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Found 95 results

  1. Hi guys, I've been having this problem at least since January but wanted to eliminate all possible remedies before wasting anyone's time on the forums - safe to say I am now at a complete loss as to why this is happening and need your help! In short - I cannot build my terrain into a PBO if there are CUP objects placed on it. Here's what happens: - Prep terrain, WRP, shapes, layers etc. in the usual way, by the book. - Run pboProject (now on v2.37) - pboProject scan and copy/crunch proceeds as normal, but then crashes without fail about 30 seconds after <Bis Binarise...> with an 'Arma 3 has crashed' dialogue box, followed by a 'Packing failed' dialogue box - Output/binlog reveals nothing, except that Binarise crashed Here's everything I've tried/eliminated: - Full re-extraction of all A3 and latest CUP PBOs fresh from Steam workshop to my P drive - Checked extracted PBOs appear to be in correct directories - The same thing happens if I use Addon Builder instead of pboProject. It says 'Build failed. Result code=-1073741819' - Everything DOES work fine if I use ONLY vanilla+Tanoa objects on my terrain (ie. no CUP.), so that does at least narrow down the cause. Although I haven't tried eliminating certain objects within CUP as I wouldn't know where to start with that. - UPDATE - Also works fine if I just remove 'ca' objects, but keep 'cup' and other folder objects on the terrain Are there some CUP objects which are known to cause problems since the January update? Any way I can at least identify any particular objects that are causing this problem? Would appreciate any ideas... Thanks!
  2. New server that just released. Spots for Police, EMS, and Civilians are open. We also have free gang packages available if you can bring a certain amount of people over (Gang base and Gang uniform included). Unwhitelisted server Download the mods and hop in game! Discord/Teamspeak/Website https://discord.gg/SxYkDaz 173.249.5.128 http://forum.armadeluxe.com/
  3. GEORGE FLOROS GR

    S.E.R.E. COURSE

    by GEORGE FLOROS [GR] Description: Survival,Evasion,Resistance and Escape. 20 Different Enemy Faction VS NPCS or Zombies. Supporting EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). The mission will End , by exiting the Enemy Lines. Features: Respawn Supporting EVERY map (ArmA 1/2/3) Gameplay with a lot of options[/li] =BTC= Revive [Quiksilver Edit] by Giallustio VCOM AI JIP compatible 20 Different Enemy Faction And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with S.E.R.E. COURSE: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : S_E_R_E_Course.Stratis to : S_E_R_E_Course.Tanoa It is possible even to play with an ammobox or Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: =BTC= Revive [Quiksilver Edit] by Giallustio @ Quiksilver =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance Script by Tonic Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture by Phronk Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 1.0 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212277-sere-course/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39691&n=last#bottom Download : Armaholic S.E.R.E. COURSE v1.1
  4. cookies2432

    Ergon County

    Ergon County Ergon County is a fictional terrain based off of the rocky mountains in Canada and the USA. Dense forests with tall trees covered in snow litter the landscape of Ergon County with its vastness. It has recently seen increased military presence with new bases being built and an airfield where trespassing is punished by death. However it still remains a place of civillian life, even with the increased presence of military personell. You can find several villages / towns scattered around the landscape whom with their presence, represent a peacefull and quiet region. What is Ergon County? Ergon county is a map that aims to bring more of the winter aspects into ArmA 3 and to provide a new fun and greatly detailed map for people to play on and enjoy. Note: Ergon County is still in heavy development and such, bugs are to be expected and if you do encounter them, please send information about them to me as it will help me get it out of pre-alpha sooner. If you have any feedback or suggestions to the map then feel free to leave a comment on the workshop page or contact me directly through steam. Terrain Features: Size: 4.10 x 4.10 km (16.81 square kilometers). Winter: Ergon County is a land filled with snow and dense winter forests which brings you a not as often seen aspect of ArmA 3 Variety: Scattered villages / towns whom are greatly detailed as well as several military installations scattered around the region with a personal military airfield. Dense forests: Instead of the usual style of forests which are a bit open, the forests in Ergon County are truly dense and give you the feeling of deep and vast forests. Open areas and accessable buildings: Ergon County offers a lot of open areas and locations which are perfectly suited for player-made areas such as camps or bases. Almost all of the buildings are enterable as well and the aim is to replace non-enterable buildings with enterble buildings. Planned features Atleast one more airfield (civillian most likely) as well as more military installations. Additional settlements such as villages and town but also possibly camps / smaller wilderness settlements. Added detail to the whole of the map, including the areas which are not "inhabiteted". Known issues: Airfield not completed in regards of ai being able to land there (planes). Changelog: Licensing and usage: You are free to use this map on any server you'd like. If you're however planning to edit it, please contact me first (via steam or the forums), I will most likely say yes as the primary purpose of asking is for me to have an idea of how many people are editing and their reason for it. Download: NOW OUT ON ARMA 3 LAUNCHER UNDER THE MODS TAB! http://steamcommunity.com/sharedfiles/filedetails/?id=1125425768 http://www.armaholic.com/page.php?id=33198 Screenshots (more available on the download page down under the update replies on this topic).
  5. MAD MAX Fury Road for A3 (road combat in Australia map) [sP/COOP/PVP] up to 32 players WHAT A DAY! WHAT A LOVELY DAY! Imperator Furiosa managed to smugle out all Immortan Joe´s wives (We are not objects no more!) and with the help of brave road warrior Max Rockatansky (aka MAD MAX), is trying to lead them to the promissed land, a land of the free, full of shoppings, polls and glamour restaurants: Perth! You can play as either Furiosa, Max, Immortan fighting wives or the War Kids (AFF soldiers), on SP or MP(PvPvE)/COOP(PvE), there is room for 32 players on all sides! (on SP, just hit the U key and you can switch between all the playable units) Playing as Furiosa: order everyone to board the vehicles, get as driver on the Battlebus and drive all the way South, following the waypoints till downtown Perth (safezone on the Perths PD) Download links: Steamworkshop - http://steamcommunity.com/sharedfiles/filedetails/?id=619600691 Dropbox - https://dl.dropboxusercontent.com/u/6382845/MADMAX_ArmA3.rar Armaholic - MAD MAX Fury Road PvP-32 (@) Disclaimer: it needs a helluva amount of mods, but mostly on steam, so just subscribe to them and dl the external when marked! As AI is terrible at driving, this mission plays better on MP, but you may enjoy it on SP as well (plenty of bots to shoot at or drive over lol) Dependancies: Australia 4.04 map by Aussie(map)/Mattaust(custom buildings) - http://www.armaholic.com/page.php?id=28882&highlight=AUSTRALIA Mad Max mod by in005 - http://www.armaholic.com/page.php?id=32034 Zee Identity Packs (aka Femal3) by Zeealex - http://www.armaholic.com/page.php?id=26170&highlight=IDENTIZEE CBA_A3 - http://www.armaholic.com/page.php?id=18767 CUP terrains core - http://www.armaholic.com/page.php?id=30044&highlight=CUP%2BTERRAINS%2BCORE Battlebus by HCpookie - http://www.armaholic.com/page.php?id=30281&highlight=BATTLEBUS at last but not least: Sandstorm script by Austin_Medic (http://www.armaholic.com/page.php?id=27610 but you don´t need to download it, it´s a script, it is included on this mission) Media: Acknowledgements (Thanks to/Inspired by): George Miller masterpiece movie franchise Zee for her outstanding Femal3 units HCpookie for the amazing Battlebus (or else this mission wouldn´t happen) in005 for the Mad Max mod and all we could... WITNESSSSS!!!!! Austin_Medic for the sandstorm script and at last but not least: Aussie (map creator) and Mattaust (custom buildings) for the uncanny Australia map (other must have for this Fury Road recreation) so.... spray metallic ink over your mounth and: WITNESS!!!! (and have your post-apocaliptic fun ;)
  6. Hello, in the name of the Electronic Sports Masters™ we would like to invite you to participate in our next league. In this edition, we have limited the number of allowed teams to 14 so if you are interested in joining the event do not doubt it and enroll your team (minimum 6 players) as soon as possible. Enrolment deadline: 15th of October Dates of first round: From 23rd to 29th of October Link to enroll: http://www.esportsmasters.org/esm-season-list.html Link to maps: http://www.esportsmasters.org/download-download/item/esm-ctf-official-maps.html Link to rules: http://www.esportsmasters.org/a-series/rules-ctf-rules.html Teams: 14 Players: 6vs6 Game mode: Capture the Flag (CTF) Mods: Not allowed Sponsors: MIONIX | ArmaHosts | TeamSpeak3 Join our Discord for more information ! https://discord.gg/hYQZ6Vs More details at: http://www.esportsmasters.org/ We hope to see you soon! GL &HL Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
  7. I recently decided to start making bases for my singleplayer survival modes. I finished one, and saved it, but the button to publish it was grey'd out. I don't know if it's because I used mods to make it, or what, but I don't even know if it's a thing that's been implemented yet. If anyone's curious, I'll add a link to download and poast screenshots. Armaholic is down and I don't want to upload a scenario to the Workshop so the forums sounded like the best place to me. Requires CUP Terrains Malden 2035 (official addon, for the resources) Helicopters DLC (helipad lights) RHS US Armed Forces (turrets) Screens Download File contents Installation
  8. I'm currently using the CUP weapons pack and the RHS weapons. Each have a shotgun, the CUP has the AA12 and the RHS has some pump shotgun. I'm trying to make a neat training area that has a clay skeet shooting area but only bullets can break them. I checked to see if it was only addon ammo but that's not the case. The slugs break them but not the pellets. Any ideas why this is happening?
  9. Hey, so I'm a novice when it comes to modding and coding. Iv already tried re-texturing some Arma3 content so I got the basic hang of that. However I'm trying to make a dress blue with a model from CUP. When checking the "hiddenselections", "hiddenselectionstextures" and "uniformmodel" they are all empty where as for example the beret from ArmaA 3 is "model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02a";"' Iv tried filling these out and the mod itself works. However the texture I made is not showing, only the original and I am assuming that is cause CUP models dont work the same was as the vanilla? This is the specific code for it that I have writen Can anyone explain to me why its not working?
  10. I feel like this should have been asked and answered somewhere already but I haven't found it yet. I'm working on the Takistan CUP map and have just discovered that the minarets are indestructible. This is most unfortunate since I've just spent a while working on a script to detonante an IED inside one which I was really hoping would bring the building down. I was looking into ways of destroying and deleting objects that are already part of the terrain but haven't yet been able to get it to work with CUP buildings. Is there a way?
  11. A remake of the Operation Flashpoint single mission "AMBUSH", using CUP USMC units. This one should resonate with some of us old school OFP players. I remember playing this demo mission from a demo disc attached to a PCGAMER mag back in the day, and I lost my mind at how amazing it was. The mission was a tough rock to crack. Very hard to get the AI to cooperate and for the mission to flow as it used too back in OFP. But finally, I've got it working to a playable standard. It's still hard though, you need to pull your weight in the squad and accept the fact the AI can be unpredictable. You'll probably need to revert to a save once or twice. So please enjoy this mission because I put a lot of work, time and effort into making it and getting it just right. Link to Steam Workshop ------- Ambush - OFP Remake
  12. Players must quickly assault a Syndikat held town as they search for a stolen file that has troop movements for the area. Using the cover of night, silenced weapons, and night vision players will have to get the drop on the bandits, if they allow themselves to get bogged down the superior numbers will overwhelm them. Ambushes and roadside bombs are common tactics of Syndikat. Features: -Enemy Faction: Syndikat -Player Faction: Russian Armed Forces -Map: Tanoa -Dedicated Server Compatible -Required DLC: Apex -Required Mods: CUP Units, CUP Vehicles, CUP Weapons, TFAR, CBA. -Playable in Singleplayer on a LAN server. Special thanks to Mulluskan, 417, Scorch052, and Robodog for helping me test, learning how to script, and giving me feedback for this mission. Any and all feedback is welcome. Here is a link to the workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1087600510
  13. Hi I'm the leader of a group (Mastiff-Squad) we are looking for recruits as well as people who would like to join our servers and play with us. Anybody is welcome we just ask you remain mature and play nice with others as of right now we may be hosting a server in a hour or two if you need to contact me do so through my email: harlan201@hotmail.com or on steam as: nightblaze14 and on discord as: harlan201 thank you and we hope to see you soon
  14. SmallMilitaryEncounter Generator A dynamic mission for ARMA3 that generates small military encounters. The intent of the mission is to have something similiar to an Domination / Invade & Annex type COOP missions, but in a smaler and more infantry focused scope. And have a mission that is easily customize able, at least in my opinion. Most things you may want to change can be found in the files under config/. Also the mission is build from scratch and not a derivative of some other mission existing. I hope that most of the stuff works quite stable, but the mission didn't have very much "stress-testing" or balancing. This is also a reason why I relase it here, gather some feedback/criticism. You can follow further development via GitHub. Missions: _SMEGen_.Altis - default Enemy Faction: CSAT - default Player Faction: NATO _SMEGen_CUP.Chernarus - default Enemy Faction: CUP NAPA - default Player Faction: CUP USMC _SMEGen_CUP.Takistan - default Enemy Faction: CUP Takistan Army - default Player Faction: CUP US Army SMEGen_IFA3.Staszow - default Enemy Faction: IFA3 Soviet Forces - default Player Faction: IFA3 Wehrmacht DOWNLOAD from GitHub DOWNLOAD the PBOs DOWNLOAD from Armaholic FIND in my Workshop Changelog V.050 Mission Parameters select the enemy faction select a reward set select the amount of simultaneous mission sites select the AI skill level ( militia / regular / special forces ( for details check T8/config.hpp )) select if you want to keep your gear after respawning select if you want vehicle patrols between objectives Available tasks Currently there are 4 types of mission-sites with different tasks available. There is always a set of tasks available. If those tasks are finished a cleanup will happen and a new set of tasks will be generated. All sites on which tasks are spawned are currated in the config files! Towns clear occupied town destroy 2 mortars destroy 2 resupply vehicles kill HVT and his Guards gather INTEL from HVT Military Bases clear occupied base destroy 2 mortars destroy 2 resupply vehicles kill HVT and his Guards collect INTEL from HVT Road-Positions destroy broken down convoy clear road block / checkpoint IED site: clear IEDs or gather INTEL Installations destroy communication base (radiotower) recover UGV and return it to base (stomper) download INTEL in a compound Rewards Player Gear A player ranks up with every succesfully completed task. With every new rank the player will get acces to more, better gear in the virtual arsenal. Vehicles for completing a set of missions: mobile HQ / mobile respawn armed light APC armed light helicopter After completing two mission one vehicle will be spawned, starting with the MHQ. If one vehichle gets destoryed it will be respawned instead of spawning the next tiers vehicle. There won't be multiple iterations of the same vehicle. The reward vehicles can be found outside the base in the hangars. Also vehicles can be reapired in a service station in the main base. Vanilla Systems The missions uses various vanilla systems: BIS tasks BIS dynamic groups BIS virtual arsenal BIS respawn menu Time Acceleration: the time is accelerated: 4h IRL = 24h in game. If you want to change this, there is a module placed in the mission. Additional Scrips And the mission uses some other scripts: T8-Units Script FAR Revive (but in my own 'flavour' with some of the later sqf improvments) download data script (a bit updated version of my script) Singleplayer I use the singleplayer mostly for debugging. There are also some keys preset to help with porting the mission to a new map. You will need the following extension for SP debugging: KillzoneKids MakeFile extension KillzoneKids DebugConsole extension Keys: F5: log current player position as 'town' F6: log current player position as 'military base' F7: log current player position as 'road' (direction of the player matters! look down the road) F8: log current player position as 'compound' (use open, even space approx. 75m x 75m ) F9: exports the logged positions to a file with arma-config formating. http://imgur.com/a/hD6mM License # SME.Gen - SmallMilitaryEncounter Generator # A dynamic mission for ARMA3 that generates small military encounters. # Copyright (C) 2015-2016 Hauke Sven "T-800a" Fischbach # full License: https://github.com/T-800a/SME.Gen/blob/master/LICENSE This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. When publishing a derivative of this product you may not use a name that might create the impression that your version is an official release. Some folders of this project may contain a seperate LICENSE file. Should that be the case, everything in that folder and all subfolders is subject to that license instead.
  15. Brazilian Armed Forces - CUP Edition The Mod will be based on vanilla game units, and the vehicles and weapon of the CUP mod. More details on how everything will look forward to. Here are some examples of our work: Some of the vehicles will be used of the Arma 3 vanilla, as future fictitious vehicles or that are already in the process of purchase, such as the: A-149 Gryphon - JAS - 39 E To-199 Neophron - AMX A-2 AFV-4 Gorgon - Mowag Piranha MSE-3 Marid - VBTP-MR Guarani Among others...
  16. DESCRIPTION: In the first of a planned series of scenarios, take part in the first phase of the US 11th Marine Expeditionary Unit's campaign to liberate Sahrani. As a USMC aviator aboard the Khe Sanh LHD, provide support for Marine heli-borne infantry from the cockpit of your AV-8B Harrier II V/STOL aircraft. If you enjoy it, despise it, or have criticisms/comments, please do let me know! In the end my goal is to become a better, more well-rounded mission maker, and to provide fun content to the ArmA community. LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=945008166 FLAVOR TEXT: After the fall of the Soviet Union and the global threat of Communism in the early 1990s, many former puppet states of the Kremlin found themselves without a supervisory global force to guide their development. For the small island nation of Sahrani, this has proven particularly troublesome. In 1993, the Communist government crumbled without Soviet economic and military support. It wasn’t until 2003, when the Sahrani government appealed to the Russian Federation for assistance, that the US began negotiations to provide aid to the island nation. Incensed, the pro-Russian majority in the Northern region of Sahrani attempted to overtake the South, where the seat of government resided. Despite a majority of the Sahrani Defense Force’s assets being stationed in the North, the attempted rebellion was quashed in short order by the US Army’s Rapid Reaction Force. Shortly thereafter, a UN Accord forced the US and Russia both to forgo further intervention in Sahrani’s affairs. In 2008, Russia violates the accords by sending first military equipment and advisors, and then Military Maritime Fleet infantry garrisons to the North. In an effort to dissuade further Russian involvement in Sahrani’s affairs, the UN passes a Resolution forbidding any further involvement with the Sahrani government or risk facing economic sanctions. Not long after these developments, a military junta seizes power from the legitimate government, and the capitol in the South is overrun and demolished by pro-Russian military hardliners. The newly christened Sahrani Liberation Army claims to be in control of Sahrani. If you enjoyed this mission, check out my Showcase missions here: - US Army Showcase: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=931777966 - US Army Showcase: Light Armor - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 - US Army Showcase: Combined Arms - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=914002496 - Bundeswehr: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=912514095 -Bundeswehr: Infantry http://steamcommunity.com/sharedfiles/filedetails/?id=908530453
  17. A remake of the Operation Flashpoint single mission "War Cry", using CUP US ARMY units. A large-scale combined arms operation. Liberate the town of Mirov in central Nogova, currently held by renegade Russian troops. I've also made it CO-OP so you can play with some friends. Link to Steam Workshop ------- War Cry - OFP Remake
  18. Hello Bohemia Community; I recently ran into a really confusing and frustrating issue with Arma 3 servers, and I'm hoping for some potential insight. What's happening is that, when I connect to certain servers, the game loads into a place devoid of objects, terrain details, and even my own 1st/3rd person character model; the only things that I can see are the grass and the terrain color/texture itself (I've attached some image links). I'm absolutely certain that these images are not in debug areas too. I've connected to a good variety of servers with the same sort of outcome. Here is a small list of servers I experienced this issue: Trailerpark Wasteland on Tanoa (A3 Wasteland Version 1.3B) BIB Wasteland (A3 Wasteland Version 1.3C) BFC Exile Esseker US #2 EXP Exile Chernarus EXP Exile Napf However, to make it more confusing, these results are rather inconsistent. For instance, I can load into an A3Armory (runs A3 Wasteland Version 1.3C) hosted server, and everything would load in fine: I see buildings, terrain details like rocks and underbrush, trees, etc., vehicles, weapons, and my character model. As potential fixes to this problem, I've tried: Reverifying my game cache of Arma 3 on Steam A clean reinstall of the game itself A clean reinstall of my game mods Isolating mods reported to have issues (a Steam forum page noted that the "CUP Terrain - Maps" mod specifically had this rendering issue - the forum suggested the "Auto Detect" button in the Arma 3 video settings, but that didn't work). I'm unsure of what else I could possibly do, and so now I turn to a community that knows much more than me, at least. I hope to hear back from those of you who could possibly help. BFC Exile Essker US #2: Trailerpark Wasteland on Tanoa:
  19. GoDlike_RU

    [COOP19]Breakthrough

    About mission: Breakthrough is a COOP mission best played with 8-19 players. This is 3rd mission in my Takistan missions series and surely not the last one! It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Mission description: Finally this day came. We are at the Jilavur military base on the frontline. Thanks to our specnaz units we can now assault the town with full force. Enemy dug in at the Feruz Abad town. They prepared two defense lines. We need to break through them. You need to split to two teams. One should head to north of the town and the other one with tank to south. DO NOT assault the defense lines alone. When you are ready call 0-0-1 for the friendly forces to attack from our base. We prepared armored vehicles to support you. Be aware that this will trigger all enemy units from town to defense their positions so expect heavy resistance. In the north there's enemy checkpoint north of the town. We also have information about enemy rocket artillery units in Falar city. Don't enter the town until you dealt with them or they'll toast you. Remember that you can always kill enemy artillery crew and use it to support our attack on the defense lines. After you deal with the artillery you can attack enemy HQ from the north together with south team. Ambush enemy tanks heading to first defense line and then support our attack at the second line and town. You've been supplied with a lot of Anti-tank weapons if your tank gets destroyed but try not to lose it. Try to eliminate their AA guns so our chopper can support you in every fight, it's guided rockets are deadly for both infantry and vehicles. Features: Vehicles and air support - Show your skill Replayability - Randomization Two teams layout - Two different set of tasks Freedom - It's up to you how to deal with most of objectives I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Known issues: - Crash when unconscious and trying to respawn THIS IS NOT MISSION BUG. I can't fix it. This is ARMA 3 or ACE3 bug. Workaround: respawn after you died, not while you are unconscious Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=933826356 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. How to avoid problems: I did my best to ensure that mission will work as it should but here are some tips to make playthrough errorless: Please don't use Join-In-Progress. Start the mission only when all players are loaded in briefing screen. Don't use saves. Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Source Code: Available here - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions
  20. -Link: http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 Mount up in command of an M2A2 Bradley IFV crew, deploy an infantry complement, and smash the Takistani Army's elite Republican Guard! Mod Requirements: RHS USAF RHS AFRF RHS SAF RHS GREF CUP Terrains/Maps CUP Weapons CUP Vehicles TFR Another short, simple, and enjoyable mission as a Showcase of a roughly OIF-OEF era US Army. Utilize the weapon systems of the RHS M2 Bradley IFV in support of NATO coalition operations against the Takistani Army's infantry, IFVs/APCs, and armored assets. SITREP: CENTCOM has assumed command of NATO Coalition forces deployed to deter Takistani aggression against neighboring Free Karzeghistan. Operation Guardian Edge is in effect. NATO forces have advanced into the Royal Caliphate of Takistan, and have inflicted significant casualties against regular army forces. The US Army 1st Cavalry Division faces serious resistance from the 5th Republican Tank Corps of the Takistani Republican Guard, threatening the momentum of the allied advance. Further mechanized reinforcements requested at the Forward Line of Troops. Hey there, everybody! I'm not exactly brand new to mission making, but I am fairly inexperienced. As a result, I would like to improve the quality of my missions and to do this I need criticism, comments, and advice. I would very much appreciate any comment or piece of advice that may help me further my technical proficiency in mission-making.
  21. A remake of the Operation Flashpoint campaign mission #34 "Incursion", using CUP USMC units. Sneak into General Guba's compound and locate the documents containing the locations of the SCUD launchers on Kolgujev. Have fun Link to Steam Workshop ------- Incursion - OFP Remake
  22. A remake of the Operation Flashpoint campaign mission #15 "Tank Rally", using CUP USMC units. Give the Ruski's a run for their Rubles in your M1A1, and help support the infantry at Chapoi as part of Yankee Platoon. Enjoy Link to Steam Workshop ------- Tank Rally - OFP Remake
  23. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=911029319 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  24. A remake of the Operation Flashpoint campaign mission #13 "Pathfinder", using CUP USMC units. As a machine gunner, assault the village of Saint Marie and Chapoi. Take out the self-propelled anti-aircraft gun (SPAAG) systems (ZSU-23-4 "Shilka") so that air support can be brought in to deal with heavy armor guarding the towns. This mission was one of my favorites. It can be tough, but well worth it once you get to finish it successfully. You may have to try it a few times, your squad may make it to the end or you might end up being on your own. It plays out very much the same as the original OFP mission did which i'm very happy with. Enjoy Link to Steam Workshop ------- Pathfinder - OFP Remake e
  25. Introduction A fictional private military corporation designed to ad more PMC flavor besides CUP's ION. Contents reskins of CUP's Armored SUV and SUV retextures of 5 VSM vests and 1 backpacks 4 AI Highlights -Virtual Arsenal retextured heavy bulletproof vests -upped armored CUP SUV's -4 types of AI with max skill level -able to use with many mods - Destroyer SWORD unit -Juggernaut vest able to withstand 5.56mm but to ballance you cant run while wearing it -Juggernaut APEX helmet(requires APEX DLC) Gallery RP “Today, We Feed the Vultures” Death Pack was founded by Ryejin Yamato in 2021. By the year 2035 DPC has over 100 members and is considered a private military. DPC’s goal is simple, you pay, we kill for you, no matter the faction. Dead on being guns for hire, like any business Ryejin made it professional. At the same time Ryejin wanted no big jobs, so for years to come, they could hide under the radar of the US and Russian governments. But with CSAT forces on the rise and more conflicts drawing to Tanoa, DPC was not just dealing with terrorists but Chinese as well! Death Packs headquarters is a private office building in Grourge Town, Tanoa. Death Pack history Founded in the year 2021 by Ryejin Yamato, it started out as any PMC would, hiring soldier's and gaining their trust to get the job done. It was rough for Ryejin for many years recruiting, but as Death Pack got popular, the recruitment got easier and more and more recruits were in the company. By the year 2030 Death Pack had enough members and money to be considered a threat to most terrorist groups and competition to other private military companies like ION and that makes enemies. By the year 2035 Death Pack had two new enemies they would always run into on a hired job, CSAT was the most common, since Death Pack head quarters is based in Debai, Iranian CSAT forces where on the rise in the region and even attacked Death Pack directly a few times. on July 14th, 2035 Iran CSAT forces attacked Death Pack HQ directly but thanks to quick thinking and good intel Death Pack wiped out the opposition and only lost 5 men. On February 7th, 2035 a new power came into play in the Tanoa, they called themselves, SWORD. The Strategic Worldwide Organized Regiment Department is a private military Corporation that is fully funded by the Chinese and works for CSAT. Intel suggests they been hiding in the shadows for years and when Death Pack became strong enough to become a threat to CSAT in the Pasific, SWORD came out of the shadows and began military operations against Death Pack. The two PMC's now sworn enemies have fought on several occasions in Iran each side taking heavy losses, each side also winning and losing. Though SWORD may have more military might, Death Pack has always been more brains than bronze. on February 20th, 2035, Ryejin got a call from a United States general giving them an offer they wouldn't refuse, the US general said he would fund them for the next 20 years if they were the wiped out SWORD. Ryejin accepted the offer and informed all his men. Death Pack today(2035) February 21, 2035, Ryejin seek out to old friends well hidden from public view and not only got more recruits and weapons and ammo but a information network that five hackers Ukraine set up were now hired by Ryejin to find any and all Intel they can against SWORD. it was officially time the push SWORD out of Tanoa! STEAM LINK http://steamcommunity.com/sharedfiles/filedetails/?id=918554228
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