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Found 1 result

  1. Hi, I have following code in my missions initServer.sqf. It spawns 5 random spots where smoke rises in the air. I want to trigger an event as soon as the player steps into the smoke, but so far no luck. I read a lot about triggers and locality. I even tried to create the triggers in initPlayerLocal but i walk where the triggers are supposed to be and nothing happens. I'm hosting the mission as MP from the editor with no clients.. _centre = getMarkerPos "CivMarker"; for "_i" from 1 to 5 do { _randDir = random(360); _randDist = (random 100) + 100; _posx=(_centre select 0) + (_randDist * sin(_randDir)); _posy= (_centre select 1) + (_randDist * cos(_randDir)); _pos2d= [_posx, _posy]; _position = [_posx, _posy, getTerrainHeightASL (_pos2d)]; _smoke = "test_EmptyObjectForSmoke" createVehicle _position; // _trg = createTrigger ["Trigger", _position]; _trg = createTrigger ["Trigger", _position,false]; _trg setTriggerArea [10, 10, 0, false]; _trg setTriggerActivation ["ANYPLAYER", "PRESENT", true]; // _trg setTriggerStatements ["this", "hint 'Trigger'", "hint 'No Trigger'"]; _trg setTriggerStatements ["this", "_Smoke = ""SmokeShellRed"" createVehicle (position _this);", "hint 'no trigger'"]; };
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