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Showing results for tags 'coast'.
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Welcome to Alaska. It's 2035 and eastern aggression has brought war to the wild frontier of Alaska. Working within the constraints of Arma 3 vanilla content, I am working to bring a representation of a war time Alaska to life. The terrain is at a point where I can release the alpha version. Please feel free to post your comments, questions, and complaints about the terrain. Keep in mind that there is still A LOT of work to be done, and is by no means a finished project. However, the terrain does have some areas that could definitely be played on. Terrain Specs Grid Size: 2048 x 2048 Cell Size: 10 m Terrain Size: 20 km x 20 km Satellite/Mask Specs Size: 20480 x 20480 px Resolution: 1 m/px Tile Size: 512 x 512 Overlap: 16 px Texture Layer Size: 40 x 40 m Preview: http://imgur.com/a/Eli4k Revision Update 10/26/2015 8:18 PM - v0.7 DOWNLOAD HERE Google Drive
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Hey Terrain Aces , need your help with this issue: As you can see , during nighttime , coast line is kinda "glowing" when in game. Fog like "wet sand" layer goes all along the shore line. When light hits it , it gets even brighter... First , I though it's somehow related to seafoam and its different params. Started tweaking it , nothing. Changed it to vanilla configs of Altis, Sratis, Tanoa ones. Didn't work. (atm Stratis config is used) Then , I found shoreWetLayerReflectionIntensity param and lowered it. Nothing. Reverted back. Then I thought maybe its the problem with light source that is reflected in this wet layer of sand shore... moon? skyObject? Could't find problems there either, all vanilla should work just fine. Something about it ... uh...banging my head on a keyboard here. Anyone encountered similar where to look?