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Found 290 results

  1. I know I'm damn late with this announcement, but somehow we missed the official forums ;) news has been in Arma 3 Events and All about A3 facebook groups & my twitter. Tonight 2100 CET / 8PM UK we launch an international multiplayer coop event on my Isla Abramia named Operation Wild Fox. Video briefing will follow shortly, meanwhile all information about the event can be found at this address: http://www.vojak.si/wildfox/ It would be cool if you could join, required mod list is pretty standard, nothing fancy to add, regulars: ACE, RHS, CUP etc. You're all invited.
  2. Nightwolf2112

    Arma 3 Liberation Variations

    Hello Bohemia, Over the last week I have been working on the KillaPotatoes Liberation Gamemode made available here: I am using the most current edition of v9.60 and converted the mission to allow for both a Vietnam and Halo based missions. Vietnam: Halo: Each mission profile is set to be persistant and challenging with all mods required on the steam workshop page posted and links on how to get mods. I don't have access to a dedicated server of my own but I have tested the missions as best I could through LAN hosting. Please take a look at them and let me know what you guys think and if there are any bugs/glitches with the mission. *DISCLAIMER: I am in no way a member of the KP Community nor any of the mod communities who created such awesome modifications for ARMA. All rights go to the appropriate owners and I do not claim ownership of anything other than the basis of just porting of the information. Let me know if there are any issues that must be addressed via PM please. Thank you*
  3. Hello Folks, this is my "new" Mission created for MP Dedicated Clan Server environment. its supporting several Mods and have lots of adjustable functions. Like: Group Manager with ranking (choose your No.1) Invite players to your Group Pre define existing Groups Kick players from your group Request joining a Group Predefine Keys for easy access the Group manager Create own persistent Groups Team Color Management a.m.m. Combat Support: Artillery support with: accurat Laser Guided Rounds a.m. Transport support with: Pickup Landing Rope insertion CAS Support with: Napalm, accurat simulated laser guided JDam and GBU! Predefine Keys for easy access Combat support a.m.m. Civilian interactions Ask for enemy locations Try to communicate and stay polite Trigger Missions by speak to civilians up to 3 missions per group at one time cancel missions in group manager (see above) Task Creator in Main base: Available Tasks: Kill Officer. Destroy Weapon Cache. Wipe Enemy Convoi Find Intel Free Hostages Deploy Communications Download Data Destroy AA or Arty Defend City (WIP) + Main Mission + Clear Area! Special Roles in seperate Slots Pilot (Air support Roles) Logistic (support your friends) EOD (Defuse Mines or IED´s) Engineer (Repair vehicles) Leaders (Manage your Team) Medics (heal 4 times faster) Restrict Arsenal (Parameter) [Configurable Whitelist Files for every Role!] Restrict CAS (Parameter) Restrict (only Pilots can Fly) (Parameter) GPS MAP Force Tracking (Parameter) Revive System (Parameter) ACE3 Supported Mission Environment (Parameter) Choosable Startloadouts for: Vanilla (Tropic/MTP) RHSUS (D/W) R3F(D/W) 3CB(D/MTP/W) BWMOD (D/W) FFAA (D/W) (or choose Random automaticly) Coosable Base Vehicle Sets: RHS,Jack French,3CB,BWMod,FFAA Mod (or choose Random automaticly) Own Logistic System with many Features... Multiple Headless Client Support FPS Optimized Mission! Dedicated Server KIT for Download Find your way to Free the Map! Read the Briefing (ger/eng) REQUIRED MODS (works without Mods too!) ACE3 + ACE Compatibility Mods Supported Maps STEAM WORKSHOP FTP SERVER MISSION FILES (latest Versions) Dedicated Server Starter Kit POST BUGS HERE PLEASE!
  4. Squad name: The Companions Timezone/location : CET Gamemode preference : COOP Pve - Zeus Operations Contact email: kyranofficial27@gmail.com Website address: Language: English Short description: Hello boys and girls from all around the world You’re currently reading about a group called The Companions. One of the reasons you’re reading this is either you don’t have an arma squad and is looking for a proper one, or you have one which is utter shit. Either way you’ve come to the right place. What do we do? Well most of us spend our loving free time playing the amazing addictive game called Arma 3. For a long time we played on different invade and annex servers, life servers and other servers, but we wanted to do our own thing. So we created and bought a server for us to run our Zeus Campaigns/Operations. We’ve been doing Zeus for a lot of time and we find it very fun but it is important that the fun is there. So if you’re gonna join expect most of our gameplay to be with the group on our own server. The Companions History We started out by meeting each other on a invade and annex server, there we formed a group called Steel Fangs. The little problem was it was ruled and lead by a person who was incapable of running a group. Everything felt a little bit like North Korea, and we were simply getting tired of it. So we told the guy leading to go bite himself and we went on to create The Companions. One of the important things when we created this new group back in February was that it wouldn't get too mill sim, coz we still wanna have fun. We do try to mix it up, so you still get the immersive feeling. Who are we? We’re about 50 members at this moment. Well we have a majority of swedish people but we do have a rule stating that english is the language to be spoken within group. We’re all nice people but we do enjoy banter, if you feel like someone is being too rude, well bad luck we are a banter group with limits. We also have some south africans, irish people, finnish people, english people a little bit of everything. What to expect if joining? Frequent gameplay, great mates and a lot of hours in Arma. Requirements of joining The Companions The ability of speaking english The ability of reading and understanding our rules Either have a mic or a plan of getting one A legit copy of Arma 3. Wanna join? Add me on steam and send me a message And we will hook you up with our discord, arma 3 unit and our steam group ;) http://steamcommunity.com/id/princepotato27/
  5. https://units.arma3.com/unit/dirtythirty Looking for players to join me in some online games Semi-Realism gameplay... I have real military and combat experience Coop Gameplay and open to gamemode ideas to add on my server Normally playing RHS BECTI or some form of Domination Mods I use on the Server are: CBA RHSAFRF RHSUSAF JSRS Sound Mod BlastCore AH-64D Longbow by N&F RHSGREF RHSSAF C2 - Command & Control JSRS SOUNDMOD - RHS Mod Pack Sound Support CUP Terrains - Complete 1.3.0 Ace TFAR STHUD TeamSpeak: DirtyThirty Server: Dirty Thirty
  6. QuiveringT

    Wave Defense

    You have been left behind. Your vehicle was destroyed and you barely escaped with your life. Now CSAT is coming for you from all sides. Search the abandoned house for supplies to survive 5 waves of CSAT attacks. Then you have to make it to the chopper. Featuring original music! Download on the Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=1214321608
  7. Join the Task Force SPARTAN today! A newly formed unit looking to create a fun and engaging environment for our players. Currently we are recruiting for a fireteam size and need just 3 recruits to come in. Available positions are: Rifleman, Automatic Rifleman, and Grenadier. We have our own TeamSpeak server and ArmA 3 server ready to go. If you have any questions feel free to post them here. Visit our Steam group page to apply: http://steamcommunity.com/groups/nato-task-force-spartan Unit Page: https://units.arma3.com/unit/nato-task-force-spartan
  8. The Outbreak - Part 1 by SerBiX This is a SP/COOP Action-Horror scenario. Story: Year 2008, Chernarus. Yet another civil war was erupted. But soon it has been displaced by a sudden outbreak of the disease. The military forces failed to hold it back and the infection spread quickly throughout Chernarus. Somebody was lucky to get away alive and somebody was not. Now, it's too late to run away... It's time to survive. You are the Russian Forces soldier, returning to your headquarters after losing contact with your commanding. Story - Part I: Your helicopter has crashed after a spontaneous big blast while you were returning to your headquarters. You landed right in a dark, mysterious forest. Some say that this forest was cursed. There are many legends about lost expeditions, about people who wandered into its territory and never came back, about bright lights and strange sounds coming from inside. You have no desire to stay here too long. Features: Horror elements Every bullet counts You'll have to use your head Custom Dark Ambient music No revive Spectator mode after death (in multiplayer) ~1-2 hour length Installation: [SP] Extract the .pbo file to [\Steam\steamapps\common\Arma 3\Missions] [MP] Extract the .pbo file to [\Steam\steamapps\common\Arma 3\MPMissions] Required Mods: CM Zombies CUP Terrains - Core CUP Terrains - Maps RHSAFRF RHSUSAF Zombies and Demons Credits: Scenario: SerBiX (a.k.a. SerbiX8) Music: myuu from The Dark Piano burning-mir from Freesound Bohemia Interactive Workshop page or Download Ratings and comments are much appreciated.
  9. Nightwolf2112

    UNSUNG Echo Liberation

    Hello all! Here is my official release of the KillahPotatoe Liberation game mode with the UNSUNG Echo Release that is now available on steam. Please give it a try and let me know what you guys think! http://steamcommunity.com/sharedfiles/filedetails/?id=1193946142 I have other Liberation mods up on steam as well so take a look at them as well. Let me know if there are any issues or glitches that need to be addressed. *ADVISED: with the UNSUNG Echo release there is a little glitch going on with my previous UNSUNG liberation on Cao Bong and is only playable with the UNSUNG Delta release. I will be working to update that one to reflect the new Echo update soon* I will also be posting some of my own regular missions to the workshop over the next few weeks so keep on the lookout for those as well. Once again a big shout out to both the UNSUNG and KillahPotatoe Mod teams for providing amazing content for the community and I look forward to working with them and their updates.
  10. Hello all! Here is a pure UNSUNG Echo update liberation mod on the map Da Krong! This is literally just a UNSUNG mod mission that you can load up in either the editor or your public/private server to enjoy. Again please let me know if there are any issues that need to be addressed. *ADVISE: This does not include ACE at all. If you would like to variations with ACE Enabled, I will upload copies of the missions to the public* Thank you and I look forward to hearing from you all. http://steamcommunity.com/sharedfiles/filedetails/?id=1195582852
  11. I think about reconnaissance pod and mechanics to use it in a coop mission. Is there any way for delivering a screenshot taken from the game (recce pod) to the same coop game session using setObjectTextureGlobal or similar method? EDIT: Allright, it seems to me that Arma3Net might be a solution with external SQL database connected to the said coop mission. Could someone confirm/deny the assumption that SQL DB can receive a screenshot taken by one of mission player and then serve as a source for Control Dialog or setObjectTextureGlobal command?
  12. [ALiVE, SP/COOP 1-8] War In Takistan The Islamic radicals ISIS have managed to gain a foothold in Takistan. Your Job as part of a NATO multi-national force is to eradicate the enemy from the country. ISIS hold 4 key locations on the map and they can and will send in reinforcements. ISIS are also aware of where you base is located and it is possible that they might launch an attack themselves. Prepare yourself for War! CO-OP Mission for 1-8 players Features: Zeus Revive Ability to Call in Cas Ability to call in Arty Ability to call for transport Remember to ensure your soldier is carrying a Laser Designator to ensure that you can fully use the ALiVE features and to have the abilities to call for support. Requires the following mods (which can be all downloaded through Steam Workshop) CBA_A3 ALiVE Cup Weapons Cup Units Cup Vehicles Cup Terrains Core Cup Terrains Maps Cup Terrain CWA Spyder Addons RHSAFRF RHSUSAF Project Opfor JSRS Soundmod (optional) Advanced Rappelling (optional) Link To Steam Download Steam Workshop Download Google Drive Download Armaholic Link Please leave any feedback below. It would be appreciated as I am always looking learn and see how I can do better. :) Thanks to HeroesandvillainsOS, for the help the other day!!
  13. TheNewt2

    Public server trolling

    Zues is an amazing idea and i love tgat it has public official servers but the thing that absolutely breaks it for everyone are the trolls, eitger people who just want to ruin the game for others or people who have no interest at all in the tactical and strategic aspects of Arma. While admins do have the power to kick players and players can also vote to kick thia does not stop particularly determined trolls from coming back immediately after being kicked, now thus leaves few options, the admin has to stop playing the game to continually kick out a troll player, the players have to kill the troll each time he spawns or the zues/moderator has to closely watch the troll ensuring he doesnt do anything, all of these things pull someone out of immersion for an extended period of time, now i have been admin before and i generally kick for racist comments or excessive team killing just so you all have an idea of the type of people im talking about, if im unlucky after kicking that player for the next ten minutes i have to repeatedly kick this player each time he joins back, now i've let players join back after kicking them and the usual thing that happens is either extreme disrespect to me and or zues/mod or shooting everyone and inciting others to do the same. I feel the fix to this is extremely simple though and it eludes me to why it already isnt in place, if there was a ban time that makes it unable for a player who is kicked to rejoin for say 5-10 minutes this would discourage trolling and make it easier on all players involved, admins wont have to worry about needing to kick a player repetedy and zues could carry on with missions, now this doesn't even have to be an admin power, it could be done through a vote. Even if it is done through a vote that still better than nothing, as of right now trolls have free reighn on public zues servers and constantly succeed in slowing down interupting or even stopping gameplay altogether. There needs to be some way to counter this or else public zues servers will continue to have a bad name. Thank you for your time Newt
  14. zonekiller

    ZKs Soccer Altis

    ZKs Soccer Altis 1 to 28 players - MP and JIP compatible This is just a bit of fun play a game of Soccer against AI or Players even both at the same time All the soccer fields are different sizes and are marked on the map. some have grass others dont Just click on the map at the field that you wish to play on. (The two that have yellow markers are the ones with AI) 2 soccer fields are populated with AI and Referees the rest of the fields just have a ball and a referees each. You and your friends can play on any field. Its simple to play just kick the ball into goal posts, If you need a more powerfull kick just hold down your spacebar. Have Fun :) Download ZKs_Soccer
  15. caliban55

    The long watch

    Mission summary: Mission name: The long watch Mission type: Coop combat patrol Maximum player number: 14 Supported world island(s): Malden 2035, Tanoa, etc. Features: Virtual Arsenal Dynamic Groups Auto-scaling of enemy troop strenght with connected player numbers Medical and revive system Mission parameters changeable for servers Description: The long watch is a ArmA 3 combat patrol mission which mainly puts the focus on infantry combat and teamwork. A dynamic mission assignment is generated for the players to complete (for example, destroy something, download, support, scout, etc.). The next step is for the players to reach the exfil point to finish the mission. You can create a dynamic group by pressing the U key and invite players to your group, or join an existing group. The default medical and revive system is enabled, you will need a medikit or field aid kit to revive a downed team member, medics have a massive speed modifier to revive. Some mission types will have civilians present, so be carefull what you shoot at. Killing civilians can result in a mission failure. The mission requires players to work together to complete the mission. You can test the mission on our server and I will also add the mission file to my Steam Workshop and Play with Six repository. Please leave any feedback here, if you want to . Server IP:Port 74.201.57.33:2312 Steam Workshop link for Malden 2035 version: The long watch Malden 2035 Steam Workshop link for Altis version: The long watch Altis Steam Workshop link for Tanoa version: The long watch Tanoa
  16. This mission is inspired upon the original (ArmA 2) Domination game mode. * Island Tanoa * No mods (vanilla) * Coop 10+1 (also playable alone in MP mode) This mission is inspired upon the great game mode 'Domination' that was made by 'Xeno' on ArmA 2. This mission is created from scratch so no copy/paste from the original Domination code, but I it is inspired on the original Domi. You can expect the same gameplay/setup, but then towned down to coop proportions. This is mainly an infantary mission now instead of a full combined ops mission. In this version there are no AI retaliation waves after capturing a town and the bluefor base will not be attacked. However, there is a chance that one of the random AI patrols outside of towns will go towards a town to protect it. Roles: *Commander (High command+support ability) *Team Leader *Explosives Expert *Medic *Rifleman *Grenadier *Auto Rifleman *AT Rifleman *Pilot (Chopper+CAS) *Sniper *Spotter Features: * Commander role is able to place waypoints for all teams (CTRL+SPACE) and is able to call in different kinds of support (support channel) for a limited amount of times. * Domination style camera intro * Video outro * Halo jump. You can Halo jump from the flag pole at the base and a Halo jump flag pole will be placed at every town you capture (along with a custom ammo box) * set the mission to evening or morning at the base (atm clickable signs @base, will become an addaction for commander) * Scripted service point for the choppers and rewarded CAS jet. * Respawn players @Base (60secs) * Respawn Vehicles (rewarded vehicles will not respawn!) * Place sandbags (place a sandbag wall at the place you look at) (WIP) * Garbage collecting * Side-Ops with rewards (2 side ops missions) * Dynamic markers for all players * Saved loadouts * More underway... Objective: The objective is to capture all towns just like you are used to in Domination. To capture a town you need to eliminate all OpFor within the AO area and you need to destroy the communications tower. After these conditions have been met a 'Halo Jump' flag pole will appear in the captured town and a new town location that you have to capture will be present on the map. Besides from capturing towns side mission(s) will be available that will give your team a reward if you complete it. Currently a CAS jet and a Ghosthawk will be available at the base after completing side-ops. This mission can be played as a milisim and use choppers instead of Halo, but the flag poles are there just in case you want to play it more casual. In total there are 5 towns to capture. Not sure if it's enough, but it should give a coop team a few hours of fun. Notes: I am still working on the mission and adding things to the mission. Feedback is apreciated :) Have fun! http://steamcommunity.com/sharedfiles/filedetails/?id=1138392037
  17. I have a released another WW2 mission on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1121098414 SUMMARY MISSION SETTINGS: TYPE = Coop; PLAYERS: Min = 1 , Max = 17; RESPAWN = Side (including Teamswitch).<br/> MAP: WW2:Omaha(I44); TIME: DayTime<br/> Injury system: BIS Basic<br/><br/> SITUATION:<br/> We are a single infantry squad protecting an injured tank crew until an evac team can arrive.<br/> <br/> Intel reports that an advancing enemy force consists of:<br/> - one half track;<br/> - at least 3 tanks; and<br/> - about 30 soldiers.<br/> <br/> We have been order to hold the village until it is safe to call in a rescue vehicle to evacuate the injured crew.<br/><br/> Radio for armoured support (1 Sherman and 1 Stuart) when you need it.<br/> <br/> We have two medics to support us. Call them via the SUPPORT MENU: "F1-5-1".<br/><br/> Radio for the evac team when you think it is safe to evac the injured.<br/> <br/> MISSION:<br/> We have been ordered to hold the current village.<br/><br/> Our squad must :<br/> - stop the incoming enemy until the evac team can collect the injured:<br/> - call the evac team when it is safe;<br/> - protect the evac vehicle until it gets to a safe evac location.<br/> - save at least one of the injured.<br/> <br/> EXTRA ADDONS:<br/> While not required to play this mission we do use the "CUP Low Grass Addon" when we play. You can find it's download link in this description: <br/> http://steamcommunity.com/sharedfiles/filedetails/?id=293256076 <br/><br/> MISSION NOTES: <br/> Units: one 11 man infantry squad and 6 crew in 2 Tanks (all can be AI or player). <br/> Scenes: Short Intro and multiple win and lose outros; <br/> Tasks: 6 tasks to complete; <br/> Time to complete: 30 minutes (approx). <br/><br/> HAVE FUN and ENJOY...Remember it is just a game.<br/><br/> If this rates well (ie Thumbs Up) I will release some more of the missions we play.
  18. CUSTOM COMBAT PATROL ON SANGIN (FRENCH ARMY). Mission Coop for 10 players which will quickly plunge you into the action against a militia Taliban. The base of the mission is a fight patrol, (present module since Malden on 2035), with some objectives in more ... The squad leader and the team leaders have the possibility of calling up of the support (logistic dropping, air support and artillery). Given that the players have tactical supports the IA you reserve a small surprise if you stay too long in the battle zone. VIDEO : https://www.youtube.com/watch?v=F1B5Hb1YbzM https://www.youtube.com/watch?v=OrV7QQgKbjg MISSION FILE : http://steamcommunity.com/sharedfiles/filedetails/?id=1148383037&searchtext=
  19. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  20. I have a released a WW2 mission on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1118900545 SUMMARY MISSION SETTINGS: TYPE = Coop; PLAYERS: Min = 1 , Max = 13; RESPAWN = Side (including Teamswitch).<br/> MAP: WW2:Omaha(I44); TIME: DayTime<br/> Injury system: Alternate Injury System (AIS) by Psycho<br/><br/> SITUATION:<br/> An enemy convoy is returning four tank crews to their tanks in a village. <br/> We have set up an ambush to eliminate the convoy and crews before they can return to their tanks.<br/><br/> We are one lone squad. Intel reports that the advancing enemy force consists of: <br/> - five half tracks; <br/> - one tank; <br/> - about 16 tank crew returning to their tanks; and <br/> - about 30 soldiers. <br/><br/> We have one dammaged Sherman tank with low ammo and fuel to assist us. Call for it using the radio.<br/> We have one medic to support our squad.<br/><br/> MISSION:<br/> Our squad must eliminate all the incoming enemy. <br/><br/> EXTRA ADDONS:<br/> While not required to play this mission we do use the "CUP Low Grass Addon" when we play. You can find it's download link in this description:<br/> http://steamcommunity.com/sharedfiles/filedetails/?id=293256076 <br/><br/> MISSION NOTES: <br/> Units: one 10 man infantry squad and 3 crew of a Sherman Tank (all can be AI or player). <br/> Scenes: Short Intro and multiple win and lose outros; <br/> Tasks: 6 tasks to complete; <br/> Time to complete: 30 minutes (approx). <br/><br/> HAVE FUN and ENJOY...Remember it is just a game.<br/><br/>
  21. The District is a tactical Mission up to six Players. Operate behind the enemy lines and try to survive. Under the leadership of officer Khalil Muhtaram, the new To-199 prototypes are being tested. According to our information, a copy of the jet is stationed on the airfield of Malden. We have to destroy this prototype and eliminate Khalil Muharam. Dressed undercover as a worker, you must infiltrate the enemy lines. Your task is to kill the enemy officer and then destroy the new prototype of the To-199. Our drones confirmed a high enemy density. Features: * No addons needed. Just subscribe and Play! * Approximate Playtime: 30-45 minutes * Gearup with Arsenal * Intro & custom music * Languages: English, GermanBugs/Feedback: Any Questions? Found a bug? Just add me on Steam: http://steamcommunity.com/id/justm4na/ Notes: 1. You are able to play this Mission solo but its very hard! 2. I made this just for fun. I really appreciate if you rate and comment my Mission. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1137633886
  22. Dead End is a tactical Mission up to seven Players. Operate behind enemy lines and seek and eliminate the target.Our informs have reported that the CSAT officer Ismail Jawadi was sighted near Frini. So far we had no success to grab him. This seems to be our best chance to eliminate him.You start from U.S Camp Yankee. Take care of the equipment and fly to the destination area. Increased enemy activity was noted. Infiltrate the enemy territory and kill the officer. Features: * No addons needed. Just subscribe and Play! * Approximate Playtime: 30-60 minutes * Gearup with Arsenal * Intro & custom music * Languages: English, German Bugs/Feedback: Any Questions? Found a bug? Just add me on Steam: http://steamcommunity.com/id/justm4na Notes: 1. You are able to play this Mission solo but its very hard! 2. I made this just for fun. I really appreciate if you rate and comment my Mission. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1137808580
  23. Hello everyone, new to arma 3 but not for arma series, i have more than 250hours of A2 arrowhead, and 40+ hours of cold war assault. Not looking for squad or clan, just looking for public servers which is coop, more like teamwork. But i can play with some one time to time, mic 8/10 speech (english) 6-7/10.
  24. Hello! I am currently making a Coop mission for me and my friends and are setting up the finishing touches. But, I have some minor problems when it comes to the spawning and respawning-module. 1. I want my playable units for this mission to start inside a moving vehicle. But, when ticking the option "Select respawn posistion", the game will NOT start from where the playable unit is, and insted will force me to choose one of the made up respawn modules. 2. I want the players to unlock new spawnpoints as the game progress. This I know works with a simple trigger "player, present". But when I tick OFF the "Select respawn position" and only use triggers, then the game will not allow me to spawn at all. Does anyone know what I should do here? I've been googling and tubing for so long that i'm going crazy. Thank you so much in advance. - Whale
  25. Hi I have made a coop mission. I want to run a script (which does a short end movie) after all players have died, and then end the mission using BIS_fnc_EndMission. However, the mission ends as soon as the last playable man is killed and the standard "MISSION FAILED -All players died" ending occurs. We are playing/testing it in the 3den editor (ie 3D editor) as non-dedicated server via LAN. I am using 3D editor and have the following settings set within the editor in Attributes->Multiplayer menu: - Respawn: Switch to side member; - Ruleset: -> Mission fail when everyone dead: not ticked -> Single player death screen: not ticked -> Switch to another character: ticked - Allow Manual Respawn: ticked - Enable Team Switch: ticked I have spent hours searching online with no luck. Any help would be greatly appreciated.
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