Jump to content

Search the Community

Showing results for tags 'cutrsc'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 4 results

  1. Hi everybody, I will keep it simple ; I need to create and animate a progress bar, and hide unit info (displayctrl 184) when the player is in a vehicle ; BUT like any HUD display, I need the progress bar to be hidden when map is open, game is paused, etc. My problem is that the progress bar does not hide when the game is paused, or when I activate the splendid camera, etc. 🤔 The only thing I can do is hide when map is open. it's still in the development stage, I'm only testing the possibility of hiding the bar Here is my configuration and my script: CfgIGUI.hpp class WF_RscProgress { type = 8; style = 0; shadow = 2; texture = "#(argb,8,8,3)color(0.4,0.6,1.0,1.0)"; colorFrame[] = {1,1,1,1}; colorBar[] = {1,1,1,1}; colorBackground[] = {1,1,1,1}; x = 1.05; y = 0.1; w = 0.2; h = 0.025; }; class RscTitles { class Default { idd = -1; fadein = 0; fadeout = 0; duration = 0; }; class WF_Progress { name = "WF_Progress"; idd = 611983; fadein=0; duration = 99999999999; fadeout=0; movingEnable = 0; onLoad = "uiNamespace setVariable ['WF_Progress',_this select 0]"; objects[]={}; class controlsBackground { class ProgressBar : WF_RscProgress { idc = 6119831; x = 0.8055 * safezoneW + safezoneX; y = 0.07 * safezoneH + safezoneY; w = 0.28; h = 0.03; }; }; }; }; MyTestScript : _veh = _this select 0; sleep 0.01; disableSerialization; "WF_Progresslayer" cutRsc ["WF_Progress","PLAIN", -1, false]; sleep 0.01; _UnitInfoPos = ctrlPosition ((uiNameSpace getVariable "RscUnitInfo") displayCtrl 184); _WF_ProgrPos = ctrlPosition ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831); while {alive player} do { if ((player in _veh) AND (isNull (findDisplay 49))) then { ((uiNameSpace getVariable "RscUnitInfo") displayCtrl 184) ctrlSetPosition [0,0,0,0]; ((uiNameSpace getVariable "RscUnitInfo") displayCtrl 184) ctrlCommit 0; sleep 0.01; ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) ctrlSetPosition _WF_ProgrPos; ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) progressSetPosition (0.0001 max 100); ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) ctrlSetTextColor [0.4,0.6,1.0,(0.45 max 100)]; ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) ctrlCommit 0; } else { ((uiNameSpace getVariable "RscUnitInfo") displayCtrl 184) ctrlSetPosition _UnitInfoPos; ((uiNameSpace getVariable "RscUnitInfo") displayCtrl 184) ctrlCommit 0; sleep 0.01; ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) ctrlSetPosition [0,0,0,0]; ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) progressSetPosition 0; ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) ctrlSetTextColor [0,0,0,0]; ((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831) ctrlCommit 0; }; }; sleep 0.01; ctrlDelete (((uiNameSpace getVariable "WF_Progress") displayCtrl 6119831)); terminate _thisscript; Can someone help me ! Please ! 🙄
  2. Hey guys. Does anyone know a way to hide the vanilla "RscTitles", say the "binocular" one (configFile >> "RscTitles" >> "binocular")? This command works with custom created cutRsc's, but not with vanilla ones (those created by the engine): cutText ["", "PLAIN"]; //OR ("binocular" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; In other words, I want to hide the binocular "HUD" (the black layers covering the display and also the "crosshair") Any help would be appreciated!
  3. Hello! Last time I had an issue the BI community came to my aid, and I know how useful these forums are for everyone else, so here goes... I'm displaying a money variable for the player by using an RscTitle in the top left of the screen - that's all good. The problem is I'm not sure how to go about displaying a variable in that RscTitle that updates so that the amount of "money" the player has is displayed at all times. Here's my description.ext: class RscTitles { class CashDisplayTitle { idd = -1; duration = 1e+1000; class controls { class CashDisplayControl { idc = -1; type = 0; style = 0; x = safeZoneXAbs; y = safeZoneY - 0.45; w = 1; h = 1; font = "EtelkaNarrowMediumPro"; sizeEx = 0.05; colorBackground[] = {0,0,0,0}; colorText[] = {0,0.6,0,1}; text = "$"; }; }; }; }; So I've got 2 minor obstacles - how can I display the cashVariable in my CashDisplayControl, and how can I set up a script which updates that value? If you've got any pointers / links, I'd very much appreciate it! (I have read around, but the examples I've found are very case specific and get a little convoluted) Thanks for reading and for being an outstanding community!
  4. I'm having a small icon appear on a HUD for a few seconds, that instantly begins to fade. I'm using: _display ctrlSetFade 0; //On instantly _display ctrlCommit 0; _display ctrlSetFade 1; //Then fades over a short time _display ctrlCommit 1; All good. On the same HUD, to have an icon turn on or off (no fading), I'm using this in a loop: if (_cond) then { _display ctrlSetText _text; } else { _display ctrlSetText ""; }; Again, all good. So, potentially a bit of a dumb question, but I was just wondering if using ctrlSetFade's transparency to hide/unhide an element is better than using ctrlSetText to "re-link"/"de-link" the image file to achieve an on/off effect for the element?
×