Jump to content

Search the Community

Showing results for tags 'cti'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 45 results

  1. Codename Tower is a capture the island mission with a twist of tower defence The CSAT has taken control of the whole island, you job is to lead the people in rebellion and take back their land. To do this you must scavenge equipment from abandoned military bases and from the enemy and recruit volunteers and mercanaries to your side. This mission is still WIP and bugs may occur. Also not every feature is implemented yet. Currently this is a single player mission, but is played as multiplayer due to the respawning Features (currently in game): Fight the enemy over towns By capturing towns you gain more resources (money, recruits) Loot gear from enemy and from abandoned bases Find abandoned vehicles and fix them Defend your base against enemy attacks Use zeus to build defences for your base Recruit volunteers and mercanaries to your side Arm your men via ingame gui (must be in your base) Your AI soldiers gain better skills on the kills they make Fast travel Equipment shop Notes: Use medical vehicles for respawning point (And respawn tents from equipment shop) To loot equipment from abandoned bases you must have a truck capable of loading the weapon containers and bring them back to your base Everytime you capture new town the enemy's equipment is automatically added to your equipment pool in your base You can rearm, repair and refuel found vehicles by found ammo, repair and fuel vehicles Fast travel speed depends on the mounted vehicle's speed You will get warning when enemy is going to attack your starting base You loose if enemy is able to capture your starting base No win triggers yet Version: 0.9.4 beta Download: Steam workshop Videos: Gearing up: Some gameplay: Check the official site for polls! armagc.blogspot.com
  2. Nightwolf2112

    Arma 3 Liberation Variations

    Hello Bohemia, Over the last week I have been working on the KillaPotatoes Liberation Gamemode made available here: I am using the most current edition of v9.60 and converted the mission to allow for both a Vietnam and Halo based missions. Vietnam: Halo: Each mission profile is set to be persistant and challenging with all mods required on the steam workshop page posted and links on how to get mods. I don't have access to a dedicated server of my own but I have tested the missions as best I could through LAN hosting. Please take a look at them and let me know what you guys think and if there are any bugs/glitches with the mission. *DISCLAIMER: I am in no way a member of the KP Community nor any of the mod communities who created such awesome modifications for ARMA. All rights go to the appropriate owners and I do not claim ownership of anything other than the basis of just porting of the information. Let me know if there are any issues that must be addressed via PM please. Thank you*
  3. Hey I'm hosting this again on dedicated hardware. If there is interest I will leave it up and updated. The gear has been switched to the ARMA3 arsenal. Among other things you can equip your leveled AI with customized loadouts. Here is a video
  4. General's war 0.9.14 beta - A totally new strategical gameplay General's war is a mission where two sides fight over the control of the island (CTI) led by commander who plans attacks strategically and builds bases and other installations for the army. The control of units happens via modified high command module. The player is also able to join an individual unit to lead the unit and engage in fire fights. As commander player is able to buy new units and even design new ones using the in game unit editor. Commander is also responsible for moving units in to battle and to capture installations such as cities, bases etc. As player in certain unit the player will fight battles and optionally lead the unit. Once player dies he will take control of another soldier of the same unit. Each unit in game has a size such as platoon (42 men) or company (120 men) and so on. If the unit takes heavy losses it may retreat from the battle. The unit behaviour is scripted to allow intelligent spawning and pathfinding etc. of units. There is also simulated battles which are battles where there is no player present. The simulated battle's result will be auto calculated and the battles can be viewed on the map by clicking appropriate marker. The objective of the mission is to control more installations than the enemy. The side controlling all the installations wins the game. There is total of 3 sides in the mission (west,east,resistance) of which 2 (west,east) are attacking. The third (resistance) is passively defending it's installations. The resistance does not buy any units. Setting: Player (BLUFOR) has one installation in the begining and OPFOR has two. The resistance controls rest of the installations and defends them from taking. The side who captures all installations wins. (or half of them for example, this is subject to change. Currently game does not end yet.) Features: Play against AI commander Capture town, bases, oil refineries, etc. (installations) Join any unit and control it's men through battlefields Scripted airborne paradrops and helicopter landings, near the target. Scripted AI to seek direct line of sight to the enemy. (eg. goin to top of the hill) Ability to call artillery and airsupport if available (Need to own aircraft and artillery) Design own unit compositions using built-in editor AI wont get stuck on way to destination Scripted AI automatically/instantly mount and unmount vehicles Intelligent soldier spawning to keep lag low Morale system where unit flees if morale drops too low (morale will regain over time) Customized high command (new hover over menu for units, etc) Installation can be damaged which reduces their resource yield Research new technologies Installations with positive effects (shown in upgrades dialog) Simulated battles Features on todo list: Use fuel in game Intelligent radio chatter (to keep player uptodate on unit status) Possibility to repair installations And many more... Optional addons: plpmarkers (highly recommended) (http://www.armaholic.com/page.php?id=29190) Or steam workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=495275491) Mods Supported: RHS – Note: you must have all three RHS mods (AFRF, USAF, GREF) to use RHS in this mission. Please see more details about supported addons and installation in: http://armagw.blogspot.com/p/download.html Thanks to: poolpunk for his excellent map markers rübe for his great randomCirclePositions script Siege-A for his Patches and Insignias The entire BIS forum community for the help! Known issues / bugs: Sometimes it's possible that vehicle spawns in bad spot ie on obstacle and explodes. I'm trying to work on solution for this. If you open the High command (ctrl+space) too early at the start of the mission the unit icons may not show. Reopen the HC to correct this. If you use time acceleration when playing this may cause the scripted helicopter landings to fail. This mission is still work in progress so other bugs may occur. Install instructions: (non-steam) Copy the .pbo file to missions folder in your arma 3 installation folder. Play instructions: Use the mouse middle wheel to select the blue ”open unit gui” and press the wheel to select that option. In this dialog you can see the list of your units and installations and other useful info. Click the ”Become commander” button to take control of your army. Close the dialog by clicking the close button. While out of the dialog and commander press ctrl + space to view the high command bar. You can then press F1..F0 to select units from the list. Left click on map to send the units to. In the ”unit gui” you can select from the list which unit you want to be in and click ”join unit” button. In the ”unit gui” you can also select installation from the list on right. Then click ”manage installation” to open the installation dialog. Sometimes the AI commander puts the unit under garrison making the unit unselectable in high command. To ungarrison unit open the installation dialog, select unit and click ”ungarrison.” The unit will be then available to give orders to. When you see red target icon on the map you can click it to view ongoing battle. You can also click the flag of installation to open the installation manage dialog. Same can be done in the ”unit gui” drop down list of installations. Homepage: armagw.blogspot.com Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=744856720 Screenshots: See steam workshop page Gameplay video: Homepage: link Screenshots: (see steam workshop) Download: link v0.9.14b beta Steam workshop: link Please see the official home page for polls and up to date info!
  5. Hennenmann

    CTI/Warfare bug

    Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  6. GEORGE FLOROS GR

    Zombie Survival Course

    by GEORGE FLOROS [GR] Description: Survive - Loot and Clear the Areas. 31 Different Enemy Faction. Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). Features: Respawn VCOM AI Psycho's aid system JIP compatible Game Mode selection 31 Different Enemy Faction Supporting almost EVERY map (ArmA 1/2/3) Long lasting Gameplay with a lot of options And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with Zombie Survival Course: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Operation: TREBUCHET http://www.armaholic.com/page.php?id=28614 Notes: It is supporting almost EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : Zombie_Survival_Course.Stratis to : Zombie_Survival_Course.Tanoa 3 Game modes to choose A. Clear Area , ( Suggested for Zombies ) B. Clear Area + Destroy Communication tower ( Suggested for NPCS ) C. Capture + Hold Area ( Only for NPCS ) It is possible even to play with Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. If it stops generating objectives , then you should restart the mission. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: A3 Wounding System Script by [TcB]-Psycho- =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance v1.4 Script by Tonic AI HALO Jump Script by cobra4v320 Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI 2.81 Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Addon-Free Stat Save System [BETA] by Stealthstick/Zooloo75 Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima findSafePos Script by Joris-Jan van't Land taskPatrol Script by Joris-Jan van't Land Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.3 Added Headshot + Killfeed Script v2.0 Optimize Unit Spawn distance , for Roaming Selections Optimize for Suiside Bombers Spawn Minor fixes v2.2 Downgraded A3 Wounding System Script by [TcB]-Psycho- to 15102016 ,because of errors v2.1 Optimized Unit Spawn for Roaming Selections Updated A3 Wounding System Script by [TcB]-Psycho- to v24062017 Added Suiside Bombers (civilians) v2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm v1.2 Minor fix (error with Ryanzombies) v1.1 Fixed some issue with Zombies and Demons classnames Added compability with , Operation : TREBUCHET v1.0 - Zombies and Demons Forum topic: - BI forums - Armaholic forums Armaholic Zombie Survival Course v2.3
  7. Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. Every official CTI/Warfare mission is affected of this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  8. Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The beta is also affected of this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  9. Hennenmann

    CTI/Warfare bug

    Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  10. Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
  11. eeriestwalnut55

    Mission Brainstorm / Need Help

    Hello all, I am posting here for some brainstorming ideas as well as get user feedback on how others think i should proceed. I am wanting to create a mission that is basically a global sandbox. I have used liberation as a base before and it works well and I like the concept. However I like the random and dynamicness of ALiVE feeling more like a large scale operation. My problem that I am running into is I am not sure if there is a way to combine liberation and ALiVE together. Here is what exactly I am looking to do. I would like to create a mission that is playable on 2 or possibly 3 sides. I want to include unit spawning and FOBs like liberation. I like the dynamic AI of ALiVE and the ALiVE profiler. I like the battle tracking of ALiVE. I would like to create a system (similar to high command) that would let me spawn AI units to my squad, take them to where I need them and fortify them, leave the squad and allow ALiVE to take them over and profile them. My overall goal is to create a mission that you basically start with bare minimum resources with bare minimum control of the map, the player then must build up their defenses and fortifications utilizing player spawn FOBs, vehicles, and AI, the ALiVE (or similar) profiler would defend and reinforce units but not attack objectives. I like the idea of having to capture objectives for more resources to spawn units however it is not essential to me as one player would be limited to a 9 - 12 man squad thus they would not be over powered anyway. I am not sure the best way to achieve this so if anyone has any recommendations I would be greatful. Thank you!
  12. Hello comrades, after a long and unsatisfied search for a good CTI server with the famous RHS assets, I finally decided to establish one by myself. The mission is the original port by luggage66 and will be modified later for a more accurate feeling. There you go and see you on the other side: =JTAF= CTI [RHS version] Benny-Zerty 5.62.102.251:2302 -or- https://arma3-servers.net/server/97837/ Regards.
  13. Hi! I've been around since OFP, playing online since 2010 at Hotshots. I very much enjoyed Benny's CTI, I enjoy exploring the vast and beautiful Arma worlds and I'm a vet, thus I'd like to combine these aspects onto a semi-serious CTI immersion for single players (just due to lack of my MP scripting experience, but if the interested person is more into that...) Over the last year, I have tried several different approaches and community AI scripts to create a decent SP CTI. The concept is solid, the core element has been written and tested, so now its about putting some horsepower onto the road. If you - are a CTI enthusiast - like to develop a dynamic SP experience for Arma 3 - are not into survival/zombie/life, preferably also with mil background - have at least beginner coding skills - can spare some hours a week to contribute Feel free to ask and respond in this thread, contact me by PM or by Skype (look for ZeroG, am using the same avatar). Best regards, ZeroG
  14. CTI - Capture the Island NATO vs OPFOR taking on battle in Air with Attack Helicopters and Jets. Capture the Island 75% to drain enemy tickets within 1 hour of time and respawn tickets are also added . Time : 1hour Start Time : 6 AM (can be changed via parameters section) Tickets : 1000 Respawn : Back to base and it spawns in waves Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=659300246 Jets DLC Version : http://steamcommunity.com/sharedfiles/filedetails/?id=930044987 Jets DLC Version does not contains Helicopters and has newly added Jets DLC Vehicles. Also both the teams now start from AIrcraft Carrier instead of Airbases . For Re-Arm there are area marked on Map have couple of Airfields where anyone can land and do Rearming, Repairing as well as Refueling . Also be advised this area are Enemies Exposed so watch out before you land. I was working on this project from Long time and didnt upload on Arma 3 Forums yet. Here we have . Air Superiority is still in development mode and working on new and new several features adding to the mission. Credits : 1) TAW for TAW View Distance Script 2) NRE for NRE Earplugs Script 3) Quicksilver : Based on Pad Repair Script and Credit script.
  15. Hello everyone, I have begun work on an Arma 2 Warfare BE clone for Arma 3. I've started from scratch with the intent of making a far more optimised CTI for Arma 3 which plays just like it did back in Arma 2. I write to you now asking for expressions of interest in such a mission, as I have noticed that previous and even current Arma 3 CTI projects are left unplayed and eventually abandoned (WASP and Gossamer's to name a few) Would you be interested in an Arma 3 Warfare, akin to Arma 2's Warfare BE? You can track my progress on my Github here: https://github.com/MarkusNemesis/A3Warfare/tree/master/A3Warfare.stratis Please leave me a comment and show your support. Cheers, Radioman
  16. Hello everyone ! I found this great mission on some server ,downloaded and played it ,but i want edit this mission ,and that's the problem ,i cannot find it , i was looking in MPmissionscahe ,MPmission ,Arma 3 other files ,there is nothing . But i found possible locationg of this mission: C:\Users\user\Documents\Arma 3 - Other Profiles\FUTURE[OFP]\Saved\rhsafrf\addons\rhs_missions\MPMissions\rhs_ctix_becti.altis , and here is another problem , this folder is empty So ,can somebody help me?
  17. ARMA 3 - Arrowhead Community Server [sRV] EU-ARROWHEAD.NET #1 - Conquest Large - CTI - [Hardcore] [sRV-IP] 164.132.200.134:2302 [TS3] eu-arrowhead.net [TS3-IP] 164.132.200.134:9987 [WWW] eu-arrowhead.net [Work in Progress] About Us: Arrowhead is an international gaming community focussed on Arma 3. We provide an immersive player vs. player experience, emphasizing simulation and tactical realism where a strong will, teamwork and communication is key. Victory is not achieved, it is seized. What is Conquest Large? Conquest Large is our own variation based on BECTI which is created by Benny. With this game mode we provide players with a military experience without limiting the great features ARMA 3 has to offer. Every weapon, attachment, armoured vehicle, chopper and jet is available on our server. The main goal of both teams is to extend control over possibly the greatest number of territory points which are spread over the entire map. The more territory you have, the more supply income you generate for your team. Thus providing the ability to allow for more upgrades. The territory you control will function as a respawn point for you and your team. Additionally you can use the redeploy function near the HQ to deploy yourself to one of these territory points. These points are definitely a valuable asset in the field. To capture a territory point, move to the marked location on the map. A territory point consists of a main capture point and several camps surrounding it. The process of capturing can be speeded up. The more players are present, the shorter it will take to capture it. Capturing can be interrupted, when the enemy players team come within the territory’s border. In that case, the advantage in numbers within the territory reach works as a decisive factor. The end-game goal is to find- and destroy all of the enemy structures. This goal can be accomplished in many ways. For example your team can choose to cripple the enemy’s supply rate income by capturing and holding more territory, which will in turn provide your team with a technical advantage in the early- to middle game. Of course there are many other tactical approaches a team can take.
  18. long time waited, KaRRiLLioNs RTS3 from ofp is now here.... https://www.dropbox.com/s/uuniycc1icyf47s/Karrillions_rts_3_%2824%29_.Altis.rar?dl=0 this is working 99% there are some small things that are still work wip. #1 script issue is vtol, still trying to fix. #2 most scripts are still sqs... everyone is welcome to edit/fix. please also post any modified RTS3, so other servers or players can enjoy the game/mission If anyone would like to team up to make this a mission of all time (again) please let me know. I played this mission in ofp for years .. on KaRRiLLioNs BootCamp. but please post your updates here (same as bugs). you do not have permission to edit any credits to the people that have put time into the mission fixes. if you do edit any fixes you are more than welcome to add your name to the existing credits. you do not have permission to edit the name of mission. you do not have permission to use this mission in any way of making money. any other questionable what you can do and not do "please ask", but remember Bohemia left the mission scripting to you and it is limitless. ill post some pics and links to vids later or just click my youtube below. all pic and vids are welcome. if you wanna just test the mission BiNaRyBoNe BooTCamP ip 67.212.78.133 port 2302 some other info: binarybone server belongs to certa the maker of ofpwatch (I'm sure some remember him). so anyone wanting some nostalgia let me know I can get the old gang in for some fun
  19. --------------------------- What is ALiVE RHS | COLD WAR --------------------------- Zcoop/TVT CTI 12 vs 12 vs 8 - AFRF vs USAF vs Insurgents dynamic and asymmetric warfare, team versus team battle. addons required: - ALiVE RHS | Cold War CBA, ALiVE, RHS - ALiVE RHS | Cold War (Takistan) CBA, ALiVE, RHS, CUP Terrains - ALiVE | Cold War CBA, ALiVE maps: Altis, Stratis, CUP Takistan I liked to know what ALiVE is really capable off, so this mission is a result of it. --------------------------- How to play --------------------------- BLUFOR's main goal is attack enemy positions and defend your own. OPFOR's main goal is attack enemy positions and defend your own. INDEPENDENT's main goal is to sneak deep into enemy territory and destroy with explosives military objects. Independent is hostile towards BLUFOR and OPFOR Civilians are hostile towards BLUFOR and OPFOR Civilians are friendly toward Independent so don't kill them if you play on Independent side, your faction does need them. Squadleader's/Zeus main task is with the use of Zeus set new respawn points and support team with spawn vehicles/equipment. Rules of Engagement for BLUFOR and OPFOR: Observe the Civilians, they may have nasty things in mind ! Stop search and interrogate suspect civilians, if you find any weapons or explosives then permission is granted to eliminate him. Revive?: To revive a unconscious fellow approach him then press key "spacebar". To force respawn press and hold "spacebar". Virtual Arsenal?: You can change gear/rearm at virtual ammoboxes. You can slingload virtual ammoboxes to new respawn positions set by Zeus. Arma3 wiki Arsenal Zeus?: Only Squadleader is able to access Zeus by pressing key "Y". Players can ping Zeus by pressing key "Y". Arma3 Field Manual Zeus Command and Controll?: Provides tools covering map markers, tasks, military reports, intel feeds and group management. Players must have Item Radio. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Command and Control Combat Support? A powerful support console allowing players to request AI combat support including helicopters and artillery. Players must have Item Radio to submit CS requests. Recommended to carry a Laserdesignator marking targets for CAS. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Support Combat Logistic? Provides a dialogue for players to request new vehicles, weapons, defence stores and AI teams from the Military Logistics Force Pool. It is essentially a player interface to access the same Military Logistics pool as the AI Commanders. To open the ALiVE Tablet press the "menu" key on your keyboard. ALiVE wiki Combat Logistic Disarm IED's?: Only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs. IEDs can often be destroyed with controlled explosions or by using large caliber weapons. Civilian Interaction? Ask civilians about personal details such as where they live in order to collect Intel. Ask civilians about insurgent activity in the area. Ask civilians about nearby civilians that may be preparing to commit an act of terror. Order civilians to "Get Down", "Go Away", or "Detain" them in order to maintain control over the situation. R3F Logistics?: With use of R3F Logistics you are able to stow cargo into vehicles and transport it to destination. Virtual ammobox will respawn at base if destroyed while in cargo. You can toggle on/off in mission parameters. ---------------- Mission License ---------------- *This mission is released under Creative Commons Licence Attribution-NonCommercial CC BY-NC-ND* You are permitted to edit, tweak or change the mission however please read and agree to the following below. -- You must NOT re-release the mission to the BIS forums or any other distribution platform. -- You may alter or change the mission for ONLY personal or group/unit use. -- User must state somewhere clearly that it was built using ALiVE RHS | Cold War. -- ALL headers in files must REMAIN UN-EDITED. However you may add a line Edits By: (author) if you do minor changes. -- Do NOT mirror the mission on any distribution platform. ------------------------------------------- Mission Creation Team and Credits ------------------------------------------- * maquez [Q-Net] Special Thanks --------------------- * Storm * DE_MOON Bohemia Interactive ALiVE Dev Team RED HAMMER Studios Community Upgrade Project download: ALiVE | Cold War missions Steam Workshop: - ALiVE RHS | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451378482 - ALiVE RHS | Cold War (Stratis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451371831 - ALiVE | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=455536759 - ALiVE RHS | Cold War (Takistan) - http://steamcommunity.com/sharedfiles/filedetails/?id=592691030 dedicated server recommended notice: mission loads freaky slow! apart of Stratis and Takistan version, you need a fast and up to date server/computer to run these missions! I do NOT give any support if you run mission with other addons than the required ones! Please wait a few seconds at mission start, scenario needs to load a lot of data! I did not set mission persistence for ALiVE WarRoom, feel free to unpack mission set all ALiVE modules to persistent and add the ALiVE Database module. R3F Logistics is configured for ALiVE persistence but also disabled, ALiVE wiki Supported Scripts you can enable it by removing the "//". ALiVE wiki Database, ALiVE wiki Persistence This mission is NOT intended to work in singleplayer! But you can host it LAN. This mission is still WIP, I may alter or release certain restrictions from license the mission is considered as stable. This mission will be updated frequently, for most up to date version download from googledrive. missions last updated: 27.01.2016 development continued here: https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981481
  20. XOSPECTRE

    BECTI ACRvsRUSSIA

    hello im not sure if I can post here CTI mission basicly created by BENNY and if I can use ACR and RHS addons in it or I need some permission from all that moders and autors ? well I almost finished this mission but so far its only on my notebook just need know if I can post here moded mission
×