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Greetings all, Mudspike.com is hosting its inaugural Arma 3 event July 2nd (1700 UTC)! We will be hosting a massively coordinated coop mission on Altis. All the info you need can be found at: https://forums.mudspike.com/t/arma-3-weekend-july-2-3/2269 We welcome players of all skill levels and experience. Even if this is your first Arma outing we have a spot for you. Please sign up for a spot prior to July 1st. More spots may be made available if needed. Any questions about the event can be addressed here or at mudspike.com Hope to see you all in the field! Tyco
56th Pararescue Squadron Do you like landing into hot LZ to extract downed team members and civilians? Do you like working under pressure? Do you want a mil-sim team which isn't to over the top? We are a stand alone division from within the Lowland Warrior Arma 3 mil-sim team based on the Pararescue teams of the USAF we use ACE3 Advanced Medical systems to add realism to what our team does for allied teams which request our help are missions are ran at GMT/ Zulu time as division is European Based. We are currently recruiting for both squadrons the 56th & 106th Vacancies are PJ/ Combat Medic Helicopter Pilot (Experienced/ Inexperienced) Helicopter Navigator (Experienced/ Inexperienced) Helicopter Crew Members (Experienced/ Inexperienced) PJ/ Combat Medic Role The PJ's are the elite ground forces that provide our Allies & Lowland Warrior team with the capability to execute these noble responsibility of Rescue, Recover & Return of Lowland Warrior or Allied team members in times of danger or extreme duress we also are used a spare sections when needed. 160th Pilots & Crew Role The 160th Special Operations Aviation Regimentâ€™s mission is to organize, equip, train, resource and employ Army special operations aviation forces worldwide in support of contingency missions. 160th Pilots have the mission of getting us as close to the causalities as possible whilst the crew have the task of keeping the helicopter secure for ex-filtration by the PJ's whilst providing cover, when not flying PJ's in the 160th are used by the lowlands warrior team to fly attack helo's and transport helo's. Both of these roles are explained more within the forum, feel free to register and have a look around our website and hopefully you will enjoy your stay. If this sounds like a team which you would like to join the pop by our website and have a look around http://56thpararescuesquadron.enjin.com/
The BattleGroup in 2016 First off, I would like to thank you all for your commitment to our community in the last year and a half that the BattleGroup has been running. Thank you to our amazing members who contribute personal unpaid time, wishing only to see the enjoyment of their fellow members. Thank you to the ExpBG community that has broken all records in 2015, with over 30 active members and our first Joint-Op with another community - this alone is a big achievement. Moving on in 2016, the BattleGroup will continue pushing to improve and expand our unit. To grow our community, we want to continue with the right members and the right attitudes. Your help is appreciated here, be that with prompt sign-ups, regular attendance, professional behaviour during ops, or just bringing in new blood. If you are no longer keen on remaining within our community, please talk to your 2IC. What's new in 2016? New Campaign features: Persistent, non-linear campaign progression with mlitiple factions and story lines Commanders decide how, when and what objectives to tackle Our actions now impact overall civilian attitude, affect high level enemy strategy Introducing story-line characters and HVTs, all with own bios Campaign Documentation, with map and profiles on all factions and HVTs: https://docs.google.com/document/d/18-cEi3-KLgBTvcklaQp-t4pPsxWsmJpOAeDuE_TgAVA/edit Database integration, to save vital mission stats, enemy movements, objective progression etc New campaign budget, for purchasing vehicles, weapons, satellite intel, insert options etc Updated catalogue for purchasing assets/services Bounties on HVTs for reward to budget, changes whether captured or killed Intelligent conversations with civilians, change based on situation Mulitple insert options (Boats, Air, Halo and ground vehicles) Introducing a new enemy occupation system, dynamically populating the map with enemies, civs and friendlies Revamped Rally Point System, featuring deployable Medical Facility Commander controlled HALO insert FAC controlled Air Transport/Medevac Expanded personal Locker system HD Campaign map, will update as situation does, http://dev.theexpeditionarybattlegroup.com/wp-content/uploads/2015/Panthera_HD_MAP.jpg Browsable Campaign map, (similar to Google Maps) HD Campaign trailer: https://youtu.be/Qiy-ziu6kuU Platoon improvements: Our own ExpBG Units mod: preconfigured and Editor-placeable, HQ + 3 Sections, MG, Sniper, pilot support teams Our own ExpBG Factions mod: a massive variation of civilians, enemy groups and friendly factions to fight or work alongside Our own ExpBG Music mod: Introducing more ambient music whilst reducing mission size Revamped uniform patches for each Section, green, black, red, blue and gold New weapons (eg L129), updated loadouts and equipment for the campaign and ITC New roles: Platoon CTM, Emergency First Responder, Pointman, Sapper, Engineer, Marksman Training courses with re-branded documentation, to qualify members in these, plus NCO training Upgraded ITC base to support the above Infrastructure improvements: A new website, redesigned and rebuilt: http://www.theexpeditionarybattlegroup.com Optimised dev process-flow, github code management Faster ArmaSync repo servers Revamped ArmaSync repo structure to optimise mod releases and induction of new members Updated documentation for ArmaSync setup and repo upgrade Reduction in size of mandatory core modset by over 2GB New mods introduced, fully tested for function and compatibility And finally... Relaunch of consistent Friday Open Ops, with high attendance Continued running ITC 1, 2 among other training Continued Recruitment - let's get that 3rd Section! A massive thank you to everyone, especially those I may have missed in any way. See you soon! Don Meehan, The Expeditionary Battlegroup
IMPORTANT this mission requires Zombies & Demons by ryandombrowsky and his team http://www.armaholic.com/page.php?id=28958 Now too in workshop. http://steamcommunity.com/workshop/filedetails/?id=501966277 Credits to ryandombrowsky and his team for their zombies. ------------------------ Long Night II CO-06 After events in Long Night I You are the captain of Selakano Police, you and your mates Stayed on selakano waiting for Alpha team to come back to pick u up... that didn't happen, now you try to survive on a zombie infested Altis and try to find a way to escape. At start you must survive an zombie assault on the police station, so be prepared. This mission is hard so be ready, you are a cop not superman, and there are many...many zombies. better on coop. This mission may get low fps at start dont worry. it get better as you advance. Features: -8 objetives-3 optionals -Radio chat (no voice) -There is respawn on team leader and then after task 2 you can place a spawn sleeping bag on your base. -Anyone who dies become a zombie even your teammates (AI). -Features an infested Altis, cities Pop zombies out (in numbers of 20/50) when you get close and dissapear when you exit city range (better fps). Thx to a modified Civilian Occupation System (COS) by BangaBob. -Vehicles spawn on cities. -Features full logistic system (you can load ammoboxes and objects on vehicles) -Features a build system that let you build a base. -this build system is divided in 3 stages, you need to find 3 workbenches and bring them to your base, one better than the last for build extra objects & vehicles. -Features a resource system that makes you need to find resources to build your base and vehicles, you get resources for completing tasks too. -All important places marked for you to know where to find gear & resources (there can be or maybe not). -Events on some places where gear & resources are like zombie hordes. -Deletion of bodies for improve FPS. ALL IMPORTANT INFO ON INGAME DIARY, CHECK IT BEFORE START. THX TO R3F logistics. know issues: -Little lag when start, all systems must activate and others events. -The friendly Ai sometimes kill each other or you because of cross fire. -Dedicated servers: Loding of tasks and zombies will take a minute or more depending on player count. waiting feedback Changelog: Update 3 Better performance and caching system, i hope it works better now xd DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=507571438 <--- latest release always. Long night II Co-06 (@)