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Found 36 results

  1. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  2. A deadly rage virus has transformed the population of Altis into bloodthirsty creatures! Do what you can to survive this onslaught! 28 Weeks Later is a FULLY VANILLA survival sandbox aimed at replacing the deceased Dynamic Zombie Sandbox mod as the owner ceased working on it. It's basically like DayZ, as in open world, zombies around the map, loot, eat, drink, etc.... However I've personally added some twists to spice up the gameplay such as setting up small camps during the night, or taking on Bandit camps and their leaders. Why Should I Play This? Well, for starters it doesn't require any mods, so you can just jump in and play at anytime. It will also be updated a lot and I will be getting a server for it soon, so what do you have to lose? You no longer have to download 4 GB + mods for a legit zombie survival experience. What does this have that other mods don't? 28 Weeks Later is aimed at providing a user-friendly Roleplay environment for all those Altis Life players, as well as a unique survival experience to those who are new to Arma and/or DayZ. I plan on making this work on any map simply by modifying to ".Altis" extension in the near future. I built this from the ground up, and it is still in development. So expect A LOT of updates EVERYDAY! :) If you have any questions, or if you have any suggestions you want me to add in, leave them down below. Have fun and good luck! P.S: If you would like to play with us, message me and I'll send you the IP for our TeamSpeak Server :) Steam Workshop (Recommended for instant updates)
  3. I know the devs have said they dont plan to add multiplayer for mobile but i would love to play with my friends and im sure many others feel the same.Im not asking for multiplayer with big servers i just want to br able to host a room where me and my friends can play and that would be easier to develop as you dont need to balance the player damage or have a different loot economy. So please devs if you can start working on something like that
  4. Please advise whether the AI defence in Combat Patrol is continually regenerated or that there is a finite number of defenders. Ta!
  5. Hello, I am very new to mission creation and the Eden editor. I've taken my time making a Co-Op mission, watched a lot of videos on YouTube. I've used very little code, but I know how to place triggers, set tasks, set task states, and conduct a mission outro. I've tested this mission with friends previously by hosting a multiplayer server, then having them join. I have not put the mission on the workshop yet. It is not finished. Anyway, tonight, suddenly my friends can't get in the mission. I wanted them to join in to test the triggers and hints appearing at the beginning. They could join the server and pick a player slot, but they got booted each time the mission started. They didn't receive an error code, nor did anything appear on my screen. They just got kicked back to the lobby. I feel dumb for posting this on here, because my question is so elementary, but what are some of the most common reasons this could be happening? The mission is multiplayer and under type its Co-Op mission. Friends have joined before as recently as two weeks ago. Any reason why if we're all playing in 32 bit, this could be happening? Thanks for any help.
  6. Links about our group YouTube Channel Website Facebook About us: Black Watch International is a tactical Arma 3 unit founded in September, 2014. Currently, our roster consists of over 50 members. We live up to our name with members hailing from over 20 different countries. We mostly play cooperative missions, which can be made by anyone in the group as long as we are content that you understand some basic technical requirements. All missions have at least one active Zeus. The mods we use on the server are mostly focused on creating a realistic feel for the players. A list of the mods we use can be found here. We play various factions. Most of the time we will play as bluefor factions, however there are plenty of sessions in which we play as different factions. We play daily and all operations are at 7pm GMT with an extended operation on Saturday. Requirements We are looking to increase our numbers with respectful, patient members. Need to attend at least one operation a week. We value leadership and initiative. We are interested in applicants who are willing to lend us their skills and help our organization grow and improve. We only accept applicants above the age of 20, though exceptions can be made if you can prove to us that your age is a non-issue. Applicants must have a functioning microphone, the ability to use Teamspeak3 and Apex. Application process Fill out the application form and one of our recruitment officers will contact you as soon as possible!
  7. Greetings all, Mudspike.com is hosting its inaugural Arma 3 event July 2nd (1700 UTC)! We will be hosting a massively coordinated coop mission on Altis. All the info you need can be found at: https://forums.mudspike.com/t/arma-3-weekend-july-2-3/2269 We welcome players of all skill levels and experience. Even if this is your first Arma outing we have a spot for you. Please sign up for a spot prior to July 1st. More spots may be made available if needed. Any questions about the event can be addressed here or at mudspike.com Hope to see you all in the field! Tyco
  8. 56th Pararescue Squadron Do you like landing into hot LZ to extract downed team members and civilians? Do you like working under pressure? Do you want a mil-sim team which isn't to over the top? We are a stand alone division from within the Lowland Warrior Arma 3 mil-sim team based on the Pararescue teams of the USAF we use ACE3 Advanced Medical systems to add realism to what our team does for allied teams which request our help are missions are ran at GMT/ Zulu time as division is European Based. We are currently recruiting for both squadrons the 56th & 106th Vacancies are PJ/ Combat Medic Helicopter Pilot (Experienced/ Inexperienced) Helicopter Navigator (Experienced/ Inexperienced) Helicopter Crew Members (Experienced/ Inexperienced) PJ/ Combat Medic Role The PJ's are the elite ground forces that provide our Allies & Lowland Warrior team with the capability to execute these noble responsibility of Rescue, Recover & Return of Lowland Warrior or Allied team members in times of danger or extreme duress we also are used a spare sections when needed. 160th Pilots & Crew Role The 160th Special Operations Aviation Regiment’s mission is to organize, equip, train, resource and employ Army special operations aviation forces worldwide in support of contingency missions. 160th Pilots have the mission of getting us as close to the causalities as possible whilst the crew have the task of keeping the helicopter secure for ex-filtration by the PJ's whilst providing cover, when not flying PJ's in the 160th are used by the lowlands warrior team to fly attack helo's and transport helo's. Both of these roles are explained more within the forum, feel free to register and have a look around our website and hopefully you will enjoy your stay. If this sounds like a team which you would like to join the pop by our website and have a look around http://56thpararescuesquadron.enjin.com/
  9. Don Meehan

    The BattleGroup in 2016

    The BattleGroup in 2016 First off, I would like to thank you all for your commitment to our community in the last year and a half that the BattleGroup has been running. Thank you to our amazing members who contribute personal unpaid time, wishing only to see the enjoyment of their fellow members. Thank you to the ExpBG community that has broken all records in 2015, with over 30 active members and our first Joint-Op with another community - this alone is a big achievement. Moving on in 2016, the BattleGroup will continue pushing to improve and expand our unit. To grow our community, we want to continue with the right members and the right attitudes. Your help is appreciated here, be that with prompt sign-ups, regular attendance, professional behaviour during ops, or just bringing in new blood. If you are no longer keen on remaining within our community, please talk to your 2IC. What's new in 2016? New Campaign features: Persistent, non-linear campaign progression with mlitiple factions and story lines Commanders decide how, when and what objectives to tackle Our actions now impact overall civilian attitude, affect high level enemy strategy Introducing story-line characters and HVTs, all with own bios Campaign Documentation, with map and profiles on all factions and HVTs: https://docs.google.com/document/d/18-cEi3-KLgBTvcklaQp-t4pPsxWsmJpOAeDuE_TgAVA/edit Database integration, to save vital mission stats, enemy movements, objective progression etc New campaign budget, for purchasing vehicles, weapons, satellite intel, insert options etc Updated catalogue for purchasing assets/services Bounties on HVTs for reward to budget, changes whether captured or killed Intelligent conversations with civilians, change based on situation Mulitple insert options (Boats, Air, Halo and ground vehicles) Introducing a new enemy occupation system, dynamically populating the map with enemies, civs and friendlies Revamped Rally Point System, featuring deployable Medical Facility Commander controlled HALO insert FAC controlled Air Transport/Medevac Expanded personal Locker system HD Campaign map, will update as situation does, http://dev.theexpeditionarybattlegroup.com/wp-content/uploads/2015/Panthera_HD_MAP.jpg Browsable Campaign map, (similar to Google Maps) HD Campaign trailer: https://youtu.be/Qiy-ziu6kuU Platoon improvements: Our own ExpBG Units mod: preconfigured and Editor-placeable, HQ + 3 Sections, MG, Sniper, pilot support teams Our own ExpBG Factions mod: a massive variation of civilians, enemy groups and friendly factions to fight or work alongside Our own ExpBG Music mod: Introducing more ambient music whilst reducing mission size Revamped uniform patches for each Section, green, black, red, blue and gold New weapons (eg L129), updated loadouts and equipment for the campaign and ITC New roles: Platoon CTM, Emergency First Responder, Pointman, Sapper, Engineer, Marksman Training courses with re-branded documentation, to qualify members in these, plus NCO training Upgraded ITC base to support the above Infrastructure improvements: A new website, redesigned and rebuilt: http://www.theexpeditionarybattlegroup.com Optimised dev process-flow, github code management Faster ArmaSync repo servers Revamped ArmaSync repo structure to optimise mod releases and induction of new members Updated documentation for ArmaSync setup and repo upgrade Reduction in size of mandatory core modset by over 2GB New mods introduced, fully tested for function and compatibility And finally... Relaunch of consistent Friday Open Ops, with high attendance Continued running ITC 1, 2 among other training Continued Recruitment - let's get that 3rd Section! A massive thank you to everyone, especially those I may have missed in any way. See you soon! Don Meehan, The Expeditionary Battlegroup
  10. IMPORTANT this mission requires Zombies & Demons by ryandombrowsky and his team http://www.armaholic.com/page.php?id=28958 Now too in workshop. http://steamcommunity.com/workshop/filedetails/?id=501966277 Credits to ryandombrowsky and his team for their zombies. ------------------------ Long Night II CO-06 After events in Long Night I You are the captain of Selakano Police, you and your mates Stayed on selakano waiting for Alpha team to come back to pick u up... that didn't happen, now you try to survive on a zombie infested Altis and try to find a way to escape. At start you must survive an zombie assault on the police station, so be prepared. This mission is hard so be ready, you are a cop not superman, and there are many...many zombies. better on coop. This mission may get low fps at start dont worry. it get better as you advance. Features: -8 objetives-3 optionals -Radio chat (no voice) -There is respawn on team leader and then after task 2 you can place a spawn sleeping bag on your base. -Anyone who dies become a zombie even your teammates (AI). -Features an infested Altis, cities Pop zombies out (in numbers of 20/50) when you get close and dissapear when you exit city range (better fps). Thx to a modified Civilian Occupation System (COS) by BangaBob. -Vehicles spawn on cities. -Features full logistic system (you can load ammoboxes and objects on vehicles) -Features a build system that let you build a base. -this build system is divided in 3 stages, you need to find 3 workbenches and bring them to your base, one better than the last for build extra objects & vehicles. -Features a resource system that makes you need to find resources to build your base and vehicles, you get resources for completing tasks too. -All important places marked for you to know where to find gear & resources (there can be or maybe not). -Events on some places where gear & resources are like zombie hordes. -Deletion of bodies for improve FPS. ALL IMPORTANT INFO ON INGAME DIARY, CHECK IT BEFORE START. THX TO R3F logistics. know issues: -Little lag when start, all systems must activate and others events. -The friendly Ai sometimes kill each other or you because of cross fire. -Dedicated servers: Loding of tasks and zombies will take a minute or more depending on player count. waiting feedback Changelog: Update 3 Better performance and caching system, i hope it works better now xd DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=507571438 <--- latest release always. Long night II Co-06 (@)
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