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Showing results for tags 'damage'.
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Hey can someone explain how to set the damage of a weapon to 0 ? so no one get damaged by the weapon ? the same with the sound of the weapon it always playes the same sound by shooting.. emptySound[]={"\Taser\sound\Sound_S1.wav",1,1}; opticsZoomMin=0.375; opticsZoomInit=0.75; opticsZoomMax=1.1; memoryPointCamera="eye"; fireLightIntensity=0.012; muzzlePos="usti hlavne"; muzzleEnd="konec hlavne"; modes[]={"Single"}; class Single: Mode_SemiAuto { reloadTime=0.05; dispersion=0.00092999998; minrange=2; minRangeProbab=0.30000001; midrange=250; midRangeProbab=0.69999999; maxrange=500; maxRangeProbab=0.2; sounds[]={"StandardSound"}; class BaseSoundModeType { weaponSoundEffect = "DefaultRifle"; closure1[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10}; closure2[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10}; soundClosure[] = {"closure1", 0.5, "closure2", 0.5}; }; class StandardSound : BaseSoundModeType { begin1[] = {"Taser\sound\Taser_Shot", 1, 1, 1800}; begin2[] = {"Taser\sound\Taser_Shot", 1, 1, 1800}; begin3[] = {"Taser\sound\Taser_Shot", 1, 1, 1800}; begin4[] = {"Taser\sound\Taser_Shot", 1, 1, 1800}; soundBegin[] = {"begin1", 0.25, "begin2", 0.25, "begin2", 0.25, "begin4", 0.25}; }; this i found on the internet but it doesnt work for me
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Check if static object is hit by bullet
draoth posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So i'm have a mission, with random objects spawning in a small area. I want those objects to react when being hit by a bullet (Delete/Disappear). I don't have any idea how to do this since i have little experience with Event handlers. So if you know an easy way to do this, and teach me how i can do it myself later on i would be very happy! Draoth -
I'm trying to figure out how to detect if a bridge (on a map) has been destroyed (getting the damage level of the bridge). In Arma 2, you could toggle on the objects ID#s in the editor. I don't see a way to do that in the Eden editor; am I missing it? I'd like to be able to do this on BIS Arma 3 maps, BIS Arma 2 maps (using CUP), and 3rd party maps, if possible. What are the options for detecting the damage level of a bridge or building object that is part of the map?
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Hello I like the mines and IED's but one of the problems is that they basically cause an instant kill in reality they would severely injury the infantry i.e leg and foot amputation. Question ? Is there a way to edit their damage rate of the mines/ ied's to something more realistic ? Thanks