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I am working on a spreadsheet of all stock and mod weapons that I have. Unfortunately there are tons of them, and typing in all these values by hand is quite a pain. I figured there has to be a way I can extract data from converted config.bin files for each weapon. (Spreadsheet would parse through the *.cpp files -- somehow - I don't know how yet). So where I am stuck is... how do I find these values in the config.bin/.cpp (converted) file for example the Khaybar? The values I have used in the spreadsheet are screenshotted, using the ACE virtual arsenal. Where is Range defined? Where is Impact defined? Where is MIL and MOA accuracy defined? Where is weight kg/lbs defined? Where is the ammo type defined? Where is the muzzle velocity in meters/second and feet/second defined? Where is barrel twist and length defined? displayName="$STR_A3_CfgWeapons_arifle_Katiba_F0"; gives me the weapon name, but not in a user-friendly way. How can I find that? Lastly, do any of these numbers have to be multiplied by another number to get the "true" representative number? For example, I see dispersion is for example 0.00145 You'll see in the screenshot below the cheap way I have to figure out range/impact by placing a grid of 10 squares over the graph bars, then deduce from that.
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***EDIT: Issue resolved, Server owner managed to fix the issue with reading my GUID being corrupted somehow litterally 30 minutes after i posted this** For several days now, When attempting to join my milsim group's server I keep getting kicked and recieving the message "Battleeye: Client not responding". I have literally tried everything to fix this problem. 1. Verifying game files 2. Joining with only required mods 3. Disabling firewall and resetiing router 4. Deleting all battleeye content from PC in Appdata and Program files and verifying to reacquire missing files 4. Twice now i have uninstalled Steam and Arma 3, unsubcribing from all mods and redownloading mods. 5. Deleting all profile data and using new ones I can join the server but after about 30 seconds to a minute i get kicked and I honestly don't know what else to do. However this may have been casued by me resetting my PC two days before I began seeing these issues So i don't know if that is the problem. Could it be a problem with the server itself not reading my batteye stuff correctly, or something similar? I am in contact with the server owner if this is this case. If anyone thinks they have a solution please help!
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I am playing the ARMA - Armed Assault game and I am stuck somewhere in the Dolores mission not knowing how to move forward, so I need to edit the save game so that I can reach to point where I strayed. Can anyone help out on how to unbin and edit the save game and bin it back to *.ArmASave files ? And also I need to change player's speed and weapon's magazine rounds capacity, how do I do that ?
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Hello modders! Bohemia Interactive a.s. has released sample files and data from their games for the community, to learn from examples, base their own creations on the existing content, and expand the Armaverse. These packs include configuration files, material files, 3D models, textures, animations as well as complete game data in the form of PBOs. The public data packages are released under Bohemia Interactive's content licenses, established to support the creative community evolving around its titles, and to set clear rules for the use of both Bohemia Interactive's and user-made content. Note that previous releases of sample model packages are replaced by the new ones, with new licenses applied to the content. You can learn more including the download links at http://community.bistudio.com/wiki/Public_Data. We recommend to download the data using our torrents. Due to high demand the direct download links may be overloaded. Overview of the packages: Arma 1 Sample Models - Re-release of the Arma 1 complete sample models pack under new licenses, in ZIP archives divided according to the licenses applied. Arma 2 Sample Models - The pack of sample models and animations from Arma 2 and its expansions; contains unbinarized models, configs, model configs, RVMATs and scripts from Arma 2 including all DLCs in ZIP archives divided according to the licenses applied. Arma Licensed Data Pack - Binarized data from the Arma series (from CWC to A2:CO) in PBO files. The purpose of this package is to clearly identify which game data is licensed for public use and modification, and what are the related conditions and requirements. Sahrani Community Package - This archive contains source data for the Sahrani island from Arma 1 (Armed Assault), licensed under (APL-SA). Take On Helicopters Data Pack - Binarized data from the Take On Helicopters series in PBO files. Happy editing, folks! :)