Jump to content

Search the Community

Showing results for tags 'coop'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 231 results

  1. THE KUNDUZ INSURGENCY AIS [SP/MP Coop-14] by 1-506Ranger STEAM LINK: The Kunduz Insurgency AIS ACE version utilizing ADV - Medical available here: The Kunduz Insurgency ACE The Kunduz Insurgency AIS is optimized for SP with Psycho's AIS revive system. This mission is MP coop ready, but instead of ACE, a number of immersion scripts and AIS make this a much more tolerable Single Player ALiVE insurgency experience as AI will heal the player (if AI teammates are not in direct contact) when you are down. READ THE MAP BRIEFING AND DIARY SECTIONS IN-GAME Features: AIS revive - nothing needed to stabilize and revive , first aid kit/medkit needed to heal smaller injuries. F/A 18 - 25 CAS sorties (JDAM and CBU only) available to Leaders only. FOB West - Independent 81mm mortars will fire at will in support of operations. If you see red smoke in an area of contact, withdraw to a safe distance. ALiVE Combat Support - Transport, CAS, and 1 x 105mm howitzer available for indirect fire support. BAF Ground and Air Service available at both FOBs for rearm and refuel ZLT field repair in effect, toolkit needed after 5 repairs. Troop recruitment available at both FOBs and US OP. SEE STEAM PAGE FOR REQUIRED AND RECOMMENDED CLIENT SIDE MODS Script Credits: *AIS Revive - Psycho *ArmaPhronk - CRS, Earplugs and IR Strobe *johnnyboy - JBOY Combat Up Down *JW Custom - Close Air Support Field System *Neko-Arrow - Mortars *Pokertour - ATM Airdrop *Psycho - AIS Revive *zealot111 - Realistic Field Repair *Quicksilver - QS icons ***Thanks to HeroesandvillainsOS for use of the core content of his ALiVE diaries (edited) - see map in-game for more information
  2. Hi all, Here is a new mission for the tremendous Lingor island. Enjoy! http://steamcommunity.com/sharedfiles/filedetails/?id=902291076
  3. Hi all, Remember FURY? An American Sherman, lost in core of Germany, surrounded by Nazi troops. STEAM link: https://steamcommunity.com/sharedfiles/filedetails/?id=1560958858 Here, the scenario takes place at Zargabad, (a fine CUP map). Your crew of 4 plus a US soldier are stuck in the middle of a Taliban's nest. Your Abrams is out of order and out of gas. Challenge is simple: Repair the Abrams, refuel it and escape!... Perhaps. The mission is SP or MP up to 5 players, with HEAL & REVIVE feature for AIs and player(s)! You can heal or be healed in both SP MP but it's preferable to play in "MP one player" for mission parameters. You will be leader what ever the slot you choose. In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can heal them as well. You can enable/disable Arsenal crates for players. So, required mods are CUP only (+CBA as dependency). I recommend also: - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff, but you can stick charges on vehicles) Have fun!
  4. https://github.com/rcantec/Altis_Insurgency_2019.Altis # Altis_Insurgency_2019.Altis Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1561316747 If you want to try the mission you can test it on my public server link in Discord. To play this mission no addons are required. The mission is compatible with all addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  5. DOWNLOAD on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1546702207 DWAR video: there are 2 servers running 24/7 , one with DWAR and one with ZOMBIE DWAR you can easily find them filtering DWAR word in main server browser, or at this IP: IP : dolfrang.ddns.net port: 2302 ZOMBIE DWAR mods required: CBA_A3, RAVAGE, CHERNARUS REDUX, CUP terrains CORE port: 3302 DWAR mods required: CBA_A3 CUP weapons CUP units ACE3 RHS AFRF RHS USAF CUP vehicles CUP ace3 compatibility addon weapons CUP ace3 compatibility addon vehicles advanced urnban rappeling advanced rappeling ace compat RHS USAF ace compat RHS AFRF task force radio enhanced movement (optional) Hello there! I'm happy to finally announce the release of my 3-years work : DWAR ! DWAR idea is born in ARMA2 times playing Xeno's Domination, when i really wished to had a way more dynamic battlefield, with every possible military situation happening randomly, from air fighters combat to underwater scuba divers fights, with the possibility to play alone, COOP, TvT, TvTvT, TvT+AI, even as civilian. can be used also for training turning off AI! I really wished to have everything that ARMA3 has to offer all packed in a single versatile mission, that is autonomous, due to so many random factors two match are never the same, there is total freedom of action, with priority always on good performance! From my point of view its the most complete and dynamic battlefield where everything can happen from the sky to the undersea, and automatically includes every mod you throw at it, so for example if you play it with CUP units, it automatically include CUP units in the random list to choose from to spawn AI! Its also customizable by setting for example AI numbers, side mission frequency and a tons of other factors like kamikaze, IEDs ecc... From casual players to MilSim units, this mission is so versatile that should fit every taste! I really hope you will enjoy this so much as i do ! bye!
  6. Welcome to the server: [Co-op - TDM] Capture Malden Dynamic Insurgency IP: 212.129.62.69:2322 This server opposes three factions. -The rebels OPFOR FIA -The rebels INDEPENDENT SYNDIKAT Which divide Malden from North to South, as well as : - BLUFOR NATO forces Who seek to capture the least military base on the island. These three armed forces are run by the AI, which fights day and night. It's up to you to take part in the fight, in the faction you want, each with a different Gameplay. Indeed, The BLUFOR NATO, whose main base is in the NORTH EAST of Malden, are numerous, well equipped, have varied means of transport but will only venture into civilian areas for the purpose of achieving military objectives. They have logistics to strengthen their troops of 100 groups when they are in difficulty. The OPFOR FIA own NORD Malden. Their equipment is lightweight and allows them to move quickly. They are geographically close to BLUFOR NATO and are therefore quickly subject to clashes. Nevertheless their very mountainous sector allows them to hide and evolve undercover to capture civilian areas. They will then establish recruitment camps to expand their ranks, caches weapons and other premises with terrorist vocations. The North of Malden offers a zone less wide than the SOUTH, consequently a territory more simple to control. Once the necessary forces are recruited, they will try to attack military objectives strategically. The INDEPENDENT SYNDICAT are south of Malden, it is a vast territory hard to control. Rather flat, offering villages, towns, countryside and forests. Their equipment is slightly heavier so they can make firing shots covering a good distance. Their objectives are broader, they seek to capture the most civilian and military areas and will also establish their recruiting facilities and others. Their movements are often uncovered and require more thought. They are close to one of the main objectives of BLUFOR NATO. So you can take part in an asymmetrical Gameplay where the AI will surprise you by using improvised explosive devices in vehicles, suicide man, etc. Or to reinforce NATO military troops and capture the whole island. It's your choice, team or lone wolf. Three armories offering equipment specific to each territory are visible on the map. You can manage the supply of other players by controlling these points. Using the Tablet available in those armories, you will be able to recruit soldiers, send them patrol or fight to capture areas that interest you. -------- MODS: The server requires the following two mods downloadable quickly from Arma launcher. @CBA @ALiVE To do this, search for the server via the following IP in the ARMA 3 Launcher on Steam. 212.129.62.69 2322 or by typing " Capture Malden " Then when you log in, the launcher will offer to download these two mods. Remember to chose the same slot every time you connect to the server after saving with PLAYER EXIT button. ------- I wish you a good game, and do not hesitate to make your impressions, criticisms, proposals. Cheers.
  7. Hi all, As announced in DAGUET scenarii, (see mgi missions red tag), this is the Vanilla version of the ALAMO style scenario. This mission remains a coop for 9 max at MALDEN, but can be accomplished in SP. However, the difficulty can appear at higher level, due to the choice of the position of the camp. Your mission is to hold the abandoned labs, north of Malden. Already known feature: SP or MP with HEAL & REVIVE feature for AIs and player(s)! In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can save them as well. You can enable/disable Arsenal crates for players. So, no required mods but strongly recommended ones: - JSRS sound mod (a must for vanilla missions, imho); - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff). Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=1546429976
  8. Ry4nD

    SEALS_NA.Malden

    SEALS_NA.Malden Halo into the hot zone and complete all tasks, don't forget your parachute! A full MILSIM experience, Good luck. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Git clone; https://github.com/rcantec/Seals_Na.Malden Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1550735339 To play this mission the following addons are required; RHSUSAF;CBA_A3 The mission is compatible with all other addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  9. DOWNLOAD ON STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=1546710863 Z-DWAR video: there are 2 servers running 24/7 , one with DWAR and one with ZOMBIE DWAR you can easily find them filtering DWAR word in main server browser, or at this IP: IP : dolfrang.ddns.net port: 2302 ZOMBIE DWAR mods required: CBA_A3, RAVAGE, CHERNARUS REDUX, CUP terrains CORE port: 3302 DWAR mods required: CBA_A3 CUP weapons CUP units ACE3 RHS AFRF RHS USAF CUP vehicles CUP ace3 compatibility addon weapons CUP ace3 compatibility addon vehicles advanced urnban rappeling advanced rappeling ace compat RHS USAF ace compat RHS AFRF task force radio enhanced movement (optional) hello there! Here's the survival / COOP / TvT mission using the great RAVAGE mod, As civilian, you have to try to survive and call for rescue using a satellite antenna during a zombie apocalypse! As crew of a NATO destroyer during a zombie apocalypse, your task is to investigate radio signals and save survivors while searching for the cure! As DUMBrella corp mercenary, your task is to shut off this mess by killing every witness and recover the lost anti-virus! The mission is persistant, the position of the signals and the cure its randomly selected every round, so never match is the same to the previous one. the land is full of infected that will hunt players, only safe heaven is the NATO destroyer in the sea! can be played in SP, COOP, TvT . REQUIRED MODS: CBA_A3 RAVAGE
  10. Hi all, Mission coop for 9 max at SHAPUR, but can be accomplished in SP. SP or MP with HEAL & REVIVE feature for AIs and player(s)! Yes! In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can save them as well. Your mission is to hold the factory as Alamo point. You can enable/disable Arsenal crates for players. See on Steam for all required mods (R3F except bugged R3F objects, RHS, CUP terrain for Shapur, EricJ talibans for uniforms) . Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=539562506
  11. That Natsu

    Duos / Coop?

    Edit: just seen their answer on the video. Said very soon. Sorry
  12. Steam; https://steamcommunity.com/sharedfiles/filedetails/?id=1527503124 Git clone ; https://github.com/rcantec/Sandstorm-ace.takistan.git Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are ACE, CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  13. Ry4nD

    Sandstorm

    Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1478897076 # Sandstorm.takistan Git https://github.com/rcantec/Sandstorm.takistan Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  14. Description and dynamics of the mission This mission represents the French strengths in a real or fictitious conflict against an insurection. The primary purpose of the mission is maintaining of the peace, thus to patrol, secure roads, neutralize ammunition cache and to have a dissuasive effect, it does not necessarily mean that the fight will be absent. The insurgents will try to join localities to convert the civilians, and slow down you with IED and ambushes. When the insurgents will have succeeded, the zone in question has to reach a locality will become very dangerous. (There is 5 slots additional to intend for the players rebelled to pepper one can the mission). When a locality is captured your dissuasive effect decreases, thus it will be necessary to intervene as fast as possible while remaining careful. More time goes by without an intervention of the peacekeeper to secure a locality corrupted by the insurgents, more you will have of luck to see a nearby locality becoming hostile and so on, pay attention in certain cases that can go very fast. In this mission no objective is defined meadow, the only available information will be locality fallen to the hands of the enemy. Thus it will be commander of the unity who will have to attribute the objectives has his subordinates to be the most effective possible. To note the intel, the zones squeaky clean, the ied, the axes surs ... commander will be the person who will do so that the peacekeeper are the most effective possible. When a locality corrupted by the insurgents is secured your dissuasive effect on this locality will be permanent. Management of the efficiency A system of ticket, is present for the strengths of maintaining of the peace and for the insurgents every camps person possessed 100 ticket to begin: -every "frag" makes win a ticket / the death or respawn makes lose a ticket. -when a locality is corrupted: +15 for the insurgents/-10 for the peacekeeper. -when a locality is reassured: -20 for the insurgents. -when a weaponcache is destroyed: -15 for the insurgents/+5 for the strengths of maintaining of the peace. -when the peacekeeper are made delivered a vehicle -50 ticket (can imports the vehicle). -the recruitment of IA costs 1 ticket (10 IA max by group). Thus it can be 3 different successes there: -the strengths of peacekeeper fall has 0 ticket, failure of the mission: efficiency BAD. (Really needs to be bad or to make anything (or you really have no chance), success bad). -the insurgents fall has 0 ticket, successful mission: strong efficiency. (Really needs to be effective, difficult success) -The conflict gets stuck in the mud and nobody reaches has to dominate the region: mission which never ends. (Average success) HQ It is here where the peacekeeper start their journey, list of the supports available on the HQ: -arsenal -order of all the vehicles (light, armoured, aerials, support) -Recruitment of IA -resting zone (cross 6 hours) -scrap area, you can scrap the insurgent vehicle for extra ticket. -hospital (care in the max) -Support of land vehicle (gasoline, repair, ammunitions). -Support of the air vehicles (gasoline, repair, ammunitions) and especially pylons customizable. -3 box FOB which are also places of respawn, you can build fortifications, static weapons, arsenal, and light vehicle. The HQ can be attacked (players or IA) if insurgents approaches too closely a defense system will be automatically set up, this plan is not invincible thus be going to need that the players participate has the defense of the HQ. Note : the support vehicle are the just for the RP, it will not be possible to make of the maintenance on the ground it will necessarily be necessary to return vehicles at the HQ. Secondary Task Military convoy : It is necessary to deliver support truck has a precise point, the peacekeeper have to obtain vehicles has their expenses (truck of ammunition, fuel, repair) and will once be paid off arrived has destination. Every arrived vehicle has good port will reduce the tickets of the insurgents ( -5 ). -Humanitarian Aid : It is necessary to deliver humanitarian cargo ( IDAP) has a precise point, the peacekeeper will have to get the IDAP cargo has their expenses ( 5 tickets), and will once be paid off arrived has destination. Every arrived humanitarian cargo has good port will reduce the tickets of the insurgents ( -1 ) -Special missions: there are certain places well to hide on Kunduz who abounds in precious information, find files and get special task (you will not have pain has to find them if you know the map) Additional information and scripts included in the mission -AIS revive: everybody can revive (medic faster) care for the players need 1 first one who are not medic, the heavy damage kill instantly. -Advanced Sling Loadind -Advanced Towing -R3F Logistic -Mag Repack ( Ctrl+R) -ATM_airdrop -TAW ViewDistance -Vcom AI -NRE Earplug - sapper and team leaders can build walls of sandbag if they have a toolkit in their inventory. THUS DO NOT ACTIVATE THESE MODES ALREADY INCLUDED IN THE MISSION OR YOU RISK TO HAVE ISSUES. !!!Mission for dedicated server!!! It is strongly recommended to have a multithreaded server or at least 1 headlessclient available to be able to run this mission with no problem at all. Mission file here : https://drive.google.com/open?id=1haY7CDhBYLcjhvbkNLYt5jVySyoY8Lnb Steamworkshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1516776817
  15. Last week I published a list of great COOP campaigns on Reddit. After a week of feedback, I re-posted a longer (18 campaigns = 276 missions) and better (formatted) list for a more splendid COOP experience! CO03 Armed Assault (13 missions) CO04 Dead Paradise (2 missions) CO05 Soviet/Afghan (8 missions) CO05 Kolguev Red Hammer (4 missions) CO05 Nogova Red Hammer (13 missions) CO06 Ghost Recon Island Thunder (7 missions) CO06 Ghost Recon (8 missions) CO06 Persian Tale (7 missions) CO08 Pirog (6 missions) CO08 Mighty Justice (4 missions) CO09 Chesty Puller (5 missions) CO10 Escape (29 maps) CO10 PMC Versus: Cronos (10 missions) CO10 PMC Versus: Oriens (24 missions) CO12 The Forgotten Few 2 (7 missions) CO14 Wolfpack V1 & V2 (14 missions) CO15 Hired Guns 2 (100 missions) CO37 Two Sierra (15 missions) I haven't played all of these campaigns but I've fought through both of Lightspeed's Ghost Recon campaigns, so I can vouch so their quality. So if you've played through any of these then please provide feedback. Equally, if I've forgotten any, then let me know. OUT!
  16. Date: August 8, 2036, 09:40 Place: Stratis island Situation: NATO forces displace the remaining enemy forces to the north and west coast of the island. It is necessary to carry out the last decisive attack until AAF and CSAT forces are entrenched in their positions. Features: Game Modes - Singleplayer, 3 Player CO-OP; Walkthrough duration - medium; Difficulty - medium; No required addons; Voice acting - no; Titers and descriptions - eng | rus; Arcade Mode - each player controls his own tank; Fast and fun gameplay scenario. Links: Steam Workshop MediaFire Armaholic
  17. This is a story driven coop mission for 4 players. You are stuck on the tropical island of Tanoa infested by a zombie outbreak with objectives to accomplish in order to survive. You have one life and your resources are limited, good communication and cooperation between players are recommended. Features - Only scripts made zombies - Zombies can feign death - Dead NPC and players can turn into zombies - Heavy atmosphere - Background music - Modified revive system - Random positions of some tasks objects - Join in progress (JIP) Screenshots Requirements Arma 3 Apex CBA CUP Weapons Download Steam Workshop Credits Zombies scripts based on Chernarus Apocalypse by Celery Fog script by Rockhount Musics : Shadow Sneaker, Natureworld1986, Alexey Omeichuk, Antonio Cora
  18. Hey there, Der Server a small community of friends are looking to expand our current roster of eight. We come from around the globe EU, US, and CN. With this being said our missions run around a time to suit a majority. We are a mature group but also all get along really well and can have some good banter. The community plays with an relaxed approach towards playing “realism missions” and being part of the “realism community”. We don’t expect you to call higher ranking members sir, ma’am, do rigorous training courses, or know everything out of a tactical handbook. Instead we use the available mods to develop missions which would be played in a fun manner whilst also trying to tactically play out the mission. Each week the mission changes unless it’s a campaign so there’s never any set faction or playstyle we would be playing for weeks on end it helps to keep things fresh! TL:DR: if you like to play realism missions but don’t want to have to go through the hassle of training etc with a community then this is the place for you! There are some slight rules that what we adhere to and would like future members to adhere to:- -Speak fluent English with a working microphone and headset -17 years + -Ability to follow orders from others (in-game command structure system) -Be respectful and mindful of others We have recently made a switch to discord to arrange missions and will be used as a hub for the community ongoing however we still use teamspeak for voice comms. If you are interested join and drop me a message I’m usually always available! Thanks and I hope to see you around!
  19. Dearest Arma 3 community, I don’t know if this is the right place for it, I hope so and I'm sorry if not. A friend of mine and I had some major issues running Arma 3 with Hamachi to play some missions. Problem description: If we try to run Arma 3 over Hamachi, which worked just fine in the past, we can't join each other. He can see my server but if he's trying to connect to it, it just keeps connecting until he gets a time out or he disconnects immediately after he joined. Sometimes he’s able to connect but doesn’t have a menu. So, I manually assign him and start the game, my game starts completely normal but his game takes ages to load and if it's loaded he's suddenly in the water of Tanoa, no matter which map we are actually playing. This error occurs since a few weeks, the last time it actually worked was two weeks ago since then we couldn't get it running again. What we already did: • Checking for corrupted files in Arma 3 • Reinstalled Arma 3 • Reinstalled Hamachi • Both several times. • Deactivated our firewalls • Deactivated our Antivirus programs We also did this because we thought it might be Hamachi: http://help.logmein.com/articles/en_US/FAQ/Resolving-Hamachi-Request-Timed-Out Resolving Hamachi "Request Timed Out" for Windows Firewall Also, we deleted every workshop mod we had except for the map we wanted to pay, which was a BCTI mission in Altis. Before the issue occurred, the mission worked fine. We also tried playing the standard apex protocol missions. However, the same Issue occurred. We also checked if it's a problem with the IPv4 but there's no problem. I just wanted to note: Everything works just fine when we were playing Arma 2. Our PC's His: Win 10 (1803) intel i5 8600k Nvida gtx 1070 8GB 16 GB DDR4 Ram Internet connection 150 Mbits/s Mine: Win 10 (1803) intel i7 7700 Nvidia gtx 1060 6GB 16 GB DDR4 Internet connection 400 Mbits/s We couldn't find anyone with the same problem, so we thought we ask right here at the source. If someone recommend to change the ports of my router - I won’t do that. Why? Because I think it should be possibly to play games in coop without changing gaming ports which works just fine for every other game. So, I hope you guys have a fix for this problem. Thanks for everyone helping us out on this problem
  20. genesis92x

    [CTI-COOP] Dissension

    Dissension Alpha V0.1 Pre-Release What is Dissension? Dissension is a grand CTI with a focus on resource collecting, character leveling, base constructing, and out thinking the enemy. Dissension offers a unique experience when it comes to capture-the-island missions by challenging the players with AI commanders that try to outsmart you at every turn. AI commanders are assigned random personalities and traits that heavily influence the course of battle Players are just another tool that the AI commanders have in their arsenal. Players can choose to follow the orders given by their commander, assault territory, do supply runs, fortify positions, destroy enemy supply lines, or anything else they desire. The ultimate goal is destruction of the enemy commander. This thread is currently to serve as a way to communicate and collaborate with the community for creative ideas to improve Dissension before its first release. Below are features that are currently implemented, followed by features that are planned before first release. Hey everyone! I apologize for the silence, been working non-stop (I have 6 days off in a row coming up next week :D ) I have had time to work on Dissension and fix many, many, many bugs and problems that were reported. Such a complex and far-reaching mission is bound to be full of issues and bugs. Fortunately, a significant chunk of them have been squashed and dealt with. Although, I am sure some of the reported bugs remain, there is just so much to do :> So I want to push out another improved version. I have added a few extra features but it mostly focuses on bug fixing and smoothing out. GitHub Test Version of Dissension https://github.com/genesis92x/Dissension-20Altis.Altis Download the latest files here - be warned that this is a test version and it may or may not work! A 24/7 server has been setup that has Dissension Altis loaded onto it. It currently only supports 12 people at a time, but has been loads of fun to play on with a bunch of you :) Server Info: IP : 68.232.160.85:2312 Name: [US - COOP/CTI] Task Force Ronin /Dissension Test Server Discord Info: https://discord.gg/gxc2Wzy Changes The feedback I got from several groups was that it would be a good idea to more clearly show player/AI squads on the map and find a way to have more of a connection to them. Simply naming AI squads makes players more likely to support them/care about their progress. Keeping a squad alive longer could also have benefits in the future. In addition, letting players name their squads (and displaying their squad on the map), lets other players know where each group is and what they are doing. Making it easier to decide what group to join. The goal is to make players WANT to be in the same group and work together. CHANGELOG NEW: AI Groups are now assigned group names. These groups are persistent throughout the game, and maintain their group knowledge through respawn. NEW: Player groups are now displayed on the map. Players can now press U to make/join other groups. Players can name their group and invite others in. This will allow freshly joined players to see what each group is doing and join/ask to join that group instead of going in alone. NEW: Squad vs Squad report system. Players are now informed of which nearby squads are fighting (EX: “EAGLE is engaging PASTA”. This allows players to build rivalries or spread fear into opposing player groups. When your squad is engaged by an enemy squad a more obvious message is displayed on screen (EX: PASTA vs RAWRZOR). The color of the message dictates the enemy squad’s side. NEW: Nearby players all receive cash for one another’s kills. This will encourage players to group up and work together. NEW: All players in vehicles are now rewarded with cash for kills. NEW: POI’s (Points of Interest) are now capturable. POI’s are map specific locations (EX: COCOA PLANTATIONS, LUMBERMILL, SMALL PIER, RUINS, etc). These POI’s calculate their provided resources by what the POI includes inside its borders. NEW: Opfor Commander is fully implemented! NEW: Side specific markers. West/East can no longer see ANY of the territory owned by the other side. The only exception to this rule is when either side takes a territory owned by the other. NEW: Supply points will now spawn Aircraft that will attempt to retrieve supplies from supply points. However, AI piloting still seems very sketchy, so there is a good chance these will be replaced with Infantry squads that “carry” the supplies from point A to point B. Not happy about the frustration with AI doing supply runs… The other option would be forcing the players to deliver full supply points. NEW: Private Military Contractor Militia units are now uniquely kitted out. Works for Vanilla or RHS. NEW: Parameter for selecting wanted mod. Supported modes are Vanilla, RHS, and Iron Front NEW: Resistance towns now have the chance to spawn light vehicles. CHANGE: When playing with Iron Front, ARSENAL will only let you take weapons/most equipment from that ERA. (No A3 or RHS weapons when playing with Iron Front). CHANGE: Boat transports now completely cache the group and virtualize the transportation. If the boat is destroyed while transporting the squad, the whole squad is killed. This was done to support mixed AI groups with several vehicles and AI on foot. CHANGE: Supply points are currently using helicopters instead of trucks. The AI are not smart when it comes to picking up supplies…. This might be changed later to the commander requesting players to pick up the supplies and bring them back. FIX: Many, many, many RPT spamming bugs FIX: Many of the missions now respect the currently selected mod. FIX: Iron Front forces forced to appropriate sides when spawning in….Americans are Blufor. Germans are Opfor. Russians are Resistance. FIX: Vehicles are appropriately filtered when playing with Iron Front. FIX: Capturing certain locations did not work properly. FIX: Re-wrote part of the defense spawning for AI. They groups are now larger. FIX: Arsenal bugs out on Dedicated Server FIX: Joining in Dedicated environment would break the game :< FIX: JIP for the server is now working. The only exception seems to a few markers not populating correctly. KNOWN BUGS -When playing on a dedicated server from the very beginning, it may take a while to be moved to the correct position at the commander. This is due to the server still marking all the appropriate locations and spawning in the appropriate units. For now, the players can either wait for the Barracks to be created before spawning in, or simply waiting at spawn to be correctly teleported. -Still, sometimes the UI will randomly disappear. Respawning should now resolve this. My Youtube Channel about ArmA coding and creation. Current Features Intelligent AI Commanders Map Generation and resources AI Navigation & Deployment Easy-To-Use Interaction Menu Freedom of Movement To Be Completed Before Release Supply Lines OpFor Commanders AI groups and Mod Support Player Missions Fleshed out Personalities So, I am writing this way to early in the morning so I just included what was at the front of my thought. Please feel free to post questions, ideas, and other comments - I enjoy working with the community to develop a more compelling experience. Thank you, Genesis
  21. [SP/MP][COOP] LMS 1-4 Recon Recon is a Singleplayer or Coop mission for 1 to 4 players, featuring a small PMC recon group. Mission file: http://steamcommunity.com/sharedfiles/filedetails/?id=1405129258 Mission setting: Island: Stratis Daytime: 2018-01-13, 07:00 (can be changed) Weather: clear, foggy (can be changed) Mission goal: Simple yet hard: identify a target among the resistance, hidden in the woods. Once your target found and not killed, contact your HQ to know the next steps - kill or spare. Gear: Silenced weapons, NVGs, UAV with TI Functionalities: camera intro and mini-cutscenes detailed briefing fully voiced translated (EN/FR) randomised: the target identity and location changes on every game server-side mission settings stealth is rewarded interactive actions NO MODS REQUIRED - Apex weapons needed Feedback: You can contact me on Steam or BI forum for praises, improvement ideas or threats on my (virtual) life! No Paypal here, just tell me if you enjoyed it and I will be more than happy ;-)
  22. Hi. I am making a coop mission where 30+ players are acting as civpop that have decided to become rebels. I am looking for simple ways to make the occupation AI act as if it's never sure of whether a player is legit civilian or whether it's something one should engage. So I'm thinking a lot of different conditions that cycle the BLUFOR player through setCaptive true and false. Does anyone have good ideas, or know of others who've tried? I tried a fair bit of searching, but my wording didn't return any good results. Here are some ways I'm going to try to go about it. Help is much appreciated. 1) Crowds can be treated as hostile. In real life some occupation forces disband the freedom of assembly and impose crowd limitations during curfew etc. I'm thinking of each player running a script that checks how close they are to others. If the script finds 3+ players (or AI civs) within a radius of X meters, they get flipped to setCaptive false. If there's civpop AI, those could conceivably be grouped silently with Resistance. For even more complexity, the script could avoid counting players/AI inside buildings. >>> How would I check whether players are inside buildings? 2) Anyone armed is hostile. The script checks for whether they are openly carrying a rifle/pistol, or are carrying a launcher of any kind. >>> How would I script the difference between a pistol in a backpack not being seen, as opposed to a holstered/backslung rifle being seen? 3) Anyone who ends up setCaptive false must then be un-detected by OPFOR before they can be flipped back to civilian. Not sure how to go about this. >>> Should I maybe check whether any units belonging to side==east have a knowsabout higher than 1 or 2? 4) Anyone running or sprinting while AI is within a certain radius. >>> Are there any isRunning commands that I could check?
  23. Author: JTS Introduction: Highly scripted sniper mission. Feel like a real sniper Description: A few days ago, the terrorists managed to capture an convoy, which transported chemical weapons. It is necessary to stop them until they leave Tanoa. This morning, our intelligence sent us an information about the location of terrorists who have stolen these weapons. Two Special Forces troops were sent to the enemy territory to destroy these weapons Features: - Hardcore - Cutscene - 2 localizations: English & russian - Realistic color correction - Dead body detection system - Carefully selected beautiful places on Tanoa - Stealth Notes: - It is recommended to enable music in your game settings - Read briefing carefully - NOT COMPATIBLE WITH ACE and other mods, which change the behaviour of AI - No JIP (Join in progress) - Be sure you disable all not needed mods before you start the mission Credits & thanks: Urban (Mission testing) Screenshots: Requirements: - CBA A3 - Arma 3 Apex - Arma 3 Marksmen - Arma 3 Malden Download (Steam workshop) Download (Armaholic) Updated: 02.08.2018 *Fixed bug in Cutscene.sqf Updated: 20.05.2018 *Added difficulty option: Easy, Normal, Original (Affects the number of enemies and the distance of detection)
  24. Tembelan_Insurgency Insurgency style mission, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. -mod=CBA_A3;RHSUSAF;Tembelan_Island;CUP_Weapons;CUP_Units;CUP_Vehicles Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1392508846 Git clone https://github.com/rcantec/Trembelan_Insurgency.Tembelan.git Discord for questions or help with the mission. CANADIAN MILSIM If you want to try the mission you can test it on my public server link in Discord. To play this mission no addons are required. The mission is compatible with addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  25. Avant Garde Battalion WWII-Present day! About us: The Avant Garde Battalion is a semi-realistic unit hosting both one off events and campaigns on a host of different time periods, nations, and unit types. We prioritize the second world war but are also open pretty much any 20th-21st century conflict. Not only do we offer a diverse range of experiences and settings, but we also offer you to become part of a greater gaming community with opportunities for promotion and comradery. How to contact us: There are a few ways to get in touch with us including sending us an email or joining either our unit page or steam group. Email: avantgardebattalion@gmail.com Unit page: https://units.arma3.com/unit/avantgardebattalion Steam group: http://steamcommunity.com/groups/agbbattalion Rules: No explicit racial slurs. No trolling. No disrespect towards rankers or officers. No soundboards or voice changers during events. Requirements: Must be at least 16 or older to join. Must be able to speak English. A functional mic is preferable.
×