Jump to content

Search the Community

Showing results for tags 'cup'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 95 results

  1. Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles, GSTAVO's M16A2s are also used by most of the Marines from 2001-2003, and also rear echelon US Army units Features: - Units, primarily US Army and USMC, from 2001 to 2007, wearing appropriate uniforms and gear for each year - units are mostly available in woodland and desert variants (except for later US Army, wearing universal camo pattern, of course) - Generic Special Forces Units, from 2001s to 2005 era - Adapter for users of RH Accessories pack is available, inside the "optionale" folder found in the mod's directory (@simc_uaf_08_rhs). using RH Optics will give more period accurate attachments not found in RHS, primarily PEQ2s and Aimpoint M2s, also TA01 ACOGs Gear: - ACU Uniform (UCP camo, IR flag option) - MICH helmet (UCP, M81, and DCU camo, and coverless versions) - MICH battery pack accessories made by Lennard - PASGT helmet (M81, DCU, 6-colour, and Marpats) - LWH Helmet (Desert and Woodland Marpat) - Interceptor Body Armour OTVs (a shitload of them, really, in M81, DCU, and UCP camo, also plain coyote brown) - CIRAS vests - SPEAR BALCS vests - FLCs (on its own and on top of IBAs) - ILBVs (on its own and on top of IBAs) - BDU Uniforms (M81 and DCU) - Raid BDUs (M81 and DCU) - Units have randomised helmets - Nomex Flightsuit (model by Cinco) - ESS and SWD Goggles - few other glasses, ESS V12 and Birth Control Glasses (Made by Lennard) - Watch Caps for early years SF (Also Made by Lennard) - PVS7 NVGs on rhino mounts - optional ace compatibility for all glasses and NVGs available, config made by lizardbolo, optional config comes in a pbo located in "optionale" folder under the mod's directory - patrol caps, utility caps, and boonie hats, in DCU and M81 - Fleece jackets and MOPP suits Planned stuff: - Wound textures - m40 gasmask + hoodie - editor icons - some additional SF Vests Full Changelog: Known Issues: - Nametapes does not receive shadows (idk how to fix this yet, material issue or smthing i have no idea even) - Wound textures not yet working Credits: - Bohemia Interactive: A2 Sample models, for base of uniform model and also the pouches - bolo861: Helped me fix loades of config errors, beta testing, and made config for the glasses ace compatibility - punky: original FLC model - bigstone: Scrim helmet model, ISAF patch texture, and several other texture for other unit patches, and lots of advices - cinco: NOMEX fligtsuit model - Johannes for his awesome SF template for Arma 1 - RHS team: Awesome mod in general that becomes the base for this mod (vehicles and weapons) - GSTAVO: That wonderful M16A2 - Lennard: Several great models that he gave me, including the watch caps, glasses, and battery pack - John Hansen (of Brazilian Defense Force mod) for ALICE webbing models - everyone here who helped me discover all the bugs that appear due to mijn clumsiness, and also for all the suggestions and critics! image albums: https://imgur.com/a/hdcjLq9 https://imgur.com/a/DaEScEM https://imgur.com/a/WWkAhrA https://imgur.com/a/dVLSUVv Download: Steam Workshop ------------- Additional Units Optionally, if you want some more units, you can grab some here. http://steamcommunity.com/sharedfiles/filedetails/?id=1116198232 The extra units that are included in this optional pack are: - 173rd Airborne Bde (2004 and OEF) - 10th Mountain Division (2004 and OEF) - 101st Airborne (OEF) - 3rd Infantry Division (OEF) - 4th Infantry Division (2004 and OEF) - 1st Infantry Division (2004, 2007, OEF) - 1st Cavalry Division (2004, 2007, OEF) - 2nd Armoured Cavalry Regiment (2004, OEF) As always, the 2004 ones wears DCUs and M81 IBAs, and a mix of MICH and PASGT helmets. The OEF units are in Full ACU gear and they wear ISAF patch on their left arm.
  2. A remake of the Operation Flashpoint single mission "AMBUSH", using CUP USMC units. This one should resonate with some of us old school OFP players. I remember playing this demo mission from a demo disc attached to a PCGAMER mag back in the day, and I lost my mind at how amazing it was. The mission was a tough rock to crack. Very hard to get the AI to cooperate and for the mission to flow as it used too back in OFP. But finally, I've got it working to a playable standard. It's still hard though, you need to pull your weight in the squad and accept the fact the AI can be unpredictable. You'll probably need to revert to a save once or twice. So please enjoy this mission because I put a lot of work, time and effort into making it and getting it just right. Link to Steam Workshop ------- Ambush - OFP Remake
  3. Players must quickly assault a Syndikat held town as they search for a stolen file that has troop movements for the area. Using the cover of night, silenced weapons, and night vision players will have to get the drop on the bandits, if they allow themselves to get bogged down the superior numbers will overwhelm them. Ambushes and roadside bombs are common tactics of Syndikat. Features: -Enemy Faction: Syndikat -Player Faction: Russian Armed Forces -Map: Tanoa -Dedicated Server Compatible -Required DLC: Apex -Required Mods: CUP Units, CUP Vehicles, CUP Weapons, TFAR, CBA. -Playable in Singleplayer on a LAN server. Special thanks to Mulluskan, 417, Scorch052, and Robodog for helping me test, learning how to script, and giving me feedback for this mission. Any and all feedback is welcome. Here is a link to the workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1087600510
  4. Hi I'm the leader of a group (Mastiff-Squad) we are looking for recruits as well as people who would like to join our servers and play with us. Anybody is welcome we just ask you remain mature and play nice with others as of right now we may be hosting a server in a hour or two if you need to contact me do so through my email: harlan201@hotmail.com or on steam as: nightblaze14 and on discord as: harlan201 thank you and we hope to see you soon
  5. Brazilian Armed Forces - CUP Edition The Mod will be based on vanilla game units, and the vehicles and weapon of the CUP mod. More details on how everything will look forward to. Here are some examples of our work: Some of the vehicles will be used of the Arma 3 vanilla, as future fictitious vehicles or that are already in the process of purchase, such as the: A-149 Gryphon - JAS - 39 E To-199 Neophron - AMX A-2 AFV-4 Gorgon - Mowag Piranha MSE-3 Marid - VBTP-MR Guarani Among others...
  6. GEORGE FLOROS GR

    Zombie Survival Course

    by GEORGE FLOROS [GR] Description: Survive - Loot and Clear the Areas. 31 Different Enemy Faction. Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). Features: Respawn VCOM AI Psycho's aid system JIP compatible Game Mode selection 31 Different Enemy Faction Supporting almost EVERY map (ArmA 1/2/3) Long lasting Gameplay with a lot of options And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with Zombie Survival Course: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Operation: TREBUCHET http://www.armaholic.com/page.php?id=28614 Notes: It is supporting almost EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : Zombie_Survival_Course.Stratis to : Zombie_Survival_Course.Tanoa 3 Game modes to choose A. Clear Area , ( Suggested for Zombies ) B. Clear Area + Destroy Communication tower ( Suggested for NPCS ) C. Capture + Hold Area ( Only for NPCS ) It is possible even to play with Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. If it stops generating objectives , then you should restart the mission. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: A3 Wounding System Script by [TcB]-Psycho- =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance v1.4 Script by Tonic AI HALO Jump Script by cobra4v320 Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI 2.81 Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Addon-Free Stat Save System [BETA] by Stealthstick/Zooloo75 Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima findSafePos Script by Joris-Jan van't Land taskPatrol Script by Joris-Jan van't Land Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.3 Added Headshot + Killfeed Script v2.0 Optimize Unit Spawn distance , for Roaming Selections Optimize for Suiside Bombers Spawn Minor fixes v2.2 Downgraded A3 Wounding System Script by [TcB]-Psycho- to 15102016 ,because of errors v2.1 Optimized Unit Spawn for Roaming Selections Updated A3 Wounding System Script by [TcB]-Psycho- to v24062017 Added Suiside Bombers (civilians) v2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm v1.2 Minor fix (error with Ryanzombies) v1.1 Fixed some issue with Zombies and Demons classnames Added compability with , Operation : TREBUCHET v1.0 - Zombies and Demons Forum topic: - BI forums - Armaholic forums Armaholic Zombie Survival Course v2.3
  7. DESCRIPTION: In the first of a planned series of scenarios, take part in the first phase of the US 11th Marine Expeditionary Unit's campaign to liberate Sahrani. As a USMC aviator aboard the Khe Sanh LHD, provide support for Marine heli-borne infantry from the cockpit of your AV-8B Harrier II V/STOL aircraft. If you enjoy it, despise it, or have criticisms/comments, please do let me know! In the end my goal is to become a better, more well-rounded mission maker, and to provide fun content to the ArmA community. LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=945008166 FLAVOR TEXT: After the fall of the Soviet Union and the global threat of Communism in the early 1990s, many former puppet states of the Kremlin found themselves without a supervisory global force to guide their development. For the small island nation of Sahrani, this has proven particularly troublesome. In 1993, the Communist government crumbled without Soviet economic and military support. It wasn’t until 2003, when the Sahrani government appealed to the Russian Federation for assistance, that the US began negotiations to provide aid to the island nation. Incensed, the pro-Russian majority in the Northern region of Sahrani attempted to overtake the South, where the seat of government resided. Despite a majority of the Sahrani Defense Force’s assets being stationed in the North, the attempted rebellion was quashed in short order by the US Army’s Rapid Reaction Force. Shortly thereafter, a UN Accord forced the US and Russia both to forgo further intervention in Sahrani’s affairs. In 2008, Russia violates the accords by sending first military equipment and advisors, and then Military Maritime Fleet infantry garrisons to the North. In an effort to dissuade further Russian involvement in Sahrani’s affairs, the UN passes a Resolution forbidding any further involvement with the Sahrani government or risk facing economic sanctions. Not long after these developments, a military junta seizes power from the legitimate government, and the capitol in the South is overrun and demolished by pro-Russian military hardliners. The newly christened Sahrani Liberation Army claims to be in control of Sahrani. If you enjoyed this mission, check out my Showcase missions here: - US Army Showcase: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=931777966 - US Army Showcase: Light Armor - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 - US Army Showcase: Combined Arms - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=914002496 - Bundeswehr: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=912514095 -Bundeswehr: Infantry http://steamcommunity.com/sharedfiles/filedetails/?id=908530453
  8. Hello Bohemia Community; I recently ran into a really confusing and frustrating issue with Arma 3 servers, and I'm hoping for some potential insight. What's happening is that, when I connect to certain servers, the game loads into a place devoid of objects, terrain details, and even my own 1st/3rd person character model; the only things that I can see are the grass and the terrain color/texture itself (I've attached some image links). I'm absolutely certain that these images are not in debug areas too. I've connected to a good variety of servers with the same sort of outcome. Here is a small list of servers I experienced this issue: Trailerpark Wasteland on Tanoa (A3 Wasteland Version 1.3B) BIB Wasteland (A3 Wasteland Version 1.3C) BFC Exile Esseker US #2 EXP Exile Chernarus EXP Exile Napf However, to make it more confusing, these results are rather inconsistent. For instance, I can load into an A3Armory (runs A3 Wasteland Version 1.3C) hosted server, and everything would load in fine: I see buildings, terrain details like rocks and underbrush, trees, etc., vehicles, weapons, and my character model. As potential fixes to this problem, I've tried: Reverifying my game cache of Arma 3 on Steam A clean reinstall of the game itself A clean reinstall of my game mods Isolating mods reported to have issues (a Steam forum page noted that the "CUP Terrain - Maps" mod specifically had this rendering issue - the forum suggested the "Auto Detect" button in the Arma 3 video settings, but that didn't work). I'm unsure of what else I could possibly do, and so now I turn to a community that knows much more than me, at least. I hope to hear back from those of you who could possibly help. BFC Exile Essker US #2: Trailerpark Wasteland on Tanoa:
  9. GoDlike_RU

    [COOP19]Breakthrough

    About mission: Breakthrough is a COOP mission best played with 8-19 players. This is 3rd mission in my Takistan missions series and surely not the last one! It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Mission description: Finally this day came. We are at the Jilavur military base on the frontline. Thanks to our specnaz units we can now assault the town with full force. Enemy dug in at the Feruz Abad town. They prepared two defense lines. We need to break through them. You need to split to two teams. One should head to north of the town and the other one with tank to south. DO NOT assault the defense lines alone. When you are ready call 0-0-1 for the friendly forces to attack from our base. We prepared armored vehicles to support you. Be aware that this will trigger all enemy units from town to defense their positions so expect heavy resistance. In the north there's enemy checkpoint north of the town. We also have information about enemy rocket artillery units in Falar city. Don't enter the town until you dealt with them or they'll toast you. Remember that you can always kill enemy artillery crew and use it to support our attack on the defense lines. After you deal with the artillery you can attack enemy HQ from the north together with south team. Ambush enemy tanks heading to first defense line and then support our attack at the second line and town. You've been supplied with a lot of Anti-tank weapons if your tank gets destroyed but try not to lose it. Try to eliminate their AA guns so our chopper can support you in every fight, it's guided rockets are deadly for both infantry and vehicles. Features: Vehicles and air support - Show your skill Replayability - Randomization Two teams layout - Two different set of tasks Freedom - It's up to you how to deal with most of objectives I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Known issues: - Crash when unconscious and trying to respawn THIS IS NOT MISSION BUG. I can't fix it. This is ARMA 3 or ACE3 bug. Workaround: respawn after you died, not while you are unconscious Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=933826356 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. How to avoid problems: I did my best to ensure that mission will work as it should but here are some tips to make playthrough errorless: Please don't use Join-In-Progress. Start the mission only when all players are loaded in briefing screen. Don't use saves. Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Source Code: Available here - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions
  10. A remake of the Operation Flashpoint single mission "War Cry", using CUP US ARMY units. A large-scale combined arms operation. Liberate the town of Mirov in central Nogova, currently held by renegade Russian troops. I've also made it CO-OP so you can play with some friends. Link to Steam Workshop ------- War Cry - OFP Remake
  11. -Link: http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 Mount up in command of an M2A2 Bradley IFV crew, deploy an infantry complement, and smash the Takistani Army's elite Republican Guard! Mod Requirements: RHS USAF RHS AFRF RHS SAF RHS GREF CUP Terrains/Maps CUP Weapons CUP Vehicles TFR Another short, simple, and enjoyable mission as a Showcase of a roughly OIF-OEF era US Army. Utilize the weapon systems of the RHS M2 Bradley IFV in support of NATO coalition operations against the Takistani Army's infantry, IFVs/APCs, and armored assets. SITREP: CENTCOM has assumed command of NATO Coalition forces deployed to deter Takistani aggression against neighboring Free Karzeghistan. Operation Guardian Edge is in effect. NATO forces have advanced into the Royal Caliphate of Takistan, and have inflicted significant casualties against regular army forces. The US Army 1st Cavalry Division faces serious resistance from the 5th Republican Tank Corps of the Takistani Republican Guard, threatening the momentum of the allied advance. Further mechanized reinforcements requested at the Forward Line of Troops. Hey there, everybody! I'm not exactly brand new to mission making, but I am fairly inexperienced. As a result, I would like to improve the quality of my missions and to do this I need criticism, comments, and advice. I would very much appreciate any comment or piece of advice that may help me further my technical proficiency in mission-making.
  12. A remake of the Operation Flashpoint campaign mission #34 "Incursion", using CUP USMC units. Sneak into General Guba's compound and locate the documents containing the locations of the SCUD launchers on Kolgujev. Have fun Link to Steam Workshop ------- Incursion - OFP Remake
  13. A remake of the Operation Flashpoint campaign mission #15 "Tank Rally", using CUP USMC units. Give the Ruski's a run for their Rubles in your M1A1, and help support the infantry at Chapoi as part of Yankee Platoon. Enjoy Link to Steam Workshop ------- Tank Rally - OFP Remake
  14. A remake of the Operation Flashpoint campaign mission #13 "Pathfinder", using CUP USMC units. As a machine gunner, assault the village of Saint Marie and Chapoi. Take out the self-propelled anti-aircraft gun (SPAAG) systems (ZSU-23-4 "Shilka") so that air support can be brought in to deal with heavy armor guarding the towns. This mission was one of my favorites. It can be tough, but well worth it once you get to finish it successfully. You may have to try it a few times, your squad may make it to the end or you might end up being on your own. It plays out very much the same as the original OFP mission did which i'm very happy with. Enjoy Link to Steam Workshop ------- Pathfinder - OFP Remake e
  15. A remake of the Operation Flashpoint campaign mission #32 "Counterstrike", using CUP USMC units. Assault the Ruski controlled territory of Kolgujev with your fellow Marines after the air assault. Enjoy :) Link to Steam Workshop ------- Counterstikre - OFP Remake
  16. Introduction A fictional private military corporation designed to ad more PMC flavor besides CUP's ION. Contents reskins of CUP's Armored SUV and SUV retextures of 5 VSM vests and 1 backpacks 4 AI Highlights -Virtual Arsenal retextured heavy bulletproof vests -upped armored CUP SUV's -4 types of AI with max skill level -able to use with many mods - Destroyer SWORD unit -Juggernaut vest able to withstand 5.56mm but to ballance you cant run while wearing it -Juggernaut APEX helmet(requires APEX DLC) Gallery RP “Today, We Feed the Vultures” Death Pack was founded by Ryejin Yamato in 2021. By the year 2035 DPC has over 100 members and is considered a private military. DPC’s goal is simple, you pay, we kill for you, no matter the faction. Dead on being guns for hire, like any business Ryejin made it professional. At the same time Ryejin wanted no big jobs, so for years to come, they could hide under the radar of the US and Russian governments. But with CSAT forces on the rise and more conflicts drawing to Tanoa, DPC was not just dealing with terrorists but Chinese as well! Death Packs headquarters is a private office building in Grourge Town, Tanoa. Death Pack history Founded in the year 2021 by Ryejin Yamato, it started out as any PMC would, hiring soldier's and gaining their trust to get the job done. It was rough for Ryejin for many years recruiting, but as Death Pack got popular, the recruitment got easier and more and more recruits were in the company. By the year 2030 Death Pack had enough members and money to be considered a threat to most terrorist groups and competition to other private military companies like ION and that makes enemies. By the year 2035 Death Pack had two new enemies they would always run into on a hired job, CSAT was the most common, since Death Pack head quarters is based in Debai, Iranian CSAT forces where on the rise in the region and even attacked Death Pack directly a few times. on July 14th, 2035 Iran CSAT forces attacked Death Pack HQ directly but thanks to quick thinking and good intel Death Pack wiped out the opposition and only lost 5 men. On February 7th, 2035 a new power came into play in the Tanoa, they called themselves, SWORD. The Strategic Worldwide Organized Regiment Department is a private military Corporation that is fully funded by the Chinese and works for CSAT. Intel suggests they been hiding in the shadows for years and when Death Pack became strong enough to become a threat to CSAT in the Pasific, SWORD came out of the shadows and began military operations against Death Pack. The two PMC's now sworn enemies have fought on several occasions in Iran each side taking heavy losses, each side also winning and losing. Though SWORD may have more military might, Death Pack has always been more brains than bronze. on February 20th, 2035, Ryejin got a call from a United States general giving them an offer they wouldn't refuse, the US general said he would fund them for the next 20 years if they were the wiped out SWORD. Ryejin accepted the offer and informed all his men. Death Pack today(2035) February 21, 2035, Ryejin seek out to old friends well hidden from public view and not only got more recruits and weapons and ammo but a information network that five hackers Ukraine set up were now hired by Ryejin to find any and all Intel they can against SWORD. it was officially time the push SWORD out of Tanoa! STEAM LINK http://steamcommunity.com/sharedfiles/filedetails/?id=918554228
  17. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=911029319 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  18. Hey Everyone, So I just got a new Arma 3 server up and running, and I wanted to invite the community to come check it out. Please feel free to join, hang out and get tactically nerdy. As we stop the Insurgency! Now to make everything easy for everyone with trying to locate the mods. I created a Steam Collection for the mods being used on the Black Team One: RHS/CUPS BMR Insurgency server. If you have any issues make sure you have all the correct mods installed and loaded first. A lot of issues I've seen is people are missing RHS or SMA. Please feel free to hit me up on steam Unknown Gambit but I go by Hoyt Carrie in game. Server info: Server Name: Black Team One: RHS/CUPS BMR InsurgencyIP: 63.141.249.146Port: 2342Slots: 50Game Mode: Modded version of BMR's Insurgency on X-cam Taunus: https://forums.bistudio.com/forums/topic/171050-bmr-insurgency/ Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=906947908 Required Mods: @CBA @Cup Terrians Core @Cup Terrains Maps @Cup Weapons @Cup Units @Cup Vehicles @TRTK [TRYK's Multi-play Uniforms] @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Specialist Military Arms (SMA) v2.7.1 @X-Cam Taunus Ver 1.1 @ASR AI3 @Enhanced Movement @Clafghan Optional Mods: @JSRS @BLASTCORE @Enhanced Soundscape @DynaSound 2 @Advance Rappelling @Advance Sling Loading @Advance Towing @Advance Urban Rappelling Removed: @Jonzie Mega Mod Pack (Due to issues with Workshop. Might come back) Updated: I added Clafghan and Insurgency for that Map into the Rotation as well. Coming Soon: Task Force RadioNew Ranking System Alive (TBD)New Maps (TBD)New Missions to play
  19. Hi all, Here is a new mission for the tremendous Lingor island. Enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=902291076
  20. im unable to connect to my server useing tadst and im given this error. any help is awsome many thanks, ultra <21:50:35> "Pte. H. Bowker": 21:50:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item82/Entities/Item0.type: Vehicle class CUP_B_BAF_Crew_MTP no longer exists 21:50:22 Mission OP_20Saracen_20StormV3.Takistan read from bank. 21:50:22 Player Pte. H. Bowker disconnected.
  21. Miss Chernarus, Takistan and the great conventional vehicles, weapons and aircraft from Arma 2, before all the new futuristic shit ruined the game? If you crave those days, you need CUP. CUP mods are being added once again to our servers, and I suggest you get the latest versions of the mod files . Patrol Ops 3.1 mission by roy86 ported to Chernarus and takistan (By Winfield and Dropbear) will soon be running on my servers. You will need the entire CUP project mods to join. By Sunday 02\04\17 AEST, Weapons, vehicles and units will be added by both Dropbear and myself to the task line up (as practice for the soon to be released Patrol Ops 4). **Public dropbox links to follow** in the next day or 2 My main aim so far was to get Chernarus working on the 3 public servers. **Links to be posted over this coming week** As with my Unsung Vietnam port of roy86's mission, I will credit all those involved tomorrow and before the release of public download links.
  22. Hello guys! I would like to show You my latest creation. Feels best when played with 8-19 players. About mission: It's March 2017. USA can't simply stand aside and watch how Russia is being called 'Hero' in mass media because they're the only one to support Takistan's government in their fight. We will strike today to show everyone that USA is still monitoring the situation. Your main objective will be to kill the regional ISIS leader Abdul Ak-Sahrim who is hiding inside a big town in far east. Feels easy huh? Well it is not because enemy has a lot of outposts between our forces and their leader. Not even counting armored support. Their vehicles and weaponry are mostly outdated but still deadly, you should know that best. We need to regain respect on the world and when you succeed we will commence another operation, this time on a big scale. Don't dissapoint us son. Requirements: RHS CUP ACE3 (if you do not want to use ACE, just install it and disable all its functionality) ACE3 compatibility plugins (optional but you should have them anyway) Task Force Radio now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=886207077 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  23. So, I recently purchased a dedicated Arma 3 server, the server is running on Linux, and runs vanilla Arma 3 without any problems. I decided to test out some mods, that I plan to use on the server, at first the mods would'n load correctly and I ended up changing the .pbo files in the addons folder for each mod to all lowercase names, this fixed the loading problems and the mods seemed to load. Once I joined the server I noticed that some of the vehicle from certain mods wouldn't show up in Zeus, missions with these vehicles in them wouldn't load either, the main mod in question is "CUP Vehicles" and "CUP Units". On the other hand i'm able to use modded weapons on the server and i'm able to place "CUP Terrain" Objects through Zeus. Server Log: http://pastebin.com/bdH4L24U
  24. Ive edited some old Celery (Mika Hannola) his old jet rage. they are now ww2 on eden and abel (good old ofp). i just need some testers and , well you know (you should add this or that) or (your mission sucks). what ever. So mission is !!! you fly around and shot everyone else for 30 min see who has high score. server info: THE WAR ZONE ip 67.212.78.133 port 2302 Mods Used On Server @cba_a3 @cup_terrains_core @cup_terrains_maps @cup_terrains_cwa @rhsafrf @rhsusaf @rhsgref @ifa3lite extra mods usabale but not needed @dynasound @arma enhanced movement server only mods (for all) no need to install @advancedurbanrappelling
  25. Hello! I cooked up a simple little config mod that reduces haze on all of the vanilla, apex and CUP maps. This is more of a personal tweak as the default settings made me feel like there is a constant fog hanging in front of me. I only reduced the haze as removing it completely made the terrains look bad. The fog still works fine, the shorter view distances also look fine. The only known issue is the fact the sky gradient looks a bit off. By default only Stratis, Altis and VR are enabled. You can enable the reduced haze for other maps by moving/copying pbos from the "optional" folder. For interested, I changed "hazeBaseBeta0" setting in CfgWorlds for each of the maps. DOWNLOAD: http://www.mediafire.com/file/35euuiyfja9ti5i/%40reduced_haze.zip NOTE: Screenshots were done with 6km view and object range. BEFORE: hazeBaseBeta0=7.9999998e-005; AFTER: hazeBaseBeta0=2.9999998e-005; Some more pretty pictures
×