Search the Community
Showing results for tags 'config.cpp'.
Found 31 results
-
Hi, I have an issue on my map, i can't read my key point in map. I read my keypoint on 3den editor but not in map (2D)! Capture: http://www.mediafire...z7tugge3wqnlt51 Can you help me ? Ps : Only "NameCityCapital" variable works.
-
- Key point
- Terrain builder
-
(and 1 more)
Tagged with:
-
Hey All, So I am working on a config.cpp for a mod of mine, Just a retexture of the Vanilla items, and I have come across something odd. My new items are working fine, but some of them seem to be removing the originals from the VA. Either completely, or showing up in he list with no model on the unit (shadow still appears). I am not getting any errors show up either. Bellow is a sample that is messing with me, H_HelmetB is working fine, mine is showing, and so is the vanilla one, but the H_Beret_02 is where it is messing up. If anyone can point me in the right direction, that would help me out a lot, cheers These are the other ones I am having trouble with: H_Booniehat_khk_hs H_PilotHelmetHeli_B H_Cap_red H_MilCap_gry class cfgWeapons { class ItemCore; class H_Beret_02: ItemCore { class ItemInfo; }; class H_HelmetB: ItemCore { class ItemInfo; }; class AEF_ECH_Tac_Base : H_HelmetB { author = "(AEF)Duck"; _generalMacro = "AEF_ECH_Tac_Base"; scope = 2; picture = "\A3\Characters_F\data\ui\icon_H_HelmetB_light_black_ca.paa"; displayName = "[AEF] ECH Lite, Tac"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"aef_headgear_v2\hat\Data\completed\aef_ech_tac_base.paa"}; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; descriptionShort = "Armour Level I"; class ItemInfo : ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; mass = 30; class HitpointsProtectionInfo { class Head { HitpointName = "HitHead"; armor = 6; PassThrough = 0.5; }; }; }; }; class AEF_beret_members : H_Beret_02 { author = "(AEF)Duck"; _generalMacro = "AEF_beret_member"; scope = 2; picture = "\aef_headgear_v2\hat\Data\UI\icon_beret_m.paa"; displayName = "[AEF] Beret, Member"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"aef_headgear_v2\hat\Data\completed\aef_beret_member.paa"}; model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02"; descriptionShort = "No Armour"; class ItemInfo : ItemInfo { uniformModel = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02"; mass = 6; class HitpointsProtectionInfo { class Head { HitpointName = "HitHead"; armor = 0; PassThrough = 0.0; }; }; }; }; };
-
Hi all, I'm having a bit of trouble with ArmA not recognising my custom backpack, class B_AssaultPack_Kerry; class WHCTRG_Backpack_Assault: B_AssaultPack_Kerry { scope=2; author="Willithappen"; displayName="Assault Pack (WHCTRG)"; picture="\A3\Weapons_F\Ammoboxes\Bags\data\UI\icon_B_C_Compact_rgr_ca.paa"; hiddenselections[]= { "camo1", "camo2" }; hiddenSelectionsTextures[]= { "\A3\weapons_f\ammoboxes\bags\data\backpack_compact_rgr_co.paa", "\WHCTRG\skins\backpack_tag_auscorp.paa" }; model="\A3\Characters_F_EPA\Blufor\backpack_kerry"; maximumLoad=120; }; I'm trying to edit the US Assault Pack that has "Kerry" and a US flag on the back of it to no avail. I know that my custom texture, "backpack_tag_auscorp" works as I've tested it ingame with (backpackContainer player) setObjectTextureGlobal [1,"\WHCTRG\skins\backpack_tag_auscorp.paa"]; and my texture shows up where it is supposed to be. For some reason however, I can't add my custom backpack to my player via the addBackPack command nor does it show up in the virtual arsenal. I've already configured some modified uniforms/vests/helmets/caps but for some reason I cannot get this damn backpack to work. I also could not find the config anywhere for the bohemia made US Assault pack [Kerry] to copy off. Linked here is the full config.cpp in case its relevant and i've somehow structured the rest wrong. However the rest of my uniforms etc do show up. The backpack however does not.
- 5 replies
-
- config.cpp
- custom backpack
-
(and 1 more)
Tagged with:
-
Trying to create an item in "class CfgMagazines"
cybercoco posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi all, I would like to create a new item, I looked at this post and tried it, but failed... mod file is @test, in there I have mod.cpp and test.pbo. In test.pbo I have : config.cpp class CfgPatches { class test { units[]={}; weapons[]={}; requiredVersion=1; }; }; class CfgMagazines { class CA_Magazine; class the_antibiotic: CA_Magazine { displayName = "Antibiotic"; scope=2; picture = "antibiotic.paa"; model="\A3\structures_f_epa\Items\medical\antibiotic_F"; }; }; and antibiotic.paa In the main screen I can see that my mod has been loaded (the logo appears). After, in the editor, I place a unit with : this addMagazines ["the_antibiotic", 1]; It doesn't work ...- 24 replies
-
- config.cpp
- class CfgMagazines
-
(and 1 more)
Tagged with:
-
Hey everyone that is willing to help. I have made an animations and I want to use it in arma 3. I have been told that it's not possible to add it in a missions just with a script but I have to make a config.cpp and pack it into a .pbo and pretty much make it a mod. I have zero knowledge on writing configs so anyone that would volunteer to write me a config for one animations only I would really appreciate. I am also going to post the same things on ARMA 3 - FIND OR OFFER HELP.
- 5 replies
-
- config.cpp
- addon
-
(and 4 more)
Tagged with:
-
Hey everyone that is willing to help. I have made an animations and I want to use it in arma 3. I have been told that it's not possible to add it in a missions just with a script but I have to make a config.cpp and pack it into a .pbo and pretty much make it a mod. I have zero knowledge on writing configs so anyone that would volunteer to write me a config for one animations only I would really appreciate. I am also going to post the same things on ARMA 3 - ADDONS - CONFIGS & SCRIPTING.
-
- config.cpp
- animations
-
(and 4 more)
Tagged with: