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Found 3 results

  1. This is my first mission in a few years and still a bit rusty but here you go Opfor have taken over various town in Altis. It is your job soldier along with NATO to retake Altis and make it a safe place. This mission involves clearing out of 3 Towns of enemy forces and 1 main enemy base. Expect close quarters combat and house to house fighting in an effort to rid the place of this wretched enemy. Optional tasks will appear for you and your squad to complete. I strongly suggest to host this mission on dedicated/hosted server and not played as a single player on a PC due to performance limitations. This mission makes full use of the ALiVE mod and features -Player Respawn -Player Halo Jump. -Virtual Arsenal -AI Recruitment - You can now recruit AI to your Squad/Group -Revive - New script added so now AI will revive players as well as other fallen AI soldiers -Limited vehicles and helicopters -Combat support including Close Air Support, Personal Transport and Artillery (Make sure you equip a laser designator to make use of this feature) -Ability to generate small missions -Risk of IED & Suicide Bombers -Zeus Your feedback would be very helpful, both negative and positive. I need to know if I have the AI balance right between enemy and friendlies. Still a work in progress. I plan to add a custom revive script so if playing solo AI will revive. Also the ability to recruit AI CREDITS I want to thank the following members of the Arma community for their work/help with my mission: Pokertour - ATM Airdrop script Bon_Inf* and Moser - Recruitment Script Rickoshay - ROS AI Revive Demo and script v4.0 MODS REQUIRED: ALiVE (https://steamcommunity.com/workshop/filedetails/?id=620260972) AND CBA_A3 (https://steamcommunity.com/workshop/filedetails/?id=450814997) STEAM LINK - https://steamcommunity.com/sharedfiles/filedetails/?id=3048716227 LINK TO PBO FILE - https://drive.google.com/file/d/1XD6sJOWsjkCNwzd6EDbfUdZjhtnjVWEP/view?usp=sharing
  2. Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!
  3. New Mission by Jsempri Syndikat forces currently occupy the town of Kotomo. We believe they have AA's, specifically Zu 23,s located somewhere in the center of town, as well as a large weapons cache. Your teams objective is to assault the town and eliminate all assets. Features: Psycho's AIS Revive MODS: CBA_A3 CUP Weapons CUP Units CUP Vehicles CUP Core Steam Workshop: http://steamcommunity.com/sharedfiles/fi...=752311148
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