pbo - 148432 15:24:29 C:\Games\ArmA3\A3Master\argo\addons\weapons_f_patrol.pbo - 141307 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\air_f_jets.pbo - 146744 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\anims_f_jets.pbo - 123210 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\boat_f_destroyer.pbo - 143297 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\boat_f_jets.pbo - 150071 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\cargoposes_f_jets.pbo - 126225 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\characters_f_jets.pbo - 129739 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\data_f_destroyer.pbo - 150370 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\data_f_jets.pbo - 150370 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\data_f_sams.pbo - 150370 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\dubbing_f_jets.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\editorpreviews_f_destroyer.pbo - 132141 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\editorpreviews_f_jets.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\editorpreviews_f_sams.pbo - 132141 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\functions_f_destroyer.pbo - 150071 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\functions_f_jets.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\languagemissions_f_jets.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\language_f_destroyer.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\language_f_jets.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\language_f_sams.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\missions_f_jets.pbo - 130755 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\modules_f_jets.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\music_f_jets.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\props_f_destroyer.pbo - 132141 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\props_f_jets.pbo - 129371 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\sounds_f_jets.pbo - 141706 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\static_f_destroyer.pbo - 140243 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\static_f_jets.pbo - 146744 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\static_f_sams.pbo - 146744 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\ui_f_jets.pbo - 126137 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\weapons_f_destroyer.pbo - 132268 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\weapons_f_jets.pbo - 148847 15:24:29 C:\Games\ArmA3\A3Master\jets\addons\weapons_f_sams.pbo - 149414 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\air_f_exp.pbo - 150339 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\anims_f_exp.pbo - 126506 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\armor_f_exp.pbo - 141671 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\boat_f_exp.pbo - 150071 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\cargoposes_f_exp.pbo - 126224 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\characters_f_exp.pbo - 150282 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\characters_f_oldman.pbo - 148698 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\data_f_exp.pbo - 148936 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\data_f_oldman.pbo - 148580 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\dubbing_f_exp.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\dubbing_f_oldman.pbo - 148756 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\dubbing_radio_f_exp.pbo - 119458 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 119458 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\editorpreviews_f_exp.pbo - 147098 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\editorpreviews_f_oldman.pbo - 150659 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\functions_f_exp.pbo - 144006 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\functions_f_oldman.pbo - 148553 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\languagemissions_f_exp.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\languagemissions_f_oldman.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\language_f_exp.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\language_f_oldman.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\map_data_exp.pbo - 136265 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\map_tanoabuka.pbo - 150292 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\map_tanoabuka_data.pbo - 135884 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\map_tanoabuka_data_layers.pbo - 121192 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\map_tanoabuka_data_layers_00_00.pbo - 121192 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\map_tanoa_scenes_f.pbo - 123527 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\missions_f_exp.pbo - 144315 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\missions_f_exp_data.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\missions_f_exp_video.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\missions_f_oldman.pbo - 150213 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\modules_f_exp.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\modules_f_oldman.pbo - 148553 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\music_f_exp.pbo - 119477 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\music_f_exp_music.pbo - 119477 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\music_f_oldman.pbo - 148553 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\music_f_oldman_music.pbo - 148679 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\props_f_exp.pbo - 147637 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\props_f_oldman.pbo - 148553 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\rocks_f_exp.pbo - 148432 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\soft_f_exp.pbo - 150220 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\soft_f_oldman.pbo - 148580 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\sounds_f_exp.pbo - 150415 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\sounds_f_oldman.pbo - 148553 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\static_f_exp.pbo - 119478 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\static_f_oldman.pbo - 148580 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_exp.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_exp_civilian.pbo - 148739 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_exp_commercial.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_exp_cultural.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_exp_data.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_exp_industrial.pbo - 148419 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_exp_infrastructure.pbo - 148551 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\structures_f_oldman.pbo - 150089 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\supplies_f_exp.pbo - 148079 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\supplies_f_oldman.pbo - 148553 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\ui_f_exp.pbo - 123398 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\ui_f_oldman.pbo - 149216 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\vegetation_f_exp.pbo - 148432 15:24:29 C:\Games\ArmA3\A3Master\expansion\addons\weapons_f_exp.pbo - 150671 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\anims_f_mark.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\characters_f_mark.pbo - 148392 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\data_f_mark.pbo - 129371 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\dubbing_f_mark.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\dubbing_f_mp_mark.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\functions_f_mark.pbo - 150154 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\functions_f_mp_mark.pbo - 150802 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\languagemissions_f_mark.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\languagemissions_f_mp_mark.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\language_f_mark.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\language_f_mp_mark.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\missions_f_mark.pbo - 122301 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\missions_f_mark_data.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\missions_f_mark_video.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\missions_f_mp_mark.pbo - 141704 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\missions_f_mp_mark_data.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\modules_f_mark.pbo - 148886 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\modules_f_mp_mark.pbo - 150251 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\music_f_mark.pbo - 119477 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\music_f_mark_music.pbo - 119477 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\sounds_f_mark.pbo - 143218 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\static_f_mark.pbo - 146756 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\structures_f_mark.pbo - 149003 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\supplies_f_mark.pbo - 140562 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\ui_f_mark.pbo - 119478 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\ui_f_mp_mark.pbo - 119478 15:24:29 C:\Games\ArmA3\A3Master\mark\addons\weapons_f_mark.pbo - 149339 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\air_f_heli.pbo - 150364 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\anims_f_heli.pbo - 123210 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\boat_f_heli.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\cargoposes_f_heli.pbo - 126231 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\data_f_heli.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\dubbing_f_heli.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\functions_f_heli.pbo - 123022 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\languagemissions_f_heli.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\language_f_heli.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\missions_f_heli.pbo - 129397 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\missions_f_heli_data.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\missions_f_heli_video.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\modules_f_heli.pbo - 150249 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\music_f_heli.pbo - 119477 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\music_f_heli_music.pbo - 119477 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\soft_f_heli.pbo - 129742 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\sounds_f_heli.pbo - 119478 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\structures_f_heli.pbo - 141968 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\supplies_f_heli.pbo - 145695 15:24:29 C:\Games\ArmA3\A3Master\heli\addons\ui_f_heli.pbo - 119478 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\anims_f_kart.pbo - 123210 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\characters_f_kart.pbo - 148392 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\data_f_kart.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\languagemissions_f_kart.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\language_f_kart.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\missions_f_kart.pbo - 149274 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\missions_f_kart_data.pbo - 119459 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\modules_f_kart.pbo - 150028 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\modules_f_kart_data.pbo - 149274 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\soft_f_kart.pbo - 150071 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\sounds_f_kart.pbo - 125381 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\structures_f_kart.pbo - 123419 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\ui_f_kart.pbo - 119478 15:24:29 C:\Games\ArmA3\A3Master\kart\addons\weapons_f_kart.pbo - 138461 15:24:29 C:\Games\ArmA3\A3Master\curator\addons\data_f_curator.pbo - 149127 15:24:29 C:\Games\ArmA3\A3Master\curator\addons\data_f_curator_music.pbo - 119457 15:24:29 C:\Games\ArmA3\A3Master\curator\addons\functions_f_curator.pbo - 150746 15:24:29 C:\Games\ArmA3\A3Master\curator\addons\language_f_curator.pbo - 150726 15:24:29 C:\Games\ArmA3\A3Master\curator\addons\missions_f_curator.pbo - 121570 15:24:29 C:\Games\ArmA3\A3Master\curator\addons\modules_f_curator.pbo - 150096 15:24:29 C:\Games\ArmA3\A3Master\curator\addons\ui_f_curator.pbo - 150267 15:24:29 addons\3den.pbo - 150623 15:24:29 addons\3den_language.pbo - 150726 15:24:29 addons\a3.pbo - unknown 15:24:29 addons\air_f.pbo - 150071 15:24:29 addons\air_f_beta.pbo - 149975 15:24:29 addons\air_f_epb.pbo - 145119 15:24:29 addons\air_f_epc.pbo - 150048 15:24:29 addons\air_f_gamma.pbo - 150048 15:24:29 addons\animals_f.pbo - 150071 15:24:29 addons\animals_f_beta.pbo - 150071 15:24:29 addons\anims_f.pbo - 150686 15:24:29 addons\anims_f_bootcamp.pbo - 123209 15:24:29 addons\anims_f_data.pbo - 148601 15:24:29 addons\anims_f_epa.pbo - 134499 15:24:29 addons\anims_f_epc.pbo - 121358 15:24:29 addons\anims_f_exp_a.pbo - 123209 15:24:29 addons\anims_f_mod.pbo - 135280 15:24:29 addons\armor_f.pbo - 149414 15:24:29 addons\armor_f_beta.pbo - 150339 15:24:29 addons\armor_f_decade.pbo - 150805 15:24:29 addons\armor_f_epb.pbo - 150260 15:24:29 addons\armor_f_epc.pbo - 148819 15:24:29 addons\armor_f_gamma.pbo - 150803 15:24:29 addons\baseconfig_f.pbo - 119457 15:24:29 addons\boat_f.pbo - 150265 15:24:29 addons\boat_f_beta.pbo - 132036 15:24:29 addons\boat_f_epc.pbo - 131911 15:24:29 addons\boat_f_gamma.pbo - 127529 15:24:29 addons\cargoposes_f.pbo - 149489 15:24:29 addons\characters_f.pbo - 150784 15:24:29 addons\characters_f_beta.pbo - 149965 15:24:29 addons\characters_f_bootcamp.pbo - 149274 15:24:29 addons\characters_f_decade.pbo - 150784 15:24:29 addons\characters_f_epa.pbo - 148392 15:24:29 addons\characters_f_epb.pbo - 148392 15:24:29 addons\characters_f_epc.pbo - 148392 15:24:29 addons\characters_f_gamma.pbo - 148392 15:24:29 addons\data_f.pbo - 150322 15:24:29 addons\data_f_bootcamp.pbo - 129618 15:24:29 addons\data_f_decade.pbo - 150764 15:24:29 addons\data_f_exp_a.pbo - 119457 15:24:29 addons\data_f_exp_b.pbo - 119457 15:24:29 addons\data_f_mod.pbo - 131534 15:24:29 addons\data_f_warlords.pbo - 147096 15:24:29 addons\drones_f.pbo - 146855 15:24:29 addons\dubbing_f.pbo - 119457 15:24:29 addons\dubbing_f_beta.pbo - 119457 15:24:29 addons\dubbing_f_bootcamp.pbo - 119457 15:24:29 addons\dubbing_f_epa.pbo - 119457 15:24:29 addons\dubbing_f_epb.pbo - 119457 15:24:29 addons\dubbing_f_epc.pbo - 119457 15:24:29 addons\dubbing_f_gamma.pbo - 122449 15:24:29 addons\dubbing_f_warlords.pbo - 136700 15:24:29 addons\dubbing_radio_f.pbo - 119457 15:24:29 addons\dubbing_radio_f_data_eng.pbo - 119457 15:24:29 addons\dubbing_radio_f_data_engb.pbo - 119458 15:24:29 addons\dubbing_radio_f_data_gre.pbo - 119458 15:24:29 addons\dubbing_radio_f_data_per.pbo - 150218 15:24:29 addons\dubbing_radio_f_data_vr.pbo - 119458 15:24:29 addons\editorpreviews_f.pbo - 150659 15:24:29 addons\editorpreviews_f_decade.pbo - 150645 15:24:29 addons\editor_f.pbo - 121103 15:24:29 addons\functions_f.pbo - 150684 15:24:29 addons\functions_f_bootcamp.pbo - 150684 15:24:29 addons\functions_f_decade.pbo - 150807 15:24:29 addons\functions_f_epa.pbo - 150249 15:24:29 addons\functions_f_epc.pbo - 119458 15:24:29 addons\functions_f_exp_a.pbo - 150298 15:24:29 addons\functions_f_warlords.pbo - 150354 15:24:29 addons\languagemissions_f.pbo - 150726 15:24:29 addons\languagemissions_f_beta.pbo - 150726 15:24:29 addons\languagemissions_f_bootcamp.pbo - 150726 15:24:29 addons\languagemissions_f_epa.pbo - 150726 15:24:29 addons\languagemissions_f_epb.pbo - 150726 15:24:29 addons\languagemissions_f_epc.pbo - 150726 15:24:29 addons\languagemissions_f_exp_a.pbo - 150726 15:24:29 addons\languagemissions_f_gamma.pbo - 150726 15:24:29 addons\language_f.pbo - 150726 15:24:29 addons\language_f_beta.pbo - 150726 15:24:29 addons\language_f_bootcamp.pbo - 150726 15:24:29 addons\language_f_decade.pbo - 150757 15:24:29 addons\language_f_epa.pbo - 150726 15:24:29 addons\language_f_epb.pbo - 150726 15:24:29 addons\language_f_epc.pbo - 150726 15:24:29 addons\language_f_exp_a.pbo - 150726 15:24:29 addons\language_f_exp_b.pbo - 150726 15:24:29 addons\language_f_gamma.pbo - 150757 15:24:29 addons\language_f_mod.pbo - 150726 15:24:29 addons\language_f_warlords.pbo - 150726 15:24:29 addons\map_altis.pbo - 148442 15:24:29 addons\map_altis_data.pbo - 135904 15:24:29 addons\map_altis_data_layers.pbo - 135913 15:24:29 addons\map_altis_data_layers_00_00.pbo - 0000 15:24:29 addons\map_altis_data_layers_00_01.pbo - 0000 15:24:29 addons\map_altis_data_layers_01_00.pbo - 0000 15:24:29 addons\map_altis_data_layers_01_01.pbo - 0000 15:24:29 addons\map_altis_scenes_f.pbo - 119459 15:24:29 addons\map_data.pbo - 134124 15:24:29 addons\map_stratis.pbo - 148442 15:24:29 addons\map_stratis_data.pbo - 135888 15:24:29 addons\map_stratis_data_layers.pbo - 135888 15:24:29 addons\map_stratis_scenes_f.pbo - 119459 15:24:29 addons\map_vr.pbo - 135900 15:24:29 addons\map_vr_scenes_f.pbo - 119459 15:24:29 addons\misc_f.pbo - 119459 15:24:29 addons\missions_f.pbo - 141704 15:24:29 addons\missions_f_beta.pbo - 150697 15:24:29 addons\missions_f_beta_data.pbo - 149165 15:24:29 addons\missions_f_beta_video.pbo - 119459 15:24:29 addons\missions_f_bootcamp.pbo - 145509 15:24:29 addons\missions_f_bootcamp_data.pbo - 150339 15:24:29 addons\missions_f_bootcamp_video.pbo - 119459 15:24:29 addons\missions_f_data.pbo - 119459 15:24:29 addons\missions_f_epa.pbo - 150459 15:24:29 addons\missions_f_epa_data.pbo - 119459 15:24:29 addons\missions_f_epa_video.pbo - 119459 15:24:29 addons\missions_f_epb.pbo - 119459 15:24:29 addons\missions_f_epc.pbo - 141704 15:24:29 addons\missions_f_exp_a.pbo - 141704 15:24:29 addons\missions_f_exp_a_data.pbo - 119459 15:24:29 addons\missions_f_gamma.pbo - 150176 15:24:29 addons\missions_f_gamma_data.pbo - 119459 15:24:29 addons\missions_f_gamma_video.pbo - 119459 15:24:29 addons\missions_f_video.pbo - 119459 15:24:29 addons\missions_f_warlords.pbo - 145437 15:24:29 addons\modules_f.pbo - 150282 15:24:29 addons\modules_f_beta.pbo - 150348 15:24:29 addons\modules_f_beta_data.pbo - 149274 15:24:29 addons\modules_f_bootcamp.pbo - 119459 15:24:29 addons\modules_f_data.pbo - 122470 15:24:29 addons\modules_f_epb.pbo - 134655 15:24:29 addons\modules_f_exp_a.pbo - 119459 15:24:29 addons\modules_f_warlords.pbo - 144205 15:24:29 addons\music_f.pbo - 119459 15:24:29 addons\music_f_bootcamp.pbo - 119459 15:24:29 addons\music_f_bootcamp_music.pbo - 119459 15:24:29 addons\music_f_epa.pbo - 119459 15:24:29 addons\music_f_epa_music.pbo - 119459 15:24:29 addons\music_f_epb.pbo - 119459 15:24:29 addons\music_f_epb_music.pbo - 119459 15:24:29 addons\music_f_epc.pbo - 119459 15:24:29 addons\music_f_epc_music.pbo - 119477 15:24:29 addons\music_f_music.pbo - 119477 15:24:29 addons\plants_f.pbo - 148432 15:24:29 addons\props_f_decade.pbo - 150784 15:24:29 addons\props_f_exp_a.pbo - 147637 15:24:29 addons\roads_f.pbo - 148432 15:24:29 addons\rocks_f.pbo - 149339 15:24:29 addons\signs_f.pbo - 148432 15:24:29 addons\soft_f.pbo - 150364 15:24:29 addons\soft_f_beta.pbo - 150071 15:24:29 addons\soft_f_bootcamp.pbo - 150071 15:24:29 addons\soft_f_epc.pbo - 150070 15:24:29 addons\soft_f_gamma.pbo - 150183 15:24:29 addons\sounds_f.pbo - 150697 15:24:29 addons\sounds_f_arsenal.pbo - 143218 15:24:29 addons\sounds_f_bootcamp.pbo - 119477 15:24:29 addons\sounds_f_characters.pbo - 143095 15:24:29 addons\sounds_f_decade.pbo - 150746 15:24:29 addons\sounds_f_environment.pbo - 143095 15:24:29 addons\sounds_f_epb.pbo - 126923 15:24:29 addons\sounds_f_epc.pbo - 125380 15:24:29 addons\sounds_f_exp_a.pbo - 119477 15:24:29 addons\sounds_f_mod.pbo - 131534 15:24:29 addons\sounds_f_sfx.pbo - 143211 15:24:29 addons\sounds_f_vehicles.pbo - 146855 15:24:29 addons\static_f.pbo - 150659 15:24:29 addons\static_f_beta.pbo - 132365 15:24:29 addons\static_f_gamma.pbo - 122615 15:24:29 addons\structures_f.pbo - 150697 15:24:29 addons\structures_f_bootcamp.pbo - 143436 15:24:29 addons\structures_f_data.pbo - 148419 15:24:29 addons\structures_f_epa.pbo - 149252 15:24:29 addons\structures_f_epb.pbo - 148421 15:24:29 addons\structures_f_epc.pbo - 148804 15:24:29 addons\structures_f_exp_a.pbo - 132665 15:24:29 addons\structures_f_households.pbo - 150265 15:24:29 addons\structures_f_ind.pbo - 150048 15:24:29 addons\structures_f_mil.pbo - 150697 15:24:29 addons\structures_f_wrecks.pbo - 148419 15:24:29 addons\uifonts_f.pbo - 119478 15:24:29 addons\uifonts_f_data.pbo - 150106 15:24:29 addons\ui_f.pbo - 150806 15:24:29 addons\ui_f_bootcamp.pbo - 119478 15:24:29 addons\ui_f_data.pbo - 150686 15:24:29 addons\ui_f_decade.pbo - 150746 15:24:29 addons\ui_f_exp_a.pbo - 119478 15:24:29 addons\weapons_f.pbo - 150697 15:24:29 addons\weapons_f_beta.pbo - 150174 15:24:29 addons\weapons_f_bootcamp.pbo - 141713 15:24:29 addons\weapons_f_decade.pbo - 150757 15:24:29 addons\weapons_f_epa.pbo - 148783 15:24:29 addons\weapons_f_epb.pbo - 137810 15:24:29 addons\weapons_f_epc.pbo - 130416 15:24:29 addons\weapons_f_gamma.pbo - 148783 15:24:29 addons\weapons_f_mod.pbo - 149339 15:24:29 15:24:29 ======================= 15:24:29 15:24:29 ============================================================================================= List of mods =============================================================================================== 15:24:29 modsReadOnly = false 15:24:29 safeModsActivated = false 15:24:29 customMods = false 15:24:29 hash = '74E5FD3DB08937F555F7D7C6734DD62360B65B8B' 15:24:29 hashShort = '6d331509' 15:24:29 name | modDir | default | official | origin | hash | hashShort | fullPath 15:24:29 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 15:24:29 Arma 3 Art of War | aow | true | true | GAME DIR | e1eb2d3a47ed44a690451ad42e47805847dfb43e | baf85a92 | C:\Games\ArmA3\A3Master\aow 15:24:29 Arma 3 Contact (Platform) | enoch | true | true | GAME DIR | 1fa4e5e7422fde7e58f61907daf400115c800a3b | ca00378e | C:\Games\ArmA3\A3Master\enoch 15:24:29 Arma 3 Tanks | tank | true | true | GAME DIR | fedd2fd12a04161ffe07db067e6429a771aa77fd | 5dfa6fe0 | C:\Games\ArmA3\A3Master\tank 15:24:29 Arma 3 Tac-Ops | tacops | true | true | GAME DIR | 342f445a851b4963e566698674eccf6c9bfcc774 | 26a76da4 | C:\Games\ArmA3\A3Master\tacops 15:24:29 Arma 3 Laws of War | orange | true | true | GAME DIR | 3ec57cfa7e4d3102e1226ddef812f63feb3b5c20 | 951b0eba | C:\Games\ArmA3\A3Master\orange 15:24:29 Arma 3 Malden | argo | true | true | GAME DIR | 28e56c102addfacaa41afd6400972b2b8c4b079b | 47943270 | C:\Games\ArmA3\A3Master\argo 15:24:29 Arma 3 Jets | jets | true | true | GAME DIR | 0b3d97c900e402c9ae7571516c6d8757d74abd3f | 6004bd8f | C:\Games\ArmA3\A3Master\jets 15:24:29 Arma 3 Apex | expansion | true | true | GAME DIR | 016ce3d12a145862928da83795ee028c18943480 | efa20156 | C:\Games\ArmA3\A3Master\expansion 15:24:29 Arma 3 Marksmen | mark | true | true | GAME DIR | 40a8c35898391e8246e65d85692f9b4cd9acd46d | dd6a80ec | C:\Games\ArmA3\A3Master\mark 15:24:29 Arma 3 Helicopters | heli | true | true | GAME DIR | 0bd6e366e62857e63a2777988167802ddf6448c5 | e0bc8b30 | C:\Games\ArmA3\A3Master\heli 15:24:29 Arma 3 Karts | kart | true | true | GAME DIR | 26118ce424d417b3735cc8afcfe9e3ab882708a5 | b5d72482 | C:\Games\ArmA3\A3Master\kart 15:24:29 Arma 3 Zeus | curator | true | true | GAME DIR | 40c6eaacbe0fa7b2242015d351d0f62c83feb001 | b58391d9 | C:\Games\ArmA3\A3Master\curator 15:24:29 Arma 3 | A3 | true | true | NOT FOUND (Empty) | | | 15:24:29 ========================================================================================================================================================================================================== 15:24:29 InitSound ... 15:24:29 InitSound - complete 15:24:29 PhysX3 SDK Init started ... 15:24:29 PhysX3 SDK Init ended. 15:24:32 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.\na3_characters_f 15:24:32 Loading movesType CfgGesturesMale 15:24:32 Creating action map cache 15:24:32 MovesType CfgGesturesMale load time 58.0 ms 15:24:32 Loading movesType CfgMovesMaleSdr 15:24:32 Reading cached action map data 15:24:33 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext 15:24:34 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 1)! MoveName: hubspectator_stand_contact 15:24:34 MovesType CfgMovesMaleSdr load time 1731.0 ms 15:24:34 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 15:24:34 Steam AppId from steam_appid.txt: 107410 15:24:34 Mission blabla.VR: Number of roles (1) is different from 'description.ext::Header::maxPlayer' (50) 15:24:36 Connected to Steam servers
  2. Hello, I'm encountering a problem running an Arma3 DS on a Debian 12 box on a VPS. I'm installed it as requested, using "debian" instead of "arma3server" or "steam" for the user, but otherwise everything is the same. Edited the .cfgs to fit my use, but did not changed the default ones. My problem is that players stay in a waiting screen with no other interaction than waiting or disconnecting. I'd like to know if it's due to the DS itself, so I'm asking here. I've created a twin topic over at LGSM to try and see if it's due to them, and I've got a 3rd topic opened at my provider to try and see if it's coming from them. I've provided a few logs and cfg below, and will happily provide more if needed. arma3server.cfg arma3server.network.cfg arma3server.server.cfg arma3server-alert arma3server-console arma3server-script arma3server-steamcmd common.cfg
  3. Hello! I'm having some trouble getting my server up and running a custom map from the workshop. Running any default map that ships with the game is no problem, but it doesn't seem to find/load the custom scenario. Here is my config files and some log files. startserver.bat : https://justpaste.it/9v5e1 config.json : https://justpaste.it/3emt5 error.log : https://pastebin.com/uuHGjQ4x crash.log : https://pastebin.com/QdanU3Lc Any help would be appreciated :) KnaZ
  4. I've made attack dogs. Everything works on local hosts or singleplayer, but the agents won't move to a position when they're being create and directed on a dedicated server. Created a simple script for the sake of test: This runs in the init.sqf for testing so I get 2 dogs, one for the server and one for the client to observe the behaviour. The 3 move commands aren't required, but just showing that the server doesn't work with any of them mm_fnc_SpawnDog = { params ["_pos"]; // Variables ============================================================= _Class = "Alsatian_Random_F"; _Anim = "Dog_Sprint"; // Create Unit ============================================================= private _newDog = createAgent [_Class, _pos , [], 0, "NONE"]; _newDog setVariable ["BIS_fnc_animalBehaviour_disable", true]; _newDog setVariable [ "AgentObj" , _newDog , true ]; // Behaviour ======================================= _newDog playMoveNow _Anim; // Indicator ======================================= _Class = "Sign_Arrow_Green_F"; if ( isServer ) then { _Class = "Sign_Arrow_F" }; _Indicator = createVehicle [ _Class , getPos _NewDog , [] , 0 , "NONE" ]; _Indicator attachTo [ _NewDog , [ 0 , 0 , 2 ] ]; _newDog; }; Sleep 3; _Player = allPlayers select 0; MM_TestDog = [ _Player getRelPos [ 15 , 0 ] ] call mm_fnc_SpawnDog; WHile { True } do { _PlayerPos = getPos _Player; MM_TestDog setDestination [ _PlayerPos , "LEADER PLANNED", true]; MM_TestDog moveTo _PlayerPos; MM_TestDog doMove _PlayerPos; Sleep 5; }; The client dog (Green) starts running north (Expected Behaviour) then turns around and heads straight back to the client. The server dog (Red) keepings running north ( Spawns facing north, and setting the run animation keeps it moving indefeinelty ) but will never turn or re-direct. It also doesn't matter if I use an absolute position [ 0,0,0] , [ 10000 , 10000 , 0 ] etc. Edit: The server logs show that the server isn't actually applying the move commands, rather than it just being desync between client and server Server Side Logs: 11:50:51 Agent Destination Player: B Alpha 1-1:1 (Madman) REMOTE 11:50:51 Agent Spawn Pos: [7212.9,3036.77,0] 11:50:51 Agent Created: Agent 0x2c500180 11:50:51 Initiated Move From | To: [7212.9,3036.77,0] | [7212.9,3021.77,0.00143909] 11:50:51 Agent Position: [7212.9,3036.77,0] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 15 11:50:52 Agent Position: [7212.9,3038.36,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 16.5959 11:50:53 Agent Position: [7212.9,3041.58,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 19.8105 11:50:54 Agent Position: [7212.9,3045.15,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 23.3823 11:50:55 Agent Position: [7212.9,3048.72,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 26.9541 11:50:56 Agent Position: [7212.9,3052.29,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 30.5259 11:50:57 Agent Position: [7212.9,3055.86,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 34.0977 11:50:58 Agent Position: [7212.9,3060.15,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 38.3838 11:50:59 Agent Position: [7212.9,3063.72,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 41.9556 11:51:00 Agent Position: [7212.9,3067.29,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 45.5273 11:51:01 Agent Position: [7212.9,3070.87,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 49.0991 11:51:02 Agent Position: [7212.9,3074.44,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 52.6709 11:51:03 Agent Position: [7212.9,3078.01,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 56.2427 11:51:04 Agent Position: [7212.9,3081.58,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 59.8145 11:51:05 Agent Position: [7212.9,3085.15,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 63.3862 11:51:06 Agent Position: [7212.9,3088.72,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 66.958 11:51:07 Agent Position: [7212.9,3092.3,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 70.5298 11:51:08 Agent Position: [7212.9,3095.87,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 74.1016 11:51:09 Agent Position: [7212.9,3099.44,0.00143862] | Destination [7212.9,3021.77,0.00143909] | Distance From Destination: 77.6733
  5. CTI player IF

    Unable to create server

    On starting dedicated server, the message "Dedicated server created" appears but "Server identity created" does not. How to solve this problem?
  6. I've made dedicated server with mods and some of scenarios having small errors like "xxx.sqf not found" or "no entry xxx" and so on. They aren't really major because i can simply press "ok" and scenario will work without any problems if i'll start it in LAN from server browser But if im hosting dedicated server then there is no way to press "ok" button and server not passing through and returning back to lobby with error in console Question is - how to avoid kicking from scenario if it contains small problems like i described above without fixing the problem inside scenario, because it kicking even if it can't find script that i simply not using in scenario and just forgot to delete execution command of this script I remember that i've seen somewhere command which allowing me to start scenario with errors, but i haven't found it anywhere
  7. Hello, Does anyone had success bypass ISP CGNAT to host dedicated server? Currently i got issue with my ISP that implementing CGNAT. Due to this, i'm currently unable to host any game server that require public ip and port forwarding. If anyone had any idea or success to host dedicated server with CGNAT implemented by any ISP, feel free to share the tips.
  8. HI I'm desperate... I've been facing this problem for more than a week now, tried countless fixes but came up with nothing. I think I read every single article on dedicated server lag out there without finding someone having the exact same problem without any match so i'm trying my luck here. The situation : I'm hosting an Arma 3 dedicated server on my computer to play antistasi plus with some friends, i boot the server for 4 to 7 hours sessions in mind. Game and server running allongside (and discord in the background) with no problem whatsoever (at least for a time), the total memory usage will be around 18G on 32G. But after 1 to 2 hours the server is gonna start lagging out from nowhere, freezes, desync, becomes gradually unplayable. During that time the memory usage of my computer will be caped at 16G (50%), event if i'm opening other applications the memory won't exceed 16G until the server crashes. Problem resets at server restart. If you're familiar with arma troubleshooting you know that this is a common error on clients, a lot of people have/had it and i had it too at first (note that client and server encountered the problem at the exact same moment in the begining), but i fixed it by switching from the basic to the profiling version of the game and from 32 to 64x and it worked so thats that taken care of. What i've tried : -Tried the basic, Beta and profiling version of the server -> no changes -Tried 32 and 64 bits -> 32bits started lagging after 1h to 1.5hrs -Tried setting maxMem au MaxVRAM accordingly to the specs of my pc (specs at the end) -> nothing -Tried to change the malloc parameter from tbb4malloc_bi to jemalloc_bi and system -> nothing -Tried modded and vanilla (modlist at the end) -> same thing -Tried the server from the dedicated server app (steam id=233780) and the server from the arma 3 app (steam id=107410) -> same -Updated quite literraly all my drivers -> pc up to date but still the same problem Diagnosis : The problem seems to be coming from the memory allocation: for wathever reasons it seems to thinks that my system only has 16G and does everything it can to avoid going over. All other processes are fine during that, so well that they'll get confortable and take a so much ressources that i won't be able to get my system back to a 10G where the server could work without to many problems. This is just a guess based on what i could observe, i tried searching into the rpt files before realising that i can't understand shit (but no obvious error around the time the lag begins that could explain it from what i can tell, can be wrong tho) Specs : My computer : -Intel core i7-10700k 3.8Ghz -32GB of RAM -Server is located on a 1TB SSD -Nvidia Geforce RTX 2060 -Windows 10 Mods : server config : startup parameters : RPT FILE only from 5 min before the problem occured to the server shutdown (because of pastebin limit, i can provide other parts or entirety on demand) Thanks in advance for any help you can provide. I've got a pretty good knowledge in dedicated servers but i'm new to the arma environment, i'm not in anyway a pro in this and there's a lot i don't know. I've searched for a good amount of time but at this point i'm not excluding any solution so if you've got a solution that may sound stupid try anyway, won't shame you for helping me. sorry for any spelling mistakes, not my mother tongue. I can provide additional data on demand exebill :)
  9. Hello everyone! I´ve tried to research for a solution, opened dozens of pbo files and watched hrs and hrs of youtube videos, but i simply need help!!! I like to create small coop missions for our dedicated server. Among a few other problems, I cant figure out, how to make sure, that all clients get their task updates and mission endings at the same time. From what I understand, I have to define global Variables in the init on mission start up. (<- Here is the first problem for me, not sure how to do it right!) Like this? if (!isServer) exitWith {}; missionNameSpace setVariable ["myfirsttask", 0]; publicVariable "myfirsttask"; sleep 1; Ok, found a nice video on youtube on how to get tasks updated within a mission. How EXACTLY to get a trigger on firing the publicVariable "myfirsttask" to achieved? inside trigger on activation: missionNameSpace setVariable ["myfirsttask", 1]; <--- like this ??? Ok, so now how to i trigger the endmission for everyone at the same time? I know I have to use following: "end1" call BIS_fnc_endMission; but how exactly? Do I set up another trigger with publicVariable "myfirsttask" as condition ??? In that regard, I have another issue! I like the endtrigger to fire ONLY when all alive players are within the trigger area AND "myfirsttask" is done! Is that even possible, while revive is enabled? ({ alive _x } count thislist) == 0; <-- This should be part of the trigger?!?? Or do i simply go into editor and sync the whole player group with the last trigger? Last but not least, even though revival is enabled, how to I end the missions, once all players are down at the same time??? I´ve seen many videos and tutorials to most of above topics, but most if not all of them, dont account for the mission being run a dedicated server!!! Do I need and initserver.sqf? If yes, does it mean I also need a initplayerlocal.sqf and an init.sqf? I really really hope to find some help here, thanks for taking the time to read this!!!
  10. Hello to anyone that manages to help out, After the update yesterday to the dedicated server client I am no longer able to launch and run the server. I had steamCMD revalidate the hosting files, removed all mods, reset to vanilla settings and right at the end of the server launch it closes itself. Even tried updating my GUI (I use Serverify) to see if it was something there and it still happens. Server was running fine until I asked steamcmd to update its files yesterday to match client versions. Any help would be appreciated. It is not currently set to auto load a mission, a map or anything. Just open and go to the mission selection/vote screen. Here is the snippet from the end of the .rpt file. Full file can be found here on pastebin https://pastebin.com/1zPf2AZd Version 2.10.149799 Fault time: 2022/08/24 08:37:00 Fault address: EB7BF01C 01:011BE01Cll C:\SteamCMD\steamapps\common\Arma 3 Server\arma3server_x64.exe file: world: Stratis Prev. code bytes: F7 F1 48 89 1C 24 48 63 C2 48 8D 0C 40 49 8B 00 Fault code bytes: 4C 8B 0C C8 48 63 44 C8 08 48 8D 0C 80 4D 8D 1C ======================================================= note: Minidump has been generated into the file C:\Users\owner\Documents\ServerifyA3_1.5.1.0\Profiles\021d3ddb-1e9b-4c70-a154-8508deddb056\arma3server_x64_2022-08-24_08-36-51.mdmp For those that ask, server is running on windows 10 pro 21h2, with an i7-10600k and 64gb of ram available, reboot did not resolve, runs heedlessly with access via remote desktop to startup/shutdown. **EDIT** The issue appears to be with serverifya3. Changed over to FASTER and the issue does not occur. Still reproducible in serverify.
  11. As far as I know we currently have no way of creating dedicated servers with our own hardware for the Xbox version of Arma Reforger. I also know that the dev team is also working on fixing problems with the Official Servers' stability. Regardless of that though, I would highly recommend giving Xbox users the ability to create dedicated servers with our own hardware. This could be with another Series X/S we own or with our own PC/LAPTOP. This would give us the option to troubleshoot our servers and reboot them if necessary. Currently when official servers crash, i.e, kick everyone out, we have no way to fix these servers and have to wait for them to come back online. This could take hours and it's not just a one server issue, they are all doing this consistently. Please give us this option.
  12. Hi all, I fail to find out how to get the current server version... I see no specific file like version.txt or changelog.md that I can parse, I tried this: galevsky@vladivostok:~/ArmA3containers/arma3srv$ ./arma3server_x64 --version 16:04:58 SteamAPI initialization failed. Steam features won't be accessible! ArmA Linux Server, ver. 2.08.149102 16:04:58 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 16:04:58 Critical:Destroying running thread! 16:04:58 Critical:Destroying running thread! 16:04:58 Critical:Destroying running thread! Segmentation fault (core dumped) which looks to be the right thing to be done, any idea why it is core-dumping ? Any trick ? Thank you for your help ! Gal'
  13. Context: on Dedicated Server / not tested in hosted server Hello again, This is my first script with function structure and I'm facing a hard time learning the syntaxes and the logic needed to make this work properly when with more than one player in-game. My mistakes are potentially in fn_VO_globalFunctions.sqf file and how I am calling that in fn_VO_coreGround.sqf file. Btw, this mission is not using any init file. Bad behaviors: Only repairing is working for everyone. Refueling and rearming are not working at all. Nobody can't see the systemChat feedback messages. description.ext class cfgFunctions { // VEHICLE OVERHAULING: REPAIR, REARM, REFUEL #include "vehiclesOverhauling\THY_functions.hpp" }; THY_functions.hpp class THY_functions { tag = "THY"; class vehiclesOverhauling { file = "vehiclesOverhauling"; class VO_parameters { preInit = 1 }; class VO_globalFunctions { preInit = 1 }; class VO_coreGround { preInit = 1 }; //class VO_coreAir { preInit = 1 }; //class VO_coreNautic { preInit = 1 }; }; }; fn_VO_parameters.sqf // EDITOR'S OPTIONS: VO_debugMonitor = false; // true = turn on the editor hints / false = turn it off. VO_feedbackMsgs = true; // true = the station shows service messages in-game for the player (highly recommended) / false = turn it off. // GROUND SERVICES groundVehiclesOverhauling = true; // true = the station accepts ground vehicles / false = doesn't accept. VO_groundServRepair = true; // true = repairing for ground veh is available / false = not available / highly recommended turn it on if you want also to refueling. VO_groundServRefuel = true; // true = refueling for ground veh is available / false = not available. VO_groundServRearm = true; // true = rearming for ground veh is available / false = not available. VO_grdActRange = 10; // in meters, the area around the station that identifies the ground vehicle to be serviced. Default 10. VO_grdCooldown = 10; // in seconds, time among each available ground services. Default 10. VO_grdStationAssets = // which assets (classnames) will be automatically ground stations on mission. [ "Land_RepairDepot_01_green_F", "Land_RepairDepot_01_tan_F" ]; // AIR SERVICES airVehiclesOverhauling = true; // true = the station accepts air vehicles / false = doesn't accept. VO_airServRepair = true; // true = repairing for air veh is available / false = not available / highly recommended turn it on if you want also to refueling. VO_airServRefuel = true; // true = refueling for air veh is available / false = not available. VO_airServRearm = true; // true = rearming for air veh is available / false = not available. VO_airActRange = 20; // in meters, the area around the station that identifies the air vehicle to be serviced. Default 10. VO_airCooldown = 10; // in seconds, time among each available air services. Default 10. VO_airStationAssets = // which assets (classnames) will be automatically air stations on mission. [ "Land_HelipadRescue_F", "Land_HelipadSquare_F", "Land_HelipadCircle_F", "Land_HelipadCivil_F" ]; // NAUTIC SERVICES nauticVehiclesOverhauling = true; // true = the station accepts nautic vehicles / false = doesn't accept. VO_nauticServRepair = true; // true = repairing for nautic veh is available / false = not available / highly recommended turn it on if you want also to refueling. VO_nauticServRefuel = true; // true = refueling for nautic veh is available / false = not available. VO_nauticServRearm = true; // true = rearming for nautic veh is available / false = not available. VO_nauActRange = 25; // in meters, the area around the station that identifies the nautic vehicle to be serviced. Default 10. VO_nauCooldown = 10; // in seconds, time among each available nautic services. Default 10. VO_nauStationAssets = // which assets (classnames) will be automatically nautic stations on mission. [ "Land_TBox_F" ]; true fn_VO_globalFunctions.sqf THY_fnc_VO_humanPlayersAlive = { private ["_headlessClients"]; _headlessClients = entities "HeadlessClient_F"; VO_humanPlayersAlive = (allPlayers - _headlessClients) select {alive _x}; true }; THY_fnc_VO_debugMonitor = { //WIP true }; fn_VO_coreGround.sqf //if (!isServer) exitWith {}; private ["_arrayGroundStations","_groundVehicles","_serviceInProgress","_eachGroundStation",/*"_grdRepairNeeded","_grdRefuelNeeded","_grdRearmNeeded",*/"_eachHumamPlayer"]; [] spawn { // arrays that will be populated only with the objects classnames listed by VO_grdStationAssets. _arrayGroundStations = []; // initial services condition _serviceInProgress = false; // if ground services is allowed... finding out only the objects of classnames listed in VO_grdStationAssets through the allMissionsObjects. if ( groundVehiclesOverhauling == true ) then { { _arrayGroundStations = _arrayGroundStations + allMissionObjects _x } forEach VO_grdStationAssets }; // check whether or not run this while-looping / if some or all services are on, bota pra foder... while { groundVehiclesOverhauling == true } do { // check who's human here: call THY_fnc_VO_humanPlayersAlive; { // VO_humanPlayersAlive forEach starts... _eachHumamPlayer = _x; if ( VO_debugMonitor == true ) then { call THY_fnc_VO_debugMonitor }; // defining the ground veh of _eachHumamPlayer (_x) into XXm radius: _groundVehicles = _x nearEntities [["Car", "Motorcycle", "Tank", "WheeledAPC", "TrackedAPC"], 10]; { // forEach of _arrayGroundStations starts... _eachGroundStation = _x; { // forEach of _groundVehicles starts... if ( (_x distance _eachGroundStation) < VO_grdActRange ) then { sleep 3; // a breath before the any ground service. // GROUND REPAIR if (VO_groundServRepair == true) then { if ( (alive _x) AND (damage _x > 0.1) AND (isEngineOn _x == false) AND (speed _x < 2) AND (_serviceInProgress == false) ) then { _serviceInProgress = true; sleep 3; if (VO_feedbackMsgs == true) then { systemChat "Checking the damages..."; }; playSound3D ["a3\sounds_f\characters\cutscenes\dirt_acts_carfixingwheel.wss", _eachGroundStation]; sleep 3; playSound3D ["a3\sounds_f\sfx\ui\vehicles\vehicle_repair.wss", _x]; // if player inside the vehicle: if (!isNull objectParent _eachHumamPlayer) then { addCamShake [1, 5, 5]; // [power, duration, frequency]. }; _x setDammage 0; sleep 3; if (VO_feedbackMsgs == true) then { systemChat "Ground vehicle has been repaired!"; sleep 2; if ( ( (VO_groundServRefuel == true) OR (VO_groundServRearm == true) ) AND ( (fuel _x < 0.8) OR ( ({getNumber (configFile >> "CfgMagazines" >> _x select 0 >> "count") != _x select 1} count (magazinesAmmo _x)) > 0 ) ) ) then { systemChat "Preparing to the next service..."; }; }; sleep VO_grdCooldown; _serviceInProgress = false; // station is free for the next service! }; }; // GROUND REFUEL if (VO_groundServRefuel == true) then { if ( (alive _x) AND (fuel _x < 0.8) AND (isEngineOn _x == false) AND (speed _x < 2) AND (_serviceInProgress == false) ) then { _serviceInProgress = true; sleep 3; if (VO_feedbackMsgs == true) then { systemChat "Checking the fuel..."; }; playSound3D ["a3\sounds_f\characters\cutscenes\concrete_acts_walkingchecking.wss", _eachGroundStation]; sleep 3; playSound3D ["a3\sounds_f\sfx\ui\vehicles\vehicle_refuel.wss", _x]; if (!isNull objectParent _eachHumamPlayer) then { addCamShake [0.3, 5, 2]; }; _x setFuel 1; sleep 3; if (VO_feedbackMsgs == true) then { systemChat "Ground vehicle has been refueled!"; sleep 2; if ( ( (VO_groundServRepair == true) OR (VO_groundServRearm == true) ) AND ( (damage _x > 0.1) OR ( ({getNumber (configFile >> "CfgMagazines" >> _x select 0 >> "count") != _x select 1} count (magazinesAmmo _x)) > 0 ) ) ) then { systemChat "Preparing to the next service..."; }; }; sleep VO_grdCooldown; _serviceInProgress = false; }; }; // GROUND REARM if (VO_groundServRearm == true) then { if ( (alive _x) AND ( ({getNumber (configFile >> "CfgMagazines" >> _x select 0 >> "count") != _x select 1} count (magazinesAmmo _x)) > 0 ) AND (speed _x < 2) AND (_serviceInProgress == false) ) then { _serviceInProgress = true; sleep 3; if (VO_feedbackMsgs == true) then { systemChat "Checking the ammunition..."; }; playSound3D ["a3\sounds_f\characters\cutscenes\concrete_acts_walkingchecking.wss", _eachGroundStation]; sleep 3; playSound3D ["a3\sounds_f\sfx\ui\vehicles\vehicle_rearm.wss", _x]; if (!isNull objectParent _eachHumamPlayer) then { addCamShake [1, 5, 3]; }; _x setVehicleAmmo 1; sleep 3; if (VO_feedbackMsgs == true) then { systemChat "Ground vehicle has been rearmed!"; sleep 2; if ( ( (VO_groundServRepair == true) OR (VO_groundServRefuel == true) ) AND ( (damage _x > 0.1) OR (fuel _x < 0.8) ) ) then { if (isEngineOn _x == false) then { systemChat "Preparing to the next service..."; } else { systemChat "For the next service, turn off the engine!"; }; }; }; sleep VO_grdCooldown; _serviceInProgress = false; }; }; }; } forEach _groundVehicles; } forEach _arrayGroundStations; } forEach VO_humanPlayersAlive; sleep 5; }; }; // spawn ends. Editable mission download: https://github.com/aldolammel/arma-3-vehicles-overhauling
  14. Gotcha: player is not for Dedicated Server so I am looking for a way to start a few functions files where the target is the multiplayer/coop through hosted and dedicated servers. Some ideas, but not what I'm looking for (already read!): And this older one (already read!): That said, just to start, this is a init.sqf template I've seen and used: // INIT.SQF HEADER (TARGET IS MISSONS IN HOSTED AND DEDICATED SERVERS / NEVER SINGLEPLAYER): if (!isDedicated) then { // checking player in hosted servers / and avoid JIP issues (?): waitUntil { !isNull player; }; // mission briefing available for all clients: [] call compile preProcessFileLineNumbers "briefing.sqf"; }; if (hasInterface) then { [] spawn { waitUntil { sleep 0.1; !isNull player; // <--------------------------------- It doesnt look right! It should watch for _x of allPlayers, right? }; }; }; // AND CUSTOM CODE HERE... About the code above, shouldn't that be like this one below? // NOT TESTED! if (!isDedicated) then { // checking player in hosted servers / and avoid JIP issues (?): waitUntil { !isNull player; }; // mission briefing available for all clients: [] call compile preProcessFileLineNumbers "briefing.sqf"; }; if (hasInterface) then { [] spawn { waitUntil { sleep 0.5; count allPlayers < 0; systemChat "You're a human player!"; }; }; }; // IF IT HAS PASSED BY ONE OF THOSE LOOPINGS ABOVE, CUSTOM CODE TO BE READED HERE... A model will impact positively in, at least, 18 multiplayer missions I've built in the last 3 years.
  15. Hello, I am trying to get a simple hostage script to work on a dedicated multiplayer server, but it does not seem to work properly. I can see the "Free Hostage" option on the "hostage" AI, but the AI does not do anything after I select the option. While testing in the editor, the hostage is able to go to his next waypoint, but on the dedicated server, he is still stuck in place as if the script did not execute. The code I have to setup the hostage in "hostageSetup.sqf": hostage disableAI "move"; hostage setcaptive true; removeallweapons hostage; removebackpack hostage; removeGoggles hostage; removeHeadgear hostage; hostage unassignitem "nvgoggles"; hostage removeitem "nvgoggles"; removeVest hostage; hostage setunitpos "middle"; The code in "hostageAction.sqf": hostage setcaptive false; hostage setunitpos "auto"; hostage enableAI "Move"; And then finally the code in "init.sqf": execVM "hostageSetup.sqf"; hostage addaction ["Free Hostage",{ execVM "hostageAction.sqf" },nil,6,true,true,"","true",2,false,"",""]; Is there something I should add?
  16. I want to note that whilst I have fixed the issue I'm curious to know what caused the fault and to help anyone else who'd experiencing the problem and looking for solutions. A bit of background information: I've been hosting my own dedicated server for a while and because of the 'integer flow' issues with Fast2 I reverted to TADST as my go-to server tool. The server is hosted locally on my home network. Inexplicably I started to get Battleye query timeout errors on my server despite having made no changes nor had there been an update to ArmA (AFAIK). The first time I just re-installed the server which fixed the issue. However after two weeks or so the issue returned and it took me a while to troubleshoot: 1) created new server profile 2) reinstalled ArmA server 3) disabled firewall 4) double checked ports are open on router 5) rebooted router 6) attempted this Battleye fix: on my client machine I deleted arma3battleye.exe and battleye folder from ArmA folder (Steam -> steamapps -> common -> Arma3), deleted Battleye files from Common Files (Program Files (x86) -> Common Files -> BattlEye) and deleted Battleye folder and missions from MPMissionscache in localappdata then verified game cache on Steam. 7) disabled all 34 mods 8)enabled UPnP on TADST but this only worked for one session RPT file here Because I had heard of the Faster tool (rebuiild of Fast1) through using Fast2, I decided to give it a go as I had eliminated every other cause besides the tool. After I had ported over my KP Liberations saves, lo and behold it worked without issue. I know with troubleshooting it's a process of elimination by being methodical and going step-by-step. But if in my situation and switching server tool to Faster or another that works (not aware of any) then it'll save you trying all the other fixes. TADST is an old and otherwise good tool but it was last updated in 2017. Perhaps that's the issue? Although people still use it without this issue AFAIK. Either way if anyone is able to shed light on the cause then I'd appreciate it! Thanks, M2I
  17. I have my own dedicated server running the KP Liberation 0.96.7a map with 34 mods using the TADST server tool. Recently I've experienced an issue where it'll disconnect me after 2-3 minutes with a message "you were kicked off the game. (Battleye: query timeout)". This issue doesn't occur on a public server I connected to. Troubleshooting 1) reinstalled ArmA server 2) disabled firewall 3) double checked ports are open on router (screenshot) 3) rebooted router 4) attempted this Battleye fix: on my client machine I deleted arma3battleye.exe and battleye folder from ArmA folder (Steam -> steamapps -> common -> Arma3), deleted Battleye files from Common Files (Program Files (x86) -> Common Files -> BattlEye) and deleted Battleye folder and missions from MPMissionscache in localappdata then verified game cache on Steam. I've included the .rpt file below: I'm at a loss what else I can try. I've come across this post but as I use TADST it won't save any changes to the server.cfg. The only other way would be create a shortcut pointing to a different server.cfg but there's not enough space in the target line to fit all the mods I use (apparently you can use a batch file but not sure how to do that). I experienced the issue a few weeks back and the issue was fixed only after reinstalling the server which I've already tried. This must be coincidence but the issue reoccurred after I installed the Faster.exe tool - I hadn't actually ran a server from it yet only setup profile and settings. Any help would be appreciated, thanks.
  18. Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!
  19. I have loaded CUP Terrains, CUP Vehicles and CUP Units on my Arma 3 server. But whenever I want to load the mods crash the server. The RAM consumption then breaks down from 2.5GB to 0.6 GB and the server is no longer to be found in the server browser. I once unloaded all my other mods and just loaded the CUP mods and it happens the same thing. But with my other mods, the server works. Only the CUP mods don't work. I did everything right. I put the mod folders in the /arma3 directory on the server and placed the keys from the keys folder of the mods in the keys folder on the server. But it doesn't work. why? Can someone help me? Because we need CUP on the server. I also want to load RHSUSAF on the server but I'm afraid that the same thing happened with CUP. Can who help me? If who needs the log files so he will tell me. I rented my server from Nitrado. Thx.
  20. I want to respawn on a specified position on the deck of the USS Freedom. It works fine when running multi-player from the the Eden editor (as a player server). i.e. I respawn at the respawn module position. However when I export the mission and run it on a dedicated server I just respawn were I died. Respawn Position module: Variable name: respawn_west Name: respawn_west Type: Invantry Side: BLUFOR Show to: Everyone Notification: Enabled Attributes > Multiplayer... Respawn: Respawn: Respawn on Custom Position Rulesets: Show respawn counter Respawn Delay: 3 Show Scoreboard: checked Allow Manual Respawn: checked Anyone else seen this behaviour or know what i am doing wrong? S My solution: The issue is associated with trying to use the 'respawn module' on the USS Freedom. It works fine on land. Doing the respawn the classic way using a respawn marker also does not work on the USS Freedom. This time you end up swimming in the water and maybe in the USS Freedom. I resolved this by creating a respawn event handler that placed the player just above their starting point. I used the following code in the init.sqf file, to only run on a client PC: if ( hasInterface ) then { // We are running on a player client. Stri_miss_playerPos = ( getPosASL _player ) vectorAdd [ 0, 0, 0.1 ]; Stri_miss_playerDir = getDir _player; _player addEventHandler [ "Respawn", { params[ "_player", "_corpse" ]; _player setVehiclePosition[ Stri_miss_playerPos, [], 0, "CAN_COLLIDE" ]; _player setDir Stri_miss_playerDir; } ]; };
  21. Hi As the new 2.0 patch said, there is now a 64 bits Linux dedicated server and I would like to know how to install it, if it is the same as the 32 bits installation or if there are some documentation about it. I used to have memory problems with the 32 bits version (it only gave to the server 3 or 4GB RAM max when I had much more available), and now I hope it wont give me that problem. One more thing, I heard that HC default values works well until a server reaches about 70-80 people, is that true?
  22. Hi i have a doubt about a script to move the USS Liberty (static ship)... Are any script guide or something to make it work? Like to free move as a vehicle. I found this on reddit but the publisher said that is works "fine" in SP but in Mp didn't work (I test it and he is right), he said that may be it could be fix doing... that was 2 years ago, someone could tell me how to do that to fix this error? just imagine the possibilities in multiplayer with a movable USS Liberty 😎 . ·Link (reddit post): ·Link (files): https://github.com/Keithenneu/arma_moving_ships
  23. I am setting up a dedicated server and I have started adding mods. I had a problem that the server wasn't recognizing the RHS black hawk I had in the mission file which I solved by creating a copy of the arma 3 client's mod in the server root folder. I'm glad I solved the problem, but this also creates another. I have limited space on the server storage but I would like the mods to be kept up to date automatically. That's the reason I spent $8 on another copy of arma. (also because steamCMD timed out downloading larger mods) Is there a way I can use shortcuts to the mod folders in the root directory and have the server recognize it? Or is there another way to deal with the problem?
  24. Hi all I'm quite new with this kind of servers so I need some help with creating one. First, I have bought a VPS with 24GB of RAM (Ubuntu 64 bits 18.04) to host an Arma 3 dedicated server because the one that I use (which is not a VPS) runs out of RAM since we are about 60 people doing missions and stuff. The thing is that I need a panel or something that helps me with maps and mods, because they will be in constant change. I tried OGP (Open Game Panel) but it limits, for some reason, my RAM usage to 4GB only, and that is far from being enough. So... How do I create a server using a VPS? Are there some tools that can help me with that? Thanks in advance for your answers
  25. Hi everyone! This is a bit of a read, but I hope what I have to share is worth the read. I have come to the forums in search of help, but first I would like to share my success with everyone. I have put together an addEventHandler that turns all satchel charges into "tree cutters". I got this from PierreMGI in a 5 year old post on Armaholic forums https://www.armaholic.com/forums.php?m=posts&amp;q=31114. It forms one of the core logistics features in my Valhalla missions. It sets damage to maximum (1) on all trees and bushes within a 15m radius of the charge, when the charge is detonated. Works on dedicated servers. Tree Cutter eventHandler. Add to initPlayerLocal.sqf && onPlayerRespawn.sqf: player addEventHandler ["fired", { if ("SatchelCharge_remote_ammo"== _this select 4) then { "Tree Cutter Charge Placed, Effective range 15m!" remoteExec ["hint"]; _charge = _this select 6; 0 = [_charge] spawn { _pad = createVehicle ["Land_HelipadEmpty_F", player, [], 0, "CAN_COLLIDE"]; _charge = [_this, 0, objNull] call BIS_fnc_param; waituntil {sleep 0.1; isNull _charge}; { _x setDamage 1 } foreach (nearestTerrainObjects [_pad,["tree","bush"],15]); deleteVehicle _pad; } } } ]; Never be at the mercy of vegetation again! Now my Problem. The above code works everywhere except Tanoa. Tanoa's trees: 1, Don't have a "ruin" model, or destroyed state that they can be put in. Even when damage set to maximum, they still stand. 2, they don't have a configure class. The dubug console command hint str(typeOf cursortarget); copyToClipboard str(typeOf cursortarget); that I got from Haleks in the post always returns "". Which according to the description in typeOf means they don't have a config class. Making them nigh impossible for me to target by classname directly. So I went with a hideObjectGlobal approach that works on locally hosted games, but not on dedicated servers. Tanoa Tree Hider eventHandler. player addEventHandler ["fired", { if ("SatchelCharge_remote_ammo"== _this select 4) then { "Tree Cutter Charge Placed, Effective range 15m!" remoteExec ["hint"]; _charge = _this select 6; 0 = [_charge] spawn { _pad = createVehicle ["Land_HelipadEmpty_F", player, [], 0, "CAN_COLLIDE"]; _charge = [_this, 0, objNull] call BIS_fnc_param; waituntil {sleep 0.1; isNull _charge}; { _x hideObjectGlobal true } foreach (nearestTerrainObjects [_pad,[],25,false]); deleteVehicle _pad; } } } ]; I am too wrapped up in my own conundrum to see the solution. Would someone please show me the corrections that need to be made in order for the Tanoa tree hider event handler to work on dedicated servers. Thank you for reading and I hope the these tree cutters help you dominate the battlefield!
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